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| News Comments > Ubisoft Scrapping Always on DRM |
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| 62. |
Re: Ubisoft Scrapping Always on DRM |
Sep 6, 2012, 01:21 |
Jerykk |
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ViRGE wrote on Sep 6, 2012, 00:23:
Bhruic wrote on Sep 5, 2012, 19:07:
ViRGE wrote on Sep 5, 2012, 18:34: That's an excellent point. Ubisoft's last experiment with DRM free games was a miserable failure (the sales to BitTorrent piracy ratio was something silly, and that's before casual copying), which is what led to UPlay in the first place. That's a ridiculous point. While we don't know sales numbers, the idea that the sales-to-piracy numbers went up when they introduced UPlay is asinine. If anything, the piracy numbers went up, and the sales numbers down. That's the reason they are scaling back their efforts - because they obviously didn't work. So claiming that DRM free games were a "miserable failure" is absolutely incorrect. No, it's not a ridiculous point. I can't remember who wrote the article - maybe Eurogamer or RPS - but they combed through Ubisoft's financial reports and that's exactly what they found. There was every sign that without any DRM paying customers were switching to piracy, which isn't all that surprising. It's the tragedy of the commons in action - why should paying customers pay for anything if the pirates get the same thing for free at the exact same time?
As for whether sales-to-piracy numbers went up when UPlay was introduced, that's equally well-founded. Remember, it took months for UPlay to be correctly cracked, which means no one was able to pirate it. So... how exactly do you determine if a paying customer switched to piracy? Do you track the IPs of all your legitimate customers and then compare them to a list of IPs taken from torrents? I doubt that very much.
As for Ubisoft's DRM-free experiment, it's important to note that the three games involved (Prince of Persia 2008, HAWX and EndWar) didn't sell well on ANY PLATFORM, not just PC. To automatically attribute their lack of sales to piracy is silly. Conversely, let's look at Assassin's Creed 2. High profile, well-reviewed game that wasn't properly cracked for a month or so. Therefore, it should have sold well on PC, right? Nope. It sold like crap because it came out five months after the console versions. Ubisoft's insistence on delaying their PC ports is costing them more sales than piracy ever has. On top of that, their ports are usually half-baked and buggy on launch. I thought they were using the extra development time to polish them? Oh wait, no they aren't. They delay the PC ports for the sole purpose of delaying piracy, which ends up being a self-defeating effort because delays cause more lost sales than piracy.
If Ubisoft wants to test the effects of piracy, they should do the following:
1) Release AC3 on PC at the same time as the console versions. 2) Make AC3 DRM-free. 3) Make AC3 a high-quality port that meets PC gaming standards.
If they do those three things, I can guarantee that AC3 PC will sell better than AC2 PC. In fact, it will probably sell better than any PC game Ubisoft has released in the past decade. Will it still get pirated a lot? Of course. All heavily-hyped games get pirated to hell. However, that doesn't really matter. What matters is how many units you actually sell.
This comment was edited on Sep 6, 2012, 01:30. |
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| News Comments > Ubisoft Scrapping Always on DRM |
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| 26. |
Re: Ubisoft Scrapping Always on DRM |
Sep 5, 2012, 12:40 |
Jerykk |
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That interview was hilarious. Really wish more videogame "journalists" had the balls to grill interviewees like that.
I wonder how long this will last. At one point, Ubisoft completely removed all DRM from their games (even rudimentary disc checks). I believe this applied to Prince of Persia, HAWX and EndWar. Then they went right back to online activations with limited installs and Uplay shortly thereafter. |
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| News Comments > On Sale |
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| 5. |
Re: On Sale |
Sep 4, 2012, 23:32 |
Jerykk |
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Rattlehead wrote on Sep 4, 2012, 23:29: I can't use GMG, my bank lists them under fraudulent websites and thus my credit card rejects it everytime I use it. Sucks, because I want that BL2 deal. Have you called your bank and asked why GMG is listed as fraudulent? |
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| News Comments > Op Ed |
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| 33. |
Re: Op Ed |
Sep 4, 2012, 23:30 |
Jerykk |
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Beamer wrote on Sep 4, 2012, 18:59:
Kitkoan wrote on Sep 4, 2012, 17:47:
PHJF wrote on Sep 4, 2012, 16:56: CoD sells because of online play, you dolt. Everybody online is on equal footing. Because it was made with easy mode. I pointed that out.
Regenerating health, assisted auto-aim, death is more of a bonus to refill on ammo instead of a penalty These are all on the multiplayer mode. And CoD wasn't the first game to have multiplayer FPS action, many did before it. It was the first to have it all built on easy mode extras though and thats what helped sell it. Multiplayer isn't easy, though. Most of that autoaim is turned off, and you get people that can regularly go 4:1 K:D and people that regularly go 1:5 K:D. Skill is still very much alive in multiplayer.
As for single player being easy, I'd disagree there, too. Yes, it has easy elements, but then it cheats with unfair elements to balance it out. On the hardest difficulty I had plenty of sections that took me double digit loads to get to the next checkpoint. I would never, ever call it easy, as I found many older PC games much easier (quicksave!) Infinite enemies, 1 hit deaths and a good amount of smoke and darkness outweigh regenerating health and a limited auto-aim (remember, it only autoaimed when you zoomed in, and you had to be motionless to have any accuracy, all of which made you an easy target to infinitely spawning bad guys with incredible accuracy.) CoD is quite possibly the worst example to give when it comes to difficulty. CoD SP is difficult (on Veteran) because it's completely unfair. Infinitely spawning enemies who spam grenades with pinpoint accuracy every 0.6 seconds = bad design.
Of course, on consoles, CoD SP has full auto aim. Seriously, your reticule automatically snaps to the nearest enemy when you enter iron sights. You don't even have to move the camera. As long as an enemy is on-screen when you enter iron sights, your aim will automatically snap to him. It's the most retarded thing I've ever seen. |
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| News Comments > Borderlands 2 Mechromancer next Month |
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| 60. |
Re: Borderlands 2 Mechromancer next Month |
Sep 4, 2012, 23:25 |
Jerykk |
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Bhruic wrote on Sep 4, 2012, 22:47:
RailWizard wrote on Sep 4, 2012, 20:48: No You! I will drop a single name that will shut you up. Robinhood. If illegally downloading software is helping you feed starving families, then by all means, continue. On the slightly more believable chance that illegally downloading software is just letting you play stuff for free, Robin Hood you aren't. What if you download pirated games, burn them to disc and then give them to poor people who then sell them on the street to help feed blind children with cancer? |
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| News Comments > Op Ed |
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| 19. |
Re: Op Ed |
Sep 4, 2012, 15:53 |
Jerykk |
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Challenge is a pretty integral part of most game experiences. Imagine if you couldn't die in Amnesia. Imagine if you had regenerating health in DayZ. Imagine if you didn't actually have to aim in shooters (actually, you can just play CoD on consoles if you want to see that in action).
The risk of failure is what forces you to try new things and extend beyond your comfort zone. It promotes planning and forethought. Basically, it's what makes gameplay meaningful. |
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| News Comments > Playable Female Characters in Aliens: Colonial Marines |
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| 37. |
Re: Playable Female Characters in Aliens: Colonial Marines |
Sep 4, 2012, 01:17 |
Jerykk |
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Jivaro wrote on Sep 4, 2012, 01:15: @Jerykk: Totally, I wouldn't disagree that this is definitely part of the reason. It is not the only reason though. If it was, Gamestop would go all Hooters style with the uniforms. I totally wouldn't be surprised if they eventually stoop to that level and start hiring booth babes. That said, hiring people that know little to nothing about gaming wouldn't really be much of a change for them. |
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| News Comments > Labor Day Consolidation |
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| 13. |
Re: Labor Day Consolidation |
Sep 4, 2012, 01:13 |
Jerykk |
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Matshock wrote on Sep 4, 2012, 00:54:
Jerykk wrote on Sep 4, 2012, 00:19: I hope they emphasize texture resolution because that's the only thing the PC versions won't be able to easily fix. That's what I'm talking about- you can have a 1080P resolution but a 480P texture- the lower res texture just get overdrawn to the display resolution. That can take the jaggies out of the geometry but the surfaces still look blurry/pixelated.
One usually can't fit a full game's worth of X1080 textures into a GB or two of VRAM- you have to stream them from the HDD. Consumer grade optical drives don't have the access speed needed to do it (yet). Texture resolution and render resolution are completely separate things. I believe the max texture resolution for current GPUs is 4096x4096. This resolution doesn't change with your render resolution. You could render at 800x600 and still have the 4096x4096 textures. Because of current gen console memory limits, the standard texture resolution for most props and environments is 512x512 while characters and weapons are typically 1024x1024. However, on PC, there are many unofficial texture packs that have 4096x4096 textures. You generally need at least 1 gig of VRAM and 4 gigs of system RAM to use these. I seriously doubt next-gen consoles will have enough memory to handle 4096x4096 textures but 2048x2048 textures are plausible. |
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| News Comments > Playable Female Characters in Aliens: Colonial Marines |
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| 35. |
Re: Playable Female Characters in Aliens: Colonial Marines |
Sep 4, 2012, 01:01 |
Jerykk |
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Add to that the trend of Gamestop hiring many more women then it used to. At least that is my impression over the last 5 years. The 3 stores in my area went from no women employees being nearly entirely women. I'm pretty sure that has nothing to do with female gamers and everything to do with wanting to appeal to male consumers. With the rise of digital distribution and online stores that offer better selections, lower prices and greater convenience, the appeal of brick & mortar stores is starting to wane. However, if brick & mortar stores are filled with attractive young women, that offers added incentive for young male consumers (the primary demographic of GameStop) to shop there.
I believe in fair representation and pleasing all of your fanbase (not just the heterosexual white male portion), but I can't stand when shit that doesn't fit is shoehorned into a game for the sake of being politically correct. That wouldn't at all be the case here if female marines were included. It would just make sense. I don't think realism should be the sole determinant of whether or not a game includes female characters. Choice is the foundation of gameplay and a lot of guys just like playing as chicks, even when it isn't entirely realistic. For example, in the upcoming Conquistador RPG, you do have the option as playing as a woman and having women in your party. Historically, that's total nonsense but being able to choose your gender is a standard of RPGs.
Also, you should totally support Conquistador.
This comment was edited on Sep 4, 2012, 01:09. |
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| News Comments > Labor Day Consolidation |
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| 9. |
Re: Labor Day Consolidation |
Sep 3, 2012, 23:40 |
Jerykk |
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Matshock wrote on Sep 3, 2012, 22:43: I bet XBOX 720/ PS4 are 1080P. I bet WII U won't have a hard drive so 1080P would just end up over-scanning the textures anyway. What does hard drive space have to do with render resolution..? Render resolution is limited by VRAM, not hard drive space. |
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| News Comments > Playable Female Characters in Aliens: Colonial Marines |
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| 28. |
Re: Playable Female Characters in Aliens: Colonial Marines |
Sep 3, 2012, 21:52 |
Jerykk |
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JohnBirshire wrote on Sep 3, 2012, 21:40: I have a ton of female gamers who visit my store.
I hope you sell more than video games there, because retail game stores aren't going to exist in about five years. Many PC games, and now the next generation of consoles, are all going to be download only. Next-gen consoles aren't going to be download-only. Downloadable games will likely be an option but the retail market is still too big for console makers to ignore. |
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| News Comments > Playable Female Characters in Aliens: Colonial Marines |
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| 23. |
Re: Playable Female Characters in Aliens: Colonial Marines |
Sep 3, 2012, 20:21 |
Jerykk |
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An Alien RPG would be great if they took a System Shock-like approach to it. Instead of playing as a generic Space Marine, you'd play as a regular colonist. Your skills would be comprised of things that would be useful to colonists, such as engineering, science, medicine, security, etc. The objective would be to survive the xenomorph infestation until rescue ships arrive. How you survive would be up to you. You could try and work with other survivors or you could be a lone wolf. You'd have to manage things like food, water, medicine and even oxygen, forcing you to make tough choices when dealing with other survivors. A crafting system would help you build tools and improvised weapons and traps from miscellaneous things you've gathered in the colony.
That's the Aliens game that I want to play. Xenomorphs as an enemy are stale. You already know everything about them. Therefore, making a game that revolves around shooting them will also be boring. However, if you change the focus of the game and the tools the player has at his disposal, you can do something interesting with the IP. For example, players already know how xenomorphs are made. A good designer could use this knowledge to make an interesting moral choice for the player. Like what you'd do if a survivor got facehuggered. Knowing what happens next, you could try and convince the other survivors that the victim needs to be killed but then you'll piss off anyone that is close to the victim, such as his/her spouse, friend or family members. In turn, your relationships with other survivors would have long-term consequences. If you kill the facehugger victim, her husband might decide to lock you in a room with a facehugger later in the game.
This comment was edited on Sep 3, 2012, 20:27. |
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| News Comments > Age of Conan Update Plans |
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| 18. |
Re: Age of Conan Update Plans |
Sep 3, 2012, 20:10 |
Jerykk |
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PHJF wrote on Sep 3, 2012, 19:55: I remember when this game was The New Shit everybody was raving about. I think you're mistaking Age of Conan for the Dragon Age marketing campaign. |
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| News Comments > Labor Day Consolidation |
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| 7. |
Re: Labor Day Consolidation |
Sep 3, 2012, 20:08 |
Jerykk |
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I can pretty much guarantee that the standard res for "next-gen" games won't be 1080p. PC hardware has advanced too much for consoles to catch up while staying within a mainstream price range. Although next-gen consoles will have better graphics than current-gen consoles, this will be a result of higher-res textures (due to more available memory) and DX11 effects, not higher resolutions or framerates.
That isn't necessarily a bad thing, though. If console games have decent texture resolutions and native DX11 support, PCs can take care of the render resolutions, framerates and AA. |
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| News Comments > Playable Female Characters in Aliens: Colonial Marines |
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| 8. |
Re: Playable Female Characters in Aliens: Colonial Marines |
Sep 3, 2012, 16:27 |
Jerykk |
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| I'm disappointed that Sega decided to can Obsidian's Alien RPG instead of this. Colonial Marines looks pretty stale. We've already had 4 AVP games. This is just more of the same, only without the Alien and Predator campaigns. |
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| News Comments > Steam Top 10 |
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| 15. |
Re: Steam Top 10 |
Sep 3, 2012, 02:15 |
Jerykk |
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Gipson wrote on Sep 3, 2012, 02:04:
Jerykk wrote on Sep 2, 2012, 20:04:
ASeven wrote on Sep 2, 2012, 18:50: On a semi-related note, I Am Alive seems to have leaked for the PC and it may get the worst port for PC away from RE4 if what I read on related forums is true. That would be quite a feat, considering that Dark Souls is the second worst port ever. If I Am Alive actually renders at your native resolution and isn't capped at 30 FPS, it's already better than Dark Souls. Dark Souls is a crappy port but its high up there in the top 10 or 20 on Steam's stats page. i'm playing it for the first time ever and am really into it.
From Software still probably cashed in on this big (and i'm glad they did port it...i wanted to play this but have no console) and got even more profit thanks to Durante's fix. Sadly, the game's financial success is basically telling publishers and developers that it's okay to crap out horrible ports. After all, if even the worst ports can sell well, why bother spending more time and resources on quality ports? |
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| News Comments > PlanetSide 2 NDA Ends |
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| 31. |
Re: PlanetSide 2 NDA Ends |
Sep 3, 2012, 01:40 |
Jerykk |
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Tumbler wrote on Sep 2, 2012, 12:29: Despite this guys commentary this youtube video just got me onboard with this game:
http://www.youtube.com/watch?v=c8N1vaYpJdo
That looks like a lot of fun. Going to go look for a place to pre-order. (assuming you get instant beta access plus some toys later) You do know this game will be F2P, right? |
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| News Comments > Steam Top 10 |
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| 9. |
Re: Steam Top 10 |
Sep 2, 2012, 20:04 |
Jerykk |
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ASeven wrote on Sep 2, 2012, 18:50: On a semi-related note, I Am Alive seems to have leaked for the PC and it may get the worst port for PC away from RE4 if what I read on related forums is true. That would be quite a feat, considering that Dark Souls is the second worst port ever. If I Am Alive actually renders at your native resolution and isn't capped at 30 FPS, it's already better than Dark Souls. |
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| News Comments > Command & Conquer the Ultimate Collection Announced |
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| 22. |
Re: Command & Conquer the Ultimate Collection Announced |
Sep 1, 2012, 03:44 |
Jerykk |
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Rhett wrote on Sep 1, 2012, 03:21:
Jerykk wrote on Aug 31, 2012, 23:10:
Rhett wrote on Aug 31, 2012, 13:57: $50? Really?
TFD has all the best games on it, and it's only $20. I would NOT pay $30 for Red Alert 3 + C&C 3 (and I won't even mention that other terrible piece of shit they tacked on). I hope you're referring to C&C4, because Generals: Zero Hour is the best C&C game yet. Zero Hour/Generals are on The First Decade, so no, they're not on my "shit-list". =P C&C 3 + RA3 + C&C 4 are, however. (C&C 3 had its moments though) I thought RA3 was better than C&C3. Wasn't a big fan of the co-op campaigns, though. Anywho, I think the main appeal of this bundle is that it gives you digital downloads of the pre-C&C3 games that you currently can't find anywhere else. I don't see myself picking this up for $50 but a $20 sale would be more plausible. |
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13192 Comments. 660 pages. Viewing page 36.
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