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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 13965 (Ninja)
User ID 20715
 
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News Comments > Ships Ahoy - Mortal Kombat Komplete Edition
21. Re: Ships Ahoy - Mortal Kombat Komplete Edition Jul 4, 2013, 23:54 Jerykk
 
Sony's been pretty good about letting PlayStation-exclusive indie games come to PC, even ones that were partially funded by them (Joe Danger, Critter Crunch, Tales From Space, etc.), but I agree - it seems doubtful we'll see much in terms of Sony first-party titles making their way to PC. (Then again, I can't completely rule it out, seeing as they're trying to take a tactic of "let's do whatever Microsoft isn't doing"...)

MS actually has some history of porting their big AAA exclusives to PC. Halo 1 & 2, Gears of War and Alan Wake come to mind. I can't think of a single AAA Sony exclusive that ever made it to PC.
 
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News Comments > Ships Ahoy - DARK
13. Re: Ships Ahoy - DARK Jul 4, 2013, 23:09 Jerykk
 
Eh? I thought the original version was better.  
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News Comments > Ships Ahoy - The Walking Dead 400 Days
10. Re: Ships Ahoy - The Walking Dead 400 Days Jul 3, 2013, 23:38 Jerykk
 
Fantaz wrote on Jul 3, 2013, 21:36:
Game of the year right here! graphics don't makes games, people.. story does!

I think gameplay does, actually.
 
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News Comments > Broken Age Budget Tight: Steam Early Access Planned
35. Re: Broken Age Budget Tight: Steam Early Access Planned Jul 3, 2013, 04:32 Jerykk
 
ViRGE wrote on Jul 3, 2013, 03:12:
At least this is more a matter of scope/feature creep than it is just outright going over budget on a fixed scope. The outcome still isn't great - having to sell a game early is a bit troubling regardless of everything else - but at least backers are getting more bang for their buck than was originally planned.

Still, it's a sign that Double Fine needs to bring in a strong project manager to keep their projects on task. This kind of directionless scope creep should never have happened.

The problem is that they didn't really have a plan going into the Kickstarter. They figured they'd get a small amount of money and just make a small adventure game. Then they got significantly more money than expected and expanded their scope to match. If they had maintained the original scope, backers would have undoubtedly been disappointed with the final product not reflecting a $3 million budget. Basically, they had to start the project from scratch after the Kickstarter ended, wasting valuable manhours on preproduction that should have been done before the Kickstarter was even launched.

I can't really blame them too much. They were the first big videogame Kickstarter so they couldn't learn from others' mistakes. Honestly, I'm fine with them releasing part of the game early if it results a better finished game.

On a side note, I'm not worried about this happening again with Broken Chalice. They seemed to have a clear plan and design doc going into that Kickstarter and the lack of stretch goals showed their reluctance to promising more than they can deliver.

This comment was edited on Jul 3, 2013, 04:37.
 
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News Comments > Rise of the Triad This Month; Preorders Get Four Apogee Games
8. Re: Out of the Blue Jul 2, 2013, 02:41 Jerykk
 
Eh, not sure if the RoTT and BS games are even worth $10 combined. If the pack included every other Apogee game too, then sure.  
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News Comments > On Sale
5. Re: On Sale Jul 1, 2013, 23:19 Jerykk
 
GMG has been down for most of the day. They clearly weren't prepared for the sales-induced DDoS attacks.  
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News Comments > On Sale
1. Re: On Sale Jun 30, 2013, 16:59 Jerykk
 
Amazon's summer sale has started: Summer sale  
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News Comments > Game Reviews
1. Re: Game Reviews Jun 29, 2013, 17:05 Jerykk
 
Sounds like the guy who reviewed LSL doesn't like adventure games in general. Not sure why Gamespot hired a guy who doesn't even like the genre to review the game.  
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News Comments > The Bureau: XCOM Declassified Video
9. Re: The Bureau: XCOM Declassified Video Jun 28, 2013, 02:03 Jerykk
 
Looks like Mass Effect, which isn't necessarily a bad thing.  
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News Comments > Steamships Ahoy - Rogue Legacy
12. Re: Steamships Ahoy - Rogue Legacy Jun 28, 2013, 01:38 Jerykk
 
These days, rogue-likes are primarily defined by permadeath and mostly randomized content. FTL, Spelunky, Dungeons of Dredmor, Rogue Legacy, Binding of Isaac, etc, would all fit under this definition.  
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News Comments > Morning Interviews
13. Re: Morning Interviews Jun 27, 2013, 02:03 Jerykk
 
The problem with Jennifer Hale is that you can instantly recognize her voice regardless of role. A good voice actor can play a multitude of roles with no one ever recognizing them. Troy Baker, for example. He's played Batman, Joker, Two-Face, Booker DeWitt, Joel, Tim Drake, Robin and many other roles and I had no idea he was behind any of them.  
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News Comments > Avellone: Kickstarter Inspiring Old School RPG Renaissance
28. Re: Avellone: Kickstarter Inspiring Old School RPG Renaissance Jun 26, 2013, 04:22 Jerykk
 
Golwar wrote on Jun 25, 2013, 21:25:
Creston wrote on Jun 25, 2013, 16:21:
Orogogus wrote on Jun 25, 2013, 16:01:
The development budget for The Witcher 3 is supposed to be $15M, which is up there, plus $25M for marketing, pushing it into the tens of millions range.

http://www.neogaf.com/forum/showpost.php?p=62992246&postcount=1

I was unaware the dev budget was that high, but the marketing budget is bullshit (I don't doubt that they're spending it, but that's wasted money, like all marketing budgets in game development are. They are NEVER worth their expenditure. If CD Projekt really thinks it's going to sell an extra ~ 1 million copies because of marketing, they are sadly deluding themselves.)

Creston

That's what we all think. Among those who are generally well informed about games. We don't need advertisement.

But considering that those who spend the money on marketing, should be as suspicious as everyone else is about the efficiency of their investments, I'd wager that we are probably wrong.

This. Marketing does matter, much as we may not like it. Indie and lower budget games need less marketing because they need fewer sales to make a profit. Conversely, big-budget games require far more sales to make a profit. While there are definitely unnecessary expenses in AAA development (Hollywood voice actors, licensed soundtracks, worthless multiplayer modes that nobody plays, etc), the simple fact is that if you want to make a game with high production values, large scope and you want it to be finished within 5 years, you're going to need a lot of artists and designers. Witcher 1 and 2 sold decently enough but given the significantly budget of Witcher 3, 1 million sales isn't going to cut it.

Back on topic, I'd love it if the big publishers started making mid-budget games again. A traditional CRPG could easily be made for less than $5 million.

This comment was edited on Jun 26, 2013, 04:27.
 
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News Comments > Indie Royale Spiral Groove Bundle
2. Re: Indie Royale Spiral Groove Bundle Jun 25, 2013, 23:28 Jerykk
 
Nice bundle. Sniper Elite alone is worth it. That said, they should probably change the name of these bundles. "Indie" isn't quite accurate anymore.  
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News Comments > Avellone: Kickstarter Inspiring Old School RPG Renaissance
5. Re: Avellone: Kickstarter Inspiring Old School RPG Renaissance Jun 25, 2013, 12:27 Jerykk
 
It of course leads to the question: Why would you, as a developer? if you can get the 4 million bucks you need to make a game like this through Kickstarter, and then have the freedom to make what YOU want, why would you ever sign up with another fucking publisher? I understand that, for now, you need publishers if you want to make a 'triple-A' game (read: Game with Absurd Budget. I hereby nominate we start calling these things GABs), but for the smaller budget titles?

It depends on how much money you want to make the game. $4 million is about the limit for games on Kickstarter, so if you want to make a $10 million game, you'll likely need a publisher.
 
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News Comments > Two More Atari Properties Sold
4. Re: Two More Atari Properties Sold Jun 24, 2013, 23:06 Jerykk
 
Would love to see another Desperados. That genre has only a handful of games and hasn't had any new entries in years.  
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News Comments > Baldur's Gate III Battling Through "Legal Hell"?
13. Re: Baldur's Gate III Battling Through Jun 24, 2013, 12:24 Jerykk
 
Soo... who's Beamdog again? Which RPG luminaries work there? What makes them qualified to make BG3? At this point, a third BG would be redundant anyway because Obsidian is making Project Eternity.  
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News Comments > It Came from E3 2013, Part Eleven
4. Re: It Came from E3 2013, Part Ten Jun 23, 2013, 05:24 Jerykk
 
Titanfall is the Xbox One's killer app, at this point. Its use of cloud processing allows for competitive multiplayer that features the spectacular style of a single-player campaign, fills the world with A.I. ripe to mine for XP, and more ways to get through a multiplayer match than almost anything we've seen -- especially on a console.

How can Titanfall be the Xbone's killer app when it's going to be released on the X360 and PC as well..? Hell, they even give it the "Best PC Game" award. Also, comparing any game with jetpacks to Tribes shows a clear lack of understanding of how Tribes actually plays.
 
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News Comments > Bethesda Breaks Silence on Prey 2
26. Re: Bethesda Breaks Silence on Prey 2 Jun 21, 2013, 04:41 Jerykk
 
Acleacius wrote on Jun 20, 2013, 11:10:
The real lingering and potential problem is Obsidian. I just hope Feargus, Chris's (cubed) and Darren know to be careful. Bethesda would do the same thing to Obsidian. Take them down and buy them cheap, if they get the chance.

If this meant that Obsidian would be in charge of all future Fallout games, it might not be such a bad thing after all..
 
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News Comments > Deadpool Trailer
9. Re: Deadpool Trailer Jun 21, 2013, 00:07 Jerykk
 
This is probably going to be bad, especially given how little gameplay they've shown thus far. Also, I think everyone who worked on the game has already been laid off. Finally, Activision has a reputation for lousy licensed games that were obviously made on a tiny budget and unreasonable schedule.  
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News Comments > Hotline Miami 2: Wrong Number Revealed
14. Re: Hotline Miami 2: Wrong Number Revealed Jun 20, 2013, 03:01 Jerykk
 
Kristian Joensen wrote on Jun 19, 2013, 18:59:
"Due out in 2013 for PC, Mac, and Linux from Dennaton Games and Devolver Digital. "

So another game I won't be buying on GOG.

If you play games on a PC and you only use Linux... you must not be playing many games.
 
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13965 Comments. 699 pages. Viewing page 35.
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