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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 14410 (Ninja)
User ID 20715
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News Comments > On Sale
36. Re: On Sale Dec 16, 2013, 05:46 Jerykk
Lots of indies however only make sidescrollers (platformers!) because the DO lack those things. I'm positive you said this yourself in a past discussion.

I may have said that making a 2D platformer is cheaper and easier than some other genres but I seriously doubt that indies only make 2D platformers because they have no other choice. Game development requires a serious investment of time and effort, even for games as relatively simplistic as a 2D platformer. Indie devs have no obligation to make games they don't want to make, so there's no reason for them to make a 2D platformer unless they actually want to.

And really, there are plenty of indies not making 2D platformers. Rust, Natural Selection 2, Stanley Parable, Gone Home, Wasteland 2, Geneforge, Avadon, Avernum, Eschalon, Strike Suit Zero, Nether, Sir You Are Being Hunted, Shadowrun Returns, The Novelist, Shelter, The Shivah, Gimbal, The Cat Lady, Zigfrak, Maia, Prison Architect, Planetary Annihilation, Minecraft, 7 Days to Die, State of Decay, Project Zomboid, Don't Starve, etc, etc. The indie scene has plenty of diversity.

I've been lambasted in different threads both here and on Steam forums for down-voting games that don't interest me, so yeah, it happens. I got lectured about how my downvotes on games are potentially keeping games off of Steam that other people may want to see on there on this very site on more than one occasion. I don't care, mind you; I'm just pointing it out to illustrate that people do use the voting like a charity system.

That doesn't really convey a sense of charity to me. It conveys the sense that people don't like it when you keep the games they want to play off of Steam. If people were downvoting games I wanted to play, I'd be irritated as well. Charity is when you upvote a game that you have no interest in playing simply because you want to be nice. Nobody is asking you to do that. They're simply asking you not to downvote games that they want to play. That's the key difference. It's like the difference between ignoring someone you dislike or punching them in the face.

You can't assume that just because you have no interest in a game, nobody else does either.

This comment was edited on Dec 16, 2013, 05:51.
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News Comments > On Sale
34. Re: On Sale Dec 16, 2013, 01:56 Jerykk
But I would like to see a small new developer make one or 2 successful 2D platfromers, then with their profits branch out into the more expensive and challenging types of games instead of continually pumping out more 2D platfromers.

But if developers like making 2D platformers, why should they change? That's like saying Bioware, Bethesda, Obsidian and CD Projekt RED should stop making RPGs because that's all they do.

If you make the game you want to make and people enjoy it, what's the problem? People who don't like your games don't have to buy them.

Thats what the Greenlight thing was supposed to be for. Unfortunately people treat it like sort of a charity - basically up-voting everything because they want to help out all of the fledgling game makers.

I don't think that's entirely true. I think people vote for the games they are genuinely interested in seeing come to Steam. Granted, this interest may be relatively light but I don't think anyone votes for a game out of a sense of charity.
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News Comments > On Sale
32. Re: On Sale Dec 16, 2013, 01:22 Jerykk
I agree that there should definitely be some form of quality control, not just for indie games but for all games. The problem is that quality is often a subjective notion. Burrito may think Teslagrad is a generic piece of crap but for people who actually enjoy 2D puzzle platformers, it's a solid game (based on the reviews and forum feedback I've read).

The only objective measure of quality is stability. Does the game run? Do all the features function as intended? Any other criteria is subjective. A game doesn't need to have a AAA presentation in order to be an entertaining game (Starbound's popularity is a good example of that).

If you dislike 2D side-scrollers, the best thing you can do is simply not buy them. If enough people stop buying them, developers will stop making them. However, the fact that developers continue to make them shows that people do buy them and that wouldn't happen if there was no interest. You, Quinn and Burrito are the vocal minority in this particular case.

There are several prevalent genres that I don't care for (like MMOs, dungeon crawlers, 4X strategy and farming/transportation simulators). There are tons of these games on Steam and many of them are poorly reviewed. That doesn't mean that those genres should be banned from Steam. Only the ones that are clearly broken (like Sword of the Stars 2 was at launch) shouldn't be allowed on Steam until they are fully functional.

This comment was edited on Dec 16, 2013, 01:31.
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News Comments > Steam Top 10
34. Re: Steam Top 10 Dec 16, 2013, 01:05 Jerykk
Creston wrote on Dec 16, 2013, 00:50:
@ everyone who replied:

No, obviously I understand why they're charging more for the beta access. They have to match it to what it cost in the Kickstarter.

It's just that once the game is complete, I don't think it'd be wise to try to sell (most of) the Kickstarted games for $60. Again, they have already made back most, if not all, of their money. What they need now is to try to get people interested in their games so that those people will hopefully support next time.

You don't do that by trying to sell a budget game (which, let's be honest, is what the large majority of Kickstarted games are) for $60.

Let's leave the greed to the idiot publishers, and let's try to get more people interested in non-AAA development.

Ideally, Wasteland 2 will be profitable enough for inXile to fund future games without resorting to Kickstarter. Kickstarting a game is very much like pitching a game to a publisher, only instead of trying to convince suits, you're trying to convince gamers. Either way, you're still wasting a lot of time and resources trying to convince people to give you money. If Wasteland 2 is profitable enough, they won't have to do that anymore. It's not about greed. It's about creative freedom and self-sustainability.
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News Comments > On Sale
30. Re: On Sale Dec 15, 2013, 23:29 Jerykk
Are you genuinely reading what I am saying or are you just knee jerk reacting to people who criticize any 2D game, of which there are several genres, because you're a 2D platformer fanboy who has to white knight that particular genre?

I'm genuinely reading what you're saying and based on that, I assume that you don't like 2D platformers. Everything you've said supports that assumption.

Also, stop changing your tune. You specifically pointed out there were AAA titles available leading up to Christmas releases, which I countered with your own list. Then you backpedal really hard and say "Well, publishers have learned to spread release dates." Honestly, no they haven't.

Wrong. Read post #22 again. The second to last sentence is "Publishers and developers have finally realized that releasing all their games at the same time is a bad idea, hence the reason why the releases are more spread out now." That sentence was written before you tried to counter my list. Are you genuinely reading what I'm saying?

Publishers don't give a fuck about the spread if there's more money to be made in one quarter rather than three others.

Oh, right. So publishers don't care about competition at all. My bad. I guess it would be perfectly reasonable for Ubisoft to release Splinter Cell: Blacklist in the same month that BF4 and CoD: Ghosts are released. Oh wait, that's not how it works at all. Publishers put a considerable amount of thought into release dates and will always try to release games when they think they'll get the most attention. A major reason why BF4 was broken at launch was because EA wanted to release the game before CoD: Ghosts. Also notice how, aside from Rome 2, there were no major releases in September? That's because every publisher knew that GTA5 would take everyone's money and attention in September. The only reason Sega released Rome 2 in the same month was because there's little to no overlap in the audiences for those two games (console open-world action game vs PC historical strategy game).

You also ignored the fact that it is that dearth of titles that is leading Steam to currently plaster shitty, cheaply done "indie" games wall to wall as their only way to generate new revenue, outside of deeply discounting 2+ year old games or games that were very badly received.

Let's take a look at last weeks' top-selling games on Steam:

Dragon Age Origins: Ultimate Edition
Wasteland 2
Final Fantasy VIII
Assassin's Creed IV: Black Flag
L.A. Noire
7 Days to Die
The Bureau: XCOM Declassified
The Walking Dead Season 2

Let's see... how many 2D platformers are on there... oh, there's one. And calling Starbound a platformer is a bit of a disservice, considering that the gameplay involves way more than just platforming. Starbound has also received lots of critical acclaim, so it obviously isn't shitty or cheaply done. The only indie game on the list that might meet those requirements is 7 Days to Die.

Also, the reason why we're seeing more indie games on Steam is because people were complaining that Greenlight was too hard to get through. In response, Valve started accepting games more often and in larger numbers. You act like Valve is desperately trying to stay afloat by milking indie games when reality says otherwise.

As for 2D games that I enjoy, sure, Legends of Grimrock is a 2D game. Moving sprites to simulate 3D doesn't make it so. Since you seem to have a particular hard-on for platformers, I have enjoyed Gravity Guy and Jetpack Joyride.

That's not what I asked. I asked if you like any 2D platformers. Grimrock is a first-person, party-based dungeon crawler. Gravity Guy and Jetpack Joyride are endless runners (that you only play when absolutely bored and have nothing else to do).

So, again, do you like 2D platformers? Examples include Super Meat Boy, Fez, Braid, Teslagrad, Dustforce, etc. If you can't list even one 2D platformer that you enjoy, then my assumption that you don't like 2D platformers is entirely justified. Your dislike of 2D platformers is the reason why you think they are all generic and crappy. See post #29 for further explanation.

That said, I am genuinely surprised that you downloaded the demo of Teslagrad, especially considering your obvious disdain for the genre. Did you download the demo only after I asked you to explain its mechanics? Or did you just watch the trailer? Be honest.

This comment was edited on Dec 15, 2013, 23:42.
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News Comments > On Sale
29. Re: On Sale Dec 15, 2013, 22:56 Jerykk
When you have no interest in a genre, it becomes all too easy to simply dismiss all of its games as one and the same. I have no interest in MMOs and I'm often guilty of that, even though I know that there are differences in their respective mechanics and systems. The problem is that I don't care about those differences because I dislike the genre as a whole. Any nuance is irrelevant to me because I find the genre inherently unappealing.

That said, "2D side-scroller" isn't even a genre. It's a camera perspective, just like first-person, top-down or isometric. Clumping all 2D side-scrollers together is equivalent to saying all first-person games are the same. If you had no interest in first-person games, then you probably would think that Shadow Warrior and Sanctum are the same. In fact, you'd probably go so far as to call them both Doom clones. Sounds ludicrous to anyone who actually plays first-person shooters but if you hated the perspective and didn't actually play any first-person games, it would seem like a perfectly reasonable statement.

The best solution is to simply admit that you don't like the perspective and leave it at that. Trying to defend your taste by making overly generalized and mostly inaccurate statements doesn't really help your argument.
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News Comments > On Sale
26. Re: On Sale Dec 15, 2013, 21:25 Jerykk
Quinn wrote on Dec 15, 2013, 18:46:
I don't mind being a loner, but it does feel good to see someone who gets my point.

And Jerykk, obviously you're a guy who can get excited with "2D platformers". I also rememer your ecstatic words about Mark of the Ninja. That's all fine, of course, but to me it leaves me as cold as ice. I play games for two reasons: Gameplay & Story. If either or both of those two fail, my goal for playing the game cannot be achieved: Immersion. You can talk about different mechanisms or what not, but the "indie crap" I'm referring to can't -- in any way! -- give immersion. It's arcadey like that. I'd enjoy that shit in an arcade hall after I've had a few beers with my manly friends.

About the AAA titles you mentioned: Except for Black Flag I've finished those I care for and they've been somewhat forgettable. But this or that, the reason I'm now making this noise is because *something* changed. Games like Mass Effect, Dragon Age and The Witcher... Where the fuck are they? There's 2 with such potential coming in late 2014. Two. This Steam christmas sale will be zerged with that "2D platformer" crap, I tell you, and then some old shit we could've gotten in the sale of 2012. That's my alarmbell ringing. That's why I'm expressing my unsatisfaction. Although the 2 causes don't necessarily correlate, AAA titles gave way to crappy platformers and I don't like this development I'm seeing.

Firstly, a game can achieve immersion through gameplay alone. Slick graphics and engaging writing are not always necessary, though they obviously help. If you find a gameplay mechanic compelling, you will be immersed while using it regardless of the game's story or presentation.

Secondly, games like ME, DA and the Witcher take a long time to make. They are huge RPGs with high production values. Games like that take years to develop. If you're expecting them to be released every year, you'll be in for a disappointment (as this thread has already proven). There's no "giving way" involved. Just realities of game development. Indie games have always been around and they've always vastly outnumbered big-budget RPGs. Always. The growing presence of indie games on Steam only makes this fact more apparent. Even if there were fewer indie games on Steam, there wouldn't suddenly be more big-budget RPGs. There is absolutely no correlation between the two.

What this ultimately boils down to is people complaining about the existence of a genre they don't like. When 2D platformers weren't as prominent on Steam, you could pretend they didn't exist. Now you can't. Nothing has actually changed in the industry. 2D platformers were always there. But now you have to see them whenever you use Steam and that annoys you.

On a side note, it seems like presentation is more important to you than either gameplay or story. That's the only reason I can think of as to why you'd neglect to mention Wasteland 2, Project Eternity, The Banner Saga, Shadowrun Returns: Berlin, Shroud of the Avatar, etc, in your list of anticipated RPGs. All of them have the potential to be fantastic RPGs with deep gameplay and engaging stories but because they don't have AAA graphics, they apparently don't count.

This comment was edited on Dec 15, 2013, 21:38.
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News Comments > On Sale
25. Re: On Sale Dec 15, 2013, 21:10 Jerykk
No, I'm not. You're assuming I've made assumptions. Once more, try again.

Really? Okay, let's look at some of the things you've said. In the Teslagrad thread, you said: "
"Teslagrad is a 2D puzzle platformer..."

Yawn. You and 900 other releases this year. Saturated market.
" Have you even played Teslagrad? Do you know anything about it other than the fact that it's a 2D puzzle platformer?

Then in this thread, you said: "People who put in a raft of top shelf parts didn't do so because they want to play yet another 2D side scroller with shitty graphics and shitty audio because some cheap jackass "developer" wants to jerk off to the "glory" days of 8 bit hardware." That seems like you're dismissing all 2D platformers as shit.

Then you listed the indie games you liked: "Kerbal Space Program, Legend of Grimrock, Lunar Flight and Artemis Space Bridge Simulator (which I grant is a VERY niche title) are all excellent examples of indie games that can and do get it right." Note that none of those are 2D platformers.

Are there any 2D platformers you actually enjoy? Please list a few if that's the case. If not, my assumptions remain quite valid.

Three titles disqualified right off the bat. Seven titles released during months wherein not even stores are yet pimping Christmas shit. That leaves three whole AAA titles released during the Christmas shopping season. One of which has a reputation so bad that even diehard X veterans aren't buying it! Thank you so very much for going out of your way to list titles that support my statement.

As I said before, publishers and developers have learned to space out their releases better. Pumping them all out in November means more competition and less attention given to any one title. That's why we're seeing releases spaced out over the months (as opposed to single month) leading up to Christmas. Also, how exactly are you defining AAA status? Budget? Hype? Presentation? You exclude Walking Dead Season 2, even though Season 1 sold over 21 million episodes and received GotY from many media outlets. Apparently that's not enough to qualify as AAA?

Finally, as I mentioned before, the supposed dearth of AAA games has absolutely nothing to do with indie games. At all. Publishers don't think "Oh, well, there sure are a lot of indie games being released on Steam these days so let's not release anything in December!" There's no correlation between the two so I'm not sure why you act like indies are to blame for publisher decisions.

This comment was edited on Dec 15, 2013, 21:26.
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News Comments > Wasteland 2 Early Access
15. Re: Wasteland 2 Early Access Dec 15, 2013, 20:52 Jerykk
Angrius Maximis wrote on Dec 15, 2013, 11:48:
SO far this game is getting piss poor reception. Ill pass even in "beta" its terribad

Usually I'd ask about your sources but looking at your post history tells me everything I need to know.
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News Comments > On Sale
22. Re: On Sale Dec 15, 2013, 17:11 Jerykk
So what it basically boils down to is "I don't like 2D platformers." That's fine but that doesn't mean people should stop making them. The industry doesn't revolve around you and there's obviously an audience for 2D platformers, otherwise we wouldn't be seeing so many.

Also, you're making a whole bunch of assumptions about Teslagrad based solely on the fact that it's a 2D platformer. 2D platformers can in fact have different gameplay mechanics. Braid has different mechanics than Fez which has different mechanics than Vessel which has different mechanics than Super Meat Boy which has different mechanics than Teslagrad.

As for the lack of AAA games leading up to Christmas, that's not really true. We have Assassin's Creed 4, Batman: Arkham Origins, Splinter Cell: Blacklist, Saints Row IV, GTA5, BF4, CoD: Ghosts, NFS: Rivals, Rome 2, XCOM: Enemy Within, The Wolf Among Us, Walking Dead Season 2, X: Rebirth, etc. Publishers and developers have finally realized that releasing all their games at the same time is a bad idea, hence the reason why the releases are more spread out now. This has absolutely nothing to do with indie games in any way.
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News Comments > Steam Top 10
16. Re: Steam Top 10 Dec 15, 2013, 16:51 Jerykk
Creston wrote on Dec 15, 2013, 16:33:
Linksil wrote on Dec 15, 2013, 14:49:
$60 is the normal cost for a game these days, just get over it.

That's for games that still need to make all their money back. These games have already made their money back before they were even made. Why do they need to be sold at $60?

Most Kickstarter games (if I didn't back), I'll pay 20 or 30 bucks for, and that's it.

It's being sold at $60 because the equivalent Kickstarter reward costs $50. Charging the same or less would make backers feel bad. When the final game is released on Steam, it will probably be $30-40 for the most basic package (the equivalent Kickstarter reward was $15).

Also, charging $60 ensures that only serious people buy the beta. The last thing inXile wants is a bunch of idiots thinking the beta is the final game and then complaining that it's buggy and unfinished. They want people who understand what a beta is and want to make the final game better through constructive feedback and bug reports.
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News Comments > Sunday Tech Bits
2. Re: Sunday Tech Bits Dec 15, 2013, 16:45 Jerykk
Those benchmarks were pretty useless. All synthetic and no comparisons to Windows benchmarks. People want to see if games run better on SteamOS than they do on Windows.  
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News Comments > Sunday Interviews
3. Re: Sunday Interviews Dec 15, 2013, 16:41 Jerykk
Cutter wrote on Dec 15, 2013, 15:36:
Let's just get Eternity out the door first, shall we? I am not a happy camper as it is when they're talking about adding more stretch goals this late in the development cycle. I think I'm done with KS at this point.

This late in development..? They probably haven't even hit alpha yet and the game probably isn't coming out for another year. Boggles the mind that people can complain when developers offer to make a game better. It's not like they are charging you extra. You reap all the benefits of increased funding without needing to spend another dime.
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News Comments > On Sale
20. Re: On Sale Dec 15, 2013, 06:45 Jerykk
Quinn wrote on Dec 15, 2013, 05:17:
Jerykk wrote on Dec 15, 2013, 03:22:
Quinn wrote on Dec 14, 2013, 15:44:
Good to see crappy game developers being axed. The bureau was a JOKE! A silly, stupid, dumb joke.

Now, if all this new simple indie crap stops ZERGING Steam by the fucking day, I'm a happy chap. Let the age of indie enthousiasm die out and I'm ecstatic (seriously, I havent seen so many SHIT pop up in the Steam store EVER! It's like I'm watching PC gaming as I loved it simply DIE without any of mu fellas seeing it)

PS: Last rant has nothing to do with The Bureau ofc.

Not sure if you realize but all that "indie crap" has been around for a while. It just hasn't been on Steam. If you don't like it, don't buy it. Choice has always been a strength of PC gaming. Why would you want to remove it?

I would've agreed with you if the main page of the Steam store wasn't being took over. Seriously, I check the store these days and I see nothing other than those dumb little simple indie games that lack the immersion I chose to be a PC gamer for. That's not all. You've seen the last sale? Normally I couldn't wait for the new batch of sales coming in every few hours. Now not anymore, because 80% of it is this crappy indie shit going from 8,- for 4,50.

I just don't like what I'm seeing. Too little big, inmersive titles coming out. Too much of the same, simple, unimpressive arcady shit coming out. Bah.

Choice is fine, as long as ignoring that side-scrolling childsplay bullshit doesn't mean I'm out of choice.

Big, immersive games have always been in the minority because they cost more money and take more time to make. The existence of indie games hasn't changed this at all. If a big, immersive game comes out, rest assured that it will be on Steam. So what's the problem? If Steam didn't have any indie games, it would only have 1-2 new games a month.

On a side note, your view of indie games is a bit antiquated. They are not all simplistic 2D platformers. There a growing number of 3D indie games with polished presentations, like Natural Selection 2 or Outlast or Amnesia or Rust or The Swapper. Even 2D side-scrollers like Starbound can have a lot of depth and variety. Gameplay is not defined by presentation and to automatically dismiss a game because of its camera perspective is woefully shortsighted.
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News Comments > Legends of Persia Announced
8. Re: Legends of Persia Announced Dec 15, 2013, 03:27 Jerykk
Quinn wrote on Dec 11, 2013, 04:28:
eRe4s3r wrote on Dec 10, 2013, 19:53:
Quinn wrote on Dec 10, 2013, 19:40:
Doesn't look good either.

Wasted effort if you ask me. If I'd be a starting developer, I wouldn't invest money on an engine with graphics that of course won't impress anyone and animations that will cost more money than that they will get in return for awe. Instead, I'll hire some (freelance?) designers and make a 2D game with beautiful art and an awesome story with good dialogue and awesome "choice & con" stuff. Relatively cheap but very engaging stuff that involves the player's moral compass etc. Make a name of yourself in this way and make an awesome game with the profits.

I'm sick of all these forgettable, mediocre indie stuff. I'm an early bird, evidently, but there will be a time that the gaming community's warm welcome for new devs will turn into fanatic disdain. I think I'm already there -- the more of the lame indie stuff coming out, the more I'm getting pro-EA, -Activision, -Ubisoft, -Bethesda etc.

Blegh. Tired & drunk. Bye.

Nothing wrong with that. If you want fully immersive gameplay experiences there are only so many developers that can deliver that... Indy's most certainly can not. Unless you are having insane funding success on KS

I can't even tell you how much I want another game sort of like Mass Effect right now. For all that can be said about the trilogy, it was pretty damn epic to play and experience.

I like the more barebones RPG's like Project Eternity and Original Sin, but they tickle another itch.... there are so very very few good big RPG's coming up...

Hell yes, I still get vomit in my mouth when I think about how they ended Mass Effect (although I hear the Citadel DLC is some sort of medicine for that?) but the trilogy was just fantastic. The world sucked me in so far I just couldn't let it go in real life. I was at work, playing that stupid Mass Effect app that had some minor impact in the actual game itself just so I could remain in that wonderful world.

It's exactly what I mean, eRe4s3r. It's that experience like Mass Effect's and Dragon Age's that I miss so very much these days. And there are indeed so very very few good RPG's coming up. I'm putting my hopes up for The Witcher 3, of course, and even Dragon Age 3 after that last Alpha session I've seen. But that's all late 2014 stuff if we're lucky.... T_T

Very few good RPGs coming up? What? Banner Saga, Shadowrun Returns: Berlin, Wasteland 2, Project Eternity, Divinity: Original Sin, Shroud of the Avatar, Witcher 3, Dragon Age 3 (maybe)... 2014 has plenty of potentially great RPGs coming out.
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News Comments > On Sale
16. Re: On Sale Dec 15, 2013, 03:22 Jerykk
Quinn wrote on Dec 14, 2013, 15:44:
Good to see crappy game developers being axed. The bureau was a JOKE! A silly, stupid, dumb joke.

Now, if all this new simple indie crap stops ZERGING Steam by the fucking day, I'm a happy chap. Let the age of indie enthousiasm die out and I'm ecstatic (seriously, I havent seen so many SHIT pop up in the Steam store EVER! It's like I'm watching PC gaming as I loved it simply DIE without any of mu fellas seeing it)

PS: Last rant has nothing to do with The Bureau ofc.

Not sure if you realize but all that "indie crap" has been around for a while. It just hasn't been on Steam. If you don't like it, don't buy it. Choice has always been a strength of PC gaming. Why would you want to remove it?
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News Comments > Metal Gear Solid Revengeance on Steam "Any Day Now"
17. Re: Metal Gear Solid Revengeance on Steam Dec 15, 2013, 03:18 Jerykk
Prez wrote on Dec 15, 2013, 01:57:
I owned a PS1 at the time Metal Gear Solid came out. The voice acting was ridiculous. The sight cones were ridiculous. The characters were ridiculous. The character names were ridiculous. The story was beyond ridiculous - and I loved it all! It had that special something [ I don't know; the flair? The flavor? The charm? The whimsical yet serious poetic themes? ] Japanese developers infuse their games with that I have always been drawn to. I don't know if I still would like a Metal Gear game as much but it's nice to see games like this released on the PC nonetheless. There's room for everything in my book.

The first two MGS games were actually ported to PC, though the ports were pretty half-assed. MS published the first port and Konami the second. Why they haven't released the games on Steam is a mystery to all. In fact, why MS hasn't released most of their considerable PC library is a mystery.
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News Comments > Metal Gear Solid Revengeance on Steam "Any Day Now"
10. Re: Metal Gear Solid Revengeance on Steam Dec 14, 2013, 17:42 Jerykk
Revengeance is not a stealth game at all. It's a straight-up brawler.  
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News Comments > Cliff Bleszinski's PC Shooter Plans
107. Re: Cliff Bleszinski's PC Shooter Plans Dec 14, 2013, 07:28 Jerykk
Beamer wrote on Dec 12, 2013, 14:41:
descender wrote on Dec 12, 2013, 14:22:
Health packs are a reward, both for surviving up to that point, and for exploration.

Regenerating health not only removes risk and tension from the game, but reward as well.

This has all been said better here.

I don't understand how having different tactical responses to a situation (which allows these situations to be created to challenge the player) is "dumber" than only having 2 responses to a situation (shoot this gun or... that gun).

Both are equally valid (what I found less valid was Fear letting you carry 10 health packs around at any given time.)

The downsides of health pickups is that you often backtrack for health, or you spend time creeping forward because you have 20 health, or you become addicting to quicksaving and quickloading. Two of those downsides are the exact opposite of fun, and one of those downsides kind of depends. I remember in one game, I think HL, I ended up getting to a boss with next to no health. Impossible to beat him like that. I had to go back to a prior load, which was a good ways back.

The upsides of regenerating health is that you can make characters more fragile, meaning you become less of a bullet sponge. Let's be honest here - in most FPS games your character is some invincible superhuman who is never really in much danger and who can take nearly infinitely more damage than anything you fight. With regenerating health, concepts like cover fire begin to make more sense, as it only takes a few bullets to kill you. It actually makes things more realistic, and to say it removes risk and tension from the game is idiotic. Risk and tension come from many areas. Regenerating health typically comes with vulnerability, and vulnerability adds tension.

Both have their place, and both can easily be argued as stupid and/or dumb. People just like arguing with what they are most familiar with.

Unless you get killed in one shot, regenerating health does effectively ruin tension. You take cover, you pop out, you shoot. If you get hit, you return to cover, wait until you finish healing, then rinse and repeat. You can literally get hit an infinite number of times as long as there's a sufficient delay between hits.

The reason why games like Operation Flashpoint and the original R6 were so intense was because they had high lethality AND no regenerating health. A single bullet could and likely would kill you. You can make characters as fragile as you want with a finite health system and unlike regenerating health, it will actually matter.

Also, there's nothing that requires save-scumming with a finite health system. The game could use a checkpoint system and finite health. If you choose to save-scum, that's your fault. The means through which you replenish health is a matter of implementation. Health pack placement is a level design issue and if you ever find yourself starting a boss fight with very little health, that's a level design issue. The vast majority of games place health packs and ammo right before boss fights anyway. Finite health sytems can also encourage aggressive play. If you take note of the locations of health packs, you can intelligently maneuver through a combat scenario while healing yourself. It promotes planning and tactics whereas regenerating health promotes turtling. Finally, most shooters with finite health do not make you basically invincible (at least, not if you play on the highest difficulty). For example, Bioshock Infinite on Normal difficulty is a joke but in 1999 Mode, it's a whole other ballgame. Same with Dead Space or pretty much any other modern shooter with finite health.

Regenerating health exists because it's easier for players and easier for designers. It's that simple.
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News Comments > Wasteland 2 Early Access This Week
21. Re: Wasteland 2 Early Access This Week Dec 14, 2013, 04:42 Jerykk
Krovven wrote on Dec 13, 2013, 17:42:
Lord Tea wrote on Dec 13, 2013, 08:52:
On a side note: The Beta is absolutely unplayable on my 2009 Dell laptop (i7 quad @ 1.6 GHz, Radeon HD5400, 4 Gb RAM), the fps is down to ~5, on lowest settings, 1680/1050. I doubt there will be a quantum leap in performance for the final version, so this game is going to need a pretty decent machine to run smoothly.

You aren't even close to minimum specs currently listed on Steam for the beta. "Processor: Dual Core 3.0GHz or equivalent processor "

Dual core 3.0GHz...jesus. They better get that toned down to at least 2.0. Absolutely ridiculous that an overhead turn based RPG would need a 3.0GHz processor at this point.

At my $15 backing, waiting for final release, and hope it's playable on my aging machine.

Optimization typically happens during beta, so I'm sure the final min specs will be lower.

That said, you should probably upgrade one of these days.
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