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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14223 (Ninja)
User ID 20715
 
User comment history
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News Comments > Steamships Ahoy - Solstice Arena
3. Re: Steamships Ahoy - Solstice Arena Oct 16, 2013, 04:39 Jerykk
 
To Zynga's credit, this isn't a flagrant ripoff of another game and it's actually pretty decent for a casual MOBA. I don't see it overthrowing LoL or DotA2 but it's better than Zynga's usual tripe.  
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News Comments > Op Ed
12. Re: Op Ed Oct 14, 2013, 16:22 Jerykk
 
Bulletstorm was just gears of war style console trash - lets face this. The whole game was just one giant one-off and the game mechanics were totally fucking unfinished compared to older games like UT2004.

Did you even play Bulletstorm? It played nothing like GoW and was a fresh and compelling game.
 
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News Comments > etc.
20. Re: DXHR Oct 14, 2013, 01:36 Jerykk
 
mag wrote on Oct 13, 2013, 22:37:
vrok wrote on Oct 13, 2013, 17:27:
Quboid wrote on Oct 13, 2013, 11:39:
It looks like more than just a patched up version, nothing wrong with charging a bit for it IMHO. Why do you think you're entitled to new boss fights, improved graphics and AI, or developer's commentary for free?
I don't give a crap about developer's commentary, and yes, everything else could just as well have been in patches, or even an expansion that also improved upon the base game if they really wanted to charge for the extra work done that they should've done in the first place.

You can call it entitlement if you want. I don't really care because you could use that argument for anything patch related. It's a completely meaningless argument. I'm simply voting with my wallet.

Boss fights sucked ass and were even outsourced. Giant Square Enix failure. They deserved to be done right.

AI was too stupid to deal with stealth and silencers. Making it a very boring style of play.

DX11 produced input lag for quite a lot of people so they were forced to play in DX9. Wasn't even fixed for Missing Link. DLC was more important than fixing the game.

I can deal with games and especially console game PC ports being unsupported, but charging for fixing this stuff is ridiculous. My reaction would be no less even if it cost less than a dollar.

Like every game made this decade, the input lag is fixed by disabling vsync in game and enabling it (and triple buffering) in your video card's drivers.

Or by buying a 120 Hz monitor and turning off V-Sync completely. If you somehow manage to get over 120 FPS even with everything maxed out, you can always cap your framerate at 120 or below (if you have an Nvidia card).
 
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News Comments > etc.
16. Re: etc. Oct 13, 2013, 21:45 Jerykk
 
jdreyer wrote on Oct 13, 2013, 17:49:
So, hey, is the director's cut worth it? I have DE:HR in my Steam back log, and was planning on playing it over xmas break or so. I only paid $5 for it, so is it worth it to pay $10 for the upgrade?

Watching this trailer shows most of the upgrades are for touchscreens like Vita or whatever. PC version won't have access to any of those.

The WiiU exclusive features are just gimmicky controller crap. The real improvements of the DC are improved boss fights, improved AI, improved balancing, improved graphics and the integration of the Missing Link DLC into the main campaign.

Also, I never really understood how people could claim that the boss fights ruined DX:HR. Approximately 0.5% of the game was boss fights, yet somehow that lousy 0.5% ruins the other 99.5%? It's about as absurd as claiming that new voice actors can completely ruin a game (claims made against Blacklist, Arkham Origins or the new Thief).
 
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News Comments > The Amazing Spider-Man 2 Revealed
5. Re: The Amazing Spider-Man 2 Revealed Oct 13, 2013, 21:43 Jerykk
 
The third movie was pretty terrible and effectively ruined the series for most people. Also, Raimi and the actors only signed on for three movies. Trying to get them to renew their contracts wouldn't have been worth it considering the state of the series at that point.  
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News Comments > SOMA Revealed; Gameplay Trailer
8. Re: SOMA Revealed; Gameplay Trailer Oct 12, 2013, 05:29 Jerykk
 
El Pit wrote on Oct 12, 2013, 03:50:
...free of distractive [...] combat.

Yes, because e.g. System Shock 2 had no combat, either. Right? Sorry, but (again): pass.

And the combat in SS2 was so great, right..? Oh wait, no, it was terrible. There's no point in having combat when it's terrible. The only way to make it not terrible is to reward player skill with empowerment and empowerment is the last thing you should give the player in a survival horror game.
 
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News Comments > Saints Row IV: Enter the Dominatrix This Month
2. Re: Saints Row IV: Enter the Dominatrix This Month Oct 12, 2013, 02:27 Jerykk
 
Hopefully the DLC missions have more effort put into them than the base game's missions.  
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News Comments > SOMA Revealed; Gameplay Trailer
5. Re: Out of the Blue Oct 12, 2013, 02:26 Jerykk
 
FYI, Frictional has said that the content in this trailer isn't from the actual game. It was created to convey the mood and basic gameplay. The final game will have a different protagonist with a different voice actor.  
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News Comments > Enslaved: Odyssey for PCs This Month
12. Re: Enslaved: Odyssey for PCs This Month Oct 11, 2013, 05:01 Jerykk
 
Strange that the game would be coming out this month when there hasn't been any marketing of it whatsoever. You'd think that they would release a trailer or at least an official announcement. Doesn't give me high hopes for the quality of the port.  
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News Comments > Injustice: Gods Among Us Ultimate Edition Next Month
6. Re: Injustice: Gods Among Us Ultimate Edition Next Month Oct 8, 2013, 03:07 Jerykk
 
Glad to see more fighting games coming to PC, even if Injustice didn't get the best reviews.  
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News Comments > Call of Duty: Ghosts System Requirements
23. Re: Call of Duty: Ghosts System Requirements Oct 8, 2013, 00:59 Jerykk
 
Nvidia is providing these specs. The recommended specs are what you'll need if you want to get 60+ FPS at 1080p+ with 8x SSAA. Of course, most players will just use FXAA and get 120+ FPS on a much more reasonable GPU.  
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News Comments > Sleeping Dogs Follow-up Triad Wars Announced
15. Re: Sleeping Dogs Follow-up Triad Wars Announced Oct 8, 2013, 00:55 Jerykk
 
Creston wrote on Oct 7, 2013, 23:25:
Jerykk wrote on Oct 7, 2013, 23:24:
Pretty sure this is going to be a mobile spinoff, just like Deus Ex: The Fall.

Does SE do ANY mobile at all?

Yes, Deus Ex: The Fall was an iPad game. SE is pretty risk averse at the moment, given how much money they've lost over the past few years. I expect them to keep pumping out more mobile spinoffs since they are low risk. It's also the reason why the next LoK game will be a F2P multiplayer shooter instead of a proper single-player action adventure.
 
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News Comments > Sleeping Dogs Follow-up Triad Wars Announced
12. Re: Sleeping Dogs Follow-up Triad Wars Announced Oct 7, 2013, 23:24 Jerykk
 
Pretty sure this is going to be a mobile spinoff, just like Deus Ex: The Fall.  
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News Comments > Steam Top 10
20. Re: Steam Top 10 Oct 6, 2013, 23:53 Jerykk
 
Slashman wrote on Oct 6, 2013, 23:14:
Jerykk wrote on Oct 6, 2013, 22:00:
Prez wrote on Oct 6, 2013, 20:38:
... It's more XCOM; what could possibly go wrong?

Goddammit! Why did you have to go and do that? No you jinxed it!

You know why Duke Nukem FOrever turned out disappointing don't you? Before it shipped someone said "It's more Duke Nukem; what could possibly go wrong?"

Eh, after ten+ years of hype, I think any game would turn out disappointing. DNF wasn't great but it's not nearly as bad as everyone claims. It was a 7/10.

Isn't that a bit generous? I have a friend who played it. He was a fan of the original. Thought it was maybe 5.5 - 6.

Was it really that enjoyable?

It was decent enough. The biggest complaints against the game were the platforming segments. But then, the Half-Life games had lots of platforming too. Die-hard Duke fans were disappointed that the levels were more linear and scripted than the levels in D3D and that's a valid complaint, but again, the levels in the HL games are linear and scripted too. To me, DNF felt like a weaker version of HL2. That doesn't make it a terrible game. If you enjoyed HL2 and didn't buy into ten years of hype, you'd probably enjoy DNF.
 
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News Comments > Steam Top 10
18. Re: Steam Top 10 Oct 6, 2013, 22:00 Jerykk
 
Prez wrote on Oct 6, 2013, 20:38:
... It's more XCOM; what could possibly go wrong?

Goddammit! Why did you have to go and do that? No you jinxed it!

You know why Duke Nukem FOrever turned out disappointing don't you? Before it shipped someone said "It's more Duke Nukem; what could possibly go wrong?"

Eh, after ten+ years of hype, I think any game would turn out disappointing. DNF wasn't great but it's not nearly as bad as everyone claims. It was a 7/10.
 
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News Comments > On Sale
17. Re: On Sale Oct 5, 2013, 05:21 Jerykk
 
Fibrocyte wrote on Oct 4, 2013, 14:20:
Slashman wrote on Oct 4, 2013, 09:06:
Fibrocyte wrote on Oct 4, 2013, 08:42:
nin wrote on Oct 4, 2013, 08:40:
Fibrocyte wrote on Oct 4, 2013, 08:18:
InBlack wrote on Oct 4, 2013, 03:35:
Cant wait for Enemy within....ohhhh gimme that XCOM goodness....

Enemy Unknown was mediocre at best. It certainly wasn't worth full price.

Are you referring to the pc version, or the crappy ios game? Because yours is the first negative comment I've heard about the pc version. It wasn't perfect, and had its flaws, but people loved it.


PC version. And my comment wasn't necessarily negative, it just wasn't positive.

I payed full price and found the game to be very repetitive and easy (my 2 snipers were annihilating all aliens towards the end of the game). Had I gotten it at 50% off I may feel differently.

And you played on the hardest difficulty on Ironman right?

I'll hold off on believing you just breezed through the whole game losing no soldiers and no countries on your first playthrough.

No, I didn't. I played on Normal and would have happily went to hard if the first play through wasn't so incredibly repetitive.

You can't really complain about difficulty if you aren't playing on the highest difficulty.
 
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News Comments > The Bureau: XCOM Declassified DLC Next Week
10. Re: The Bureau: XCOM Declassified DLC Next Week Oct 3, 2013, 12:25 Jerykk
 
This DLC is Xbox-exclusive. Not coming out for PC.  
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News Comments > Need for Speed Rivals Trailer
5. Re: Need for Speed Rivals Trailer Oct 2, 2013, 01:50 Jerykk
 
They really need to slow down on these games. The last three games have basically been the same thing. They need to go back to having different takes on the series, whether it be the the ricer stylings on Underground, the sim-lite approach of Shift or the exotic approach of the original games.  
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News Comments > Shadow of the Eternals "On Hold"
35. Re: Shadow of the Eternals Sep 30, 2013, 22:09 Jerykk
 
avianflu wrote on Sep 30, 2013, 10:34:
Stop right there about criticizing the first NOLF!

Other than too much level padding at the end (the ski slopes) it is a great game with perfect visual design. And it was funny to boot.

All the subsequent NOLFs were total dreck with mindless respawning enemies, sadly.

Stop right there about criticizing the second NOLF! NOLF2 was awesome. The combat and stealth mechanics were greatly improved over the first game and there was a lot more variety in the gameplay and level design. Most of the levels didn't have respawning enemies either. In fact, the only one I can think of is that Russian base level.

Now, if you want to criticize Contract JACK, go ahead.
 
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News Comments > Shadow of the Eternals "On Hold"
27. Re: Out of the Blue Sep 30, 2013, 04:19 Jerykk
 
Modern shooters are generally linear, scripted and formulaic. No exploration, no player agency, etc. Lots of slightly interactive cutscenes (i.e. set-pieces). Old-school shooters put a much greater emphasis on exploration, with big levels and lots of secrets to find. Enemies were placed in the level and remained where they were regardless of your position, as opposed to modern shooters where they pop out of closets when you step on the right trigger.

Basically, modern shooters feel like you're going on a ride whereas old shooters felt like you were being dropped into a new world.
 
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14223 Comments. 712 pages. Viewing page 41.
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