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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 13826 (Ninja)
User ID 20715
 
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News Comments > Evening Metaverse
3. Re: Evening Metaverse May 7, 2013, 00:22 Jerykk
 
If you were dumb enough to actually invest in BitCoins, you deserve to lose all your money.  
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News Comments > Aliens: Colonial Marines Lawsuit Responses
82. Re: Aliens: Colonial Marines Lawsuit Responses May 6, 2013, 23:24 Jerykk
 
A shitty game? Sure ok. But a product that resembles nothing of what was advertised to the public many times, and completely broken to boot? It's false advertising.

Saying that the advertised game looks nothing like the actual game is a bit of an exaggeration. It definitely looks nicer than the actual game but again, that's always the case in marketing. Ubisoft is notorious for photoshopping all their screenshots. Just check out the official screenshots for Far Cry 3. Nobody's suing them for false advertising.

CM isn't completely broken, either. You can play the game from start to finish. Are there bugs? Sure. Is the game unpolished? You betcha. But it's not technically broken by the criteria that would merit a lawsuit.

As I said before, I'm not defending CM. I think it's a shitty game. However, I think this lawsuit is pretty absurd, given that its accusations can be applied to pretty much every game (or any other product) ever made. Why hasn't anyone sued Peter Molyneaux for all the crap he lies about? Why hasn't anyone sued Ubisoft for photoshopping all their screenshots? Why hasn't anyone sued Microsoft for making it look like multiplatform titles are Xbox exclusives by only showing their own logo at the end of TV spots? Why hasn't anyone sued Square for marketing their games using only pre-rendered cinematics? Hell, a lot of ads use CGI that isn't even in the game (like the Bioshock Infinite TV spots). The GameStop ads routinely use modified in-game assets to represent scenes and events that never actually happen in the respective games. I can give you a million examples of ads that are even more misleading than CM's and yet received no legal threats.

To single out CM amongst the sea of bullshit that has always been the foundation of marketing just seems silly.
 
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News Comments > EA's Exclusive Star Wars Game Rights
32. Re: EA's Exclusive Star Wars Game Rights May 6, 2013, 23:06 Jerykk
 
Krovven wrote on May 6, 2013, 22:21:
Give me a good Outlaws remake, sequel or prequel and I'll forgive EA for everything else, temporarily at least.

Unlikely as this is a Star Wars deal, but I don't care if I never see another IP from LucasArts if I can get a new Outlaws game.

LucasArts is dead (literally, Disney shut it down), so I doubt you'll be seeing anything from them ever again.

I'm not sure why people are up in arms about this news. LucasArts hadn't made anything good since the 90's. Bioware is responsible for one of the best SW games out there (KOTOR). DICE could do great things with the Battlefront IP. Not sure what Visceral would do. A horror SW game could be interesting.

If not EA, who else? Ubisoft? Activision? Actually, Raven made some of the best SW games too (Jedi Outcast & Academy), so that could be interesting. That said, Activision also has the worst history when it comes to licensed games.
 
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News Comments > Shadow of the Eternals Fundraiser
8. Re: Shadow of the Eternals Kickstarter May 6, 2013, 23:05 Jerykk
 
jdreyer wrote on May 6, 2013, 15:53:
Just so I understand:

They want $1.5m for a sequel to a Gamecube game released more than 10 years ago in a niche genre (survival horror) for a series of which only one was ever made? That seems crazy.

The original got good reviews, but is this something everyone is pining for and has tons of nostalgia about?

Eternal Darkness has a dedicated fanbase, for whatever reason. It was a poor survival horror game in just about every respect. I suspect people are nostalgic about it because of its unique premise and the sanity gimmick.
 
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News Comments > Alice Cosplay Contest
2. Re: Alice Cosplay Contest May 6, 2013, 23:01 Jerykk
 
He's talking about the Alice IP he created years ago and now owned by EA, not Carrol's work.

Anyway, while I'd love to see another Alice game, I don't think Kickstarter is the place to do it. Making a worthy follow-up to Madness Returns would require a significant budget and you aren't going to get that kind of budget from crowd-funding.
 
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News Comments > Aliens: Colonial Marines Lawsuit Responses
78. Re: Aliens: Colonial Marines Lawsuit Responses May 6, 2013, 04:23 Jerykk
 
What about the fact that they used E3 footage for their TV commercial AFTER the release though?

TV spots have always been unrepresentative. How many TV spots for a Final Fantasy game have shown actual gameplay? Hell, how many TV spots in general show actual gameplay? 99% of the time, they just show cutscenes.

Marketing has always shown products in an unrealistic and favorable manner. That's what marketing does and E3 is a marketing convention. If you buy a game based on a E3 demo (or marketing in general), you are no in position to cry foul when what you get is less impressive than what was advertised. However, that doesn't make it false advertising. To accuse someone of false advertising, you need objective and quantifiable features that were explicitly advertised but not delivered in the final product. If you bought ACM and got Pong, that would be enough to sue for false advertising. If you bought ACM and got the correct game, only with less impressive graphics and shitty gameplay, that's not false advertising. That's just advertising doing its job and making a product look better than it actually is.
 
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News Comments > Aliens: Colonial Marines Lawsuit Responses
77. Re: Aliens: Colonial Marines Lawsuit Responses May 6, 2013, 04:14 Jerykk
 
Here's how a person with common sense disables the fast food analogy: Nobody goes to Mcdonalds expecting a 5-star gourmet meal. Unless you're stupid, of course. THINK

And you expect an early E3 demo to accurately represent a final game? If so, you're in no position to be calling people stupid. Common sense, my dear.

This comment was edited on May 6, 2013, 04:29.
 
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
21. Re: Dishonored Void Walker's Arsenal DLC This Month May 6, 2013, 04:11 Jerykk
 
Yes, you can refrain from using OP weapons in horror games. I did that in Dead Space by only using the Plasma Cutter. However, that doesn't change the fact that the game forced me to kill hordes of monsters, rendering them completely non-scary. There's nothing I could have done to avoid that, as killing stuff was the only way to progress. Using weaker weapons did make killing stuff more intense but not enough to offset the inherent contradiction of killing stuff in a game where I'm supposed to feel scared and vulnerable.

Also, there's nothing wrong with using the abilities in Dishonored. The abilities are what make the game so interesting. It's how you use them that matters. If you use them to dispatch every guard you see, there's your issue right there. Dispatching guards makes every stealth game easy and the ability to teleport and pause time makes dispatching guards really, really easy. It's a vicious cycle of easiness that negates the need for creativity or planning. However, if you choose to ghost your way through Dishonored, your abilities are far less overpowered and the game is still challenging. You're forced to have a better understanding (and appreciation) of the game's underlying systems and mechanics. That's probably why I enjoyed Dishonored a lot more than you did.
 
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News Comments > Eternal Darkness Spiritual Successor Kickstarter Tomorrow
9. Re: Eternal Darkness Spiritual Successor Kickstarter Tomorrow May 6, 2013, 02:21 Jerykk
 
Am I the only one who thought Eternal Darkness was horribly overrated? For one, about 90% of the game consists of tedious backtracking and fighting the same enemies over and over again with a crappy combat system. The premise was interesting but poorly executed. Most of the player characters had little to no backstory or character development and the gameplay for each character was almost exactly the same. Also, the whole "sanity" thing was nothing more than a gimmick. Oh look, your head fell off! Whoops, just kidding, no it didn't! Hey, the walls are bleeding! That's pretty crazy, right? Oh, you've already seen bleeding walls about 500 times? Oh well, it's still pretty crazy! Such events were novel at first but quickly grew routine and predictable, effectively losing any appeal they might have had.

Pretty much the only interesting thing about Eternal Darkness was the magic system.
 
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
19. Re: Dishonored Void Walker's Arsenal DLC This Month May 6, 2013, 02:04 Jerykk
 
Jerykk, I remember you argueing that a horror game cannot be scary when you have means like guns to take care of the threats. Now, I can use your arguments and tell you that's bogus.. because you don't have to pick up stronger guns, ammo caches, and you may as well only use 5 bullets a mission... in this way making the game scary. To me, it's the same flawed logic.

Your analogy is flawed because the horror games that involve shooting typically revolve around shooting. It's unavoidable. Dead Space, Resident Evil, FEAR, The Suffering, Bioshock... you cannot make it through these games without shooting stuff. Conversely, in most stealth games, you can. There's nothing forcing you to neutralize guards in Dishonored or Deus Ex or Thief or Hitman or Splinter Cell (except for Conviction). If you neutralize guards, it's because you choose to, not because you're forced to. A well-designed stealth game is open-ended and accommodates various playstyles. If you prefer an easier experience, you can neutralize guards. If you prefer a harder experience, you can try and ghost. If you choose the easier experience, you can't really complain about lack of difficulty when you had other, more difficult but equally viable ways to play through the game.

Also, I thought you disliked the disguise system in Absolution because it wasn't nearly as effective as the systems in the previous games? Your refusal to use it was because you thought it was broken and ineffective, not because you sought a greater challenge.
 
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
17. Re: Dishonored Void Walker's Arsenal DLC This Month May 5, 2013, 19:03 Jerykk
 
Dishonored, like so many other games these days, completely misuses the term "ghost." To ghost is to get through a level undetected and without neutralizing anyone or anything. Hence the term "ghost." Ghosts don't knock people out and hide their bodies. I think publishers just want to broaden the definition to make it more accessible to casual players.

If you abuse an unbalanced mechanic (like blink + choke) and then complain about difficulty, I'm not sure what to say. Games that offer choice are very much defined by the choices you make. If you choose the path of least resistance, you'll likely end up with an experience that's too easy and unsatisfying. That's why I started ghosting in the first place. I used to play stealth games as you do now, neutralizing every guard I saw. After a while, it started getting boring because AI isn't advanced enough to react properly. Guards need to notice when their buddies start disappearing instead of blithely continuing their idle routines. When a guard disappears for a sufficient length of time, an alarm should be sounded and all the guards in the level should go into alert mode, randomly searching every nook and cranny in their respective areas. If games did this, more people would start ghosting as a matter of necessity, rather than a desire for greater challenge.
 
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News Comments > Aliens: Colonial Marines Lawsuit Responses
74. Re: Aliens: Colonial Marines Lawsuit Responses May 4, 2013, 19:40 Jerykk
 
I'm not defending CM in any way but this lawsuit is dumb. Marketing misrepresents products all the time. Ever seen a fast food commercial? Notice how the burgers always look about a million times better than the burgers you actually get?

Unless a product explicitly advertises a feature it doesn't actually have, it's not considered false advertising. For example, if a TV is advertised as being 50 inches but is actually 20 inches, that's false advertising. However, if a TV promises the best image quality ever but ends up being shitty, that's not false advertising because image quality isn't quantifiable and largely subjective.
 
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
13. Re: Dishonored Void Walker's Arsenal DLC This Month May 4, 2013, 18:33 Jerykk
 
Quinn wrote on May 4, 2013, 06:01:
Apart from the magic abilities, Thief had all those options as well. Sadly, the magic made the game way too easy, and for me there was a game-breaking lack of motivation to explore.

I can't repeat it enough times: too me Dishonored was way too little way too late in every (!!!) aspect. The world and the story were incredibly boring and uninteresting. And that's coming from a steampunk lover.

This game has been overcredited, imo.

Thief is considered by many to be the greatest stealth series of all time and Dishonored has much in common with it so... yeah. As for difficulty, it's all up to how you play. Try ghosting on the highest difficulty and stealing every piece of loot you can. That makes the game significantly harder and much more Thief-like. If you go around neutralizing every guard you encounter, of course it's going to be easy. That's true of every stealth game ever made (including Thief). With each guard you dispatch, you make the level progressively easier.
 
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
8. Re: Dishonored Void Walker's Arsenal DLC This Month May 4, 2013, 01:47 Jerykk
 
If you're ghosting, you shouldn't even be attacking anyone. Ghosting means sneaking your way through a level and leaving no trace behind. Bodies, living or not, are traces.

There are many ways to sneak through the game without resorting to violence.
1) Blink past guards or find alternate entry points.
2) Bend Time to sneak past guards or pickpocket their keys to gain access to locked areas.
3) Possess guards to move through the environment unhindered.
4) Summon rats and then possess one to sneak past guards.
5) Hit a wall with your sword to make a noise and distract guards.
6) Shoot a wall with your crossbow to make a noise and distract guards.
7) Fire your pistol to make a noise and distract guards.
8) Blow up your grenade to make a noise and distract guards.
9) Possess various animals to sneak past guards and/or gain access to alternate entry points.
10) Bend time to allow you to make noise (like shattering a glass case containing loot) without alerting guards.
11) Pick up and throw random objects to distract guards.
12) Hide in shadows to make yourself harder to detect at a distance.
13) Use Dark Vision to track guard movements and vision cones so you can avoid them.
14) Look through keyholes so you can scout rooms before entering.
15) Close doors to obscure NPC vision and reduce the range of sound coming from inside the room.
16) Blow out candles to darken the area and make yourself harder to see at a distance.
17) Lean around corners to observe guards without exposing yourself.

Stealth has always been a minimalist endeavor dictated by restraint. If you wanted to, you could go through Thief headshotting guards with your bow. You could go through Splinter Cell headshotting guards with your guns. You could go through Hitman mowing down guards with assault rifles. Neutralizing guards has always been a simple matter. Ghosting is not. Dishonored offers more ways to be sneaky than any other stealth game.

You took the path of least resistance and just knocked out every guard you encountered. That's probably why you never felt the need to fully explore the game's mechanics and how they can be used for stealth. It's like playing a game on Easy and then complaining that it was too easy.

This comment was edited on May 4, 2013, 01:54.
 
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
6. Re: Dishonored Void Walker's Arsenal DLC This Month May 4, 2013, 00:11 Jerykk
 
What? The game isn't catered towards action players at all. If you just run around killing stuff, you're missing out on all the interesting ambient dialogue, the Thief-like atmosphere and the interesting navigation challenges.

It seems like you just don't like stealth gameplay, which makes me wonder why you decided to be stealthy. Quinn had similar complaints and it seemed like the only reason he played stealthy was so that he could get the "good" ending. I ghosted my way through the game because I like ghosting, not because I cared about my chaos rating or which ending I'd get.

Also, it's a load of crap that all of your weapons and abilities are only useful for combat. The only abilities that are only useful for combat is Wind Blast and Blood Thirsty. Everything else is useful for stealth and traversal as well. As for weapons, the crossbow has sleeping darts and the regular darts can be used to distract guards. The pistol, sword and grenade are all lethal but can be used to distract guards as well. The Razorwire mine is the only weapon that's exclusively used for killing.

This comment was edited on May 4, 2013, 00:24.
 
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News Comments > On Sale
4. Re: On Sale May 3, 2013, 23:22 Jerykk
 
I think Cheapshark.com and Isthereanydeal.com are better sites for PC gaming discounts.  
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
4. Re: Dishonored Void Walker's Arsenal DLC This Month May 3, 2013, 23:19 Jerykk
 
Those books are new content.  
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News Comments > Bethesda Gets Testy
9. Re: Bethesda Gets Testy May 3, 2013, 23:14 Jerykk
 
dj LiTh wrote on May 3, 2013, 07:31:
Both QA and Playtesters will be playing the game and reporting bugs. If it looks like a duck and quacks like a duck...

Sigh. Your ignorance of game development is saddening. QA testers don't "play" the game. The objective of "playing" something is to derive entertainment. There's nothing entertaining about trying to find bugs, reproducing them 10 times to determine their consistency, writing a detailed bug report and then eventually trying to reproduce the bug again to verify claimed fixes.

Conversely, playtesters do exactly what their title suggests. They play the game as they would any other game. They are not looking for bugs, they are not testing stability, they aren't trying to break the game and they are not reporting bugs. That's why playtesters exist. QA testers tend to be pretty cynical or apathetic about the games they test because they've been forced to play them a million times (usually in broken states). Playtesters offer a fresh set of eyes and are better representative of the general public. They just play the game naturally while designers watch and take notes.

If you want to get your foot in the industry, you have a much better chance if you're a QA tester. Playtesting isn't a full-time job and it doesn't showcase any talents relevant to game development. Conversely, if you're a QA tester at a dev studio (developer QA is much more likely to be noticed than publisher QA) and you prove your technical aptitude and work ethic, your chances of being promoted into a better position is pretty good. Many developers worked in QA at some point.
 
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News Comments > TimeGate in Chapter 11
9. Re: TimeGate in Chapter 11 May 3, 2013, 04:27 Jerykk
 
They didn't make FEAR. That was Monolith. They made the expansion packs for FEAR, which weren't all that great.  
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News Comments > Infinite Crisis Closed Beta Next Week
1. Re: Infinite Crisis Closed Beta Next Week May 3, 2013, 01:59 Jerykk
 
It'll be interesting to see how they distinguish between superheroes that have almost exactly the same powers/abilities. Superman/Supergirl/Superboy, for example, or Batman/Nightwing/Robin/Batgirl.  
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13826 Comments. 692 pages. Viewing page 36.
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