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User information for 3-3-3

Real Name 3-3-3   
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Nickname Sleep
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On May 1, 2004, 00:38
Total Comments 136 (Novice)
User ID 20788
 
User comment history
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News Comments > Op Ed
34. Re: Op Ed Jul 12, 2015, 05:21 Sleep
 
Haters gonna hate, fanbois gonna scream. In the meantime the normal majority wait for something to come out before judging and do other things in the meantime.  
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News Comments > IL-2 Battle of Stalingrad Patch, Battle of Moscow Early Access
1. Re: IL-2 Battle of Stalingrad Patch, Battle of Moscow Early Access Jul 7, 2015, 19:37 Sleep
 
oooh I cant wait to unlock the parking brakes!  
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News Comments > Oculus Rift Price Discussed
43. Re: Oculus Rift Price Discussed May 28, 2015, 18:36 Sleep
 
Wetworks24 wrote on May 28, 2015, 18:15:
ForgedReality wrote on May 28, 2015, 10:48:
Nope. Yet more reason the Vive will slaughter this piece of shit in its sleep.

I have a feeling the Vive will be priced around $500-$800 if you include the room sensors and input devices.

Im guessing closer to the 1 grand range than not,possibly more. they did say it would be reassuringly expensive... well what he did say was - Starting with the premium experience, even if it has a slightly higher price point, is the right thing to do from a strategic point of view
 
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News Comments > Oculus Rift Specs
47. Re: Oculus Rift Specs May 17, 2015, 14:58 Sleep
 
[VG]Reagle wrote on May 17, 2015, 10:17:
Minimum Specs Updated
NVIDIA GTX 990 quad SLI or greater
Intel i7-9870 quad equivalent or greater
38GB+ RAM
4X Barf bags (to catch projectile vomiting)
Windows 7 SP1 or older

Awww, the last dinosaur in the zoo.

 
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News Comments > Oculus Rift in Q1 2016
58. Re: Oculus Rift in Q1 2016 May 6, 2015, 18:10 Sleep
 
ForgedReality wrote on May 6, 2015, 17:58:
Mordecai Walfish wrote on May 6, 2015, 12:44:
ForgedReality wrote on May 6, 2015, 11:07:
Valve's solution already looks 10,000 times better.

nobody has seen what cv1 is going to look like or what input mechanism and sensors it will ship with.

Also, nobody is going to be using a mouse and keyboard for vr gaming, nor has anyone suggested that this is going to be a thing. "Hardcore" pc gamers who can't wrap their head around the concept of using a differeent set of input devices need not apply. This is a paradigm shift in gaming, not just a new monitor with some fancy sensors. CES will be very interesting this year with some major players all showing finalized designs and I'm excited for the amount of competition and potential out there.

The Vive doesn't use a mouse and keyboard, so I'm not sure what you're getting at...

We've already seen lots of people getting motion sickness from the current Oculus. Valve seems to have at least solved this problem.

They havent really 'solved' the problem per se - a large portion of motion sickness is because of multiple inputs - so your moving using your fingers, whilst moving your head with your mouse whilst actually moving your head...bleeeurgh. What the Vive does is limit that to one input - you walking around the room. Voila! problem solved.

However - obviously you cant play any old games, only games developed for that space. For example, Half Life - there is no way for that to be translated into the Vive so you would have to rebuild it, addressing issues like movement and combat.

So thats why Vive is giving away dev kits. It needs the software and killer app waaaaay more than Oculus, who basically are able to translate any existing game with head movement or that need a kbm as control. Elite Dangerous, Aliens, Warthunder, iRacing etc.

So not really solved per se, just different.
 
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News Comments > Oculus Rift in Q1 2016
35. Re: Oculus Rift in Q1 2016 May 6, 2015, 12:55 Sleep
 
InBlack wrote on May 6, 2015, 12:43:
MajorD wrote on May 6, 2015, 12:11:

I have to agree. Similar to how the whole 3D television/monitor hype train...


Except how many 3d televisions or montors allowed you to experience 6 degree of freedom (6DOF) movement in a 3d virtual space? Yeah, erm...none.


theres no point trying to explain it really. Alot of contributors to this thread clearly havent been anywhere near a rift (comparing to a 3d tv?) so wont get it until they put one on their noggin - which they will do.
 
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News Comments > Oculus Rift in Q1 2016
32. Re: Oculus Rift in Q1 2016 May 6, 2015, 12:44 Sleep
 
Cutter wrote on May 6, 2015, 12:36:
InBlack wrote on May 6, 2015, 09:57:
If you build it, they will come...

I guess the VR porn market could be huge.


Haha you jest but this is going to be at least a partial driver. Theres alot of work and a couple of companies that are already selling 3d immersive porn for the oculus and thats just for the limited DK2. Porn has always been a driver for the internet, this will be no different.
 
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News Comments > IL-2 Sturmovik: Battle of Moscow Preorders
3. Re: IL-2 Sturmovik: Battle of Moscow Preorders Apr 3, 2015, 13:53 Sleep
 
I wish theyd concentrate on BOS before this, seems like just a way to rake in some cash. Think ill pass and keep playing BOS.  
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News Comments > Star Citizen at $77M
21. Re: Star Citizen at $77M Mar 30, 2015, 12:00 Sleep
 
Luke wrote on Mar 30, 2015, 11:40:
Illumin wrote on Mar 30, 2015, 10:26:
I backed 3 ships more for lifetime insurance than the ship(s) itself. Why? Because I don't want to feel obligated to grind for cash just to insure my ship (s) if I want to pirate etc. I know Ill have to pay for weapons and systems again but still better than grinding out a monthly quota to pay for insurance. Back when I was in my 20s I didn't mind nerding out for 48 hour marathons of gaming, not anymore though.

Holy moly , just listen to what you say do you even want to play this so called game , i guess you are one of those WHO pay others to play for you also because you don't have the time and don't want to feel the pain when your 1000$ pixel gets raped ( like your wallet)......pathetic

What difference does it make to you how other people spend their money? Go out and earn some if you're so jealous.
 
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News Comments > Star Citizen Videos
26. Re: Star Citizen Videos Mar 8, 2015, 19:53 Sleep
 
verybad1 wrote on Mar 8, 2015, 19:34:
Zor wrote on Mar 8, 2015, 19:08:
it still amazes me that people feel they have the right to say how long Star Citizen should or should not take to develop. As if you have ANY say in the matter whatsoever.

The length of time it takes to make a game is not something you can hold to any expectation and make any kind of sense at all. So just stop.

As a customer, or potential customer, we've got the right to say how long we want to wait for a product, AND for what product we want.

Nahhhhhh, you got a right to vote with your wallet, nobody else gives a shit about the rest.
 
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General Discussion > How does Blues News make money?
3. Re: How does Blues News make money? Feb 26, 2015, 04:31 Sleep
 
Wow i feel terrible, depriving my fave site of revenue! That thing works amazingly well, now its whitelisted and im clicking on the banners, buying the humble bundle, to make up for lost time! Im going to go around doing that for all my fave sites, thanks for the tip.  
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General Discussion > How does Blues News make money?
1. How does Blues News make money? Feb 25, 2015, 16:35 Sleep
 
Genuinely curious, theres no banners, paywalls, contributions or any kind of advertising I can see.  
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
31. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 21, 2015, 15:52 Sleep
 
FU wrote on Feb 21, 2015, 15:33:
Nerd drama

Lol, too true.

 
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News Comments > DX12: 900% FPS Increase Over DX11 Claimed
51. Re: Into the Black Feb 19, 2015, 04:09 Sleep
 
Slick wrote on Feb 19, 2015, 03:59:
InBlack wrote on Feb 19, 2015, 03:13:
Oh give it a rest Slick. Why do you have a problem with people being cautious and suspect of Microsoft's products? You seem like a fairly intelligent type, yet choose to ignore common sense and previous experience with Micorosft, why is that?

It's because this isn't microsoft's product.

This is what developers have been asking for, for over a decade. Complaining about the abstraction layers of a high-level API has been an issue long as time itself. Microsoft doesn't own this movement that started a long time ago. As I'm sure you'll remember 3DFX, and what they were able to accomplish with low-level access in the 90's. However hardware and new APIs were popping up everywhere, segmenting the market, so all-inclusive APIs like DirectX flourished, being able to translate from gaming code to pixels on a screen for just about any graphic card out there. This of course came at a terrible cost to efficiency, as I'm sure you'd agree that someone who can translate from english to french would be very efficient, whereas someone who has to speak 10,000 languages would be much less efficient at this particular one. this is the tradeoff we've all accepted. However with the rise of consoles, developers made a new push for the low level access to PC hardware, no one heard their call.

Until AMD came along, and with several publisher partners on board guaranteeing "mantle" versions of their products, AMD decided to take the plunge, and finally get the job done. Microsoft is, just as ever, late to the party, and they're swooping in and running with it. DX12 to me is not a microsoft product, it's the brainchild of AMD. Because you can bet your ass that this fundamental change would not be happening with DX12 if that team didn't realise that they might suddenly have competition.

DX12 isn't a revolutionary product, it's a reactionary product. A reaction to something that began with GAME DEVS. And I don't pretend to imagine that it will be flawless, or heavily flawed. I just know what i've seen with my own two eyes of what starswarm can do with a 7970, and it's awe-inspiring. it's the true "next-gen" it's what life was supposed to be like if PhysX had succeeded. It's the future we've been promised, and because it's now being implemented by the people who run the racket on API domination, DX, it will actually APPEAR IN GAMES.

that's not only a win for devs, but gamers too. If people wanna be cautious because, i'm not sure? windows 8's start menu was terribad? i don't really know what standard we're holding against MS in this instance. DirectX has made a boatload of games possible. but it's not efficient. now they're working on that. let's see? let's not pre-judge? common sense?

I have no idea what hes talking about, but im excited now. Better graphics, two thumbs up.
 
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News Comments > IL-2 Sturmovik: Battle of Moscow
4. Re: IL-2 Sturmovik: Battle of Moscow Feb 13, 2015, 16:28 Sleep
 
SpectralMeat wrote on Feb 13, 2015, 15:21:
DangerDog wrote on Feb 13, 2015, 14:52:
I know that these are niche games/sims but I feel like they've priced themselves out of any chance of picking up people on the fringe that would be interested in buying but don't because of sticker shock.
I feel the same way.
It would have been nice to try the game but pricing is on the high side for me personally.

For the hardcore flight sim fans it's okay I guess since there isn't much competition.

Au contraire. DCS is releasing Edge 2 soon and hinting at some wwii pacific theatre planes (F4F and Zero probably), whilst the best out there at the moment is Cliffs of Dover with the TF mod.

Battle of Stalingrad isnt even very hardcore, theres something screwy with the flightmodels and it has an unlock system and of course a limit on server numbers and the missions are quite sparse. I like it, but I wouldnt call it hardcore. They also annoyed the hell out of me with their Oculus Rift backtrack, blaming DX9 which works fine with DCS, and it was their decision to develop with an old engine.

Basically I really dont think theyre quite at the 'moving on' stage as it seems to me theres a tremendous amount of stuff to be done on BoS.
 
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News Comments > Roberts: Star Citizen Will "Probably" Pass $100M; Release Schedule Expanded
58. Re: Roberts: Star Citizen Will Jan 22, 2015, 16:11 Sleep
 
Dacron wrote on Jan 22, 2015, 14:08:
Huh, imagine that.

The FPS module planned release so soon, on a fps engine, I wonder why. Maybe the others are much harder than anticipated to create so they pumped the FPS beta out quicker to appease fans.

LOL yeah, thats it im sure.
 
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News Comments > Op Ed
3. Re: Op Ed Dec 2, 2014, 11:02 Sleep
 
Bought into the game early with an expensive ship, waiting now for an actual game universe to fly it in before i actually go and spend anymore. It does seem like there has not been anything over and above what ED have produced for way less money. Still, if people want to spend their cash on it, and theyre willing to believe in the promise, then thats up to them.

PersonallyI dont think theres anything bad about it, if the big players want to try and follow the model theyre going to have to promise something gamers are gagging for and actually move towards developing. it. I'd throw bundles at a Star Wars sandbox with freeform flight.
 
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News Comments > Elite: Dangerous Refunds Reconsidered
22. Re: Elite: Dangerous Refunds Reconsidered Nov 22, 2014, 06:41 Sleep
 
boohoo i've been playing for 6 months and now I want my money back.  
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News Comments > Elite: Dangerous Refund Policy
137. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 18:27 Sleep
 
I guess we'll see, I dont think this will damage sales at all once the drama dies down, theres only a tiny minority these days that arent hooked up. What he probably should have done is said you can have an offline version but its frozen there, you can never update without a complete wipe. But there you go.  
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News Comments > Elite: Dangerous Refund Policy
134. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 18:11 Sleep
 
I dunno. Youve played the game and if you've logged in at all that shows you have the capability to play in solo mode. If you havent logged in then congrats, here is your refund.  
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136 Comments. 7 pages. Viewing page 1.
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