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Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 13965 (Ninja)
User ID 20715
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News Comments > Ubisoft Financials
55. Re: Ubisoft Financials May 19, 2013, 17:59 Jerykk
It's true that if Sleeping Dogs didn't require Steam and didn't have any integrated auto-update system, you could play without patching. But again, the only reason you don't want to patch is because the patches are so huge and the only reason they're so huge is because the developers put the DLC into them. The root of the issue is the poor DLC implementation, not automatic updates. It has nothing to do with Steam. Even if Sleeping Dogs had no DRM, the DLC would still be included in the patches and the patches would still be huge. Yes, you'd be able to play the game without patching but then you'd miss out on the numerous fixes and improvements the patches provide.

On a side note, I think the reason you couldn't play Sleeping Dogs was because you had already begun updating it before switching to offline mode. The game was already partially updated so it needed to finish updating, otherwise it would just be broken. If you had immediately switched to offline mode after first installing the game, I think you would have been able to play without downloading any patches.

I would like to see a poll of Steam users to see the actual satisfaction rating. Steam has a lot of points that seem like that's a good idea until... you want to do something that counters it.

If people were unsatisfied with Steam, it wouldn't be the most popular digital distribution platform. When Steam came out, everyone hated it and the only games that required Steam were Valve's games. Over time, more and more publishers started adopting Steamworks because consumers requested it. Steam is successful because people choose to use it, not because they are forced to.

How many free services are great ideas and convenient, everyone uses it then one day the company dedcides to do something it's users don't want like start charging for things... There will be a price to pay later for all this convenience I strongly believe as it happens all the time.

If we were talking about Microsoft, you'd have a fair point. But we're talking about Valve. When has Valve ever charged for something that was previously free? Hell, Valve provides more free content and services than any other company. There's no precedent for them trying to exploit customers so there's no logical reason to expect them to suddenly start doing so.

This comment was edited on May 19, 2013, 18:04.
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News Comments > Ubisoft Financials
51. Re: Ubisoft Financials May 19, 2013, 06:30 Jerykk
Sigh. I already addressed your Sleeping Dogs argument. Your issue isn't that you had to update the game. It's that the updates were ridiculously huge due to the DLC being included with them. That's a case of poor DLC implementation, not an issue with automatic updates. And how often is being fully updated a problem? In 99.9% of cases, you want to be fully updated. Only occasionally does the latest patch create problems and even then, that's an issue with the patch, not automatic updates. For every broken or poorly implemented patch, there are about 50 patches that improve their respective games, making automatic updates advantageous in most cases. Once a game is up-to-date, Steam lets you play it offline without issue. In the unlikely event that Steam ever gets shut down, I'm pretty confident that they'll offer a permanent offline mode for any games you've downloaded. In fact, if I downloaded and updated all of my games right now, I'm pretty sure I could just switch to offline mode and never log in again.

I've already stated that digital distribution (and thereby Steam) are not really viable for people with poor connections or strict bandwidth limits. This was never in contention. However, the majority of PC gamers do not suffer from these limitations and as time goes on, good connections will only become more prevalent. It's a concern that will only grow less relevant in the future.

This comment was edited on May 19, 2013, 06:36.
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News Comments > Ubisoft Financials
49. Re: Ubisoft Financials May 19, 2013, 06:08 Jerykk
Security isn't a black and white thing. There are varying degrees of security and most people are willing to sacrifice some degree of freedom to attain some degree of security. This doesn't make them unreasonable. It makes them practical. It's why you choose to live in a society bound by laws and regulations. If you want complete freedom, you need to become a hermit and live in the woods, desert or some other remote location far away from civilization. I'm pretty sure you aren't a hermit living in the woods or desert so really, you're just being a hypocrite.

Also, how am I ignoring you? I've addressed every one of your points and refuted them with undeniable facts. That's why your argument is poor. If you can present an argument I can't soundly refute, then you'll have a good argument. Your personal tastes are all well and good but they don't support the arguments you're making. You may not like DRM or Steam but that doesn't change the fact that Steam has had a beneficial impact on PC gaming and that most people embrace it.

You act like Steam is worthless because Steam games still get cracked. However, DRM is not the sole purpose of Steam and it's not the reason why people use it. As I've stated many times already, people use Steam because of the benefits it offers. Having a legal copy of a game on Steam is much more convenient than having a pirated copy. I speak from experience. That's the reason why Steam is so successful. It makes legal copies more appealing than pirated copies, something that no standalone DRM has ever accomplished.

This comment was edited on May 19, 2013, 06:18.
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News Comments > Ubisoft Financials
46. Re: Ubisoft Financials May 18, 2013, 21:37 Jerykk
If Steam had not come along another digital distribution system would have, there's a high chance of that. You give Valve way too much credit they do not deserve.

Would there have been other digital distribution platforms? Most likely. Would they have been even remotely as successful (and thus influential) as Steam? I seriously doubt it. When Steam was first released, everybody hated it, even though it came from a company with one of the strongest reputations amongst PC gamers. However, Valve worked hard to improve Steam and it slowly earned the favor of the community. Now, it is by far the most successful digital distribution platform and is largely synonymous with PC gaming. I think any credit given to it is well-deserved.

Your entire argument seems to rest on an irrational disdain for Valve. The facts don't support your position yet you persist regardless. If you can provide a cogent argument supported by objective facts, you'll be more likely to convince others. Unfortunately, the facts all prove that Steam has been beneficial to PC gaming so you'll have a difficult time convincing anyone otherwise.
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News Comments > Among the Sleep Funded
2. Re: Among the Sleep Funded May 18, 2013, 21:27 Jerykk
I would have backed this if the minimum amount to get the game was $10. $10 is max I'll spend on impulse and I think that applies to most people. If more Kickstarters had that, I think they'd get more funding.  
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News Comments > Ubisoft Financials
43. Re: Ubisoft Financials May 18, 2013, 18:40 Jerykk
netnerd85 wrote on May 18, 2013, 09:03:
You are acting as if there is only one side to the story, the one you wish to believe. There are always two sides and you aren't seeing both. I agree with some of your points but not the fact that it's the right or complete dominating majority view.

I do see both. I even listed the objective downsides to Steam. However, even if those downsides were all important to me, I still wouldn't be able to deny the beneficial impact that Steam has had on PC gaming because I can't deny facts. If Steam had never been created, digital distribution would be nowhere near as popular as it is now and we'd be seeing far less PC games than we see now. The retail presence of PC games was already in decline before Steam was introduced and that decline would have continued (as it did even after Steam debuted). However, without digital distribution, there wouldn't have been any other viable ways to sell PC games so PC gaming would have suffered.
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News Comments > Ubisoft Financials
40. Re: Ubisoft Financials May 18, 2013, 06:36 Jerykk
There were many forms of DRM and players decided that Steam was the best. That's why most publishers use Steamworks and why most developers want to be on Steam.

As for Sleeping Dogs, that's not a particularly good example to use against automatic updates, as the devs decided to put all the DLC into the updates and force everyone to download them, even if they didn't actually own the DLC. This is a good example of poor DLC implementation, not any inherent flaw of automatic updates.

And really, you're arguing that having low prices is bad..? Seriously? You'd rather have all games remain at full price forever and never go on sale? You say that sales hurt smaller developers but everything they've said is to the contrary. There have been multiple statements by indie devs showing how sales significantly boosted their revenue and continued to boost it even after the sales ended. It's all about perception of value. If people think they are getting a good deal, they're more likely to spend money. They believe that they are getting a product for significantly less than it's worth, which motivates them to buy things that they otherwise wouldn't have bought. It's the basic psychology that drives all sales.

F2P has nothing to do with Steam, so I'm not sure why you bring it up. It's a business model used by many games that don't use Steamworks and aren't even available on Steam. Same with DLC, which was popularized by consoles. How you somehow equate these with Steam is beyond my comprehension. I'm surprised you don't blame Steam for MMOs.

Here are the actual, objective downsides to Steam:

1) You have to be online to activate your games.
2) You have to be online to update your games.
3) If you lose your account, you lose all your games.
4) Digital distribution isn't really viable if you have a slow connection or strict bandwidth limits (though this is a downside shared by all digital distribution platforms, not just Steam).

That's it. Now here are the objective benefits:

1) You have all your games in one place, making it easier to find the games you want without having to shuffle through huge disc wallets or shelves full of cases.
2) Downloadable games require no physical space.
3) Automatic updates make it much easier to update your games.
4) Silent installs make it much easier to install your games.
5) Integrated social features (IM, chat rooms, forums, etc) make it easier to discuss your games with other people.
6) Achievements are available for people who need extra incentive to experiment and try new things in their games.
7) You can install and play your games on any PC without needing to carry around discs.
8) Cloud saves allow you to retain your progress if you use multiple PCs.
9) Integrated leaderboard, achievement and matchmaking functionality make it easier for developers to implement said features.
10) Multiplayer invites make it much easier to get into matches.
11) Steam Workshop makes it much easier to install mods.
12) Steam Greenlight brings much-needed exposure to indie developers.
13) Steam Market gives modders an easy way to make money from their work.

If you honestly think Steam hasn't had a beneficial impact on the PC gaming industry, you must be completely oblivious as to the state of PC gaming ten years ago.

This comment was edited on May 18, 2013, 06:43.
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News Comments > Alien Fear Renamed Alien Rage; Coming to PCs
5. Re: Alien Fear Renamed Alien Rage; Coming to PCs May 18, 2013, 05:36 Jerykk
This looks incredibly generic. Need to see actual gameplay.  
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News Comments > Ubisoft Financials
38. Re: Ubisoft Financials May 18, 2013, 04:41 Jerykk
netnerd85 wrote on May 17, 2013, 11:42:
Verno wrote on May 17, 2013, 10:54:
Platform unification was bound to happen, the PC was too fragmented to support going forward and we were seeing the slow death of the PC gaming industry before digital platforms.
"Platform unification", what on earth do you mean by that? and what do you mean the PC was too framented to support going forward?

It seems pretty self-explanatory. Before Steam, the PC didn't really have any standards. There were tons of different DRM schemes (Starforce, SecuROM, TAGES, Safedisc, ByteShield, Uniloc, etc) and no standardized features between games. PC gaming still doesn't have any official standards but the fact that most publishers use Steamworks means that certain features (cloud saves, silent installs, automatic updates, achievements, leaderboards, etc) are quickly becoming standard and players need only deal with one DRM scheme for all their games.

In terms of PC gaming's health, Steam has been a boon. Steam brought digital distribution into the light and made it easier (and cheaper) for both publishers and developers to bring their games to PC. The PC currently has more publisher and developer support than it has ever had before and although most big-budget games are ports (due to the multiplatform nature of modern development), the quality of these ports has risen significantly over the past decade.

If you cast aside your contempt for DRM and look objectively at the features that Steam offers, you should be able to understand why so many people like it, even if you disagree that the features are enough to compensate for the DRM.
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News Comments > Metal Gear Rising: Revengeance for PCs
32. Re: Metal Gear Rising: Revengeance for PCs May 18, 2013, 04:10 Jerykk
Nice to see this coming to PC. Hopefully the port won't be crap. Would be nice if MGS3 and 4 also came to PC. The next Lords of Shadow game is coming to PC and according to SteamDB, the first one is too, so it looks like Konami is starting to pay attention to the PC market.

No, it's actually a desperate attempt to earn back some development costs by making a cheap PC port. This game sold like shit.

Source? And please don't say VGChartz. It's already been repeatedly established that VGChartz pulls numbers out of their ass.
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News Comments > Morning Screenshots
1. Re: Morning Screenshots May 17, 2013, 12:26 Jerykk
By "hi-res," does that mean they're redoing the prerendered backgrounds? Because those backgrounds are super low-res by modern standards and the 3D characters won't blend in at all.  
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News Comments > Morning Interviews
5. Re: The story of NeoGAF part two: scandal and control - VG247. May 17, 2013, 02:03 Jerykk
Neogaf is a good source for videogame news. They often find obscure tidbits that you would never have found otherwise. There are certainly threads dedicated to drama but these are the minority.  
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News Comments > Ubisoft Financials
28. Re: Ubisoft Financials May 16, 2013, 23:25 Jerykk
Remember kiddies, DRM is only good if it's Valve's. At least that seems to be the message around here.

Not sure if you've ever bothered reading any threads about this topic but I'll summarize:

1) DRM is bad.
2) Steam's non-DRM features are good.
3) Steam's good features outweigh the downsides of its DRM.

That's why people like Steam. It's not really rocket science. Standalone DRM is completely worthless, as it offers no benefits to the consumer. Steam offers plenty of benefits to the consumer so the consumer is far more tolerant of the DRM.
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News Comments > David Jaffe Joins Autoduel Project
6. Re: David Jaffe Joins Autoduel Project May 16, 2013, 23:16 Jerykk
Great to see a new vehicular combat game. Not so great to see it's MP-only. I'd love it if someone made a single-player, open-world vehicular combat game with RPG elements like branching quests and choice & consequence.  
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News Comments > Steam Trading Cards Beta
20. Re: Steam Trading Cards Beta May 16, 2013, 05:17 Jerykk
Cutter wrote on May 15, 2013, 17:20:
So instead of Half Life 3 we continually get crap like this instead.

Yup. All those level designers, scripters, environmental artists, character artists, animators, riggers, VFX artists, sound designers, UI artists, UI programmers, gameplay programmers, engine programmers, etc, are all working on this trading card system instead of HL3.
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News Comments > Ubisoft Financials
13. Re: Ubisoft Financials May 16, 2013, 03:27 Jerykk
I disagree and there is no facts to back up what you say any way lol.

No facts? Aside from the fact that Steam is by far the most popular digital distribution platform out there? And that literally every publisher except EA and Ubisoft use Steamworks? And that there are many people who only buy games on Steam?

Nobody likes Uplay. At best, people tolerate it because they have to. Conversely, many, many people like Steam. Put two and two together and I think it's safe to assume that using Steamworks will result in more sales than using Uplay.

It's all well and good to state that you don't like Steam and would prefer DRM-free games. That's fine. However, don't assume that your tastes represent the majority of PC gamers.

The mass amount of stupid people that buy a steam copy of a game on amazes and saddens me.

So... you basically agree that people are more likely to buy games that support Steamworks.
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News Comments > Ubisoft Financials
11. Re: Ubisoft Financials May 16, 2013, 01:23 Jerykk
Ubisoft's PC games would sell more if they just ditched Uplay completely and switched to Steamworks. Also, simultaneous release dates with the console versions makes a huge difference too.  
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News Comments > DARK Trailer
4. Re: DARK Trailer May 16, 2013, 01:20 Jerykk
People expecting this to be the next Bloodlines will likely be disappointed. It looks like a thoroughly mediocre stealth/action game based on everything I've seen and read.  
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News Comments > Metro: Last Light HUD "Fix" Inbound
62. Re: Metro: Last Light HUD May 16, 2013, 01:15 Jerykk
Are they really using the same render layer for both the viewmodel and world? That's stupid. If you're making an FPS, the viewmodel should be on a separate layer from the world, allowing you to adjust the FOVs separately. If you need the viewmodel to interact with something in the world, just temporarily change the viewmodel FOV during these interactions. Or you could just change the world FOV. I think Bioshock Infinite did that. Seeing the camera zoom in is a bit weird at first but a worthwhile compromise for overall playability when it actually matters. Or you could temporarily put the interactive objects on the same layer as the viewmodel.

There are a lot of ways to work around this problem and other games have done it before.
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News Comments > Resident Evil Revelations Demo
10. Re: Resident Evil Revelations Demo May 16, 2013, 01:07 Jerykk
Tried out the demo for a bit on the highest difficulty. Pretty good challenge, though some of that is due to the wonky mouse controls. Basically, if you try to make slow and subtle movements while aiming, the game doesn't detect them at all. It's like the game still has the deadzone carried over from the 3DS version or something.

Also, enemies can't go through doors. Theoretically, this would make the game really easy except you're forced to fight them because they're big and the corridors are very narrow, so running past isn't an option in many cases.

Based on the demo, I'll probably pick this up when it goes on sale for $15 or less.
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