User comment history
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| News Comments > Op Ed |
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| 17. |
Re: Op Ed |
Jul 24, 2012, 22:50 |
Jerykk |
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| While I think it's pretty stupid to pay money just to temporarily remove ads from a website, it's not really up to me how people waste their money. If they want to pay for stupid things, that's up to them. Claiming that giving money to the PA Kickstarter somehow prevents people from giving money to other Kickstarters is stupid. If someone is genuinely interested in a project, they'll fund it. Apparently a lot of people are interested in a temporarily ad-free Penny Arcade. |
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| News Comments > Skyrim Beta Patch |
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| 12. |
Re: Skyrim Beta Patch |
Jul 24, 2012, 03:34 |
Jerykk |
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Soulburner wrote on Jul 24, 2012, 02:49: Regarding Fallout, I also believe New Vegas was brilliant. The writing, the dialogs, the side quests! Each companion had an interesting story and quests associated with them. The dialogs were engaging (with speech skill and some perks greatly influencing gameplay) and often funny.
While playing Skyrim, after I while I started noticing what's missing. The dialogs weren't any fun, including the dialog options. The speech skill was useless. Side quests were mostly rather uninspired. And I'm bored! And New Vegas... I keep returning to it and always find something cool. The DLCs were also pretty nice.
So yeah, Bethesda, please hire Obsidian to do Fallout 4. Maybe while Obsidian would work on Fallout 4, Bethesda could focus on the new Elder Scrolls game. That would be pretty good, wouldn't it? I'd love to see another Obsidian Fallout game but an Obsidian Elder Scrolls game could be really interesting too. The ES series actually has a lot of interesting lore. Now it just needs compelling character and quest writing. |
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| News Comments > Skyrim Beta Patch |
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| 6. |
Re: Skyrim Beta Patch |
Jul 24, 2012, 00:25 |
Jerykk |
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Im the opposite, I enjoyed Bethesda's Fallout 3 a lot more then Obsidian's Fallout NV. Lemme guess: you liked FO3's setting more than NV's. That's pretty much the only argument people can come up with because NV is superior in almost every regard.
Is it sad that I kind of want Obsidian to shut down so the devs can go to Bethesda and handle all the writing and quest design? I love the big, open and incredibly detailed worlds that Bethesda creates but their writing is so, so bad. |
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| News Comments > Steam Top 10 |
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| 47. |
Re: Last day? |
Jul 23, 2012, 02:37 |
Jerykk |
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Dev wrote on Jul 23, 2012, 01:34:
Jerykk wrote on Jul 23, 2012, 00:47: I know one of the levels in Contracts plays licensed music that Eidos/Square apparently lost the license to. Pandora Tomorrow probably has the same issue. Maybe they should like PAY some money to relicense it so we can throw money at them? lol
They could just remove/replace the music in question. Thats not uncommon on dvd releases of TV shows. They could, yes. As to why they don't, I'm not sure. Maybe they don't think the games will be profitable enough to warrant licensing another song or paying someone to create a new one. |
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| News Comments > Steam Top 10 |
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| 44. |
Re: Last day? |
Jul 23, 2012, 00:47 |
Jerykk |
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| I know one of the levels in Contracts plays licensed music that Eidos/Square apparently lost the license to. Pandora Tomorrow probably has the same issue. |
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| News Comments > Steam Top 10 |
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| 42. |
Re: Last day? |
Jul 22, 2012, 22:24 |
Jerykk |
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Ray Marden wrote on Jul 22, 2012, 21:31: I have no idea about DR2, but I do know AC previously hit rates of $7.50 through the non-Steam sites. Keep an eye out and it should hit that rate again sometime soon. It is the only reason I did not buy it for $10.20. Edit: $9.99 as a download at Lamestop. If they will sell it for $10, the other sites will definitely sell it for cheaper (when on sale.)
Noting that was only for the core game, Ray Well, yeah, if you wait long enough, you'll eventually be able to get AC (or any other game) for $1 . The question is how much you feel the game is worth before finally buying it. I thought AC was a great game and worth full price. For $10, it's a no brainer. |
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| News Comments > Steam Top 10 |
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| 37. |
Re: Last day? |
Jul 22, 2012, 21:23 |
Jerykk |
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MoreLuckThanSkill wrote on Jul 22, 2012, 20:56: ...People... stop buying Skyrim, so the price can finally drop to under 10 dollars!
The Damage: ---------------- C&C Red Alert 3 Darksiders Portal 2 Warlock: Master of the Arcane (With Warlock DLC) Saints Row 3 full pack Dark Messiah of Might and Magic Binding of Isaac (bundle) Civ 5 GotY (+Korea) Rage Krater(Possibly a waste of money at 7.49, time will tell)
I am still waiting on (most likely a winter sale at this point) Dead Rising 2, Skyrim of course, Stronghold 3, Batman AC and some others to hit that sweet spot. Steam and Gamersgate sales have spoiled me utterly. Uh, what do you consider a sweet spot? DR2 and Arkham City were on sale for $10. Both games are easily worth at least that much. |
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| News Comments > Skyjacker Kickstarter Ending |
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| 12. |
Re: Skyjacker Kickstarter Ending |
Jul 22, 2012, 20:15 |
Jerykk |
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| I backed this but I'm pretty sure it's not going to meet the limit. Disappointing, as the game had potential. I think there were several factors involved here. For one, the game received little to no exposure on the mainstream gaming sites (Kotaku, IGN, Gamespot and GameTrailers). Secondly, it's not part of an established franchise and doesn't come from established developers. Trying to pitch a game on Kickstarter isn't all that different from pitching a game to a publisher. You're just targeting a different audience. The audience's general aversion to risk or unknown quantities remains the same. |
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| News Comments > Op Ed |
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| 35. |
Re: Op Ed |
Jul 22, 2012, 20:12 |
Jerykk |
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Ray Marden wrote on Jul 22, 2012, 11:08: I think Micro$oft has a bad patch policy, but Fish knew what he was getting into. It is his company's fault that the game has some significant bugs, including wiping out everything a player has put into the game, and he has made money from releasing the game. On top of that, he is talking about releasing on other platforms - about making further money - and his answer is "f*ck off" to the gamers negatively impacted by his company's programming faults?
It is not that they cannot resolve the issue, it is not that they do not have the money to do so, it is not that they can give guidance to people on how to avoid it or use a workaround - his answer is simply that it is not worth it to him to patch it.
And what if his game needs another patch? Or there were bigger issues? A larger player base was affected? Just screw those people, too? Creating, hyping, and selling a game have expectation repercussions. Thinking issues with Micro$oft are not grounds for destroying saves, Ray $40,000 isn't exactly pocket change to an indie developer. Given Fish's deal with MS, I imagine he isn't seeing much profit from the game's sales. Was it stupid to make such a deal with MS in the first place? Yes. Is it stupid that MS charges exorbitant fees for certification? Yes. Does any of this change the fact that I would still like to play Fez on PC? No. |
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| News Comments > Steam Top 10 |
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| 33. |
Re: Last day? |
Jul 22, 2012, 20:07 |
Jerykk |
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As an aside, I find it annoying that some bundles don't include all the games; for example Splinter Cell's bundle is missing Pandora Tormorrow and The Hitman bundle is missing Contracts. Obviously contractual disputes since neither game is on Steam at all but these couldn't have been worked out by now? These aren't exactly new games... I don't think new copies of Pandora Tomorrow or Contracts can legally be sold anywhere anymore, physical or digital. You can still find old physical copies online, though. |
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| News Comments > Steam Top 10 |
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| 23. |
Re: Last day? |
Jul 22, 2012, 18:09 |
Jerykk |
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| As others have mentioned, there's no reason for Steam to do a "most popular sales" recap today because almost every sale has been repeated at least twice already. That was the most disappointing part of this year's sale. So many repeats. |
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| News Comments > Out of the Blue |
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| 5. |
Re: myths |
Jul 22, 2012, 17:06 |
Jerykk |
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space captain wrote on Jul 22, 2012, 16:23:
Jerykk wrote on Jul 22, 2012, 15:45: The new Superman movie looks like it might actually be good. Hopefully it will explore the moral dilemma that he constantly faces. That is, the conflict between his god-like powers and the moral code his father instilled in him. Give the average person incredible power and they'll inevitably become corrupted by it, doing whatever they want because nobody can stop them. Seeing how Superman copes with this temptation is what makes him interesting but none of the movies have really dealt with this. for one thing, hes not human.. Exactly. He was raised as a human but his abilities make it difficult for him to actually feel like one or identify with actual humans. The teaser trailer suggests that he's trying to live a life of solitude, which makes sense. The more he sees the frailty of others, the less human he feels. |
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| News Comments > Out of the Blue |
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| 2. |
Re: Out of the Blue |
Jul 22, 2012, 15:45 |
Jerykk |
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| The new Superman movie looks like it might actually be good. Hopefully it will explore the moral dilemma that he constantly faces. That is, the conflict between his god-like powers and the moral code his father instilled in him. Give the average person incredible power and they'll inevitably become corrupted by it, doing whatever they want because nobody can stop them. Seeing how Superman copes with this temptation is what makes him interesting but none of the movies have really dealt with this. |
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| News Comments > Op Ed |
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| 21. |
Re: Op Ed |
Jul 21, 2012, 21:15 |
Jerykk |
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Zyrxil wrote on Jul 21, 2012, 20:54:
Silicon Avatar wrote on Jul 21, 2012, 17:28: Eh... I dunno. If you only get 1 shot at a patch and you mess it up knowing that it is going to cost you to fix it you'd think that patch would be bullet-proof.
It is not like they have to test against a million different pieces of hardware like you do on PC.
I'm confused as to why the testing process didn't catch the bug in the first place though. Isn't that what they are paid to do? Seems like the error is mutual and he should get to put his patch back up free. 1- Modern games are super complex, even if they're not AAA titles. It's a gameplay bug, not a hardware related crash. It's not reasonable to think a game can be completely bug free.
2- MS Certification, AFAIK, is only to make sure your patch doesn't melt your console or cause crashes. Again, it's a gameplay bug, and there's certainly no way MS patch certification guys could check for that. Part of the certification process is ensuring that saves do not get corrupted. That falls under MS's TCR checklist. However, MS allowed the bug to be waived because it was rare. |
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| News Comments > Dishonored Interview |
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| 3. |
Re: Dishonored Interview |
Jul 21, 2012, 20:39 |
Jerykk |
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| I'm pretty sure DX:HR was a proper free-approach stealth game. You could get through the game without killing or incapacitating anyone except the bosses. |
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| News Comments > Op Ed |
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| 17. |
Re: Op Ed |
Jul 21, 2012, 20:16 |
Jerykk |
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Beamer wrote on Jul 21, 2012, 19:25:
Jerykk wrote on Jul 21, 2012, 18:50: So in addition to the usual 30% cut that MS takes from all XBLA games, they'd take an additional cut for being the publisher, which means that Fish likely only gets 30% profit from each sale. Then you have to consider the costs of development, what with dev kits costing $10,000. Pretty sure the first part isn't entirely true, and I'm also pretty sure XBLA games don't require dev kits. Could be wrong about both, but I think Fez can be developed the same way an XB Indie game is and no dev kit is needed.
Still sounds dumb that Microsoft charges the same for an XBLA certification as a full AAA certification. Not even getting into whether there's a good reason for certification and for costs, just charging the same seems like a bad idea. I'm pretty sure you need a dev kit to make any console game. Proprietary hardware and OS and all that. If you didn't have a dev kit, how else would you test for TCR violations?
EDIT: Actually, I take that back. Apparently the XBL Indie games don't even go through certification because they don't support standard XBL features like Achievements, leaderboards, etc. Instead, the games go through a peer review from other XBL Indie developers. In any case, XBLA games go through the regular MS certification process, so the developers need dev kits to be able to test their games and address any TCR violations. This is probably why MS doesn't give a crap about XBL Indie games and doesn't bother marketing them or even letting people know that they exist.
This comment was edited on Jul 21, 2012, 20:23. |
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| News Comments > Op Ed |
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| 12. |
Re: Op Ed |
Jul 21, 2012, 18:50 |
Jerykk |
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Would have made a lot more sense to just release Fez on PC first. If it did well, it would have been that much easier to get it on XBLA and/or PSN. Also, Fish could have found and fixed the vast majority of bugs before starting the ports.
Releasing on XBLA first required that he find a publisher, which MS ended up being. So in addition to the usual 30% cut that MS takes from all XBLA games, they'd take an additional cut for being the publisher, which means that Fish likely only gets 30% profit from each sale. Then you have to consider the costs of development, what with dev kits costing $10,000.
On a side note, it's not surprising that MS let the patch go through even with the bug. Happens all the time. If a bug is rare enough, MS will allow it to be waived, even if it's a critical one. If they didn't allow any bugs to be waived, games would never pass certification.
This comment was edited on Jul 21, 2012, 18:56. |
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| News Comments > Dead Space 3 Co-op & Scariness |
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| 37. |
Re: Dead Space 3 Co-op & Scariness |
Jul 21, 2012, 18:38 |
Jerykk |
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PHJF wrote on Jul 21, 2012, 11:07:
Yes, except imagine how scary Dead Space would be if you were on the same space station without any weapons. Yeah sorry that isn't how fear works. It's still a video game. You know what Dead Space would be like without weapons? A really boring fucking game that probably wouldn't have sold 1/4 as many copies. System Shock 2 had plenty of weapons and was far "scarier" than Dead Space. Fear in video games is a matter of atmosphere, not vulnerability. SS2 was scary because you were vulnerable, even with weapons. Enemies did a lot more damage, your weapons degraded with use and you had limited ammo. If you were poisoned, you would die unless you could find an antidote in time. If you were seen by a camera, you'd have to deal with waves of enemies until the alarm ended. In SS2, you always had to be cautious because the risks were so high. In DS, not so much.
Unless you think that SS2 would have still been scary if you had a minigun and regenerating health, it's pretty obvious that vulnerability is an essential component in making a scary game. |
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13182 Comments. 660 pages. Viewing page 44.
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