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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 13973 (Ninja)
User ID 20715
 
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
8. Re: Dishonored Void Walker's Arsenal DLC This Month May 4, 2013, 01:47 Jerykk
 
If you're ghosting, you shouldn't even be attacking anyone. Ghosting means sneaking your way through a level and leaving no trace behind. Bodies, living or not, are traces.

There are many ways to sneak through the game without resorting to violence.
1) Blink past guards or find alternate entry points.
2) Bend Time to sneak past guards or pickpocket their keys to gain access to locked areas.
3) Possess guards to move through the environment unhindered.
4) Summon rats and then possess one to sneak past guards.
5) Hit a wall with your sword to make a noise and distract guards.
6) Shoot a wall with your crossbow to make a noise and distract guards.
7) Fire your pistol to make a noise and distract guards.
8) Blow up your grenade to make a noise and distract guards.
9) Possess various animals to sneak past guards and/or gain access to alternate entry points.
10) Bend time to allow you to make noise (like shattering a glass case containing loot) without alerting guards.
11) Pick up and throw random objects to distract guards.
12) Hide in shadows to make yourself harder to detect at a distance.
13) Use Dark Vision to track guard movements and vision cones so you can avoid them.
14) Look through keyholes so you can scout rooms before entering.
15) Close doors to obscure NPC vision and reduce the range of sound coming from inside the room.
16) Blow out candles to darken the area and make yourself harder to see at a distance.
17) Lean around corners to observe guards without exposing yourself.

Stealth has always been a minimalist endeavor dictated by restraint. If you wanted to, you could go through Thief headshotting guards with your bow. You could go through Splinter Cell headshotting guards with your guns. You could go through Hitman mowing down guards with assault rifles. Neutralizing guards has always been a simple matter. Ghosting is not. Dishonored offers more ways to be sneaky than any other stealth game.

You took the path of least resistance and just knocked out every guard you encountered. That's probably why you never felt the need to fully explore the game's mechanics and how they can be used for stealth. It's like playing a game on Easy and then complaining that it was too easy.

This comment was edited on May 4, 2013, 01:54.
 
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
6. Re: Dishonored Void Walker's Arsenal DLC This Month May 4, 2013, 00:11 Jerykk
 
What? The game isn't catered towards action players at all. If you just run around killing stuff, you're missing out on all the interesting ambient dialogue, the Thief-like atmosphere and the interesting navigation challenges.

It seems like you just don't like stealth gameplay, which makes me wonder why you decided to be stealthy. Quinn had similar complaints and it seemed like the only reason he played stealthy was so that he could get the "good" ending. I ghosted my way through the game because I like ghosting, not because I cared about my chaos rating or which ending I'd get.

Also, it's a load of crap that all of your weapons and abilities are only useful for combat. The only abilities that are only useful for combat is Wind Blast and Blood Thirsty. Everything else is useful for stealth and traversal as well. As for weapons, the crossbow has sleeping darts and the regular darts can be used to distract guards. The pistol, sword and grenade are all lethal but can be used to distract guards as well. The Razorwire mine is the only weapon that's exclusively used for killing.

This comment was edited on May 4, 2013, 00:24.
 
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News Comments > On Sale
4. Re: On Sale May 3, 2013, 23:22 Jerykk
 
I think Cheapshark.com and Isthereanydeal.com are better sites for PC gaming discounts.  
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
4. Re: Dishonored Void Walker's Arsenal DLC This Month May 3, 2013, 23:19 Jerykk
 
Those books are new content.  
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News Comments > Bethesda Gets Testy
9. Re: Bethesda Gets Testy May 3, 2013, 23:14 Jerykk
 
dj LiTh wrote on May 3, 2013, 07:31:
Both QA and Playtesters will be playing the game and reporting bugs. If it looks like a duck and quacks like a duck...

Sigh. Your ignorance of game development is saddening. QA testers don't "play" the game. The objective of "playing" something is to derive entertainment. There's nothing entertaining about trying to find bugs, reproducing them 10 times to determine their consistency, writing a detailed bug report and then eventually trying to reproduce the bug again to verify claimed fixes.

Conversely, playtesters do exactly what their title suggests. They play the game as they would any other game. They are not looking for bugs, they are not testing stability, they aren't trying to break the game and they are not reporting bugs. That's why playtesters exist. QA testers tend to be pretty cynical or apathetic about the games they test because they've been forced to play them a million times (usually in broken states). Playtesters offer a fresh set of eyes and are better representative of the general public. They just play the game naturally while designers watch and take notes.

If you want to get your foot in the industry, you have a much better chance if you're a QA tester. Playtesting isn't a full-time job and it doesn't showcase any talents relevant to game development. Conversely, if you're a QA tester at a dev studio (developer QA is much more likely to be noticed than publisher QA) and you prove your technical aptitude and work ethic, your chances of being promoted into a better position is pretty good. Many developers worked in QA at some point.
 
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News Comments > TimeGate in Chapter 11
9. Re: TimeGate in Chapter 11 May 3, 2013, 04:27 Jerykk
 
They didn't make FEAR. That was Monolith. They made the expansion packs for FEAR, which weren't all that great.  
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News Comments > Infinite Crisis Closed Beta Next Week
1. Re: Infinite Crisis Closed Beta Next Week May 3, 2013, 01:59 Jerykk
 
It'll be interesting to see how they distinguish between superheroes that have almost exactly the same powers/abilities. Superman/Supergirl/Superboy, for example, or Batman/Nightwing/Robin/Batgirl.  
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News Comments > The Elder Scrolls Online Trailer
10. Re: The Elder Scrolls Online Trailer May 3, 2013, 01:55 Jerykk
 
Linksil wrote on May 2, 2013, 21:46:
And HOW does this play out in an MMO? I mean I can understand if your the group helping the souless one. But when you are that person it makes it hard being in a group of 5-25 people all with the same goal? Are they going to just roll a D20

Welcome to MMO land, where nothing you do matters and you can't throw a rock without hitting someone doing the exact same quest as you.
 
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News Comments > TimeGate in Chapter 11
5. Re: TimeGate in Chapter 11 May 2, 2013, 23:22 Jerykk
 
They're basically done. I don't see any way they can recover from this. Most studios survive project-to-project. No publisher is going to sign a contract with a studio that's in bankruptcy. If they somehow manage to release Minimum, that could provide them with an alternate source of revenue but even then, I seriously doubt Minimum is going to be a success.  
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News Comments > Bethesda Gets Testy
4. Re: Bethesda Gets Testy May 2, 2013, 23:19 Jerykk
 
There's a huge difference between play testing and QA testing. Play testing is used to get feedback on the overall experience. It's generally limited to the press, friends/family and/or focus groups. QA is used to find and report bugs and verify fixes. While QA can provide feedback, that isn't their job and any feedback they provide will be taken with a grain of salt.  
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News Comments > Steamships Ahoy - FEZ
33. Re: Steamships Ahoy - FEZ May 2, 2013, 05:47 Jerykk
 
I don't understand how people can automatically dismiss a game simply because of its camera perspective. You can have 2D platformers. You can have 2D stealth games. You can have 2D beat-em-ups. You can have 2D exploration games. You can have 2D survival games. You can have 2D horror games. You can have 2D shooters. You can have 2D fighting games. There's a wide range of genres that can work with a 2D, side-scrolling perspective.

Saying you don't like side-scrollers is about as dumb as saying "I don't like first-person games," as if all first-person games belong to the same genre or something.
 
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News Comments > Shadowrun Returns Preorders
14. Re: Shadowrun Returns Preorders May 1, 2013, 23:53 Jerykk
 
Except Steam doesn't harm legitimate buyers. If Steam offered nothing aside from DRM, it would. However, Steam offers a bevy of useful features that easily outweigh the inconvenience of its DRM. This is the primary reason why I stopped pirating games. The legal Steam versions were just more desirable than the DRM-free cracked versions.

In an ideal world, we'd be able to get all of Steam's features without any DRM. Unfortunately, this will never be an ideal world. Compromises must be made and Steam is the best compromise out there.
 
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News Comments > Steamships Ahoy - FEZ
25. Re: Steamships Ahoy - FEZ May 1, 2013, 23:50 Jerykk
 
Prez wrote on May 1, 2013, 21:59:
Phil Fish is a fucking douchebag asshole who I wouldn't piss on after a case of beer if he were burning, but I would still buy FEZ if it interested me in the slightest because I am a gamer. Sadly, it doesn't. It looks like crap. Of course, looks aren't everything, but it doesn't sound all that exciting either. Maybe I am missing something?

You don't like platformers or 2D games in general. 'nuff said.
 
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News Comments > Ships Ahoy - Leviathan: Warships
7. Re: Ships Ahoy - Leviathan: Warships May 1, 2013, 03:35 Jerykk
 
Dev wrote on Apr 30, 2013, 23:27:
rist3903 wrote on Apr 30, 2013, 21:12:
Why is this twice as expensive on PC/Mac vs tablets?

Its that way for most cross platform releases, more expensive on PC. Its like how book publishers target different market segments with different pricing (more expensive US, less expensive internationally), etc.

Generally they also expect more sales on mobile segment too, less piracy, etc.

There are some legitimate reasons for this, some I covered above, others include having to figure out far more in the realm of distribution for PC and having far more configuration options to test on the PC, etc.

But often, a large price difference just makes me think its a money grab.

Note, I'm NOT saying thats the case here. I don't know. And I bought this game on PC, so I obviously don't have a problem with the PC price point. I'm just talking in general terms for crossplatform stuff where mobile and PC are among the platforms.

The price difference has nothing to do with expected sales or piracy or testing costs. If you release a mobile game, charging $10 is suicide because the average game price on mobile is significantly lower. In fact, even $5 is risky. Most mobile games are $2 or less. A growing number are F2P.

Publishers and developers will charge as much as they think they can get away with. I don't think they'll get away with $5 on mobile. It's likely to sell better on PC at $10 than on mobile at $5.
 
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News Comments > Grand Theft Auto V Trailers
35. Re: Grand Theft Auto V Trailers May 1, 2013, 01:59 Jerykk
 
siapnar wrote on Apr 30, 2013, 23:30:
Not sure where some of the hate is coming from. GTA has always managed to be fun in my eyes.

San Andreas is my favourite, and I'm glad to see a similar character to CJ make an appearance.
Actually, I'll be enjoying all 3 storylines.

I'll be bro-ing it up, BRO!


PS. Why are some of you expecting gameplay trailers for a GTA game? Come on, now...

I think it's safe to assume that the criticism comes from people who genuinely don't like GTA. The last one I enjoyed was Vice City. San Andreas was okay but overstayed its welcome. GTA4 was downright painful to play. Using Euphoria NaturalMotion on NPCs is all fine and well but it should never, ever be used on the player character. Looks great but plays like ass because animation takes priority over tight and responsive controls. The simple act of turning or jumping while running was so sluggish that I couldn't stand playing for more than a few hours.

I didn't buy SA or GTA4 until they hit the bargain bin and unless Rockstar genuinely evolves the gameplay in GTA5, I won't be picking it up for more than $10 either.
 
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News Comments > Grand Theft Auto V Trailers
31. Re: Grand Theft Auto V Trailers Apr 30, 2013, 23:27 Jerykk
 
Creston wrote on Apr 30, 2013, 18:22:
Jerykk wrote on Apr 30, 2013, 16:48:
99% sure this is coming to PC, given that every other GTA (except for the handheld Chinatown one) has come to PC. The PC version will probably be announced a few months after the console versions are released, just like with GTA4.

That said, I'm not really that interested. GTA is stale. There have been many open-world action games since GTA3 and most of them have evolved the genre in various ways. Rockstar's focus seems to be on making their games as cinematic as possible, usually at the expense of gameplay. GTA4's horribly sluggish controls are a testament to that.

The writing on the GTA series is still miles beyond just about everything else in gaming, though.

Creston

That's arguable but even if we accept that as true, writing alone does not make a good game. If you're going to make a game, you should take advantage of the medium. Storytelling should be woven into the gameplay experience and not confined to cutscenes between missions.

It feels like Rockstar wants to be a movie studio rather than a game developer these days and it shows in how stale their games have become.
 
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News Comments > Shadowrun Returns Preorders
8. Re: Shadowrun Returns Preorders Apr 30, 2013, 23:19 Jerykk
 
The DRM fiasco always struck me as silly. They never promised that the game would always be DRM-free. They just stated that backers would be able to choose a DRM-free version of the game. They also never said that the DRM-free version would get access to all the post-release content.

At this point, if you refuse to play games that use Steamworks, you're missing out on a whole lot of games. Here's a list of publishers that use Steamworks:

2K
Codemasters
Capcom
Activision
Paradox
Deep Silver
Sega
Bethesda
Square Enix
Focus
Nordic
ATLUS
Namco
Konami
WBIE
Microsoft
City
1C

Only EA and Ubisoft are missing from the list and that's because they use their own inferior DRM schemes. The number of indie devs using Steamworks is rapidly growing as well. I used to consider the pursuit of DRM-free games to be the most noble of ideals but really, Steam's benefits far outweigh its disadvantages. In fact, if I had to choose between a Steam key or a DRM-free version of any given game, I'd take the Steam key every time.
 
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News Comments > Grand Theft Auto V Trailers
9. Re: Grand Theft Auto V Trailers Apr 30, 2013, 16:48 Jerykk
 
99% sure this is coming to PC, given that every other GTA (except for the handheld Chinatown one) has come to PC. The PC version will probably be announced a few months after the console versions are released, just like with GTA4.

That said, I'm not really that interested. GTA is stale. There have been many open-world action games since GTA3 and most of them have evolved the genre in various ways. Rockstar's focus seems to be on making their games as cinematic as possible, usually at the expense of gameplay. GTA4's horribly sluggish controls are a testament to that.
 
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News Comments > On Sale
5. Re: On Sale Apr 30, 2013, 12:30 Jerykk
 
nin wrote on Apr 29, 2013, 21:58:
jdreyer wrote on Apr 29, 2013, 21:49:
nin wrote on Apr 29, 2013, 20:03:
Stealth Bastard is a fun little game that largely slipped under the radar - highly recommended.


You know, I was looking at that. I really don't like platformers these days too much. Is it really twitchy?

I was going to say it's more of a puzzle game, but you do have to move quickly and dodge lasers sometimes...

Tell ya what: go here and scroll down to the very bottom and click the link that says "original free version". That's the version before it became "Deluxe" but it should at least give you an idea of what it's like...


I'd argue that it's more of a platformer than a puzzle or stealth game. You often have to perform very precise jumps and other timing-sensitive maneuvers. If I had to put it into percentages, I'd say 50% platformer, 30% puzzle, 20% stealth.
 
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News Comments > Watch_Dogs in November
28. Re: Watch_Dogs in November Apr 29, 2013, 23:24 Jerykk
 
Frags4Fun wrote on Apr 29, 2013, 18:09:
I tend to get a bit nervous about original games that are scheduled for release around the time that next gen consoles are due to ship. This nervousness stems from the original Halo, which was a PC game and was turned into and Xbox exclusive for the launch of the original Xbox. Why am I feeling this about this game? Lets hope I'm wrong.

Wha? You're worried that this game will somehow become a console-exclusive? I seriously doubt it. It's being developed and published by Ubisoft, not some studio that's been bought out by MS or Sony. In addition, it's already been officially announced for specific platforms and releases in a matter of months. It's too late to turn it into an exclusive. Halo became an Xbox exclusive long before it was actually released.

As for the game itself, I think it has a lot of potential. The ability to manipulate the environment in meaningful ways is very interesting and something you almost never see in open-world games. The gameplay they've shown thus far has looked very scripted, though. Also, Assassin's Creed looked awesome too until I actually played it. Will have to wait and see.
 
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13973 Comments. 699 pages. Viewing page 44.
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