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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 13192 (Ninja)
User ID 20715
 
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News Comments > Project Hell Announced
1. Re: Project Hell Announced Aug 28, 2012, 00:37 Jerykk
 
Color me intrigued. I thought Dead Island had a great melee system, especially with the locational damage. If they can expand upon it, we could have a very entertaining game.  
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News Comments > MechWarrior Online Trailer
10. Re: MechWarrior Online Trailer Aug 27, 2012, 23:21 Jerykk
 
|oR|jonvall wrote on Aug 27, 2012, 20:51:
Next time they should hire a professional voice over guy instead of using Bob from the mail room!

Watch this trailer with the sound off! You've been warned!

I'd rather they save the money and invest it into making a better game.
 
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News Comments > Steam Top 10
90. Re: Steam Top 10 Aug 27, 2012, 23:20 Jerykk
 
ElCidTmax wrote on Aug 27, 2012, 19:29:
I've played Dark Souls on the PS3 for ~100 hours. I tend to play a little cautiously, so I'm probably not as far into the game as some others would be. What I can tell you from my game experience is the gamepad controls are very very well done. The game combat feels great.

I've been a PC gamer since I built my 386dx and original soundblaster card, so I feel I "get" what PC gaming is about. It may be sacrilege, but you really owe it to yourself to get an xbox controller for some of the newer games on PC. Dark Souls really is designed to work with a gamepad and it isn't the same game with KB/M because you are missing the feel of the combat. As bad as the KB/M feels (and yeah it could be better) with the controller it feels great. It's actually really nice to play games with the xbox controller for the games that work well with it.

As for the quality of the port - it is subjective due to the arguments around how much the game is changed to be more PC-friendly. I've played 10 hours or so and the game controls feel correct with the gamepad, and there are no glitches or crashes, and the performance is even more solid than on my PS3. Using the graphics fix works well which is a nice bonus, but the game as delivered from the developer is pretty solid.

Contrast this with a game like Dead Island, which makes my Nvidia 570GTX want to burst into flames after 10 minutes for no apparent reason. Now *that* is a bad port.

This game is one of those that will be on people's all-time favorite lists. People will be playing it 5 years from now. Make the investment in a gamepad, it will be worth it.

Seeing all these complaints is just strange to me. Play the game as it was designed and you will understand why people like it.

Going to have to disagree on a whole lot of fronts here. Firstly, there's nothing "solid" about the Dark Souls port. Forcing the game to render at 1024x720 and capping the framerate at 30 is simply unacceptable. Secondly, I think there was something wrong with your 570 GTX if it burst into flames while playing Dead Island. Dead Island was a buggy game, yes, but the vast majority of these bugs were cross-platform and not PC-centric. Dead Island was an infinitely better port than Dark Souls.

As for controls, I don't really mind using a gamepad. All PC games should be playable with M/KB, but that doesn't mean that M/KB is the optimal control scheme for every game. However, 1024x720 + 30 FPS cap + GFWL = unacceptable.
 
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News Comments > Prey 2 Not Cancelled
3. Re: Prey 2 Not Cancelled Aug 27, 2012, 23:14 Jerykk
 
Apparently Human Head isn't working on the game anymore. The delay is a result of Bethesda hiring a different developer to basically overhaul the game, so don't expect the past E3 demos to be indicative of the final game.

It's pretty surprising that Bethesda would do such a thing when you consider how shoddy most of their third-party games are. Rogue Warrior, anyone? And then you look at how buggy their first-party games are (Oblivion, Fallout 3, Skyrim) and that casts even greater doubt upon their quality standards. I'm thinking this situation has more to do with politics and less to do with quality control.
 
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News Comments > Steam Top 10
80. Re: Steam Top 10 Aug 27, 2012, 12:31 Jerykk
 
netnerd85 wrote on Aug 27, 2012, 05:49:
@Jerykk, do you own Dark Souls PC?

Nope. I'm not going to support such shoddy ports. However, I have seen screenshots and read reviews. The fact that the game is locked at 1024x720 and 30 FPS means I'm not going to play it until those arbitrary limits are removed. If Namco/From removes them officially through patches, I'll consider paying more than $10 for the game. If I have to resort to hacks, bargain bin it is.
 
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News Comments > Steam Top 10
59. Re: Steam Top 10 Aug 27, 2012, 05:45 Jerykk
 
netnerd85 wrote on Aug 27, 2012, 03:34:
Jerykk wrote on Aug 27, 2012, 03:18:
You called people hypocrites for supporting Skyrim but not Dark Souls. For that to be a valid comparison, both games would need to be equally poor ports. That's obviously not the case, as Dark Souls is a significantly worse port than Skyrim.
Why do they have to be exactly the same to be treated equally? they are both games are they not? they are both ports? You assumed Beth would support their game didn't you? You seem convinced that Namco won't. That seems a little unfair.

But I'm not wanting to make it a comparison only between these two games. I actually have a list of other games in mind that have been raped unfairly in recent years while others just slip past due to high levels of marketing.

What reason would I have to believe that Namco will support Dark Souls PC post-release? Hell, they couldn't even be bothered to properly support it pre-release, which is why this thread exists.

Let me put it simply: this is the second worst port since RE4. Aside from RE4, there is no other port that's as bad as Dark Souls PC. Not even Saints Row 2. To limit the internal render resolution of a PC game is so idiotic that it baffles the mind. To limit that resolution to 1024x720, which wasn't even considered HD ten years ago, is even worse. Then they thought it would be a good idea to lock the framerate to 30 FPS, even though PC hardware could and should be able to run the game at a constant 60. Finally, to rub salt in the wound, they added GFWL, which is universally loathed in the PC community.

Again, Dark Souls PC is a terrible port. No amount of hype or marketing would change that.
 
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News Comments > Steam Top 10
58. Re: Steam Top 10 Aug 27, 2012, 05:37 Jerykk
 
InBlack wrote on Aug 27, 2012, 05:23:
I wanted to talk about the new Counter Strike. All I have to say is what the fuck? Did the old CS feel so fast paced? Its sort of like Quake on steroids. At least from what Ive seen of the gameplay on youtube. Very very strange. Instant respwans, and sort of old school gameplay....nice and dandy but Im bored to tears with the insta deaths & insta respawns into the mass fray. Which brings me to Planetside2. Some of the gameplay videos look positively awesome, and others look really shit, but Ill give them the benefit of the doubt, signed up for beta. Hopefully Ill get in.

Instant respawns? I think you're playing the wrong mode.
 
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News Comments > Steam Top 10
48. Re: Steam Top 10 Aug 27, 2012, 03:29 Jerykk
 
On the other hand isn't it cool that we're getting one of the most critically aclaimed console games on pc?

If the PC version doesn't take advantage of the benefits of PC hardware, why bother porting it at all? Might as well just buy the console versions for $20 and get the same experience for half the price.

That's what some people just don't seem to comprehend. The reason I play games on PC is because I care about image quality and performance. If I didn't care about those things, I would have bought a console long ago and Dark Souls along with it. When I buy a PC game, I expect superior image quality and performance, equivalent to other PC games. When I buy a Blu-Ray, I expect superior image quality compared to DVD and VHS. It is the product creator's responsibility to meet these expectations.

I'd respect Namco/From's honesty regarding the port's shoddiness if they were giving it away for free as an act of charity. But that's not what they're doing. They're charging $40 for it. That's twice as much as it currently costs on consoles and almost as much as the standard MSRP for PC games.
 
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News Comments > Steam Top 10
45. Re: Steam Top 10 Aug 27, 2012, 03:18 Jerykk
 
netnerd85 wrote on Aug 27, 2012, 03:08:
Jerykk wrote on Aug 27, 2012, 01:58:
For example, claiming that the Dark Souls port is equal to or better than the Skyrim port is a ridiculous claim that can be easily refuted through both reason and fact.
Who ever said that? Exactly my dear. High horse dismount! *presents hand* ma lady?

You called people hypocrites for supporting Skyrim but not Dark Souls. For that to be a valid comparison, both games would need to be equally poor ports. That's obviously not the case, as Dark Souls is a significantly worse port than Skyrim.
 
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News Comments > Steam Top 10
42. Re: Steam Top 10 Aug 27, 2012, 01:58 Jerykk
 
Ah...huh... what about the bugs and pathetic textures? No, there was just a huge thud as everyone simultaneously dropped to their knees.

Again, post-release support. Bethesda has fixed a ton of bugs through patches (though many of these bugs existed in all versions of the game and weren't PC-specific) and they released an HD texture pack to improve the texture issues. Granted, the official HD textures aren't as good as the unofficial ones but that's the case for pretty much every game ever made.

So why attack fans of the game?

If your argument has flawed logic and/or incorrect claims of fact, it will be attacked. For example, claiming that the Dark Souls port is equal to or better than the Skyrim port is a ridiculous claim that can be easily refuted through both reason and fact.
 
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News Comments > Steam Top 10
40. Re: Steam Top 10 Aug 27, 2012, 01:30 Jerykk
 
netnerd85 wrote on Aug 27, 2012, 00:41:
Attacking someone because they like a game is down right pathetic. No matter what the game.

People forgive Skyrim for it's serve lack of quality, then you say use mods to fix the game. You people are hypocrites when it suits you, get off the high horse or be consistent.

Skyrim got a ton of flack for its shitty UI and poor optimization. The difference is that even with these things, it was still a much better port than Dark Souls is. In addition, Bethesda has greatly improved optimization through patches since the game's release. On top of all that, Bethesda has released PC-centric things like the mod tools and HD texture pack.

If Namco/From remove the resolution/framerate limits and offer post-release support equal to Skyrim's, then they will be forgiven. Until then, they are completely deserving of any and all criticism.
 
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News Comments > Steam Top 10
35. Re: Steam Top 10 Aug 27, 2012, 00:26 Jerykk
 
jacobvandy wrote on Aug 26, 2012, 21:44:
Jerykk wrote on Aug 26, 2012, 20:13:
It's not like Namco/From made a brand new, innovative, big-budget, PC-exclusive game. No, they just made a barebones port that is, for all intents and purposes, exactly the same as the console versions.

Not sure why you expected anything but that... People wanted DARK SOULS on PC. And they got it. It's still a fan-fucking-tastic game, better than a lot of other titles that had way more PC-centric features and/or polish put into them. Plus, as already mentioned, it has extra content in there for free on top of the discounted price.

I see. So it's unreasonable to expect the game to actually render at the player's chosen resolution, like, oh, every single 3D PC game ever made? Nobody wanted a shitty port. They wanted a good port. Is the game itself great? Sure. But that's not the point. If you're going to sell your game on PC, you need to meet the standards for that platform and its audience. The Godfather may be a great movie but if I buy it on Blu-Ray and end up getting a VHS-quality experience, it's perfectly reasonable for me to be upset.
 
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News Comments > Steam Top 10
23. Re: Steam Top 10 Aug 26, 2012, 20:13 Jerykk
 
And developers who actually listen to gamers, don't lie and cover up issues, who are willing to take risks deserve some respect. Don't you think so?

Not really. I respect quality products. I respect publishers and developers who understand and satisfy the expectations of their customers. Releasing a half-assed port is not a risk at all. It's not like Namco/From made a brand new, innovative, big-budget, PC-exclusive game. No, they just made a barebones port that is, for all intents and purposes, exactly the same as the console versions.

Namco can still fix this. If they patch the game up and remove the resolution and framerate limits, that will definitely help. If they can fix the AA and add more PC-centric features, that will also help. However, they haven't said anything about patching the game so I'm not holding my breath.
 
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News Comments > Steam Top 10
21. Re: Steam Top 10 Aug 26, 2012, 19:43 Jerykk
 
Don't you think that we're lucky to even get this port at all, from a small dev team inexperienced with a PC platform?

Luck has nothing to do with it. Namco saw the online petitions and recognized that a PC port could be profitable, so they made one. It wasn't an act of charity. However, they weren't willing to put any significant funding into its development, resulting in the lousy port that we have before us. If From had more experience with PC development, they likely would have been able to do a better port even with limited funding. However, Namco obviously doesn't care about quality so they didn't bother outsourcing the port or giving From more time and resources.

If we were lucky, Namco would have more common sense and we would have a good port. That's obviously not what happened.
 
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News Comments > Steam Top 10
16. Re: Steam Top 10 Aug 26, 2012, 18:24 Jerykk
 
a7m2 wrote on Aug 26, 2012, 16:26:
Honestly I can only laugh at people bashing DaS port. What exactly is wrong with it? Use a goddamn controller, this game was meant to play via controller. From Software did a great job with this port, considering all the circumstances, I was afraid it's going to be quite bad to be honest. But it's not. The resolution fix is also available free of charge and takes exactly 1 minute to install and configure.

Shill or troll? Hard to tell these days. If a game needs an unofficial hack just to render at proper resolutions, it's not a good port. If a port has its framerate capped at 30 FPS, it's not a good port. Toss GFWL on top and you end up with the second worst port in PC gaming history (second only to RE4 which had no lighting effects and no mouse support).
 
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News Comments > Dark Souls Resolution Hack
36. Re: Dark Souls Resolution Hack Aug 26, 2012, 06:24 Jerykk
 
netnerd85 wrote on Aug 26, 2012, 03:43:
Jerykk wrote on Aug 25, 2012, 19:41:
I hope Namco patches this hack into the actual game (or at least does a proper fix). But they probably won't patch the game. Ever.
I think you might be wrong here. It's probably more up to From Software's ability to actually patch the game rather than Namco's willingness to support the development of a patch. The game has created Buzz - suppose it comes down to $$$.

Namco ultimately decides whether or not a game gets patched because they fund development of said patches. If Namco really cared about the quality of the port, they could have easily outsourced its development to a team with PC experience. However, it looks like they put very little funding into the whole thing. Keep in mind that they were well aware of the community's complaints before the game was even released. They could have delayed the port to allow time for improvements but chose not to.
 
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News Comments > Darksiders II Patch Plans
8. Re: Darksiders II Patch Plans Aug 26, 2012, 03:00 Jerykk
 
Again, I'm really not seeing this huge discrepancy between the two games. The combat was the same, the exploration was the same, the platforming was the same, the puzzles were the same, the boss fights were the same (and no, there's more than one large boss fight), the visuals were the same, the camera's the same, the writing was equally forgettable... the only real differences were the loot system and open world. I suppose that if you really hated those two things, it could make DS2 worse than DS1 in your eyes but you'd have to really hate them. In all other respects, DS2 is just more of DS1.  
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News Comments > Darksiders II Patch Plans
6. Re: Darksiders II Patch Plans Aug 26, 2012, 00:37 Jerykk
 
Pretty sure you won't like Darksiders 2 then. Gameplay is pretty much the same as the first game.  
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News Comments > XCOM: Enemy Unknown Trailer
10. Re: XCOM: Enemy Unknown Trailer Aug 25, 2012, 22:37 Jerykk
 
Curious to see how well this does, especially at the $60 price point. When 2K announced that they were releasing a turn-based strategy XCOM, I figured it would be a $15 downloadable game. Charging $60 is definitely risky in today's market but I'm glad that they took it. Hopefully the game lives up to the original.  
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News Comments > Darksiders II Patch Plans
4. Re: Darksiders II Patch Plans Aug 25, 2012, 22:33 Jerykk
 
What difficulty did you play on? Not sure how much difference there is between Normal and Apocalyptic but I'm guessing Apocalyptic is quite a bit harder. And did you do the side dungeons? The side dungeons were significantly harder than the story dungeons and there were often times where you'd be surrounded by enemies who both do a ton of damage and have a large attack radius. Fists/armblades would not have been as effect as the double blades/hammers/maces/axes in those cases.

As for rolling, it's all about spacing them out correctly. If you just mash the dodge button, then yes, you'll stop moving at the end of the third one. However, if you space them out right, you will keep rolling. It's not uncommon for dodging to be faster than walking in games like this, kinda like bunny-hopping is faster than walking in a lot of shooters.

I just find it hard to believe that you could enjoy the first game but not the second. The core gameplay mechanics (including the controls) are almost exactly the same. Almost every complaint you listed here could be said of the first game. The only major changes are the loot system and open-world. Then again, a lot of people apparently loved ME1 but hated ME2, even though the core gameplay was almost exactly the same between the two.
 
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