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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14191 (Ninja)
User ID 20715
 
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News Comments > Evening Interviews
10. Re: Evening Interviews Jan 10, 2015, 03:49 Jerykk
 
Would be great if people actually read articles before posting reactionary comments. Multiplayer games inevitably require tuning and bug-fixing post-launch because there are simply too many variables to test beforehand. No amount of QA will be able to replicate real-world conditions. Expecting a multiplayer game to be perfectly balanced and bug-free at launch is fairly absurd and has never, ever happened. Quake had patches, UT had patches, Tribes had patches, CS had patches, Ultima Online had patches, Everquest had patches, Starcraft had patches, C&C had patches, Diablo had patches, etc.

Would it make you feel better if they released the game and offered no post-launch support? If they're going to patch the game anyway, they might as well continue testing it and fixing bugs while the game is being manufactured and distributed.
 
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News Comments > Rockstar: PC GTA5 Not Delayed
20. Re: Rockstar: PC GTA5 Not Delayed Jan 9, 2015, 23:17 Jerykk
 
CJ_Parker wrote on Jan 9, 2015, 22:52:
They are probably intentionally keeping a low profile on the PC release so they can justify no PC version for GTA VI if sales suck. I will definitely be contributing to sales sucking because the only way I'll get this is by yaaaarrrr matey piracy.
I'm done supporting even just timed console exclusives. They either treat us PC gamers equal or I'll treat them like shit back.
The next game I'll pirate after GTA V is Rise of the Tomb Raider whenever that finally becomes available on PC.
Not giving a single cent to those fuckers who believe they must dictate what device we play our games on.

I don't think piracy is going to persuade publishers to support the PC.
 
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News Comments > Aliens Games Back on Steam
11. Re: Aliens Games Back on Steam Jan 7, 2015, 23:34 Jerykk
 
Jivaro wrote on Jan 7, 2015, 18:00:
lol..called it. Every year it seems like there is at least one well known title, franchise, or publisher that has their stuff pulled from Steam for whatever reason at the turn of the year. Video game sales and distribution rights seems so unnecessarily complicated to me.

Except they usually don't come back. See Wolfenstein (2009), Deadpool, Dragon Age 2, Prey, Clive Barker's Jericho, FUEL, etc.
 
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News Comments > Origin PC CEO: Steam Controller Finalized; Steam Machines "Pretty Much Dead"
17. Re: Origin PC CEO: Steam Controller Finalized; Steam Machines Jan 7, 2015, 23:29 Jerykk
 
theyarecomingforyou wrote on Jan 7, 2015, 20:52:
I don't see how 'Living Room PC' is a sensible alternative to the Steam Machines brand - it's rather vague.

As for the HL3 mentions, I'd be surprised if HL3 isn't released to coincide with the launch of Steam Machines (or whatever they're called) and bundled free with them. I can't imagine Valve has just been sitting on the Half-Life brand for no particular reason. Further, I would expect an Orange Box style bundle with other titles - maybe a new Portal (if HL3 doesn't already merge with that universe), L4D or CS. Valve has also shown a strong interest in VR, meaning we could see Oculus Rift support as a major feature.

Regardless, Valve really needs to step up its game. Fans don't want a yearly release like COD but the last instalment was eight years ago. That's pretty ridiculous.

I'd be surprised if HL3 or any big title was announced to coincide with the official Steam Machine launch. Valve doesn't really seem to care about that kind of stuff. Also, there's no way HL3, Portal 3, L4D3 or any other high-profile sequel will be a PC exclusive (let alone a Steam Machine exclusive), so there's not much point in announcing them at the same time. If anything, the game announcement(s) would just overshadow the Steam Machine announcements.
 
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News Comments > Borderlands Creative Director Joins Robot
2. Re: Borderlands Creative Director Joins Robot Jan 7, 2015, 02:55 Jerykk
 
F2P and P2W are not synonymous. DotA2 is F2P and the only things you can buy are cosmetic items. As with all things, it's a matter of implementation.

Also, the existence of Unchained doesn't mean OMD3 won't get made. Unchained is a spin-off.
 
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News Comments > Steam Top 10
25. Re: Steam Top 10 Jan 4, 2015, 23:42 Jerykk
 
garrywong wrote on Jan 4, 2015, 23:18:
30% makes sense when you're a big-time dev selling a big-time game, and steam makes sure your game is presented prominently in the store.

But when you're an indie little game and steam is nothing more than a distribution platform for you, 30% seems a little steep.

When your game is on Steam, your potential sales skyrocket. Steam is by far the biggest distributor of games on PC. Taking a 30% loss on each sale is more than made up for by the sheer volume of sales you gain.
 
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News Comments > Steam Tops 8.5M Concurrent Users [Updated]
41. Re: Steam Tops 8.5M Concurrent Users Jan 4, 2015, 18:49 Jerykk
 
jdreyer wrote on Jan 4, 2015, 01:18:
Jerykk wrote on Jan 3, 2015, 22:38:
So to sum up:
- DLC is evil.
- Money is evil.
- Everything should be free (except for DLC which shouldn't exist).

Gotcha.

Honestly, it's all true.

DLC is evil. DLC is a necessary evil which allows companies to recoup the investment they made in the base game, and allow enough profit for the the development of future games.

Money is evil. In games it is. It has a nasty corrupting influence on the way games are developed. It changes gameplay, distribution, design, graphics, etc. etc. Is this even a question?

Everything should be free. Well...that's a bit Utopian, but I imagine a future society where an abundance of riches and technology provides base needs, and people only work that wish to exceed that. But for many, many people that base level would suffice if it allowed them to pursue non-material dreams. I imagine game-making to be one of the many arts that like-minded groups would spontaneously come together to produce, and these games would be much different than they are today. We already see evidence of this in the modding community where passionate people donate their time part time to develop mods like FAForever, Black Mesa, and many others. In a Utopian society people would be able to dedicate their entire lives to such pursuits, and the games would be pure; unfettered from the need to make the producers any money. This is the ideal.

Why is DLC evil? If it adds meaningful and worthwhile content to the game, is that bad? Are expansion packs bad too? I thought the DLC for Dishonored was great and worth every penny. If it hadn't been made because someone arbitrarily decided that post-launch content was evil, I would have missed out on a quality experience.

As for money, you are aware that developers have bills to pay? Money is how game development gets funded. Without money, your favorite games would not exist. No Planescape: Torment, no Fallout, no Elder Scrolls, no Dishonored, no Far Cry, no Half-Life, no Wasteland, no Divinity, etc. Are there developers willing to work solely for passion and expect nothing in return? Sure, but those aren't the developers making the games most people love.

You mention the mod community and that's a good example of why money is important. Most ambitious mods never see the light of day. Game development is hard and when you're not getting paid, it's even harder to justify spending your time on it. Even if you persevere and eventually finish the project, it's never going to be as polished or as big as games that have funding. Modders are never going to make the next Skyrim or the next Arkham or the next Assassin's Creed. There's a reason why the Black Mesa guys are going to release a paid, standalone version of the mod. The funding will allow them to expand and improve the mod beyond what was viable without funding.

This comment was edited on Jan 4, 2015, 18:59.
 
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News Comments > Steam Tops 8.5M Concurrent Users [Updated]
28. Re: Steam Tops 8.5M Concurrent Users Jan 3, 2015, 22:38 Jerykk
 
Simon Says wrote on Jan 3, 2015, 19:07:
Creston wrote on Jan 3, 2015, 17:57:
CJ_Parker wrote on Jan 3, 2015, 15:49:
Many people seem to vastly overestimate the number of units that Steam is moving.

Just because Steam has become a pretty big deal for most of us, doesn't mean it's a big deal for even close to the majority of gamers. It's this typical window syndrome where people believe their limited view is somehow representative of anything when in reality it isn't at all.

Yet Steam makes ~ 1.5 billion dollars in revenue each year, and is still growing double digits. I'm not sure what number that needs to turn into before people start being impressed?

I'll be impressed when numbers don't mean a thing and everyone has equal access to the same stuff without shitty DLC puke on every gamer's plate. And.... it won't probably ever happen again as long as we run our economy using obsolete currency/trade based economic system.

So to sum up:
- DLC is evil.
- Money is evil.
- Everything should be free (except for DLC which shouldn't exist).

Gotcha.
 
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News Comments > Hatred Earns Steam Greenlight
91. Re: Hatred Earns Steam Greenlight Jan 1, 2015, 03:38 Jerykk
 
SpectralMeat wrote on Dec 31, 2014, 10:21:
Quinn wrote on Dec 31, 2014, 10:10:
SpectralMeat wrote on Dec 30, 2014, 12:13:
I want those rape sims to be greenlit next please
They are just pixels so should be no big deal right?

Killing humans in gamee is something that's done since Wolfenstein (and I'm sure before that). It wasn't a problem then so why should it be now?

Raping is another thing. We don't liberate outposts in Far Cry by raping everyone in it. Commander Shepard's plan wasn't to literally rape the Reapers and nor did the Reapers threat to literally rape the galaxy. But, if from now on the great majority decides its OK to create a game where you can run around raping people -- wne rape incidents don't increase because kf it -- than I am having a hard time to argue with it, too. So far America's laws for gun ownership is the problem for the shooting incidents, anyway. I don't think rape incidents will increase with a rape game, unless America changes its laws about rape. "As long as you're a responsible rapist, all is swell." -_-

Whoops getting off-topic...



Rape was just an example but sexuality in general is a no no for games, yet extreme violence like it is in this game or in GTA5 is all good, cuz it's only pixels.
Well a virtual pussy is only pixels too !!


I don't think we'll be seeing much rape in games. Ever. It's generally considered the worst thing you could ever do to anyone, despite the numerous examples of things that are objectively worse (like being murdered). People were up in arms over the implied rape in the Hotline Miami 2 demo and the audio logs in MGS:GZ. The gratuitous murder and torture? That was fine. Doesn't seem like context matters either. The implied rape in MGS:GZ made perfect sense within the context of the audio logs. Female prisoners get raped by their male captors. That's reality.

Feminists will argue that rape victims shouldn't have to be reminded of their trauma but if that's case, what about people who have suffered in other ways? What about people who have lost loved ones to murder or suicide? How about people that have been tortured, mutilated or crippled? How about people that have been shot or stabbed or beaten but survived? How about people that have been robbed? How about people that have been in car accidents? If you're going to essentially ban any depictions or suggestions of rape because they might offend, shouldn't you do the same for other potentially offensive content?

Back on topic, I'm glad Valve agreed to distribute Hatred. It probably won't be a good game but there are tons of shit games on Steam. Refusing to distribute Hatred would be hypocritical, as Steam already distributes both Postal games. Hatred is basically a remake of the original Postal, which had a much darker and more disturbing tone than its humorous sequel.

This comment was edited on Jan 1, 2015, 03:51.
 
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News Comments > Shadowrun Hong Kong Revealed
8. Re: Shadowrun Hong Kong Revealed Dec 30, 2014, 22:57 Jerykk
 
Slashman wrote on Dec 30, 2014, 21:22:
Would be great if they made it with a better graphics engine though.

Nothing against the 2D stuff they used in SRR and Dragonfall but I'd like to see some major improvements going forward.

Making a 3D game look good is no simple matter. 2D, on the other hand, is much easier to make look good. I'd rather they spend their budget on more designers than on more artists.
 
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News Comments > Talos Principle Punishes Pirates
24. Re: Talos Principle Punishes Pirates Dec 29, 2014, 17:21 Jerykk
 
Kevin Lowe wrote on Dec 29, 2014, 15:53:
Jerykk wrote on Dec 29, 2014, 15:14:
The best way to address piracy is to give people value. Steam is a perfect example of this. When it first came out, people hated it (and deservedly so). However, over time, Valve improved and expanded it and now most people love it. Speaking anecdotally, I know I and others stopped pirating games because getting them on Steam was more appealing. That's how you address piracy. Create value, don't remove it.

They created a PC exclusive (for now), priced it well below the usual $60 mark, put it on Steam, knocked an extra 10% off, had a free test version....

How many more boxes do they have to check off before they no longer deserve to have their work pirated? Where's the fucking line?

Oh, I don't know... maybe not intentionally put a game-breaking bug into their own game?

I'm not saying that the Talos Principle deserves to be pirated. That would be stupid. Nothing "deserves" anything. I'm simply stating that it doesn't make sense to intentionally break your own game. The negatives far outweigh the positives.

Still, you have to admit that it's pretty funny when people pirate the game, then post on the developer forum with their issue. It exposes the assholishness in people: not only do they pirate the game, then they have the gall to expect the devs to support them.

Except this has been happening since the dawn of time. It's not news to anyone. People are stupid. Surprise! Oh wait, that's not surprising at all.

All this accomplishes is increasing the number of complaints on the forums, which in turn makes the game look worse. There comes a point where you need to separate your ego from your business decisions. Intentionally breaking your own game for some brief lulz? Bad for business.
 
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News Comments > Talos Principle Punishes Pirates
17. Re: Talos Principle Punishes Pirates Dec 29, 2014, 15:14 Jerykk
 
Intentionally breaking your own game seems short-sighted. You're not going to convert any pirates into buyers that way. In fact, you're likely to make them never want to buy anything you make. Pirates will encounter your game-breaking "bug," think your game is a broken piece of crap, then share this opinion with others. First impressions matter and by the time you clarify that the "bug" was intentional, it's already too late. You also run the risk of breaking the game for legitimate customers. I'm pretty sure that happened with Titan Quest. And for what? Momentarily annoying pirates? It doesn't take long at all for a proper crackfix to be released and for the "bug" to be resolved.

The best way to address piracy is to give people value. Steam is a perfect example of this. When it first came out, people hated it (and deservedly so). However, over time, Valve improved and expanded it and now most people love it. Speaking anecdotally, I know I and others stopped pirating games because getting them on Steam was more appealing. That's how you address piracy. Create value, don't remove it.
 
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News Comments > On Sale
13. Re: On Sale Dec 28, 2014, 22:03 Jerykk
 
Mashiki Amiketo wrote on Dec 28, 2014, 15:30:
panbient wrote on Dec 28, 2014, 08:16:
Would you boycott the Star Wars X-Wing / Tie Fighter games because they require a joystick? After they were re-released on cd in the late 90s they needed a stick. Not recommended - required.
Really? Because I've still got my floppy versions of the game, and played them all with a keyboard an mouse.

Do you believe that space sims are best played with M/KB instead of a flight stick? Most would argue otherwise. Just like fighting games are best played with an arcade stick, racing games are best played with a steering wheel, shooters are best played with M/KB, etc. Different genres are best played with different peripherals. M/KB is not the optimal control scheme for every game and genre. Brothers is proof of that.

Part of the reason why PC is the superior platform is because it gives you options. Brothers can be played with M/KB but it plays far, far better with a gamepad.

Back in the 90s consoles have not had any adverse effects on games and their development for the superior PC platform. Nowadays they do.

This is true. However, multiplatform development is a necessity if you want PC games with high production values. If every game was a platform exclusive, PC simply wouldn't be getting as many games as it does. Console games still have a larger audience and therefore higher profit potential. As such, most big-budget games would be console exclusives.

Thankfully, multiplatform development means I can still get games like Skyrim, Dragon Age: Inquisition, Shadow of Mordor, Dishonored and Far Cry 4 on PC while still enjoying more niche games like This War of Mine, Invisible Inc, Wasteland 2 and Divinity: Original Sin. There is no reality in which PC gets so many great games without the existence of multiplatform development.

This comment was edited on Dec 28, 2014, 22:11.
 
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News Comments > Boxing Day Legal Briefs
20. Re: Boxing Day Legal Briefs Dec 28, 2014, 01:49 Jerykk
 
KilrathiAce wrote on Dec 26, 2014, 23:58:
Good thing the hype will make Sony big bucks because the movie sucks. Sony should now thank the hackers as the movie will sell like hotcakes.

Really? I thought it was hilarious. I haven't seen a movie that's made me laugh so consistently as The Interview.

jacobvandy wrote on Dec 26, 2014, 12:51:
That's what happens when you release digital alongside theaters.

Hate to break it to you but bootleg copies of movies appear on the net on release day (and often earlier) for all movies. Granted, cams and telesyncs are far less appealing than HD rips but if you really want to watch a movie without paying for it, you'll take what you can get. I'd love to see the number of cam/telesync downloads for movies like The Avengers or The Dark Knight.
 
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News Comments > On Sale
8. Re: On Sale Dec 28, 2014, 01:39 Jerykk
 
Mashiki Amiketo wrote on Dec 27, 2014, 21:23:
"Requires controller" welp guess we're not buying that.

Brothers doesn't actually require a controller. That said, it does play a hell of a lot better with a controller, as some games/genres do. If you're really boycotting a game because it plays better with a controller, you should perhaps reassess your priorities when it comes to gaming. Brothers is a fantastic experience worth way more than a paltry $1.50.
 
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News Comments > On Sale
9. Re: On Sale Dec 26, 2014, 03:21 Jerykk
 
DangerDog wrote on Dec 26, 2014, 03:20:
jdreyer wrote on Dec 26, 2014, 01:34:
Yeah, I haven't bought anything this time either. So much unplayed stuff in my queue.

Wreckfest is on sale though. It's EA, but looks pretty good. Anyone play it?

Huh, Wreckfest isn't EA it's essentially a new version of Flatout by Bugbear.

EA = Early Access.
 
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News Comments > On Sale
20. Re: On Sale Dec 24, 2014, 20:44 Jerykk
 
But the pricing on DAI is way off. They are pricing it like a console game even though it doesn't have the +$10 platform penalty.

$60 is the standard AAA PC game price these days. Ubisoft, EA, Activision, 2K, Sega and Bethesda have all adopted $60 as the standard. WBIE, Square-Enix, Konami, Namco and Capcom will likely follow suit within a year.
 
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News Comments > CONSORTIUM: The Tower Prophecy Announced
17. Re: CONSORTIUM: The Tower Prophecy Announced Dec 24, 2014, 02:54 Jerykk
 
eRe4s3r wrote on Dec 24, 2014, 00:28:
Jerykk wrote on Dec 24, 2014, 00:00:
eRe4s3r wrote on Dec 23, 2014, 21:31:
drschelter wrote on Dec 23, 2014, 21:23:
Yep the game launched buggy in January. That is ancient history...

Ancient history, sure.. my first and last impression though.

And considering that developers usually want first impressions to be good, it still baffles me how people can release games in such state. Don't expect people to forget that, IDG is to me the dev that released a broken game. In the same mental row as SOTS2 and X: Rebirth

Edit: Heck, spelling is hard without coffee ;p

They usually do it because they need to start generating revenue or else start laying people off. It sucks but it's the reality of game development. People gotta get paid. As with most Kickstarters, iDGi underestimated how much money they would need to finish the game.

Cases like this are why I appreciate Early Access. Developers can start generating revenue before officially releasing the game. They also get the benefit of public testing and feedback, ensuring the final product is more polished. Customers buying Early Access builds know what they're getting into (or at least, they should) so there's no disappointment when the game is buggy and incomplete. Consortium would have benefit from Early Access. Same for Sword of the Stars 2 and X:Rebirth.

The impact of X: Rebirth in early access after it was already 5 years in development would have been disastrous one way or the other though... lots of people see Early Access as part of their first impressions.

First impressions of an Early Access game will always be more forgiving than first impressions of a "final" game. Also, reviewers generally don't review Early Access games. If Rebirth had been in Early Access until now, it would definitely have higher than a 33 Metacritic average.
 
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News Comments > On Sale
11. Re: On Sale Dec 24, 2014, 02:49 Jerykk
 
Creston wrote on Dec 24, 2014, 01:55:
DA:I must not be selling well if they're already discounting it by 40%. Strange, because Bioware keeps saying on their forum that it's done extremely well.

Maybe it's just not selling well on PC.

No, the console versions have been on sale for $40 too over the past few weeks.
 
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News Comments > On Sale
17. Re: On Sale Dec 24, 2014, 00:15 Jerykk
 
Cutter wrote on Dec 23, 2014, 09:46:
Thief is that fucking bad. I got - what I assume - is about halfway through before quitting and uninstalling. I seriously doubt I'll ever finish it. It's not the worst game ever but it's a strong contender.

I feel like you haven't played many games. Ride To Hell: Retribution comes to mind as a relatively recent contender for worst game ever.

I still don't really understand the hate for the latest Thief. Having played the previous games, I thought the new game was mostly faithful in terms of the overall experience. Yes, the levels were smaller and more linear but they were also much more dense. There were way more things to steal and interact with. Most story missions were broken up into three parts: infiltration with branching paths, open-ended exploration, then super linear and scripted escapes. I could have done without the start and ending parts but the core of the missions was just as open-ended as in the previous games. The side-missions were mostly open-ended too.

Thief may not be the best game in the series but it's definitely a worthwhile stealth game if you actually like stealth games. Emphasis on "games." It seems like a lot of critics loved the first two games (or just the second) but haven't enjoyed any stealth games since. The originals were merely exceptions to the critics' general apathy or disdain for stealth games.
 
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