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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14271 (Ninja)
User ID 20715
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News Comments > Thief Trailer
20. Re: Thief Trailer Nov 2, 2013, 19:20 Jerykk
Denthor wrote on Nov 2, 2013, 01:55:
How could they have done so well in dx:hr and so wrong, so very wrong, with this - it doesn't really make much sense. Unless its suits. Wait. Who am i kidding, definitely suits designing the game. It's the only way it makes sense.

How can people condemn a game they know so little about and have never even played? Before DX:HR came out, it received the same criticisms that people are giving Thief. Lo and behold, once the game came out and these same people actually played it, they realized that the game was actually pretty damn good.

Wait until the game comes out and then judge it.

Yo, devs! Thief was never about just stealing shit! You got it ALL. FUCKING. WRONG! from the get-go.

What? Stealing shit has always been the foundation of the franchise. Thief 2 was the best in the series because it recognized and embraced this, whereas Thief 1 had a bunch of supernatural nonsense.

And for everyone complaining about the lack of gameplay footage, Youtube is your friend. There's plenty of gameplay footage available if you take 5 seconds to look for it.
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News Comments > Next Car Game Kickstarter
7. Re: Next Car Game Kickstarter Nov 2, 2013, 19:15 Jerykk
DangerDog wrote on Nov 2, 2013, 14:04:
They can't get publisher support for this game?

It's really not that surprising. How often do publishers put out racing games that aren't based on established franchises? And when they do put them out, how well do they sell? Blur is the last original, AAA racing game I can think of and it sold poorly.

Anyway, I think they should have lowered the minimum pledge required to get the game. $20 is not an impulse pledge and based on the lackluster funding they've received thus far, they definitely need impulse pledges.
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News Comments > Unofficial Deadly Premonition Patch Adds Higher Resolutions
3. Re: Unofficial Deadly Premonition Patch Adds Higher Resolutions Oct 31, 2013, 12:28 Jerykk
The game is a cult classic. From a technical standpoint, it's a mess but the premise, setting and writing are very unique. It's like Twin Peaks meets Resident Evil. I wouldn't pay more than $5 for it, though, especially when the port is so half-assed.  
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News Comments > 100 More Steam Greenlights
9. Re: 100 More Steam Greenlights Oct 30, 2013, 04:49 Jerykk
I don't really understand why people object to having more games on Steam. You aren't obligated to buy them. If you're unsure if a game is worth buying, do some research. It's not rocket science. There's nothing wrong with having choices.  
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News Comments > Command & Conquer Cancelled, Victory Games Closed
41. Re: Command & Conquer Cancelled, Victory Games Closed Oct 30, 2013, 04:06 Jerykk
Not only do they cancel the game but they fire the entire team as well? Seems excessive but this is EA after all.  
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News Comments > Steam Top 10
22. Re: Steam Top 10 Oct 27, 2013, 22:07 Jerykk
Dev wrote on Oct 27, 2013, 21:43:
Jerykk wrote on Oct 27, 2013, 16:21:
The Mass Effect Trilogy is actually missing most of the DLC.
Actually, to be precise, thats not entirely a correct statement. From what I can tell, both ME1 and ME2 have all the DLC. Its ME3 that doesn't have much included. I think its the bigger DLC they don't include
And they have several DLC in the list that you can add into the account for free. Anytime I see free DLC, I always add it right then. Never know when they might start charging. Or like if its a limited time offer like the free SR4 GTA DLC thats was free for a couple days.

Not sure where you got your info from but the Mass Effect Trilogy is definitely missing most of the ME2 DLC. It doesn't include Lair of the Shadowbroker, Arrival, Overlord or Kasumi - Stolen Memory. Basically, all the DLC with any substance.
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News Comments > Ships Ahoy - Batman: Arkham Origins
14. Re: Ships Ahoy - Batman: Arkham Origins Oct 27, 2013, 17:46 Jerykk
Yeah, that Burnley Comms Tower bug is pretty bad. No idea how that got past QA, as it is most likely a level design issue (broken/missing trigger) and therefore present in every version of the game. Luckily, restarting from a checkpoint gets you out of the room but still, that bug should have never made it through submission.  
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News Comments > Steam Top 10
7. Re: Steam Top 10 Oct 27, 2013, 16:21 Jerykk
The Mass Effect Trilogy is actually missing most of the DLC. Not sure why EA even put the bundle together. The only way to get the DLC on PC is to use Bioware points, which never go on sale. If you want to buy all the DLC for ME3, you'll probably end up spending around $50, which is ludicrous considering that you can often find the base game for $5.

As for the lack of controller support, I imagine that has to do with the revamped UI in the PC versions of ME. They'd have to switch between UIs based on your active controller and apparently that's too much effort for them.
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News Comments > On Sale
11. Re: On Sale Oct 26, 2013, 18:24 Jerykk
The first episode of Wolf Among Us is definitely better than the first episode of TWD.

fiftykyu wrote on Oct 26, 2013, 10:21:
Yes, Groupees is a legit bundle site. I've bought many random games from them (that I'll probably never play) and have no complaints.

One minor thing with these bundle sites, sometimes they're offering a Desura key or a drm-free version, and not a Steam key. In the example you gave, only the Exceed games are on Steam so if you just want to make your Steam library bigger, pay attention...

True, but if those Desura or DRM-free games eventually make it onto Steam, Groupees will usually give you a Steam key.
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News Comments > Ships Ahoy - Saints Row IV: Enter the Dominatrix
12. Re: Ships Ahoy - Saints Row IV: Enter the Dominatrix Oct 24, 2013, 01:30 Jerykk
Hopefully this has a lot of genuinely new content. The trailer didn't really show anything new aside from the dominatrix character.  
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News Comments > CoD Ghost Requires 6MB of RAM
38. Re: CoD Ghost Requires 6MB of RAM Oct 24, 2013, 01:28 Jerykk
I'm fine with the memory requirement, even if it does seem excessive for a CoD game, but 40 gigs of HD space? Really? That's bigger than most MMOs. How exactly does a 4 hour shooter have that much content? Maybe every single texture in the game is 4096x4096? That's the only thing I can think of.  
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News Comments > Devolver's Blood Hint
3. Re: Devolver's Blood Hint Oct 23, 2013, 01:15 Jerykk
Shadow Warrior was surprisingly good. If they can make a Blood sequel/reboot of the same caliber, I'll definitely pick it up. Shame that the major media outlets basically ignored Shadow Warrior, though. Most of them didn't post any reviews until a week or two after launch.  
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News Comments > Thief Dropping XP System
57. Re: Thief Dropping XP System Oct 22, 2013, 04:00 Jerykk
Quinn wrote on Oct 21, 2013, 10:07:
Having issues with people somehow defending the idea of no manual jumping. It sucks as a matter of fact. No matter what excuse you make up. The major reason, that seems to be ignored indefinitely, is the fact that you can now no longer calculate a jump onto a set of boxes, for example, from a higher level up, to get a better position to either ghost past or knock out a guard.

There's no "we'll see" in this. It sucks. Period. How much the entire game will suck or not? We'll see, indeed.

You don't need to calculate a jump onto a set of boxes because the game will do it for you. As I mentioned earlier, the game uses an AC-style traversal system where the game automatically jumps for you. So, if there's a set of boxes you can jump on and you run towards it, you will automatically jump onto the set of boxes. Granted, removing the skill part of it is disappointing but you're still able to go where you want to go.

The lack of manual jumping really isn't that big of a deal if there are other systems that achieve the same results.
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News Comments > Dark Matter Ending Criticized, Explained
13. Re: Dark Matter Ending Criticized, Explained Oct 20, 2013, 17:10 Jerykk
Wallshadows wrote on Oct 20, 2013, 14:03:
Was this something that was only discovered after it went live on steam and purchasing the product or was it something the devs acknowledged prior to release or in a beta? They could have cut content elsewhere which had less of an impact on the game.

If I got roped in to this, I'd want a refund.

Edit: Not only was it hush hush until it hit Steam but it seems as though some are questioning whether or not this is the exact same copy sent to vloggers and such from some time ago with no updates.

The plot thickens?

Why would you deserve a refund? When you buy a game, there's no money-back guarantee if the game has a crappy ending. If that was the case, 90% of games would give you a refund. Also, so what if the ending sucks if the rest of the game was enjoyable? The ending comprises approximately 0.1% of the entire game.
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News Comments > On Sale
13. Re: On Sale Oct 20, 2013, 01:02 Jerykk
Scottish Martial Arts wrote on Oct 19, 2013, 18:53:
The vigors were guns by other names -- the exact opposite of the design approach that animated PSI powers in SS2. The gear was largely irrelevant, and since it was placed randomly it became more of "Pick a crappy bonus" thing than something that allowed you to build a character. The companion was just down right creepy; the extent to which they were trying to tug at the heartstrings of virgin nerds was both blatant and disturbing, particularly when it's revealed what the PC's relationship is to the companion. The setting was clever, but ultimately underutilized. The writing was largely directionless, lacked dramatic impetus and committed the greatest sin possible: telling a story that was boring. Including some throw away political allegory -- even if it's an allegorical analysis I am inclined to agree with -- doesn't make a tepid story good. The skylines were a gimic that did little to enliven gameplay, as were the tears.

It was a decent enough game, and I guess it at least tried to be different in aesthetic from Call of Duty, but the gameplay nevertheless consisted of progressing through linear levels with two weapons at a time and regenerating health against about a half-dozen enemy types. In other words, the gameplay was pretty typical of a modern console shooter.

The vigors were weapons, yes. Interesting weapons that can combo together in various ways. This is a stark difference from most shooters where the weapons are just guns with slightly different rates of fire, accuracy and damage and where the most effective tactic against any enemy is to shoot them in the head.

Gear wasn't irrelevant at all. At least, not in 1999 Mode where maximizing your damage output is essential. Although they are randomly spawned, there's enough gear in the game to let you focus on a specific playstyle, even if you get some gear that doesn't fit the mold.

I didn't think Elizabeth was creepy at all. She was effectively a Disney character, same arc and all. As for the story, I thought it was interesting, if a bit convoluted and with a few logic holes here and there. Way more interesting than any story I've seen in any other shooter.

Skylines and tears were gimmicks? Maybe, but they were gimmicks that added a lot of variety to the gameplay. A lot more variety than you'd see in other shooters.

As for the two-weapon thing, you're forgetting about vigors (even though you just called them guns). So, 2 guns + 8 vigors = 10 weapons at a time. And the game didn't have regenerating health. It had regenerating shields. And in 1999 Mode, those shields (fully upgraded) are good for about two hits.

I can understand your disappointment in B:I when viewed as a spiritual successor to SS2 but to call the game "typical" or generic is pretty absurd.

This comment was edited on Oct 20, 2013, 04:31.
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News Comments > On Sale
7. Re: On Sale Oct 19, 2013, 18:40 Jerykk
Scottish Martial Arts wrote on Oct 19, 2013, 16:21:
nin wrote on Oct 19, 2013, 13:37:
Dagnamit wrote on Oct 19, 2013, 13:15:
I didn't like Bioshock 1, and picked Infinite a couple weeks ago when the price was right. I was wrong to wait. It's outstanding. Pick it up. You'll get at least 12 hours of quality gameplay. The production is of such outstanding quality that its hard to fathom. On a beefy rig with settings maxed, I consider it the current pinnacle of art/graphics. A really great experience.

I was the opposite, as I still favored the original over Inf. But yeah, looking at Inf, it's a clear example of what a AAA game should look like. Extremely beautiful...

I remember I sent this to Blue, and he ran it, but I don't remember who original did it (sorry, original author!). But you might like this, as wallpaper...

I feel the same. Bioshock 1 was a clear step down from the System Shock games, but was nevertheless quite good. Bioshock Infinite was indistinguishable from any modern linear console shooter aside from its pretentious writing. It was a decent enough game, but pretty much nothing remains from its System Shock/Ultima Underworld heritage.

What? Can you even name one other (non-Bioshock) shooter that's like B:I? The vigors, the gear, the companion, the setting, the writing, the skylines, the tears... just because a game is linear doesn't automatically make it a CoD-clone. B:I did plenty of unique and interesting things, even if it wasn't as open-ended as the previous games.

If you like shooters, B:I is definitely worth picking up. Infinitely more interesting (see what I did there) than CoD, BF, Killzone, Crysis, Halo, etc.
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News Comments > Thief Dropping XP System
54. Re: Thief Dropping XP System Oct 19, 2013, 14:52 Jerykk
Thief was never the pinnacle of emergent gameplay, though. The ability to manually jump almost never allowed you to reach areas you weren't supposed to go. While AC-style traversal requires less skill than manual jumping, Thief isn't a platformer so does it really matter? As long as you can get where you want to go, that's good enough for me. As in the previous games, the level designers ultimately decide where you can and cannot go regardless of whether jumping is contextual.

And saying you can play Thief like CoD is really going overboard. Taking out isolated guards may be simple enough but I seriously doubt you'll be able to just run and gun, especially on the highest difficulty. People made the same criticisms about Blacklist before it came out and on the highest difficulty, running and gunning in that game just doesn't work.

You also say that the game focuses on taking out guards, which really isn't true at all. In most of the demos they've shown, the player sneaks past almost every guard.

The only real concern I have about the game is the AI, which is a bit spotty if hands-on reports are accurate. Hopefully that will be resolved before the game's release.
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News Comments > NVIDIA G-SYNC Display Tech
37. Re: NVIDIA G-SYNC Display Tech Oct 19, 2013, 14:42 Jerykk
Creston wrote on Oct 19, 2013, 01:31:
Jerykk wrote on Oct 18, 2013, 23:19:
Will G-SYNC provide benefits to people already using 120+ Hz monitors?

No, because none of those monitors have the G-Sync tech in them. Want to use it? Buy a new monitor.

But is G-Sync even necessary if you have a 120 Hz monitor? I don't use V-Sync and I don't get tearing so would G-Sync even offer any advantages?
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News Comments > Evening Consolidation
11. Re: Evening Consolidation Oct 19, 2013, 04:34 Jerykk
Rivals is capped at 30 FPS, even on PC. That alone makes it worth avoiding.  
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News Comments > Thief Dropping XP System
52. Re: Thief Dropping XP System Oct 19, 2013, 01:09 Jerykk
The problem with Thief4 is not only what they've showed so far, but also the attitude of the developers.
Does it reflect from any of the interviews they've done that they actually care about the Thief mentality?
Sure it will most likely turn out a good game since it's an AAA production.
But the problem is that it's not going to be a Thief game.. since it's an AAA production and catered for the majority.
The majority weren't Thief players by todays standards, so they can't make it Thief.

If you make a new IP, go ahead I won't complain and people won't complain. I'm sure people might even say "woah, this game has a nice mix of Dishonored and Ass.Creed with a Thief vibe to it.."
But if you take the Thief name and then make the changes they've showed and write things like that people will be pissed.

I'm not sure what makes you think it won't be a Thief game. It's still a first-person stealth game that focuses on stealing stuff. You still hide in shadows and try to avoid making noise as you sneak past guards and grab loot from their belts. Will combat be more viable in the new game? Probably, but that doesn't mean you have to fight. The devs have explicitly stated that you don't have to kill anyone. If you want to play stealthy, play stealthy. Same applies to the new Focus mode. Don't like it? Don't use it. Stealth games have always been a matter of restraint. If you enjoy being stealthy, why would you play any other way?

It's just remarkably silly that people can take little things and completely blow them out of proportion. Yes, you can shoot guards in the head with an arrow. Guess what? You could do that in the previous games too. No, you can't jump anymore but if the demo is any indication, there will be plenty of contextual opportunities to get where you want to go. Yes, there's a new voice actor but he sounds pretty similar to the original VA and Garrett's character seems consistent with the original as well. Yes, there will be setpieces but they will most likely comprise maybe 1% of the entire game. Yes, melee takedowns are now a one-button affair via third-person cinematic (ala DX:HR), but this is Thief so you shouldn't be attacking anyone in the first place.

None of the changes they've made are enough to accuse the game of not being a Thief game. It's nothing like the changes made between the original R6 and the Vegas series or between SC: Chaos Theory and Conviction.

It's just dumbass game design. I'm sure it's much easier to not have jumping in your game, but if said game is about a character traversing a level without being seen, then NOT having it is fucking retarded. End of story.

Splinter Cell says otherwise. As I mentioned before, Blacklist doesn't have manual jumping but there are enough contextual actions in each level that you never really miss it. It's all a matter of level design.

EDIT: This new gameplay footage actually shows that traversal has more in common with Assassin's Creed than Splinter Cell:

Basically, you hold down a traversal button and Garrett will automatically climb, jump, mantle or vault over obstacles. It's still contextual but it seems pretty flexible and if AC is any indication, it works well enough for getting you where you want to go.

This comment was edited on Oct 19, 2013, 02:36.
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