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User information for Anthony Hunt

Real Name Anthony Hunt   
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Nickname Arithon
Email Concealed by request - Send Mail
ICQ None given.
Description Software Developer. Film fan. Father of two.
Homepage http://
Signed On May 14, 2004, 09:47
Total Comments 130 (Novice)
User ID 20899
 
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News Comments > Star Citizen Adds $400 Ship
44. Re: Star Citizen Adds $400 Ship Jul 1, 2015, 04:50 Arithon
 
Those whores and coke won't pay for themselves!

I mean, development is an expensive business and they might not have enough funds.

So Squadron 42 in the wind, Star Marine delayed "for the foreseeable future" (gulp) and only the Arena Commander Alpha to show for ($80M+ USD?)

Where do I sign?
 
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News Comments > Alien: Isolation Sales Disappoint
20. Re: Alien: Isolation Sales Disappoint May 11, 2015, 11:53 Arithon
 
It wasn't a bad game at all, but for me it didn't have enough to drag me away from Elite: Dangerous.
Also, it stood in the brown stinking shadow of Aliens: Colonial Marines, which was enough to put anyone off games tied to the Alien franchise for life!
 
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News Comments > EA Ending BF Heroes and Other F2P Games
9. Re: EA Ending BF Heroes and Other F2P Games Apr 16, 2015, 03:35 Arithon
 
If they re-released Hardline with mod tools and LAN server EXEs at half the price, they might have a shot.

Otherwise, not.
 
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News Comments > Dirty Bomb Beta Returns; Splash Damage Pulls Away from the Brink
8. Re: Dirty Bomb Beta Returns; Splash Damage Pulls Away from the Brink Mar 27, 2015, 11:39 Arithon
 
Brink was interesting but hopelessly flawed.

I played it for a week and then gave up. Nobody else I knew played for more than a few days.

I haven't played Dirty Bomb, despite being offered the BETA. Having other games to play and the ghost of Brink are my excuse...
 
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News Comments > Battlefield Hardline Premium Announced
10. Re: Battlefield Hardline Premium Announced Mar 2, 2015, 10:49 Arithon
 
Rent a mod for a game you already paid twice for ! Yay EA!  
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News Comments > Elite: Deadly TradeMarked
11. Re: Elite: Deadly TradeMarked Feb 20, 2015, 03:29 Arithon
 
Cabezone wrote on Feb 19, 2015, 20:27:
I'm not going to be happy if they release pay DLC that adds actual combat content. Right now it's just a space trucking simulator with some dogfighting if you want.

I take it either you don't have the game and are just re-quoting some shallow review, or don't play very often.

There is abundant combat in the game. If you don't want to fight NPCs in one of the many nav points, resource sites or conflict zones, you can always visit LAVE in open play and go up against the French contingent that have taken the system. Watch Kate Russell's saved Twitch streams from last week and see the human pirate blockade around Yembo preying on traders taking metals to the station construction. More combat content that some would like already.

That said, if you have the game, you'd have read the newsletter that describes the 1.2 update with Wings (part of the core game) which groups players together for combat, shared jumps, shared bounty etc. and adds a revised comms system and two new ships. This is released in three weeks, with a Beta in two weeks.

Frontier have made it clear from day one, all development would be in the core game for everyone and the two planned expansions would be ship exploration and planetary landing. Not combat - a pre-existing core game mechanic.

I think the trademark is probably for another platform (not PC or Mac) so either a lightweight console version or mobile version, but I very much doubt it'll be anything we'll see soon.

 
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News Comments > Battlefield Hardline Rewards Battlefield Veterans
12. Re: Battlefield Hardline Rewards Battlefield Veterans Feb 19, 2015, 03:25 Arithon
 
After twelve years of playing BattleField titles, I couldn't give a flying "meh" about this dumbed-down BF4 mod.

If they had enough integrity to release mod tools, someone else would have done a better job for nothing and they could have spent more time working fixes for the core game.
 
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News Comments > Just Cause 3 Trailer
2. Re: Just Cause 3 Trailer Feb 13, 2015, 09:50 Arithon
 
I assume from "Holiday" they actually mean Christmas, so a December or late November release.
 
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News Comments > Elite: Dangerous Patch
6. Re: Elite: Dangerous Patch Feb 11, 2015, 03:40 Arithon
 
Cutter wrote on Feb 10, 2015, 22:07:
And would it kill them to build some radically different space stations, or better still port entrances? Maybe a circle or a square or even a triangle?

Multi-player cooperative goals are something (along with group combat) people have been asking for.

And why not change the stations? Because it's Elite maybe? Or should "Dracula" be about a girl who bakes at night? You can only change elements so far before it stops being the same game. Docking through the station "slot" has always been a key element of skill in Elite. Taking it out would damage the game.

Last night's patch add a ton of new ambient sound effects, graphics improvements, bug fixes and a couple of new bugs.
The hotly debated Python nerf, was a non-event. I took mine out for spin last night and happily raised 40K CR of bounty in as many seconds shooting pirates, then took a kill mission and wiped out a Anaconda with no more sweat than usual.

The addition of the "GraphicsOverride" file by the devs now allows people who created custom HUD colours to keep their settings between updates. Nice touch.

The only hiccup was a bug with the Imperial Clipper which was bombing the game for players flying one. FD issued a hotfix around 7pm and fixed it.
 
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News Comments > Elite: Dangerous Server Issues Follow-up
7. Re: Elite: Dangerous Server Issues Follow-up Jan 5, 2015, 11:29 Arithon
 
Hats off to honesty of the community.

Rather than keep quiet, the first guy to get 5 Billion Credits, posted about it on the forums under the title "network crash gave me 5BN".

The servers have been very stable since launch, with only the evening wobble on New Years, so hopefully we won't see any more stuff like this.

The guy with the windfall, proceeded to buy one of every ship and post details on their specifications and costs for everyone else to browse, including full value including all upgrades.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
27. Re: Spaceship Ahoy - Elite Dangerous Dec 16, 2014, 11:28 Arithon
 
Darks wrote on Dec 16, 2014, 10:36:
This I what concerns me about this game. they have gone ape shit overboard making the game way to complicated with controls and to the point of almost forcing you to have a complicated setup to play the game.

This is why I am passing on this game. I am hoping Star Citizen is not going to be the same mess. I don't want to wade thought a ton of keyboard options just to paly a flight sim, I want to enjoy it for what it really is and not have to feel like im in some real world BS. I get a feeling this was done to appease the hard Core players.

If you haven't played it, how do you know it's complicated? If my 12 year old son can manage on an XBOX controller with no instruction. He just played the tutorials and off he went. He tried a rift and didn't like it.

From what I've been told by players of both Elite and Star Citizen, is that SC is more Simulator than Elite and some ships require a huge number of keys, which is why you'll need crew on those ships. Elite, by their account is more arcade-y.

Elite: Dangerous is a PC game though, so don't expect every key-press to come with subtitles, like Call of Duty and other console ports.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
23. Re: Spaceship Ahoy - Elite Dangerous Dec 16, 2014, 11:13 Arithon
 
SpectralMeat wrote on Dec 16, 2014, 10:26:
InBlack wrote on Dec 16, 2014, 10:12:
Is there any way to enable the mouse in the cocpit menus? I was struggling to bind keys from my joystick, the whole binding system is a horrible mess.

My first mission will be "Find your pre-order Eagle". Apparently its an agile and very lightly armoured fighter, thats music to my ears. So its just like a tie fighter, basically a flying space lazer! PEW PEW!
That's why you need a TrackIR or a Rift. I just look at the menus and they open up then use the buttons on my joystick to navigate them.
There are keys to bind each of the 3 panels if you look under options. There are at least 200 gazillion key binding options from menu navigation to flight controls targeting and all the different functions of your ship like silent running lights cargo door etc etc.
You can not use the mouse to navigate those menus though

A rift would be nice, but Elite doesn't need one. Any more than Team Fortress or Alien: Isolation does.

There are 20 keys, hardly a gazillion. See here if you're stuck.

To look around with the mouse, hold down SHIFT.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
20. Re: Spaceship Ahoy - Elite Dangerous Dec 16, 2014, 11:06 Arithon
 
InBlack wrote on Dec 16, 2014, 10:12:
Is there any way to enable the mouse in the cocpit menus? I was struggling to bind keys from my joystick, the whole binding system is a horrible mess.

My first mission will be "Find your pre-order Eagle". Apparently its an agile and very lightly armoured fighter, thats music to my ears. So its just like a tie fighter, basically a flying space lazer! PEW PEW!

When in game, go to the first shipyard and see where "Stored ship" is located, then go to Galaxy map, find the system and view the system map and it will have a little blue ship icon over the station where it is stored.
 
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News Comments > No Elite: Dangerous Launch Wipe
4. Re: No Elite: Dangerous Launch Wipe Dec 9, 2014, 10:18 Arithon
 
Those of us who have been playing the game are fairly pleased by the news we get to keep the assets we've traded hard to get since November.

Cheaters will have their accounts wiped if they are found to be using exploits and anyone who wants to "reset" can at any time.

Moaners love to moan.

Half the complaints are based on the absurd notion that there is some kind of finish line. There is NO PRIZE for the first one to a billion credits, no medal for owning the largest ship. It's a sandbox, not a drag race.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
195. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 17, 2014, 06:59 Arithon
 
The original Elite on the BBC Micro fit in 28K of available RAM.

Just the first post from each of the threads in the Design Discussion Archive is over 151 pages. The total threads amount to thousands of posts. I can read perfectly, I just don't have days to spare to read it all right this second. My "reading skill" is just fine thanks.

There still isn't DRM, unless you count a login, if so, does that mean BluesNews has DRM?

Network issues are still a problem although a lot of in-game lag appears (in my experience) to be graphics optimisation issues and not network issues at all.

The big issue is really "what happens to the game in the future?" if Frontier move on, get successful and bought out or not successful and shut down. Where will the servers go? I think THAT is the most valid question needing to be answered.

Will my kids be able to play Elite: Dangerous with my grandchildren in 30 years?

This poses a wider question to all developers with games like Titanfall, Call of Duty, BattleField BC:2 onwards - with no LAN servers, what DOES happen if we want to play these games in three years time? Or ten years time?
Should there be an industry standard "server source" escrow agreement?
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
189. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 17, 2014, 04:26 Arithon
 
Anyone who has watched the game development cannot truthfully say they are surprised by this.
Playing Solo uses virtually the same network bandwidth as online play.

I think that Frontier have made a statement that they cannot release a single-player offline game in time for the December release. Again, not a shock, with the deadlines they set themselves.

Will there never be an offline mode? Nothing can be ruled out. Although, as a developer, would you hand over your proprietary server code? Nobody else does.

I would say that nothing was ever said in the Kickstarter about offline mode - single player yes, but not specifically offline. I think too many people just assumed single player = offline.

I can't find anything in the Design Discussion Archive promising offline either - please post a link if you do - I'd be curious to see what was outlined.

 
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News Comments > Battlefield 4 Double XP & Free Week
1. Re: Battlefield 4 Double XP & Free Week Nov 7, 2014, 10:24 Arithon
 
Free weekend. Goody.

A few people can download it and become disheartened with the death of the BattleField franchise.

DLC was killing BF4 one server at a time and then Hardline mod (sorry totally new full price game) BETA threw up all over the corpse.
 
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News Comments > Elite: Dangerous VR Impressions
19. Re: Elite: Dangerous VR Impressions Nov 7, 2014, 05:11 Arithon
 
I played Elite: Dangerous at EGX for five days using the DK2 and it was totally immersive. It looked amazing in BETA 2 and BETA 3 is even better. When you play it you feel like you are in the game.

The resolution isn't perfect, making smaller text hard to read, but the commercial version of Oculus with higher definition should fix this.
 
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News Comments > Ubisoft Financials - Watch Dogs Sells 9M
15. Re: Ubisoft Financials - Watch Dogs Sells 9M Oct 31, 2014, 05:18 Arithon
 
Wow! Considerably less than half the sales of Minecraft. Must have been the graphics or maybe the price?  
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News Comments > New Elite: Dangerous Beta
24. Re: New Elite: Dangerous Beta Oct 29, 2014, 04:55 Arithon
 
{PH}88fingers wrote on Oct 28, 2014, 20:58:
I had to pay $150.00 to play Alpha of Elite.
or $75.00 to play Beta.

I had to pay $35.00 to have Star Citizen Alpha/beta

what's the problem?

The key difference, is if you paid $150 for the Alpha of Elite: Dangerous, you get the final game, every ship and every DLC they'll ever release.
If you spent $150 on a ship for Star Citizen, that's all you'd get and you wouldn't get any more game than the guy who spent $35.

If you pre-order Elite: Dangerous it's $58? (35) and you get two ships to start, a bunch of digital goodies & DLC and can have the whole game and all the ships in it. Just by playing.

Star Citizen is coming along in leaps and bounds, but won't be ready for some time. Elite will be out before Christmas.
So be happy about this! We have two great space sims - one now and one on the way for next year!
 
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