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User information for 3-3-3

Real Name 3-3-3   
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Nickname Sleep
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On May 1, 2004, 00:38
Total Comments 143 (Novice)
User ID 20788
 
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News Comments > Oculus Rift $599
77. Re: Star Wars Battlefront 40 Player Battle Shown Jan 6, 2016, 19:25 Sleep
 
harlock wrote on Jan 6, 2016, 19:04:
could be mainstream in a decade tho, once there are consoles (and mobiles) that can pump out that kind of data with no issue

Well just so happens that time is soon! Morpheus is coming out this year and they surely cant charge any more than half what the PS4 costs for a peripheral, otherwise why bother?
 
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News Comments > Oculus Rift $599
34. Re: Star Wars Battlefront 40 Player Battle Shown Jan 6, 2016, 14:44 Sleep
 
gravity wrote on Jan 6, 2016, 14:01:
No man, that's not how it works, and no iteration of the current Oculus hardware addresses this (nor do any of the games).

You're not even thinking about your assertion. Basically, unless the Oculus literally supports someone WALKING FORWARD, it's going to throw you off.

Those rollercoaster demos were effing DESIGNED for the Rift, and you're blaming the software? They were the biggest offenders.

Basically, unless you're saying that the Star Trek version of "The Holodeck" is the Oculus + it's software, you're missing the entirety of the point.

The only titles, I repeat, ONLY titles that fit your assertion on what's 'acceptable' for the Rift are demos/games that involve sitting completely stationary, and looking around/leaning very slightly.

That's completely not what it will be used for, and not what people are expecting.

Actually thats complete bollocks, and I speak from experience having had the DK2 since it was launched and following the development of it way before that. The motion issue, or more precisely the nausea issue, was identified very early on as a killer for VR and handled approrpiately. John Carmack spoke about it earlier in the year here

WALKING FORWARD is not an issue in a game DESIGNED for the rift. If youve ever played Windlands you would know that was the case by simply elminating one input and using your HMD for direction. Roller coasters are a TERRIBLE comparison point for any kind of motion sickness because the bloody things are designed to drop your stomach into your pants. Of course they are going to make the succeptible feel sick - just like they would if you got on the real thing!

The holodeck is NOT the Rift, the holodeck experience is the VIVE. That is literally how they claim they have solved motion sickness - because in 1-1 movement where you walk around, of course you will not get motion sick. The Rift is primarily a seated experience but will not just have those kind of experiences associated with it. For example world war toons. This is not a sit on your butt style game. here is the top 10 for 2016

The real sickness is caused by a whole host of issues - and your equilibrium is only one of them. FPS, inputs, all of thes have been considered. Carmack covers this excellently (and how the Rift addresses them) in his keynote from 2014, and it has come on leaps and bounds since then. This guy is a friggin genius. vid here

This is why you dont see many complaints of vr sickness these days, even with 175,000 headsets out there and it being amateur hour in creating content. Professional content is not going to make that mistake.

This comment was edited on Jan 6, 2016, 14:52.
 
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News Comments > Oculus Rift $599
25. Re: Star Wars Battlefront 40 Player Battle Shown Jan 6, 2016, 13:55 Sleep
 
PHJF wrote on Jan 6, 2016, 13:23:

If our eyes are telling us we're moving, and our ears aren't feeling our equilibrium changing - we're gonna feel queasy.

This is what happens when you play games not made for vr in a vr device. why are people shocked theyre getting nauseous when they have a mouse moving their head in one direction, a keyboard moving their body in another direction and a display telling them theyre going in another direction? Barf city.

The price is going to hold back the rift for this gen, but motion sickness is not, not in apps made for VR or premium seated experiences like Elite or DCS where VR shines.
 
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News Comments > Star Citizen Alpha 2.0
40. Re: Star Citizen Alpha 2.0 Dec 12, 2015, 06:29 Sleep
 
LOL something tells me they could strap you into an actual spaceship and you'd still be moaning about the quality of the cushions.

 
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News Comments > Elite Dangerous VR Specs
6. Re: Elite Dangerous VR Specs Dec 5, 2015, 12:43 Sleep
 
I dont know why they have bothered putting those specs down, I have a 970 with an older i5 3570K and 8gb ram and it flies just beautifully in my Oculus Rift. Oh yeah, the bit where the Rift does not work with the current builds - it does. Vive implementation is going to be interesting, bit of a waste of a pair of controllers though!  
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News Comments > Escapist Defends Star Citizen Sources
37. Re: Escapist Defends Star Citizen Sources Oct 3, 2015, 08:00 Sleep
 
Luke wrote on Oct 3, 2015, 06:11:
If ya lucky you will get a sandbox for your (gezzz) 100 $ pixel
Then you can load it up and turn it up and down............ Clown

Its , and learn to spell you inbred banjo playing pig shagger.
 
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News Comments > Escapist Defends Star Citizen Sources
33. Re: Escapist Defends Star Citizen Sources Oct 3, 2015, 06:06 Sleep
 
Who the fuck cares, if it comes out it comes out. I sunk 100 quid into this in the early days and im sure ill see a return on that at some point, whether its a good one or a bad one is still undecided. But when I signed up it was on the understanding that AAA games took multiple years to develop. If they fuck it up, then they fuck it up - look at SWTOR, they fucked it up but they managed to get something from it.  
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News Comments > Op Ed
34. Re: Op Ed Jul 12, 2015, 05:21 Sleep
 
Haters gonna hate, fanbois gonna scream. In the meantime the normal majority wait for something to come out before judging and do other things in the meantime.  
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News Comments > IL-2 Battle of Stalingrad Patch, Battle of Moscow Early Access
1. Re: IL-2 Battle of Stalingrad Patch, Battle of Moscow Early Access Jul 7, 2015, 19:37 Sleep
 
oooh I cant wait to unlock the parking brakes!  
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News Comments > Oculus Rift Price Discussed
43. Re: Oculus Rift Price Discussed May 28, 2015, 18:36 Sleep
 
Wetworks24 wrote on May 28, 2015, 18:15:
ForgedReality wrote on May 28, 2015, 10:48:
Nope. Yet more reason the Vive will slaughter this piece of shit in its sleep.

I have a feeling the Vive will be priced around $500-$800 if you include the room sensors and input devices.

Im guessing closer to the 1 grand range than not,possibly more. they did say it would be reassuringly expensive... well what he did say was - Starting with the premium experience, even if it has a slightly higher price point, is the right thing to do from a strategic point of view
 
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News Comments > Oculus Rift Specs
47. Re: Oculus Rift Specs May 17, 2015, 14:58 Sleep
 
[VG]Reagle wrote on May 17, 2015, 10:17:
Minimum Specs Updated
NVIDIA GTX 990 quad SLI or greater
Intel i7-9870 quad equivalent or greater
38GB+ RAM
4X Barf bags (to catch projectile vomiting)
Windows 7 SP1 or older

Awww, the last dinosaur in the zoo.

 
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News Comments > Oculus Rift in Q1 2016
58. Re: Oculus Rift in Q1 2016 May 6, 2015, 18:10 Sleep
 
ForgedReality wrote on May 6, 2015, 17:58:
Mordecai Walfish wrote on May 6, 2015, 12:44:
ForgedReality wrote on May 6, 2015, 11:07:
Valve's solution already looks 10,000 times better.

nobody has seen what cv1 is going to look like or what input mechanism and sensors it will ship with.

Also, nobody is going to be using a mouse and keyboard for vr gaming, nor has anyone suggested that this is going to be a thing. "Hardcore" pc gamers who can't wrap their head around the concept of using a differeent set of input devices need not apply. This is a paradigm shift in gaming, not just a new monitor with some fancy sensors. CES will be very interesting this year with some major players all showing finalized designs and I'm excited for the amount of competition and potential out there.

The Vive doesn't use a mouse and keyboard, so I'm not sure what you're getting at...

We've already seen lots of people getting motion sickness from the current Oculus. Valve seems to have at least solved this problem.

They havent really 'solved' the problem per se - a large portion of motion sickness is because of multiple inputs - so your moving using your fingers, whilst moving your head with your mouse whilst actually moving your head...bleeeurgh. What the Vive does is limit that to one input - you walking around the room. Voila! problem solved.

However - obviously you cant play any old games, only games developed for that space. For example, Half Life - there is no way for that to be translated into the Vive so you would have to rebuild it, addressing issues like movement and combat.

So thats why Vive is giving away dev kits. It needs the software and killer app waaaaay more than Oculus, who basically are able to translate any existing game with head movement or that need a kbm as control. Elite Dangerous, Aliens, Warthunder, iRacing etc.

So not really solved per se, just different.
 
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News Comments > Oculus Rift in Q1 2016
35. Re: Oculus Rift in Q1 2016 May 6, 2015, 12:55 Sleep
 
InBlack wrote on May 6, 2015, 12:43:
MajorD wrote on May 6, 2015, 12:11:

I have to agree. Similar to how the whole 3D television/monitor hype train...


Except how many 3d televisions or montors allowed you to experience 6 degree of freedom (6DOF) movement in a 3d virtual space? Yeah, erm...none.


theres no point trying to explain it really. Alot of contributors to this thread clearly havent been anywhere near a rift (comparing to a 3d tv?) so wont get it until they put one on their noggin - which they will do.
 
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News Comments > Oculus Rift in Q1 2016
32. Re: Oculus Rift in Q1 2016 May 6, 2015, 12:44 Sleep
 
Cutter wrote on May 6, 2015, 12:36:
InBlack wrote on May 6, 2015, 09:57:
If you build it, they will come...

I guess the VR porn market could be huge.


Haha you jest but this is going to be at least a partial driver. Theres alot of work and a couple of companies that are already selling 3d immersive porn for the oculus and thats just for the limited DK2. Porn has always been a driver for the internet, this will be no different.
 
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News Comments > IL-2 Sturmovik: Battle of Moscow Preorders
3. Re: IL-2 Sturmovik: Battle of Moscow Preorders Apr 3, 2015, 13:53 Sleep
 
I wish theyd concentrate on BOS before this, seems like just a way to rake in some cash. Think ill pass and keep playing BOS.  
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News Comments > Star Citizen at $77M
21. Re: Star Citizen at $77M Mar 30, 2015, 12:00 Sleep
 
Luke wrote on Mar 30, 2015, 11:40:
Illumin wrote on Mar 30, 2015, 10:26:
I backed 3 ships more for lifetime insurance than the ship(s) itself. Why? Because I don't want to feel obligated to grind for cash just to insure my ship (s) if I want to pirate etc. I know Ill have to pay for weapons and systems again but still better than grinding out a monthly quota to pay for insurance. Back when I was in my 20s I didn't mind nerding out for 48 hour marathons of gaming, not anymore though.

Holy moly , just listen to what you say do you even want to play this so called game , i guess you are one of those WHO pay others to play for you also because you don't have the time and don't want to feel the pain when your 1000$ pixel gets raped ( like your wallet)......pathetic

What difference does it make to you how other people spend their money? Go out and earn some if you're so jealous.
 
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News Comments > Star Citizen Videos
26. Re: Star Citizen Videos Mar 8, 2015, 19:53 Sleep
 
verybad1 wrote on Mar 8, 2015, 19:34:
Zor wrote on Mar 8, 2015, 19:08:
it still amazes me that people feel they have the right to say how long Star Citizen should or should not take to develop. As if you have ANY say in the matter whatsoever.

The length of time it takes to make a game is not something you can hold to any expectation and make any kind of sense at all. So just stop.

As a customer, or potential customer, we've got the right to say how long we want to wait for a product, AND for what product we want.

Nahhhhhh, you got a right to vote with your wallet, nobody else gives a shit about the rest.
 
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General Discussion > How does Blues News make money?
3. Re: How does Blues News make money? Feb 26, 2015, 04:31 Sleep
 
Wow i feel terrible, depriving my fave site of revenue! That thing works amazingly well, now its whitelisted and im clicking on the banners, buying the humble bundle, to make up for lost time! Im going to go around doing that for all my fave sites, thanks for the tip.  
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General Discussion > How does Blues News make money?
1. How does Blues News make money? Feb 25, 2015, 16:35 Sleep
 
Genuinely curious, theres no banners, paywalls, contributions or any kind of advertising I can see.  
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
31. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 21, 2015, 15:52 Sleep
 
FU wrote on Feb 21, 2015, 15:33:
Nerd drama

Lol, too true.

 
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143 Comments. 8 pages. Viewing page 1.
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