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Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 14013 (Ninja)
User ID 20715
 
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News Comments > It Came from E3 2013, Part Six
19. Re: It Came from E3 2013, Part Six Jun 16, 2013, 21:29 Jerykk
 
People Voluntarily choose to become models. They reap financial benefits with their attractiveness, some women become super-models.

They do, yes. But when the majority of females in the games industry are booth babes, that only reinforces sexist preconceptions. One need only look at the internet's response to Jade Raymond for an example of how semi-attractive women in the industry are generally treated. If you're a semi-attractive woman in this business, people will automatically assume that your primary role is to serve as eye-candy regardless of your actual career. Booth babes promote this mentality.
 
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News Comments > It Came from E3 2013, Part Six
12. Re: It Came from E3 2013, Part Six Jun 16, 2013, 20:34 Jerykk
 
Pumas wrote on Jun 16, 2013, 18:36:
Jerykk wrote on Jun 16, 2013, 17:41:
There are still booth babes, so I'd say it's still an issue. That said, sexism has been and always will be an issue in most male-dominated industries. Until men stop wanting to look at hot chicks, this isn't going to change so good luck with that.

How on earth is paying a model to do what models get paid to do sexist in any way?

"I'm sorry miss, but we can't hire you this year because apparently your career offends people. Good luck finding work!"

If hiring male models helps the companies sell more games, then you can bet your ass that's exactly what they'll do.

One could argue that a modeling career promotes the objectification of men and women. At E3, the primary role of women is to serve as eye candy. If you're a semi-attractive female at E3, there's a pretty good chance you'll be mistaken for a booth babe. I know because that happened to my friend at this E3. If there were no booth babes, this wouldn't happen.
 
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News Comments > Thief E3 Presentation
44. Re: Thief E3 Presentation Jun 16, 2013, 20:22 Jerykk
 
Like you once said, horror games can't never be truly scary when you know you can fuck up any adversary. Stealth games, I argue, can never get tense (for lack of a better word atm) when you know getting caught means you can just slaughter them.

I guess the key difference is that horror requires the player to be scared, whereas stealth does not. To me, stealth is about perfectionism. Never being detected, never leaving any trace of your existence behind. You can choose to be a perfectionist. You can't choose to be scared. The risk of failing to meet my own requirements is what creates tension in stealth games. To me, being detected is a fail state, no different from dying.

One of the biggest nonsense people can utter in this community is the "yoi're playing it wrong" argument. Stealth, to me, doesn't mean BY DEFINITION 'ghosting'. To you maybe, and that's fine, but I enjoyed the earlier Thiefs knocking some guards with an annoying path-pattern out and quickly and properly hiding their bodies. I didn't systematically knock everyone out. To me, this was great fun and a good, balanced challenge, because it was often easier to ghost past than to knock-out and hide the body before others took notice. I loved it. Was I playing it wrong? Tell that to the guy who had the time of his life playing it exactly like that.

Okay, so you enjoy knocking guards out. You are now complaining that the new Thief makes it too easy to knock guards out. In 9/10 situations, knocking a guard out in Thief (or any stealth game) is easier than trying to evade them. When you knock out a guard, you are removing a threat and obstacle. That's one less pair of eyes to avoid while you do your business. If you're trying to grab all the loot in a room being patrolled by several guards, the easiest way to get the loot is to knock out all the guards first. Seriously, go back and play Thief and try to get through a level without incapacitating any guards. It's significantly harder than just knocking out guards whenever the opportunity arises. The AI doesn't notice the absence of other AI, nor do they have randomized patrol routes. There are always rooms where you can dump bodies without the risk of them being discovered. If challenge is your top priority, you shouldn't be knocking out guards at all. That's the entire reason why I ghost in the first place. I want a greater challenge.

If lack of challenge is your concern, then you shouldn't take the path of least resistance.

This comment was edited on Jun 16, 2013, 20:29.
 
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News Comments > It Came from E3 2013, Part Six
2. Re: It Came from E3 2013, Part Six Jun 16, 2013, 17:41 Jerykk
 
There are still booth babes, so I'd say it's still an issue. That said, sexism has been and always will be an issue in most male-dominated industries. Until men stop wanting to look at hot chicks, this isn't going to change so good luck with that.  
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News Comments > Volition Blessing Saints Row Mod Support
26. Re: Volition Blessing Saints Row Mod Support Jun 16, 2013, 00:47 Jerykk
 
SR4 looks fun but maybe not $50 fun. Based on what's been shown so far, it looks like they are recycling a considerable amount of content from SR3. The game even re-uses Steelport and just makes slight alterations to different areas.

Will wait for reviews.
 
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News Comments > Volition Blessing Saints Row Mod Support
18. Re: Volition Blessing Saints Row Mod Support Jun 15, 2013, 19:52 Jerykk
 
Cutter wrote on Jun 15, 2013, 19:05:
ATis cool of them, but seems a little late at this stage of the game doesn't it? Let's face it, visually speaking it's looking a little long in the tooth.

What does mod support have to do with pretty graphics..? Bethesda's games get tons of mods, many of which improve otherwise lackluster graphics. Same with GTA4.

I'm glad that Volition is officially supporting mods. It will only make their games better.
 
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News Comments > Volition Blessing Saints Row Mod Support
11. Re: Volition Blessing Saints Row Mod Support Jun 15, 2013, 16:49 Jerykk
 
HoSpanky wrote on Jun 15, 2013, 16:38:
My prediction is that the first two mods will be:

1) co-op for more players at once.
2) physically modeled dicks on the male characters, complete with FloppyPhysics.

Incorrect. The first mods will be incredibly detailed nude skins for every female in the game.
 
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News Comments > Thief E3 Presentation
42. Re: Thief E3 Presentation Jun 15, 2013, 16:45 Jerykk
 
Games are all about choice. If you enjoy playing stealthy, why would you choose to play any other way? It doesn't make any sense. Just because you CAN do something doesn't mean you have to. We are never going to see pure stealth games again so you should at least be happy that we're seeing games that at least emphasize stealth and make it a viable way of playing. If you dislike a feature or mechanic that's completely optional, simply don't use it. Self-restraint is a wonderful thing and makes many things in life more enjoyable.

BTW, surface does matter in this new game. As in the originals, different surfaces make different noises. It probably doesn't matter when you're performing a one-button takedown but again, if you're playing stealthy, you shouldn't be taking down anything. If you went around knocking out guards in Thief 1 or 2, you were playing it wrong. You should be complaining about how easy it was to incapacitate guards in those games and that they even made that possible.

This comment was edited on Jun 15, 2013, 17:01.
 
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News Comments > Shadow Warrior Footage
5. Re: Shadow Warrior Footage Jun 15, 2013, 16:40 Jerykk
 
Not really digging the enemy designs. Seem kind of bland. I was hoping they'd have ninjas running on/jumping off walls and stuff. Also sad to see that they've toned down Lo Wang and also made him 60 years younger.  
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News Comments > Thief E3 Presentation
33. Re: Thief E3 Presentation Jun 14, 2013, 22:57 Jerykk
 
I must be the only one who thought the demo looked promising. Yes, the presenter decided to neutralize some guards but it was pretty obvious that it was a choice and not mandatory. Yes, focus mode is pretty OP but they explicitly state that it will be optional and can even be disabled if you lack self-restraint. The AI was the biggest area of concern, as it seemed a bit dumb but the game isn't coming out for a while so I'm hoping it will improve. The level design looked nice and open-ended and the visual style was very Thiefish. As for comparisons to Dishonored, yes, there are similarities. That's because Dishonored was very clearly inspired by Thief. If this game had no similarities to Dishonored, it wouldn't have any similarities to Thief either.

Easily the most annoying thing for me were the hand animations for interactions. I don't want to wait for animations to play out before I can collect loot or open doors. It was annoying in Crysis and I'm sure it will be even more annoying in Thief, given how much loot you'll be grabbing.
 
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News Comments > Thief E3 Presentation
6. Re: Thief E3 Presentation Jun 14, 2013, 12:26 Jerykk
 
Now visual hit points....REALLY?! I hope you can turn that off in settings.

If you see the visual hit spots, that means you're in combat. If you're playing a stealth game and you're in combat, that means you're doing it wrong.

Really, I couldn't care less what they do with the combat because I don't plan on ever fighting anyone. As long as I can ghost my way through the game, I'm happy.
 
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News Comments > On Sale
13. Re: On Sale Jun 14, 2013, 03:26 Jerykk
 
EA needs to get rid of Bioware Points. That shit is beyond retarded and they never go on sale, meaning the DLC for Bioware games never goes on sale. I'd love to play the ME3 DLC but I'm not paying $40+ for it.  
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News Comments > Deus Ex Human Revolution - Director's Cut Coming to PCs
25. Re: Deus Ex Human Revolution - Director's Cut Coming to PCs Jun 13, 2013, 04:08 Jerykk
 
I'd be surprised if this was free for owners of the original game. It will likely be $5 DLC or something.

Eidos has demonstrated recently that they don't exactly have their finger on the pulse of their games and fans, ie: basically stating the new Tomb Raider was a failure to them, despite it outselling all the previous games, and recently announcing a new Deus Ex game for mobile.

Too true. Their handling of DLC has been terrible. They release Tomb Raider and players almost universally complain about the lack of tombs and puzzles. So what do they do? They release a bunch of DLC for the multiplayer mode that nobody plays. Same deal with Hitman Absolution. Players complain about the lack of large, non-linear levels focused on assassination. So what does Square do? Release a bunch of costumes and weapons that can't even be used in the story mode. So many wasted opportunities for DLC that could have redeemed their respective games.
 
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News Comments > Deadfall Adventures Delayed to September
4. Re: Deadfall Adventures Delayed to September Jun 13, 2013, 03:16 Jerykk
 
http://www.youtube.com/watch?v=cR2IIkKVNV0  
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News Comments > New Warhammer 40K MMORPG Announced
5. Re: New Warhammer 40K MMORPG Announced Jun 12, 2013, 12:28 Jerykk
 
This is also coming out for PC.

Edit: Whoops, Blue already mentioned that.
 
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News Comments > Dragon Age Inquisition Trailer
28. Re: Dragon Age Inquisition Trailer Jun 12, 2013, 02:47 Jerykk
 
Also, I don't consider this a teaser at all. Or is any trailer that doesn't have gameplay footage called a teaser these days?

Yes. A teaser trailer is basically a trailer with no substance. It exists solely to let you know that product exists, rather than convey any meaningful information regarding that product. That's why I don't like teaser trailers. An actual gameplay trailer would achieve both goals. It would raise awareness AND convey useful information.

Ubisoft did it right with Watch_Dogs. No worthless teasers. The first thing they showed was a lengthy gameplay demo. Same with The Division. All games should do this, as it has a much, much greater impact than a teaser.

DA2 may not have been the game it should've been, but it was still a 'good' game imo.

No, it really wasn't. The combat encounters were terribly designed. Whoever thought that spawning waves of enemies out of thin air was a good idea should be shot. I can understand why they recycled the same areas over and over. With such a short dev cycle, it simply isn't feasible to create as much content. However, there's no excuse for terrible combat encounter design.
 
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News Comments > Dragon Age Inquisition Trailer
17. Re: Dragon Age Inquisition Trailer Jun 11, 2013, 04:05 Jerykk
 
Quinn wrote on Jun 11, 2013, 03:53:
Familiar faces!

I liked this CGI trailer. It's not like we've been waiting for this game for years and expected it to be about out by now, and instead get a non-gameplay trailer (think Thief 4).

I don't get the complaining, tbh. I personally didn't expect to see anything yet so this trailer was a pleasant little surprise. And since the game is 1,5 years away, no shit they don't show us gameplay yet.

If a trailer doesn't show gameplay, it's basically worthless. There's nothing pleasant about a teaser trailer. It's just a waste of time. Either show gameplay or don't show anything at all.
 
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News Comments > New Star Wars Battlefront Announced
16. Re: New Star Wars Battlefront Announced Jun 11, 2013, 03:28 Jerykk
 
Origin isn't terrible. It has cloud saves, automatic updates standalone installers and unless a game specifically requires Origin, you only need to use Origin to install it. After that, you never have to use Origin again.

The real issue is that people like having all their games in one library. For most people, that library is Steam. When you don't make a game available on Steam, you're forcing them to create another library and split up their games. That's inconvenient and really unnecessary when EA could just adopt Steam like every other publisher (except Ubisoft).
 
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News Comments > Steam Top 10
19. Re: Steam Top 10 Jun 11, 2013, 01:37 Jerykk
 
Bethesda accepts money for timed Xbox DLC exclusivity because they think it will be more profitable than releasing the DLC for all platforms at the same time. They believe this because every game since Oblivion has sold significantly more on Xbox than on PS3 or PC. If PC version of Skyrim outsold the Xbox and PS3 versions, then it doesn't make any sense to delay the PC DLC when its potential profits are higher than whatever bribes MS offers.

As for the impact of delays on sales, that's pretty well established already. When has a delayed port ever sold better than the original release? Why do you think MS pays for timed exclusivity in the first place? They do it to hurt competing platforms. People are impatient. If they want something, they want it as soon as possible. If they have to choose between getting it immediately or waiting a month, they'll get it immediately.
 
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News Comments > Dragon Age Inquisition Trailer
14. Re: Dragon Age Inquisition Trailer Jun 10, 2013, 23:47 Jerykk
 
Not sure why publishers bother with these teasers. Nobody likes them. Either show gameplay or wait until you have gameplay to show.

On a side note, good to see Morrigan back. Hopefully the gameplay from DAO will be back as well.
 
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14013 Comments. 701 pages. Viewing page 39.
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