Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Harrisburg, PA 09/18

Regularly scheduled events

User information for Jerykk

Real Name Jerykk   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Jerykk
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14379 (Ninja)
User ID 20715
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Shadow Warrior 2 Teased
8. Re: Shadow Warrior 2 Teased Jun 11, 2015, 00:00 Jerykk
 
Nice. I was worried that the first game didn't sell well enough to justify a sequel but it looks like it did. If they improve the gunplay and level design, it should be great.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Chris Avellone Leaves Obsidian
58. Re: Chris Avellone Leaves Obsidian Jun 10, 2015, 23:29 Jerykk
 
CJ_Parker wrote on Jun 10, 2015, 13:20:
Jerykk wrote on Jun 10, 2015, 12:42:
Your reading comprehension is lacking. "Pays homage" is not the same as "from the makers of." If you watch the Kickstarter video, they actually give themselves credit for a bunch of RPGs but BG is not among them.

Uuhh... so you are illiterate then? Why did you skip the second paragraph where they clearly state "Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that we enjoyed making" and "At Obsidian, we have the people responsible for many of those classic games".

Seriously, I'm speechless at your lack of reading comprehension and your profound lack of ability to process information. Then you claiming to "offer facts" (more like grade A bullshit) while ignoring REAL facts presented to you is simply cute at this point.

Again demonstrating your probably intentional lack of reading comprehension. Go back and read your quotes again. At no point did Obsidian claim that they worked on Baldur's Gate. They said "we have the people responsible for many of those classic games." Not all, just many. That's an accurate statement. They have staff that worked on the Fallout games and the Icewind Dale games and Planescape Torment and Arcanum and Temple of Elemental Evil. Just not Baldur's Gate, which is why they didn't include it in the video when listing the games they actually worked on.

I'm pretty sure you're just being intentionally dense at this point. When you claimed that Obsidian's name holds legendary historic value amongst mainstream gamers, that was a pretty obvious tell.

The facts speak for themselves which isn't very important depending on how they are taken in. It was your "IWD re-release poor sales means BG fans aren't around" that made me realize you were getting desperate.

Firstly, I never claimed that the IWD remaster's lackluster sales meant that BG fans aren't around. I suggested that it proves that Obsidian's history doesn't hold value for most gamers. The BG remasters actually sold well, though that only proves that Bioware and/or the BG franchise still hold value. BG was always the most successful and most well-known of the IE games and Bioware has a released a lot of modern hits so this is no surprise.

Secondly, you're still ignoring the facts that undermine your argument. You claim that Divinity has sold more units because it's a better game. Let's look at the facts:
- PoE has a MC critic score of 90 while D:OS has a score of 87.
- PoE has a MC user score of 84 while D:OS has a score of 87.
- PoE has a higher peak concurrent player count than D:OS (almost double).
- PoE has a higher active player count than D:OS.
- D:OS was featured in the first daily deal of the 2014 Steam Summer sale and officially launched on the last day.
- PoE hasn't been a part of any Steam sale.
- D:OS sold 500k total over the span of two months while PoE has sold 370k on Steam within two months. There are no figures for PoE's non-Steam sales.
- PoE has an average playtime of 32 hours while D:OS has an average playtime of 35 hours.

How you can look at this data and claim that PoE is a failure compared to D:OS just seems absurd. If anything, the facts suggest that both games share similar success. D:OS has more sales overall, but it's also been out a lot longer and has been part of multiple Steam sales.

This comment was edited on Jun 10, 2015, 23:58.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Chris Avellone Leaves Obsidian
52. Re: Chris Avellone Leaves Obsidian Jun 10, 2015, 12:42 Jerykk
 
^ so... yeah, Obsidian did not advertise themselves as the makers of BG or other Infinity engine games at all, right? Naaaaahhh. Not at all. Why would they?

Your reading comprehension is lacking. "Pays homage" is not the same as "from the makers of." If you watch the Kickstarter video, they actually give themselves credit for a bunch of RPGs but BG is not among them.

It's also very amusing how you first started calling BS on SteamSpy and are now obviously using SteamSpy numbers to "prove" that IwD only sold 45K copies. Which is it? Is SteamSpy reliable only if it fits your agenda, Mr. Hypocrite?

When did I ever call BS on SteamSpy? I said that SteamSpy doesn't account for non-Steam sales (which it doesn't), so its numbers will be lower than actual numbers. However, since Steam is by far the largest distributor of PC games, SteamSpy still offers a good indication of game's overall success.

Your claims are getting increasingly easy to refute, Mr. Troll.

I was taking you serious at first, but the last few replies you sound like an angry Pillars troll who can't accept that a nobody like Larian beatdown your favorite developer on every front.

I guess offering facts that undermine your argument makes me a troll?
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Chris Avellone Leaves Obsidian
45. Re: Chris Avellone Leaves Obsidian Jun 10, 2015, 02:17 Jerykk
 
Again: You started with the "mainstream appeal" so you'd have to defend your use of it and not I.

I already explained my use of "mainstream appeal." I used it the same way anyone would use the term "mainstream." Apparently you're the one exception?

In any case, no, there's not a very high chance of mainstream (and by mainstream, I mean average/casual/non-hardcore) gamers having heard of BG, ID or PST. Go to E3 and take a survey of how many people have played or even heard of PST (the game Avellone is most known for). I'd love to see the results.

The Obsidian brand holds value to people who loved FO1&2, ID and PST. To anyone else, it is meaningless.

So if a KS RPG is advertised as "from the makers of BG, IwD and PST", games which have sold in the millions of copies and that have a legendary historical reputation PLUS that have pretty popular remakes that were made available across a wide range of platforms including Steam, GOG, and even mobile crap like iOS, come on... no contest on ALL levels compared to the rather unknown dudes from Belgium with their poorly handled (by their publishers) international releases Divine Divinity or the Dragon Knight Saga.

Obsidian never advertised themselves as the makers of BG, which is easily the most well-known of the IE games and the series that received successful remasters across multiple platforms. Here's another fun fact: The Icewind Dale remaster has sold around 45k copies on Steam. Pretty popular, eh? All those mainstream gamers really embracing Obsidian's legendary historical status!
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Chris Avellone Leaves Obsidian
43. Re: Chris Avellone Leaves Obsidian Jun 10, 2015, 01:28 Jerykk
 
I'm not sure why you'd think "mainstream" would mean anything other than "average Joe." That's pretty much the definition of mainstream. And again, if you honestly think BG, ID or PST hold any meaning to mainstream gamers, you're delusional.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Chris Avellone Leaves Obsidian
41. Re: Chris Avellone Leaves Obsidian Jun 10, 2015, 00:42 Jerykk
 
Ha! You honestly think BG, ID or PST have mainstream appeal? I'm guessing at least 90% of Steam users haven't even played any of those games.

The IE games appeal to the niche audience that played them over a decade ago. That is the audience that backed PoE. The average joe? No idea what IE even refers to and probably thinks that Bethesda created Fallout. Also probably didn't back D:OS, WL2, Banner Saga, Shadowrun, PoE or pretty much any other Kickstarter. Definitely doesn't know who Avellone, Urquheart or Sawyer are.

When it comes to mainstream appeal, presentation is key and D:OS's presentation definitely has broader appeal.

500k for D:OS versus 370k for Pillars in the first 2 months. Aside from that, D:OS managed to grab 830k steam sales so far in a year, and modding really hasn't even taken off.

The 500k figure included GOG sales, the 370k figure does not. It's also worth noting that Divinity was part of the 2014 Steam summer sale (and had a 20% discount as one of the first daily deals). The game officially launched on the last day of the summer sale too. PoE has not been a part of any Steam sale yet.

So, all things considered, PoE has done pretty well. Had it launched during a Steam sale, it would likely have numbers pretty close to Divinity's.

This comment was edited on Jun 10, 2015, 01:02.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Chris Avellone Leaves Obsidian
38. Re: Chris Avellone Leaves Obsidian Jun 9, 2015, 23:02 Jerykk
 
People put entirely too much weight into Steam charts, even though they are completely relative and don't provide any actual numbers.

For example, more people own PoE on Steam than Elite: Dangerous. 370k vs 150k. That's more than double, even though Elite was in the top 10 charts more frequently.

If you look at first month sales, PoE likely did better than WL2, D:OS, Banner Saga or Shadowrun. If you look at lifetime sales, PoE is doing comparatively well given the lack of any meaningful discounts thus far. If PoE gets a decent discount during the summer sale, its numbers will rise significantly.

Also, D:OS was definitely less niche than PoE. D:OS had bright, colorful, cartoony 3D graphics and humorous, light-hearted writing. It also had co-op, which gained it a lot of media attention. PoE is a very traditional 2D CRPG with a much darker and somber tone. When it comes to mainstream appeal, D:OS is easily the more appealing of the two games.

This comment was edited on Jun 9, 2015, 23:12.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > The Witcher 3: Wild Hunt Sells 4M
20. Re: The Witcher 3: Wild Hunt Sells 4M Jun 9, 2015, 12:39 Jerykk
 
SpectralMeat wrote on Jun 9, 2015, 09:53:
Would be nice to know how many was PC version and how many of that were free copies with video cards.

SteamSpy shows about 570k owners on Steam and the video card copies were GOG-only. Given that Steam is by far the largest distributor of PC games, I'd estimate total PC sales (including bundled copies) are probably around 600k-700k.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Chris Avellone Leaves Obsidian
3. Re: Chris Avellone Leaves Obsidian Jun 9, 2015, 12:33 Jerykk
 
How was PoE a "one trick pony"? It was a great CRPG with a 90% Metacritic score and very positive user reviews. It has sold well considering how briefly it's been out and it will no doubt sell plenty more when it receives its first post-launch discount. It has a higher concurrent player count than any of the other old-school CRPGs (almost double that of D:OS) and a higher active player count.

I'm pretty sure Obsidian is quite happy with the success of PoE and is currently working on expansions for it.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Batman: Arkham Knight NVIDIA GameWorks Trailer
23. Re: Batman: Arkham Knight NVIDIA GameWorks Trailer Jun 9, 2015, 04:17 Jerykk
 
Asmodai wrote on Jun 8, 2015, 17:49:
CJ_Parker wrote on Jun 8, 2015, 13:52:
descender wrote on Jun 8, 2015, 13:47:
They should just rename this nVIDIA Clutterworks. Or just skip right over that and go to ClusterFucks.

Adding shit no one wanted to games that didn't need it on hardware that can't run it. Great! Unless they come up with a new combat tactic other than "press the counter button" I don't think I'll be buying this... I'm pretty burned out on this fighting system after AC/Shadow of Mordor.

Dude. STFU. I, for one, am glad that at least someone gives a fuck about PC gaming and getting the most out of the superior PC hardware.
Big kudos to Warner Bros for not accepting bribes from Microsoft that would have prevented the PC version from looking better than the lame-ass Xbone version.
This is great stuff and I wish more developers/publishers would have the balls and the spine to give Microsoft the finger and use the excess PC performance for a better looking game.

Oh the express PC performance?

How about 2 "game ready" drivers + 1 "game ready" hotfix that still leave SLI surround players with gimped performance and crashing (everything post 350 has resulted in some major league crashes on both desktop and in game).

How about gimped support for the Kepler GPU's, almost as if they were trying to force people to upgrade just to avoid shitty performance?

nVidia only care about "pc gaming" insofar as they can soak it for more revenue, not for any altruistic "best platform" reasons. Dropping 10-20 frames a second just to give more realistic hair that you can only take true advantage of on anything bigger than 1920x1080/1200 with SLI top of the line Titan X's is a fucking joke.

New tech is rarely optimized. When PhysX came out, it murdered videocards. Same with AA and AF and AO. These days, those features are pretty cheap and in many cases, essentially free. Hairworks will become more optimized over time.

As for Nvidia caring only about money... welcome to Business 101? AMD is no different. These companies don't make hardware out of the goodness of their hearts... they do it to make money. Nvidia has the majority of the market share because they have better driver support and better developer support. SLI support may sometimes be problematic but the same is more often true for AMD's Crossfire support.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Interviews
23. Re: Saturday Interviews Jun 7, 2015, 18:46 Jerykk
 
Simon Says wrote on Jun 7, 2015, 09:36:
Jerykk wrote on Jun 6, 2015, 19:35:
Simon Says wrote on Jun 6, 2015, 18:28:
Jerykk wrote on Jun 6, 2015, 17:14:
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.

If you had RtFA:

“To do that, we had to use all of our studio expertise … and our expertise here is PC. That's our home, and that's where we're really comfortable.”

"Focusing all of Firaxis’ efforts on the PC made logistical sense to DeAngelis, too. “Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only... it just made a lot of sense, and that's how we wanted to dedicate our time.” XCOM 2 runs on a heavily modified version of Unreal Engine 3.5 (Firaxis’ customizations are too extensive to easily move to Unreal 4), which in some ways has been rewritten to the point of being “unrecognizable,” and it’s much simpler to make that work on one platform than three or more at once."

*rollseyes*

You do realize that everything you quoted held true for the first game as well, right? The game that was multiplatform? Firaxis has always been PC-centric and developing a game for a single platform has always been easier than developing one for multiple platforms. However, these truths didn't stop 2K from wanting the first game to be on consoles too. Lo and behold, they released the game on consoles.

Publishers are only interested in making money. Typically, that means releasing a game on as many platforms as possible. However, if specific platforms aren't profitable, publishers won't bother supporting them. Apparently XCOM wasn't profitable on consoles, which is why XCOM 2 is a PC-exclusive.

Are you not reading the article on purpose? Its perfectly clear that this is stuff they COULDN'T DO WITH THE FIRST GAME and wanted to do for the second. Dafuq?

If you don't read the damn article, stop strawman'ing everything, PLEASE.

Going to assume you're trolling and not that you lack the ability for critical thinking.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Interviews
17. Re: Saturday Interviews Jun 7, 2015, 05:20 Jerykk
 
Orogogus wrote on Jun 7, 2015, 01:35:
I feel like pure turn-based games, which are generally PC exclusives, rarely see much mod support. The newer Civilization games have had it, and... what else? It just doesn't seem to be the expected thing.

Most games, PC exclusive or otherwise, receive little to no official modding support from the developers. It just isn't a priority.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > The Witcher 3 Patched
32. Re: The Witcher 3 Patched Jun 6, 2015, 23:26 Jerykk
 
Quinn wrote on Jun 6, 2015, 22:22:
Ugh! I keep feeling like I'm lvling too quickly. I do 2 main quests and 5 sidequests and contracts turn gray. I do 5 sidequests/contracts and the main quests turn green/gray. There's a lvl 11 and lvl 15 quest in Skalige while I'm lvl 18 doing the lvl 12 main quest in Novigrad still, and it would feel really weird to go to Skalige already before at least Novigrad is done let alone the rest of Velen.

I still can't really get into the game because it keeps nagging at me: Am I doing this all in the wrong order and am I skipping content right now?

The completionist within me can't stfu!

If you're going for 100% completion, you will be overleveled for many quests. That's what happens in every RPG. If you want a greater challenge, I recommend playing on the highest difficulty. Even low-level enemies can do a hefty amount of damage on that difficulty.

On a side note, the cow exploit seems like a waste of time. It's not hard to make money in this game. You pick up tons of loot by just looting containers and bodies.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Interviews
13. Re: Saturday Interviews Jun 6, 2015, 20:58 Jerykk
 
Bumpy wrote on Jun 6, 2015, 20:28:
I'll believe it when I see or play it.

Been a long time since true PC-centric in ALL AREAS has been done. Hud, UI, options, zoom, camera control, key mapping, shortcuts; it all matters.

What? Divinity: Original Sin, Wasteland 2 and Pillars of Eternity come to mind as recent games that are completely designed for PC.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Project CARS Sells 1M
8. Re: Project CARS Sells 1M Jun 6, 2015, 19:42 Jerykk
 
Parallax Abstraction wrote on Jun 6, 2015, 17:14:
Jerykk wrote on Jun 6, 2015, 05:09:
1 mil? SteamSpy shows about 160k owners on Steam. If the game requires Steam, that means the vast majority of sales were on consoles.

SteamSpy is also known to be very inaccurate when it comes to sales numbers.

Not from what I've seen. If you look at publicly-released sales figures and compare them to SteamSpy's numbers, they closely match.

Obviously, there are variables to consider. Free weekends will skew numbers significantly for a few weeks (which SteamSpy warns) and games with low sales won't have as accurate numbers (which SteamSpy also warns). SteamSpy also doesn't include private profiles in their sampling (which they warn), though I'm pretty sure the vast majority of users have public profiles.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Interviews
11. Re: Saturday Interviews Jun 6, 2015, 19:35 Jerykk
 
Simon Says wrote on Jun 6, 2015, 18:28:
Jerykk wrote on Jun 6, 2015, 17:14:
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.

If you had RtFA:

“To do that, we had to use all of our studio expertise … and our expertise here is PC. That's our home, and that's where we're really comfortable.”

"Focusing all of Firaxis’ efforts on the PC made logistical sense to DeAngelis, too. “Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only... it just made a lot of sense, and that's how we wanted to dedicate our time.” XCOM 2 runs on a heavily modified version of Unreal Engine 3.5 (Firaxis’ customizations are too extensive to easily move to Unreal 4), which in some ways has been rewritten to the point of being “unrecognizable,” and it’s much simpler to make that work on one platform than three or more at once."

*rollseyes*

You do realize that everything you quoted held true for the first game as well, right? The game that was multiplatform? Firaxis has always been PC-centric and developing a game for a single platform has always been easier than developing one for multiple platforms. However, these truths didn't stop 2K from wanting the first game to be on consoles too. Lo and behold, they released the game on consoles.

Publishers are only interested in making money. Typically, that means releasing a game on as many platforms as possible. However, if specific platforms aren't profitable, publishers won't bother supporting them. Apparently XCOM wasn't profitable on consoles, which is why XCOM 2 is a PC-exclusive.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Interviews
7. Re: Saturday Interviews Jun 6, 2015, 17:14 Jerykk
 
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Project CARS Sells 1M
6. Re: Project CARS Sells 1M Jun 6, 2015, 05:09 Jerykk
 
1 mil? SteamSpy shows about 160k owners on Steam. If the game requires Steam, that means the vast majority of sales were on consoles.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Evening Crowdfunding Roundup
2. Re: Evening Crowdfunding Roundup Jun 5, 2015, 00:53 Jerykk
 
$20 seems a bit much for the game. $15 regular and $10 for early birds would be getting them a lot more backers.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > The Bard's Tale IV Trailer
16. Re: The Bard's Tale IV Trailer Jun 4, 2015, 23:41 Jerykk
 
Lord Tea wrote on Jun 4, 2015, 10:25:
Graphically, this looks better than Fallout 4 ever will. Kickstarter funded, from an Indie developer, made for PCs, and not made for consoles. Maybe I should spend more than 20 bucks on this....

Fallout 4 is an open-world game with tons of NPCs and interactive, physics-driven objects. Bard's Tale is a dungeon crawler. Not really a valid comparison.

On a side note, it's important to note that this demo was "in-engine" and not "in-game." When you're making a tech demo, you can devote tons of resources to a relatively small amount of content. When you're making a full game, each piece of content won't get anywhere near as much time or polish.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
14379 Comments. 719 pages. Viewing page 5.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

Blue's News logo