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User information for raVen

Real Name raVen   
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Nickname None given.
Email Concealed by request
ICQ None given.
Description Developer, and Enthusiast gamer.
Homepage None given.
Signed On Apr 24, 2004, 05:12
Total Comments 314 (Amateur)
User ID 20726
 
User comment history
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News Comments > Capcom on Super Street Fighter IV Arcade Edition PC Issues
2. Re: Capcom on Super Street Fighter IV Arcade Edition PC Issues Jul 7, 2011, 23:45 raVen
 
Yeah, between the DRM on this for PC (and the problems on PC), and the DRM they have on PSN games making them entirely unplayable when PSN goes down I don't think I care about purchasing or even playing any Capcom titles.  
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Jul 7, 2011, 12:04 raVen
 
in other news: Ubisoft PC sales "extremely limited" by DRM  
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News Comments > Paradox on PC Games and E3
6. Re: Paradox on PC Games and E3 Jun 25, 2011, 21:57 raVen
 
Most huge PC things have their own conventions. QuakeCon, BlizzCon, huge lan party + game competitions. (e.g.: Dreamhack) PC is way more diverse when it comes to shows than E3 has been.  
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News Comments > SSFIV AE Uses Always-On DRM
12. Re: SSFIV AE Uses Always-On DRM May 25, 2011, 22:47 raVen
 
Games for Windows LIVE ... D-D-D-DEALBREAKER!  
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News Comments > Portal 2 Soundtrack Part 1
6. Re: Portal 2 Soundtrack Part 1 May 25, 2011, 18:30 raVen
 
one man's techno-grunge elevator jingle is another man's treasure.  
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News Comments > Out of the Blue
2. Re: Out of the Blue May 4, 2011, 11:44 raVen
 
Not everyone has given up on the failed story of Starwars?  
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News Comments > Portal 2 Watch
47. Re: Portal 2 Watch Apr 17, 2011, 03:14 raVen
 
Valve has yet to let me down.  
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News Comments > Garry's Mod vs Pirates
61. Re: Garry's Mod vs Pirates Apr 17, 2011, 03:11 raVen
 
'most developers / publishers just upload incomplete builds to torrent servers'
I call bullshit.
Whoever wrote that has no idea what the shipping process is like. Even if there was an offshoot 'group/person' that their sole task was to do something like that it would be completely counter-productive. If the dev team found out, they'd be blood-thirsty.
 
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News Comments > Portal 2 Watch
44. Re: Portal 2 Watch Apr 17, 2011, 03:02 raVen
 
I think this is awesome, if I weren't in super crunch mode trying to ship our game I'd play more of these indy titles I've purchased but haven't had time to dive into. This got me to get my 20th bandaid in Super Meat Boy, complete a few more levels in Rush. I'm interested in checking out a couple more of the games in the potato sack, but don't have the time right now.
Now if it would only unlock on Sunday, then I'd have time to play Portal 2 before we ship. (unlikely, but hey one can hope)
 
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News Comments > New WoW Flying Mount for Sale Nears
1. Re: New WoW Flying Mount for Sale Nears Mar 22, 2011, 20:34 raVen
 
I think hotfix-aclysm killed wow for me. Back in January I remember logging in and having all my talents reset and skills totally reworked at least 2 times in one week (Priest). So many changes that there was no reason to try and keep up anymore (not to mention already getting bored with wow, and my wow-'friends')  
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News Comments > Op Ed
19. Re: Op Ed Mar 22, 2011, 13:37 raVen
 
Beamer wrote on Mar 22, 2011, 12:29:
Short-version: PC gaming is in bad shape, casual gaming is the new market obsession, and consoles can potentially steal most of the remaining die-hard PC gamers if they do everything perfectly right but they're unlikely to because they're pretty happy with the hardcore userbase they already have and see more potential in going after the more casual fans without making sacrifices to the hardcore userbase rather than going in the opposite direction and trying to attract the remaining most-hardcore PC gamers.

Commence slightly winded post:

I'd say quite the opposite. The PC user base is and always will be larger than consoles.
Steam has gone a long way to 'unify' or have some sort of standard. Not as far as say a console manufacturer with it's cert process. When I see that a game says Controller compatible, I can count on it working with my 360 usb controller. Everything you can do on a console, you can do on a PC. Publishers are realizing this, and I dare say it's soon that the masses who own PCs already will start to see this too. Things have only gotten better for PC, while on console side if you want things to keep getting better you'll have to upgrade to the next model and who knows what kind of backwards compatibility it will have (which killed a TON of ps3 sales when they took out PS2 compatibility --First hand accounts of people who held of or still haven't purchased a PS3)

I dare say that the future is way brighter for PC than the console market. With everyone trying to do a Digital distribution channel it's getting harder and harder to have multiple platforms (for consumers to see the need for them)
As a customer who currently owns all the consoles out, I'm seeing less reason to buy on 360 (paying for LiveGold being the reason) and if it's available on PC i'll always pick it up there (Since 360 games are almost always Direct3D derivatives, it's not hard pick it up on PC)
I'm one of the people still wishing Nintendo would release a legit emulator for the PC that works with all the games I bought on my Wii; I'd definitely buy a ton more older games. It's just going to be easier for me to keep track of all my Digital downloads in a central location (One platform != One provider. Where: each one console == one different provider)
Maybe it's just me, but I find gaming on the PC much easier for people to pick up these days.


TLDR: If anything by having strict consoles that make standards and those games have come over to the PC we see how nice having a standard controller or input device is. PCs can use the same standard controllers where consoles are severely limited by the platform holders. PCs are open, and by default will always win imo.
 
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News Comments > Op Ed
7. Re: Op Ed Mar 22, 2011, 11:47 raVen
 
I was going to write a big long rant about how PC games are in the best shape they've been in for a decade.
Then I realized that everyone else already knows this but this one guy writing the article.
 
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News Comments > Violent Game Debate Video, Recap
6. Re: Violent Game Debate Video, Recap Mar 19, 2011, 00:22 raVen
 
I also want to point out that all of the ratings from the ESRB have been around since 1994 NOT 2005 as one of the guy keeps trying to reiterate.
in 2005 they introduced Everyone10+ which doesn't have the sort of impact that I think the guy on the panel wants to make.
http://en.wikipedia.org/wiki/Esrb
 
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News Comments > Violent Game Debate Video, Recap
5. Re: Violent Game Debate Video, Recap Mar 18, 2011, 23:55 raVen
 
I want to see the guy that's talking about a video game where you rape young girls try to make a game with exactly that, and just try to get it published. It will get rated AO and it will never be on any console. IF anyone helps publish it online for PC (I doubt steam would want it.) It wouldn't sell anyways. AND I doubt any retailer would carry it either. Walmart has a strict no AO games policy.

I really wish these people would try to inform themselves more about the process games go through to submit to manufacturing. (AND try to use the parental controls on PC + any console currently manufactured and sold)

This comment was edited on Mar 19, 2011, 00:00.
 
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News Comments > Violent Game Debate Video, Recap
3. Re: Violent Game Debate Video, Recap Mar 18, 2011, 23:33 raVen
 
It should actually be shame on the parents for not paying attention and not being good parents.
The analogy of video games to beer is terrible. Games are played on another device which also has parental controls to deny people and children without the correct authorization to use such 'Ultra-Violent' video games. Alcohol can be consumed without any such secondary safeguard.

Yet again, parents are the weak link.

This comment was edited on Mar 18, 2011, 23:39.
 
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News Comments > AMD Knocks DirectX
19. Re: AMD Knocks DirectX Mar 18, 2011, 15:30 raVen
 
Removed.

This comment was edited on Mar 18, 2011, 15:36.
 
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News Comments > AMD Knocks DirectX
13. Re: AMD Knocks DirectX Mar 18, 2011, 13:51 raVen
 
I believe Ben Hardwidge is trying to take those comments out of context to show an entirely different picture than what was intended. I'm almost certain some of the API comments were actually about OpenCL / PhysX APIs.
Comparing the short snippets to another article bit-tech wrote with Richard Huddy, I think they're just trying to get more hits about stupid shit.
Older Article

Can anyone find where Richard Huddy actually said 'Make the API go away.' ? I don't see it from google searches other than people quoting him from the bit-tech article.
I call BS.
 
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News Comments > Cars 2: The Video Game Trailer
2. Re: Cars 2: The Video Game Trailer Mar 13, 2011, 03:48 raVen
 
Wow, such an astute observation for a game you've never played.  
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News Comments > Carmack: Direct3D Now "Rather Better" Than OpenGL
17. Re: Carmack: Direct3D Now Mar 11, 2011, 11:41 raVen
 
yuastnav wrote on Mar 11, 2011, 11:03:
So, Carmack's still in his midlife crisis?
I wish these were my words but apparently I'm not witty enough.

Besides, who cares about that? It's not like we'll get Rage for Linux anyway.
He explicitly stated in the article that they weren't switching; and that they have feature parity, however it's parity through extensions rather than the codebase. So much parity in fact that he wont be switching. but that Direct3D has come a LONG way in 10 years.
 
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News Comments > EA: PC Gaming May Become Their "Biggest Platform"
14. Re: EA: PC Gaming May Become Their Mar 9, 2011, 11:26 raVen
 
Well, it makes sense when you have to pay $10-15 just for the platform holder to 'bless' your game (EVERY COPY). PC has no such overhead, and with downloads there is no other slice of the pie going to the distributer AND the retailer, probably just distributer (steam for example)

There is not only a larger user base, but there is a larger portion of the money going back to the developer.
Maybe it's time companies wake up from the console dream.
Now if I can just wake up from this DRM nightmare.
 
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314 Comments. 16 pages. Viewing page 6.
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