Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Redding, CA 06/22
Tampa, FL 06/26
Tampa, FL 10/04

Regularly scheduled events

User information for Jerykk

Real Name Jerykk   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Jerykk
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13179 (Ninja)
User ID 20715
 
User comment history
< Newer [ 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 ] Older >


News Comments > Quoteworthy - Maxis on PC Gaming
4. Re: Quoteworthy - Maxis on PC Gaming Aug 29, 2012, 23:57 Jerykk
 
I think they listed D3 as an example because it sold like 6 million units in a week and is the fastest selling PC game of all time.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Spec Ops: The Line MP Knocked By Dev
31. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 23:03 Jerykk
 
2) But your choice of a 6 hour game with multiplayer or a 12 hour game without isn't typically the choice. What if it was an 8 hour, stellar single player or the exact same game spread out over 12 hours by adding filler to the story, putting in levels that feel out of place, etc.? Some games just don't extend well, and while they're a blast for 8 hours they start losing their welcome after that. Would you rather they extend it? For lots of games more isn't better. No matter how much effort is put into the more added, more just isn't better. Some games shouldn't overstay their welcome.

If a game has strong core gameplay, diverse and interesting level design and sufficient variety, extending it shouldn't be a bad thing. Extending a game is only problematic when you lack the above things. Alan Wake, for example, feels like it goes on far too long because there's no variety or depth. Deus Ex, on the other hand, doesn't overstay its welcome because it has plenty of depth and variety.

On another note, the reason why publishers insist on tacking on multiplayer is because they want to delay second-hand sales for as long as possible. Even if people only play the multiplayer for a week, that's enough of a delay to make the publishers happy. If there were no used sales, publishers wouldn't feel the need to resort to stupid methods to prevent them.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Spec Ops: The Line MP Knocked By Dev
9. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 12:33 Jerykk
 
And no one here is blaming the consumer for not liking the taste. The blame is demanding extra effort be put into wasted areas. If multiplayer is a necessary checkmark on the back of a box in order to get a consumer to pay $60 instead of $30 then every game is going to get a half-assed crappy multiplayer the developer never expects you to play. Fine, whatever, it results in more industry jobs and keeps the product margin high.

Gotta disagree. The lack of people playing multiplayer in Bioshock 2, Deadspace 2, Spec Ops, Singularity, etc, shows that people don't really care about tacked on multiplayer. If you make a single-player experience that is compelling and has replayability, people will buy it. Instead of wasting time and money on multiplayer, developers would be better off spending those resources on extending and improving the single-player experience.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > The Elder Scrolls V: Skyrim - Hearthfire Announced
37. Re: Seriously?! Aug 29, 2012, 03:01 Jerykk
 
JohnBirshire wrote on Aug 29, 2012, 00:25:
These add-ons have been completely unimaginative, and are a complete waste of potential. Did they outsource this?!

Apparently absolutely nothing was learned after "horse armor".

That's not really true. Bethesda released The Shivering Isles expansion in response to the crappy micro-DLC they released before. The Fallout 3 DLC was also relatively substantial and some of it was actually pretty good (Broken Steel, The Pitt and Point Lookout specifically). Hearthfire is a significant departure from the trend set by Fallout 3.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > The Elder Scrolls V: Skyrim - Hearthfire Announced
32. Re: The Elder Scrolls V: Skyrim - Hearthfire Announced Aug 28, 2012, 23:15 Jerykk
 
Sooo... can we go back to expansion packs? Please?

Also, why do we have to adopt children? Why we can't we just produce them naturally? I want see what kind of half-breed Argonian/Khajitt abominations I can deliver unto the world!
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Natural Selection 2 Exosuit Reveal; Beta Access Ending
13. Re: Natural Selection 2 Exosuit Reveal; Beta Access Ending Aug 28, 2012, 22:59 Jerykk
 
The game is looking pretty sweet. I've been following the regular updates and the game has made a lot of progress over the past year.

However, $35 for an indie, multiplayer-only game is insane in today's market. The average joe is not going to pay $35 for an indie game, especially one that's multiplayer-only. In addition, with the quality of F2P games quickly rising, the incentive to actually pay money for multiplayer games is quickly diminishing. If Unknown Worlds wants NS2 to have a large community, they're going to need to drop the price to $15 or less. That's the sweet spot for indie games and what most people are willing to pay. Even then, charging anything is a risk. See Shattered Horizons, Lead & Gold, Metal Drift, Gotham City Impostors, etc, for examples of how non-F2P multiplayer-only games fare in the current market.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Dark Shadows - Army of Evil Announced
5. Re: Dark Shadows - Army of Evil Announced Aug 28, 2012, 01:18 Jerykk
 
Alamar wrote on Aug 27, 2012, 20:57:
I know many here disagree (Messiah), but I don't think melee combat and 'First Person' go well together...

I also like 3rd person action games...

-Alamar

I think they go together just fine. However, it needs to be the right style of combat. Slower and more methodical 1-on-1 combat, with an emphasis on directional and locational damage. If you're going for fast-paced, combo-driven combat against hordes of enemies, third-person is better.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Project Hell Announced
1. Re: Project Hell Announced Aug 28, 2012, 00:37 Jerykk
 
Color me intrigued. I thought Dead Island had a great melee system, especially with the locational damage. If they can expand upon it, we could have a very entertaining game.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > MechWarrior Online Trailer
10. Re: MechWarrior Online Trailer Aug 27, 2012, 23:21 Jerykk
 
|oR|jonvall wrote on Aug 27, 2012, 20:51:
Next time they should hire a professional voice over guy instead of using Bob from the mail room!

Watch this trailer with the sound off! You've been warned!

I'd rather they save the money and invest it into making a better game.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
90. Re: Steam Top 10 Aug 27, 2012, 23:20 Jerykk
 
ElCidTmax wrote on Aug 27, 2012, 19:29:
I've played Dark Souls on the PS3 for ~100 hours. I tend to play a little cautiously, so I'm probably not as far into the game as some others would be. What I can tell you from my game experience is the gamepad controls are very very well done. The game combat feels great.

I've been a PC gamer since I built my 386dx and original soundblaster card, so I feel I "get" what PC gaming is about. It may be sacrilege, but you really owe it to yourself to get an xbox controller for some of the newer games on PC. Dark Souls really is designed to work with a gamepad and it isn't the same game with KB/M because you are missing the feel of the combat. As bad as the KB/M feels (and yeah it could be better) with the controller it feels great. It's actually really nice to play games with the xbox controller for the games that work well with it.

As for the quality of the port - it is subjective due to the arguments around how much the game is changed to be more PC-friendly. I've played 10 hours or so and the game controls feel correct with the gamepad, and there are no glitches or crashes, and the performance is even more solid than on my PS3. Using the graphics fix works well which is a nice bonus, but the game as delivered from the developer is pretty solid.

Contrast this with a game like Dead Island, which makes my Nvidia 570GTX want to burst into flames after 10 minutes for no apparent reason. Now *that* is a bad port.

This game is one of those that will be on people's all-time favorite lists. People will be playing it 5 years from now. Make the investment in a gamepad, it will be worth it.

Seeing all these complaints is just strange to me. Play the game as it was designed and you will understand why people like it.

Going to have to disagree on a whole lot of fronts here. Firstly, there's nothing "solid" about the Dark Souls port. Forcing the game to render at 1024x720 and capping the framerate at 30 is simply unacceptable. Secondly, I think there was something wrong with your 570 GTX if it burst into flames while playing Dead Island. Dead Island was a buggy game, yes, but the vast majority of these bugs were cross-platform and not PC-centric. Dead Island was an infinitely better port than Dark Souls.

As for controls, I don't really mind using a gamepad. All PC games should be playable with M/KB, but that doesn't mean that M/KB is the optimal control scheme for every game. However, 1024x720 + 30 FPS cap + GFWL = unacceptable.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Prey 2 Not Cancelled
3. Re: Prey 2 Not Cancelled Aug 27, 2012, 23:14 Jerykk
 
Apparently Human Head isn't working on the game anymore. The delay is a result of Bethesda hiring a different developer to basically overhaul the game, so don't expect the past E3 demos to be indicative of the final game.

It's pretty surprising that Bethesda would do such a thing when you consider how shoddy most of their third-party games are. Rogue Warrior, anyone? And then you look at how buggy their first-party games are (Oblivion, Fallout 3, Skyrim) and that casts even greater doubt upon their quality standards. I'm thinking this situation has more to do with politics and less to do with quality control.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
80. Re: Steam Top 10 Aug 27, 2012, 12:31 Jerykk
 
netnerd85 wrote on Aug 27, 2012, 05:49:
@Jerykk, do you own Dark Souls PC?

Nope. I'm not going to support such shoddy ports. However, I have seen screenshots and read reviews. The fact that the game is locked at 1024x720 and 30 FPS means I'm not going to play it until those arbitrary limits are removed. If Namco/From removes them officially through patches, I'll consider paying more than $10 for the game. If I have to resort to hacks, bargain bin it is.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
59. Re: Steam Top 10 Aug 27, 2012, 05:45 Jerykk
 
netnerd85 wrote on Aug 27, 2012, 03:34:
Jerykk wrote on Aug 27, 2012, 03:18:
You called people hypocrites for supporting Skyrim but not Dark Souls. For that to be a valid comparison, both games would need to be equally poor ports. That's obviously not the case, as Dark Souls is a significantly worse port than Skyrim.
Why do they have to be exactly the same to be treated equally? they are both games are they not? they are both ports? You assumed Beth would support their game didn't you? You seem convinced that Namco won't. That seems a little unfair.

But I'm not wanting to make it a comparison only between these two games. I actually have a list of other games in mind that have been raped unfairly in recent years while others just slip past due to high levels of marketing.

What reason would I have to believe that Namco will support Dark Souls PC post-release? Hell, they couldn't even be bothered to properly support it pre-release, which is why this thread exists.

Let me put it simply: this is the second worst port since RE4. Aside from RE4, there is no other port that's as bad as Dark Souls PC. Not even Saints Row 2. To limit the internal render resolution of a PC game is so idiotic that it baffles the mind. To limit that resolution to 1024x720, which wasn't even considered HD ten years ago, is even worse. Then they thought it would be a good idea to lock the framerate to 30 FPS, even though PC hardware could and should be able to run the game at a constant 60. Finally, to rub salt in the wound, they added GFWL, which is universally loathed in the PC community.

Again, Dark Souls PC is a terrible port. No amount of hype or marketing would change that.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
58. Re: Steam Top 10 Aug 27, 2012, 05:37 Jerykk
 
InBlack wrote on Aug 27, 2012, 05:23:
I wanted to talk about the new Counter Strike. All I have to say is what the fuck? Did the old CS feel so fast paced? Its sort of like Quake on steroids. At least from what Ive seen of the gameplay on youtube. Very very strange. Instant respwans, and sort of old school gameplay....nice and dandy but Im bored to tears with the insta deaths & insta respawns into the mass fray. Which brings me to Planetside2. Some of the gameplay videos look positively awesome, and others look really shit, but Ill give them the benefit of the doubt, signed up for beta. Hopefully Ill get in.

Instant respawns? I think you're playing the wrong mode.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
48. Re: Steam Top 10 Aug 27, 2012, 03:29 Jerykk
 
On the other hand isn't it cool that we're getting one of the most critically aclaimed console games on pc?

If the PC version doesn't take advantage of the benefits of PC hardware, why bother porting it at all? Might as well just buy the console versions for $20 and get the same experience for half the price.

That's what some people just don't seem to comprehend. The reason I play games on PC is because I care about image quality and performance. If I didn't care about those things, I would have bought a console long ago and Dark Souls along with it. When I buy a PC game, I expect superior image quality and performance, equivalent to other PC games. When I buy a Blu-Ray, I expect superior image quality compared to DVD and VHS. It is the product creator's responsibility to meet these expectations.

I'd respect Namco/From's honesty regarding the port's shoddiness if they were giving it away for free as an act of charity. But that's not what they're doing. They're charging $40 for it. That's twice as much as it currently costs on consoles and almost as much as the standard MSRP for PC games.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
45. Re: Steam Top 10 Aug 27, 2012, 03:18 Jerykk
 
netnerd85 wrote on Aug 27, 2012, 03:08:
Jerykk wrote on Aug 27, 2012, 01:58:
For example, claiming that the Dark Souls port is equal to or better than the Skyrim port is a ridiculous claim that can be easily refuted through both reason and fact.
Who ever said that? Exactly my dear. High horse dismount! *presents hand* ma lady?

You called people hypocrites for supporting Skyrim but not Dark Souls. For that to be a valid comparison, both games would need to be equally poor ports. That's obviously not the case, as Dark Souls is a significantly worse port than Skyrim.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
42. Re: Steam Top 10 Aug 27, 2012, 01:58 Jerykk
 
Ah...huh... what about the bugs and pathetic textures? No, there was just a huge thud as everyone simultaneously dropped to their knees.

Again, post-release support. Bethesda has fixed a ton of bugs through patches (though many of these bugs existed in all versions of the game and weren't PC-specific) and they released an HD texture pack to improve the texture issues. Granted, the official HD textures aren't as good as the unofficial ones but that's the case for pretty much every game ever made.

So why attack fans of the game?

If your argument has flawed logic and/or incorrect claims of fact, it will be attacked. For example, claiming that the Dark Souls port is equal to or better than the Skyrim port is a ridiculous claim that can be easily refuted through both reason and fact.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
40. Re: Steam Top 10 Aug 27, 2012, 01:30 Jerykk
 
netnerd85 wrote on Aug 27, 2012, 00:41:
Attacking someone because they like a game is down right pathetic. No matter what the game.

People forgive Skyrim for it's serve lack of quality, then you say use mods to fix the game. You people are hypocrites when it suits you, get off the high horse or be consistent.

Skyrim got a ton of flack for its shitty UI and poor optimization. The difference is that even with these things, it was still a much better port than Dark Souls is. In addition, Bethesda has greatly improved optimization through patches since the game's release. On top of all that, Bethesda has released PC-centric things like the mod tools and HD texture pack.

If Namco/From remove the resolution/framerate limits and offer post-release support equal to Skyrim's, then they will be forgiven. Until then, they are completely deserving of any and all criticism.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
35. Re: Steam Top 10 Aug 27, 2012, 00:26 Jerykk
 
jacobvandy wrote on Aug 26, 2012, 21:44:
Jerykk wrote on Aug 26, 2012, 20:13:
It's not like Namco/From made a brand new, innovative, big-budget, PC-exclusive game. No, they just made a barebones port that is, for all intents and purposes, exactly the same as the console versions.

Not sure why you expected anything but that... People wanted DARK SOULS on PC. And they got it. It's still a fan-fucking-tastic game, better than a lot of other titles that had way more PC-centric features and/or polish put into them. Plus, as already mentioned, it has extra content in there for free on top of the discounted price.

I see. So it's unreasonable to expect the game to actually render at the player's chosen resolution, like, oh, every single 3D PC game ever made? Nobody wanted a shitty port. They wanted a good port. Is the game itself great? Sure. But that's not the point. If you're going to sell your game on PC, you need to meet the standards for that platform and its audience. The Godfather may be a great movie but if I buy it on Blu-Ray and end up getting a VHS-quality experience, it's perfectly reasonable for me to be upset.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
23. Re: Steam Top 10 Aug 26, 2012, 20:13 Jerykk
 
And developers who actually listen to gamers, don't lie and cover up issues, who are willing to take risks deserve some respect. Don't you think so?

Not really. I respect quality products. I respect publishers and developers who understand and satisfy the expectations of their customers. Releasing a half-assed port is not a risk at all. It's not like Namco/From made a brand new, innovative, big-budget, PC-exclusive game. No, they just made a barebones port that is, for all intents and purposes, exactly the same as the console versions.

Namco can still fix this. If they patch the game up and remove the resolution and framerate limits, that will definitely help. If they can fix the AA and add more PC-centric features, that will also help. However, they haven't said anything about patching the game so I'm not holding my breath.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
13179 Comments. 659 pages. Viewing page 37.
< Newer [ 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 ] Older >


footer

.. ..

Blue's News logo