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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14220 (Ninja)
User ID 20715
 
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News Comments > Shadowrun: Hong Kong $1M Mini-Campaign Goal
8. Re: Shadowrun: Hong Kong $1M Mini-Campaign Goal Jan 25, 2015, 01:17 Jerykk
 
Saboth wrote on Jan 24, 2015, 18:04:
I just finished up the original, "Shadowrun Returns" today. I wasn't too impressed. The story wasn't great, combat was kind of tedious, and the game felt more like a point and click murder mystery adventure with a few fights thrown in than something resembling X-Com. Limited money, limited upgrades, items, gear, etc. I've heard the Dragonfall game is superior, so I might pick that up on the next sale.

Something resembling X-COM? I feel like you're comparing it to the wrong genre. It's not a tactical strategy game, it's an RPG with turn-based combat.
 
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News Comments > TOXIKK Early Access
11. Re: TOXIKK Early Access Jan 24, 2015, 06:49 Jerykk
 
Frags4Fun wrote on Jan 23, 2015, 17:55:
jdreyer wrote on Jan 23, 2015, 16:35:
Frags4Fun wrote on Jan 23, 2015, 16:26:
I wish that Tribes 1 or 2 would be remade on a modern engine. Damn I miss those two games. :\

Did you ever play Tribes: Ascend?

Yeah, it was ok. Just didn't feel like a real Tribes game with the unlocks. Plus it didn't have enough gadgets and stuff. One of my favorite things about Tribes 1/2 was setting up turrets and sensors and cameras. There were so many possible loadout combinations in those first two games. Plus the physics seemed better. The maps were better as well. The maps in Ascend are too flat. Not enough Skiing.

I wish Dynamix could be resurrected to make a true 3rd sequel.

Not enough gadgets? T:A had way more weapons and items than any of its predecessors. I actually think that hurt it. I really don't need 10 different spinfusors with slightly different properties. I'll take a small but balanced arsenal over a bloated arsenal filled with generic and/or redundant weapons.

I do agree with the rest of your points, though. The F2P model really hurt T:A because they had to design the game for microtransactions. That's why they switched to a class system instead of the freeform loadout system of the previous games. It's also why they created tons of weapons and items. They needed to have lots of things to grind and/or pay money for.

I don't know if I'd want Dynamix to make another Tribes. The original Tribes was amazing because it was nothing like Dynamix intended. Skiing was never supposed to happen. Disc-jumping was never supposed to happen. Grenade-jumping was never supposed to happen. Mine-discing was never supposed to happen. Heavies were never supposed to soar through the sky. Dynamix wanted Tribes to be vehicle-centric and slower paced (just watch the recordings they included with the game). They tried to restore their original vision for the series with Tribes 2. Vehicles were overpowered, physics were floatier and there was a speed cap, mine-discing was disabled, water was implemented to kill your momentum... the only reason they even kept skiing was because nobody would have bought the game otherwise. Then there was the homing missile launcher, which was created to counter the OP vehicles, then the flare grenades, which were created to counter the OP homing missile launcher. Just a series of poor design choices made to steer the series back in the direction that Dynamix originally intended.
 
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News Comments > Dying Light Disc Release Plans; Be The Zombie Mode is Free
21. Re: Dying Light Disc Release Plans; Be The Zombie Mode is Free Jan 24, 2015, 06:29 Jerykk
 
DangerDog wrote on Jan 23, 2015, 14:50:
The co-op for the PvE is suppose to be drop in I think, you can turn it off or let random people into your game.

It looks like Dead Island 1.5, now with more grapple hook action and some climbing stuff. I haven't seen any Mirrors Edge type parkour in any of the video demos.

Based on the Persian setting are you killing Muslim zombies? I've seen a few zombie women wearing hijab's.

What exactly qualifies as "Mirrors Edge type parkour?" Dying Light has running, jumping, sliding, climbing, mantling, vaulting and ledge grabbing. All in first-person. That sounds pretty similar to Mirror's Edge.
 
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News Comments > Dying Light Disc Release Plans; Be The Zombie Mode is Free
20. Re: Dying Light Disc Release Plans; Be The Zombie Mode is Free Jan 24, 2015, 06:25 Jerykk
 
xXBatmanXx wrote on Jan 24, 2015, 00:02:
Well, I am usually one that is right on top of these titles, but the Twitch these 2 dudes did were just gushing over it and trying to convince the people watching how much better and awesome it was over the DI series and that DI sucked so bad.

I get it, they were given the game and probably signed something to the effect of "say good things about this or else" deal, but still, it was a huge turnoff, and I didn't see anything that I was excited about. It was over an hour long......

Now. The climbing walls thing? Doesn't really excite me. I am not excited to act like the characters in AC but killing zombies. The cool thing about AC that grabs me is that the individual is a trained special individual. Unless I am wrong, aren't you just some schmoe in this game?

There are very few people that can scale walls and get to places with strong hands and fingers. And doesn't really fit/work for me in a zombie survival......now, if the back story is that you were a contestant on American Ninja Warrior and while you were waiting your turn BOOM zombies, ok, then I get it, but still not interested.

I guess when I play these zombie survival end of the world games, I guess I kind of want to feel like I am there. That it could happen, etc. Jumping off of a 2 story building and landing on them ala Batman secret silent kill....that doesn't grab me.....sorry (not sorry).

I will wait for everyone to play the hell out of it, and get it for $5.00 this fall when I am maybe finally bored with GTA5 on PC.

Do you really care that much about the fictional training of the fictional character you're playing in a videogame? I tend to be more interested in gameplay myself. For what it's worth, your character is a trained parkour expert, not just some regular joe, so maybe that will help suspend your disbelief.

The real questions you should ask are:
1) Do I like killing zombies in creative ways?
2) Do I like platforming?
3) Do I like running away from zombies?

If the answer to all 3 is yes, you'll probably enjoy Dying Light. It doesn't really seem like you have any interest in platforming or killing zombies so you probably won't like the game.
 
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News Comments > RONIN Announced
9. Re: RONIN Announced Jan 22, 2015, 23:29 Jerykk
 
This looks like Gunpoint mixed with Mark of the Ninja. Not a bad combination at all. Will be keeping my eye on this.  
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News Comments > Morning Interviews
18. Re: Morning Interviews Jan 22, 2015, 12:27 Jerykk
 
The Evolve director is really missing the point. Characters affect gameplay. The player who owns all the characters is going to have an advantage over the player who doesn't, simply by virtue of being able to pick the best character for any given situation. And let's not pretend that all the characters are going to be perfectly balanced. Some characters will always be better than others, as has been the case in every game ever released.

What's really irritating is that Evolve, a $60 game, is charging for characters whereas DotA2 and LoL, both F2P games, offers them for free. If 2K wants to sell DLC for Evolve, they should just sell cosmetic items. Nobody would complain then.
 
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News Comments > On Sale
3. Re: On Sale Jan 19, 2015, 23:21 Jerykk
 
Bundle Stars is one of the better bundle providers. Indie Gala, Indie Royale and Groupees are the ones that typically have obscure and usually shitty games.  
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News Comments > Hatred Earns AO Rating
42. Re: Hatred Earns AO Rating Jan 19, 2015, 05:30 Jerykk
 
Beamer wrote on Jan 18, 2015, 11:05:
Jerykk wrote on Jan 18, 2015, 07:08:
Beamer wrote on Jan 17, 2015, 13:42:
jdreyer wrote on Jan 17, 2015, 13:37:
HorrorScope wrote on Jan 17, 2015, 13:25:
Beamer wrote on Jan 17, 2015, 13:11:
I wish I could find the blues comments from when someone tried making a columbine simulator, as that's what this essentially is. You walk around in a trench coat killing innocent people for no reason.

It has a right to exist, but it's asinine.

Are there books and movies with those themes? If so then why not video games? Or should they all be banned and remember you ban them, then you have this in court with "here we see this girzzly act which was banned, but here this is as grizzly or even more so, why shouldn't this be banned, your honor?"

I guess I really don't care overall if it is banned, I just don't know why it would when other things exist. I got a foot in the grave like the next person, there are no perfect answers. I just have the ability to make ok with real from not real.

I personally have a bigger issue with a 10+ year war we have going on in the real, it was justified early on, now it seems to exist as a fear machine to grease the war pigs, I could be wrong.

What part about "has a right to exist" do you not understand?

Everyone will keep painting me as an sjw trying to ban things because they don't read. I swear that's half of the games community now - people thinking being critical is the same as trying to ban, even when the opposite is explicitly stated.

The purpose of criticism is to motivate change. People only criticize things when they aren't happy with the status quo. When you criticize a game for encouraging the slaughter of civilians, you are essentially saying "I find this game problematic." As with any problem, the solution is to remove the offending elements. You might not explicitly say as much but if the game were canceled or banned, you'd be satisfied.

Satisfied if the devs decided not yo make it? Sure.

Satisfied if the us government forces the devs not to make it? No.

What if Steam and other distributors decide not to carry it? Or is censorship only offensive when enforced by the government? Even if the government banned the game, wouldn't the end result be the same as the developers canceling it? The game would effectively cease to exist and your problem would be resolved. The offensive content would never see the light of day.
 
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News Comments > Resident Evil HD Preloads
7. Re: Resident Evil HD Preloads Jan 19, 2015, 05:14 Jerykk
 
Overon wrote on Jan 18, 2015, 18:17:
I hope it's not burdended by the scourge of consolitis.

What? RE was a console game to begin with. Of course it's going to have consolitis.
 
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News Comments > Grand Theft Auto V PC Preorders
99. Re: Grand Theft Auto V PC Preorders Jan 19, 2015, 01:02 Jerykk
 
if you don't think that any product has the right to be sold by the people who create it, and instead have to submit to a large corporate entity to sypher away all their profits, then you're deranged. and I can't capitalize this enough: THIS IS THE VERY FUCKING REASON THAT STEAM WAS INVENTED IN THE FIRST PLACE, SO THAT VALVE DIDN'T HAVE TO HAND THEIR PROFITS OFF TO VIVENDI, A 3RD PARTY PUBLISHER. Irony abounds. although if "analogy" flew over your head, i don't have much hope for you coming to terms with the irony of your argument.

I'm not sure why you keep talking about rights. This isn't a legal matter. Of course Rockstar has the right to not use Steamworks. However, is that in the best interests of its customers? The answer is "no." Customers want Steamworks. That's why the vast majority of customers are going to buy GTA5 on Steam. Rockstar is selling GTA5 on Steam because they know that Valve's 30% cut will be more than offset by the sheer bulk of sales that Steam provides. GTA5 will generate more profit from Steam than it will from any other distributor, including Rockstar's direct sales from their own website.

Also, your comparisons to publishers are misinformed. Most developers rely on publishers to fund development, not just to handle distribution. Valve does not fund development of third-party games. Valve created Steam not to avoid publishers (because developers still rely on publishers and publishers are still selling games on Steam) but to cut out retail. PC gaming was shrinking in retail and publishers needed an alternate, more reliable source of revenue in order to justify PC development. Steam provided that by removing manufacturing and minimizing distribution costs. As such, the profit margins for digital distribution are higher than the profit margins for physical distribution. Were it not for Steam, most publishers would have abandoned PC development by now.

Ultimately, it boils down to giving customers what they want. Customers want Steam. By making Steamworks the standard DRM for GTA5, more customers will be happy and therefore more likely to buy the game (or pay more for it). This isn't about rights or principles. It's about business and using Steamworks is best for business (which is why every publisher except EA, Ubisoft and Rockstar now use Steamworks in all of their games).
 
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News Comments > Hatred Earns AO Rating
39. Re: Hatred Earns AO Rating Jan 18, 2015, 07:08 Jerykk
 
Beamer wrote on Jan 17, 2015, 13:42:
jdreyer wrote on Jan 17, 2015, 13:37:
HorrorScope wrote on Jan 17, 2015, 13:25:
Beamer wrote on Jan 17, 2015, 13:11:
I wish I could find the blues comments from when someone tried making a columbine simulator, as that's what this essentially is. You walk around in a trench coat killing innocent people for no reason.

It has a right to exist, but it's asinine.

Are there books and movies with those themes? If so then why not video games? Or should they all be banned and remember you ban them, then you have this in court with "here we see this girzzly act which was banned, but here this is as grizzly or even more so, why shouldn't this be banned, your honor?"

I guess I really don't care overall if it is banned, I just don't know why it would when other things exist. I got a foot in the grave like the next person, there are no perfect answers. I just have the ability to make ok with real from not real.

I personally have a bigger issue with a 10+ year war we have going on in the real, it was justified early on, now it seems to exist as a fear machine to grease the war pigs, I could be wrong.

What part about "has a right to exist" do you not understand?

Everyone will keep painting me as an sjw trying to ban things because they don't read. I swear that's half of the games community now - people thinking being critical is the same as trying to ban, even when the opposite is explicitly stated.

The purpose of criticism is to motivate change. People only criticize things when they aren't happy with the status quo. When you criticize a game for encouraging the slaughter of civilians, you are essentially saying "I find this game problematic." As with any problem, the solution is to remove the offending elements. You might not explicitly say as much but if the game were canceled or banned, you'd be satisfied.
 
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News Comments > Hatred Earns AO Rating
38. Re: Hatred Earns AO Rating Jan 18, 2015, 06:58 Jerykk
 
Beamer wrote on Jan 18, 2015, 00:02:
Mad Max RW wrote on Jan 17, 2015, 21:33:
There's plenty of rape simulators coming out of Japanese game developers for years. Where are all the white knights and social justice warriors attacking them?

Where are they sold on steam and western stores?

Sarkeesian has actually referenced numerous Japanese games in her videos, particularly Nintendo games. It's convenient because Nintendo is the most outdated when it comes to gender representations. Their characters haven't really evolved at all since the 90's.
 
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News Comments > Grand Theft Auto V PC Preorders
76. Re: Grand Theft Auto V PC Preorders Jan 18, 2015, 06:52 Jerykk
 
Slick wrote on Jan 18, 2015, 04:16:
Jerykk wrote on Jan 18, 2015, 02:03:
I remember RSC being pretty broken in Max Payne 3. I had a lot of trouble just getting into the same matches with friends. I didn't see any useful features from RSC when playing LA Noire or GTA4 either.

Really, they should just ditch RSC and switch to Steamworks entirely. Steamworks is better in every way. For any game-specific features like the ones Kroven mentioned, those should just be integrated into the game itself (since they are game specific). No need for an additional client. 99.9% of customers are going to buy GTAV on Steam anyway, so why not use Steamworks?

Rockstar just seems out of touch with PC gaming. Publishers have been pushing for simultaneous launches and adopting Steamworks for years now. Rockstar apparently didn't get the memo.

why don't they just sell their product at wal-mart? sure wal-mart takes a bigger cut, but who cares?

fact is that people have been trying to get their products sold at wal-mart for a long time now, and it's really crazy for anyone to not want their product sold only exclusively at wal-mart. they're obviously out of touch, because everyone knows that wal-mart is cheaper and better than anything else out there! didn't they get the memo that all anyone wants is one giant wal-mart?

I feel like you're trying to be sarcastic but failing miserably. Steam is the biggest distributor of PC games. Wal-Mart is not. The overwhelming majority of gamers love Steam and want all their games on Steam. That's why Steam's user count has been growing rapidly and why almost every publisher and developer uses Steamworks now.

BTW, using Steamworks doesn't mean you can only sell your game on Steam. You can provide keys to any retailer or online store, which is what every publisher has been doing for years. You can even sell said keys on your own website! Shocking, I know. Also, Rockstar is already selling GTA5 on Steam. They're still giving Valve a cut of each sale. That being the case, they might as well do what the majority of gamers want and use Steamworks for all versions of the game.
 
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News Comments > Grand Theft Auto V PC Preorders
73. Re: Grand Theft Auto V PC Preorders Jan 18, 2015, 02:03 Jerykk
 
I remember RSC being pretty broken in Max Payne 3. I had a lot of trouble just getting into the same matches with friends. I didn't see any useful features from RSC when playing LA Noire or GTA4 either.

Really, they should just ditch RSC and switch to Steamworks entirely. Steamworks is better in every way. For any game-specific features like the ones Kroven mentioned, those should just be integrated into the game itself (since they are game specific). No need for an additional client. 99.9% of customers are going to buy GTAV on Steam anyway, so why not use Steamworks?

Rockstar just seems out of touch with PC gaming. Publishers have been pushing for simultaneous launches and adopting Steamworks for years now. Rockstar apparently didn't get the memo.

This comment was edited on Jan 18, 2015, 02:12.
 
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News Comments > Saints Row IV Gat out of Hell Trailer
9. Re: Saints Row IV Gat out of Hell Trailer Jan 17, 2015, 18:04 Jerykk
 
KTR wrote on Jan 16, 2015, 20:55:
xXBatmanXx wrote on Jan 16, 2015, 19:39:
Looks like no new assets......same city.....wow. Picked up Saints Row 4 today for the low low Saints Row 3 DLC price of $7.49 with all content.

I will get this when it is $5.00 or less.

I got some good news. It is currently $4.99 at Gamestop.

http://www.gamestop.com/pc/games/saints-row-gat-out-of-hell/118076

Pretty sure that's a pricing mistake and any orders made at the price will be canceled before the game launches. That said, Gamestop still hasn't corrected the price so maybe the discount is intentional..? More likely they are just incompetent.
 
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News Comments > H1Z1 Airdrop Explanation/Apology
8. Re: H1Z1 Airdrop Explanation/Apology Jan 17, 2015, 14:18 Jerykk
 
I think the problem is that you can pay for these air drops. I don't think making it harder to actually retrieve said drops is really the solution. If you do that, people are just going to be less likely to buy them, as it will be a gamble and you risk throwing away your money.

The better solution is to just make air drops occur randomly and not be something you can buy.
 
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News Comments > Ubisoft on Watch Dogs 2 Expectations
35. Re: Ubisoft on Watch Dogs 2 Expectations Jan 16, 2015, 23:10 Jerykk
 
Watch_Dogs really doesn't deserve all the bile people spit at it. Were the graphics less impressive than the initial reveal? Sure, but they still looked good (especially when raining). Was the gameplay revolutionary? No, but it was solid and enjoyable if you tried to play stealthy and relied on hacking to complete objectives.

I think the big problem with Watch_Dogs is that the early game just isn't very interesting. Most of your cool abilities are locked behind the skill tree and most of the interesting missions happen later in the game. Also, the traffic traps system wasn't super intuitive and you had very limited battery power at the start of the game, so most players would trigger traps at the wrong time, miss the pursuing cars and then be unable to trigger any more traps for the rest of the chase.

It's a shame most people didn't stick with it because the hacking stuff was pretty fun later in the game. The online hacking was also very cool.
 
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News Comments > Brothers: A Tale of Two Sons IP Sold
6. Re: Brothers: A Tale of Two Sons IP Sold Jan 16, 2015, 23:01 Jerykk
 
Not sure what the point of buying this IP would be. The game was great but pretty obscure so the name doesn't really have any value. Also, given the events of the game, I don't see how they can make any sequels to it.  
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News Comments > Far Cry 4 Escape from Durgesh Prison DLC Released
3. Re: Far Cry 4 Escape from Durgesh Prison DLC Released Jan 13, 2015, 12:35 Jerykk
 
This seems kind of half-assed. No new content aside from some generic missions?  
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News Comments > PC Grand Theft Auto V Delayed to March; Specs Revealed
25. Re: PC Grand Theft Auto V Delayed to March; Specs Revealed Jan 13, 2015, 12:26 Jerykk
 
Recommended specs seem a bit low. Those are probably the specs you need to run at High detail, 1080p, 30 FPS.  
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14220 Comments. 711 pages. Viewing page 5.
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