Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Jerykk

Real Name Jerykk   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Jerykk
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13986 (Ninja)
User ID 20715
 
User comment history
< Newer [ 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 ] Older >


News Comments > Mad Max Trailer
32. Re: Mad Max Trailer Jul 16, 2013, 01:33 Jerykk
 
If you're driving cars in JC2, you're doing it wrong. Grappling hook + paraglider = doing it right.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > On Sale
11. Re: On Sale Jul 16, 2013, 01:31 Jerykk
 
You can get Crysis 3 or Dead Space 3 for $16 at Gamefly if you use this code: GFDJUL20  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Shadow of the Eternals Kickstarter Resuming This Month
12. Re: Shadow of the Eternals Kickstarter Resuming This Month Jul 15, 2013, 02:23 Jerykk
 
I don't think this one will be any more successful than the last. Dyack carries a stigma that won't magically disappear.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Deep Silver Distributing Wasteland 2
48. Re: Deep Silver Distributing Wasteland 2 Jul 13, 2013, 04:51 Jerykk
 
Julio wrote on Jul 12, 2013, 05:23:
Jerykk wrote on Jul 11, 2013, 23:59:
As has been mentioned many times already, distributors do not fund development.

Sure, I agree with this.

Jerykk wrote on Jul 11, 2013, 23:59:
Who cares if Deep Silver gets a cut from physical sales?

I do. When the KS pitch involves bashing the traditional companies who don't want to support this kind of game, it implied they weren't going to be involved. I viewed that as a positive reason to back this game. I'm perfectly fine with the fact that others don't care.

Jerykk wrote on Jul 11, 2013, 23:59:
There are a lot of regions in the world where digital distribution isn't really feasible.

Really? I can't think of anywhere that you'd make many sales that doesn't have functioning internet.

Jerykk wrote on Jul 11, 2013, 23:59:
Deep Silver isn't taking your Kickstarter money because that money was for development, not physical distribution. You act like you're an investor and you don't want to share any profits with other parties.

They're making profits from Wasteland 2, which is what I don't like. I don't think those profits should come to me, it's clear what funding a KS gets a backer. But as per the points above, I despise Deep Silver so I don't want them making money off of this. If they wanted to, they could have funded development and taken more of a risk. I'm sure I'm not in the majority, but I would prefer to leave out the vultures of the industry (traditional publishers/distributors) and have inXile make slightly less money. To me it would be similar to inXile adding in-game ads for non-backers to make more money. Both I find distasteful.

InXile can do what they want, but their behavior will impact how well they can fund future games.

There's a difference between "functioning internet" and "internet with sufficient speed and bandwidth allowances to make digital distribution viable." In countries like Russia, India, Thailand, Mexico, etc, the latter isn't as common as you think. That's why publishers often choose to release physical copies outside of the U.S.A. In the U.S., physical distribution of PC games is all but dead. That's not the case outside the U.S.

So, here are inXile's options if they want to make the game widely available internationally:

1) Try to handle distribution themselves, which means less money for development and less regions where the game is physically available (developers don't have the same distribution resources as a publisher).
2) Not bother with physical distribution at all, greatly reducing the game's overall availability and thus reducing potential revenue.
3) Cut a deal with a publisher to distribute the game in return for a small cut of each physical sale, allowing for maximum availability, maximum potential revenue and no impact on development.

Your argument basically boils down to "I don't like Deep Silver so I'd rather have inXile make less money and prevent more people from playing the game." Needless to say, that's not a good argument. DS is providing a service to inXile (distribution and localization). This service requires resources, which is why DS would get a cut of physical revenue. You call them "vultures" but that suggests that they are only taking and offering nothing in return. That's obviously not the case, otherwise inXile would have no reason to work with them.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > etc., etc.
1. Re: etc., etc. Jul 12, 2013, 23:05 Jerykk
 
That Fallout fan film was surprisingly good. Looking forward to what they do next.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Global Agenda 2 and Tribes Ascend 2 Take Precedence Over Tribes Ascend Patch
6. Re: Global Agenda 2 and Tribes Ascend 2 Take Precedence Over Tribes Ascend Patch Jul 12, 2013, 12:29 Jerykk
 
A sequel? To a F2P game? Seems stupid. Better to continue supporting T:A while it still has a community.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Deep Silver Distributing Wasteland 2
44. Re: Deep Silver Distributing Wasteland 2 Jul 11, 2013, 23:59 Jerykk
 
Julio wrote on Jul 11, 2013, 21:44:
Mad Max RW wrote on Jul 11, 2013, 19:34:
At this point you and everyone else who refuses to read should be banned and removed from the internet.

Too bad for you that everyone's allowed to have an opinion. Even a person who is as unable to read as you.

Unlike you, I am not a fan of middlemen like Deep Silver and EA taking a piece of the pie. I much prefer them on the outside looking in, since they haven't been interested in the types of games I like to play. That was one of the great things about funding games by Kickstarter. There is going to be at least some cannibalization of digital sales by having physical copies of the game, which means Deep Silver gets paid off our KS backing.

If inXile would like to cut in the traditional distributor/publisher types, I would prefer to know up front. Might as well just fund KS at the minimum level then.

Your logic is flawed. As has been mentioned many times already, distributors do not fund development. If you only back Kickstarters at the minimum level, then that's less money for development, which generally results in a smaller and/or inferior game. Who cares if Deep Silver gets a cut from physical sales? There are a lot of regions in the world where digital distribution isn't really feasible. Thanks to physical distribution, people in these regions can now buy Wasteland 2 and give most of that money to inXile. How is this a bad thing? These are extra sales that wouldn't have happened without physical distribution. Deep Silver isn't taking your Kickstarter money because that money was for development, not physical distribution.

You act like you're an investor and you don't want to share any profits with other parties. You're not an investor. You are a customer. You paid money for a game. When you agreed to back Wasteland 2, at no point were you ever promised a return on that investment other than the game and whatever perks were offered at your tier. Letting Deep Silver handle distribution and QA means inXile gets to make a better game AND make more money from that game.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Deep Silver Distributing Wasteland 2
23. Re: Deep Silver Distributing Wasteland 2 Jul 11, 2013, 12:42 Jerykk
 
There's a big difference between a publisher and a distributor. A publisher funds actual development and thus has a significant amount of creative input. A distributor merely distributes the game and has no creative input because they aren't paying for development. If Deep Silver has agreed to handle QA and localization for inXile, that's a pretty good deal. RPGs need a lot of testing and most developers don't have the resources to handle that. Ditto with localization.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
3. Re: Evening Mobilization Jul 11, 2013, 04:06 Jerykk
 
Not really sure what they were thinking with this. Deus Ex fans never asked for a mobile spin-off. If Square wanted to make a spinoff, they should have made it for the platforms that fans actually want it on. And if Square was trying to introduce the series to casual mobile gamers, they obviously didn't understand what casual mobile gamers look for in games.

I'll be shocked if the game does well. An eventual PC port is almost inevitable.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Metro: Last Light DLC Next Week
6. Re: Metro: Last Light DLC Next Week Jul 11, 2013, 04:03 Jerykk
 
Jivaro wrote on Jul 10, 2013, 16:38:
This game and 2033 are two games on a long list of "to be played" for me. Curiously, I just noticed that there are a lot of shooters in my backlog. (FPS or TPS) I seem to be putting the entire genre off to the side...without really consciously thinking about it. I haven't played Dishonored or Bioshock Infinite for example. I know I will like them, just haven't prioritized them.

Dishonored isn't really a shooter. Yes, you have guns (two, to be exact) but those are the least interesting tools in your arsenal. The game is really all about your powers and how you combine them in crazy ways. Also, I think the game is much more interesting if you play stealthy but that's just me.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > SEGA Seeks THQ's COH2 Preorder Cash
11. Re: SEGA Seeks THQ's COH2 Preorder Cash Jul 11, 2013, 03:59 Jerykk
 
Not really sure what the point of this is. THQ has no money to give. Even if Sega does manage to squeeze some cash from them, it likely won't even be enough to cover the legal expenses.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Evening Patches
5. Re: Evening Patches Jul 11, 2013, 03:55 Jerykk
 
Cutter wrote on Jul 11, 2013, 03:21:
Jerykk wrote on Jul 11, 2013, 02:04:
Full Blood Dragon game? When was that announced?

Whilst I don't think it's confirmed, it's been implied, and Ubisoft has said they're quite happy with the response critically and saleswise. Still, I'll bet dollars to donuts it's a given at this point.

I wouldn't be so sure about that. Blood Dragon was basically just a reskin of FC3, so I'm pretty sure it had a relatively small budget. Given the smaller budget, it was much easier to make a profit (which is why Ubisoft is happy). However, turn it into a full AAA game and you're dealing with significantly larger budget, making it much harder to become profitable. I don't think Ubisoft is willing to take that risk.

No, I think the relative success of Gunslinger and Blood Dragon means that Ubisoft will just continue investing in smaller, lower-budget games, which is fine by me. The big publishers have largely abandoned that segment of the market up until now and variety is always a good thing.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Evening Patches
3. Re: Evening Patches Jul 11, 2013, 02:04 Jerykk
 
Full Blood Dragon game? When was that announced?  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > On Sale
5. Re: On Sale Jul 10, 2013, 23:05 Jerykk
 
Madness Returns was solid. Definitely better than the first game. The combat and platforming are pretty standard but the locales and atmosphere keep you going. The story is surprisingly dark as well. Game would have probably been better if it was a few hours shorter, as the levels tend to go on a bit longer than they should.

In any case, definitely worth $5 if you like platformers.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
42. Re: Steam Top 10 Jul 9, 2013, 01:34 Jerykk
 
The 5 little chapters in this episode are so ridiculously short, there's no possible way you can get ANY attachement to the characters, leaving you, quite logically, horribly detached from the game from beginning to end. The choices you have to make don't make fucking sense, except for one tiny chapter where you play a woman in a group of survivers -- which is the best chapter and only good thing this crap has to offer.

I don't think you understand what this DLC is supposed to be. This DLC is designed to give some background on the characters you'll be seeing in the next season of TWD. Given that the average TWD episode was 1-2 hours long and each episode cost $5 (unless you bought the whole season on sale), $5 is a fair price for this DLC.

For what it's worth, I thought the characters and the situations they faced were interesting. You can get the DLC for $4 at GMG. If you enjoyed the first season and plan on playing the next season, I see no reason not to buy this DLC.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steamships Ahoy - Shadow Warrior Classic Redux
19. Re: Steamships Ahoy - Shadow Warrior Classic Redux Jul 9, 2013, 01:27 Jerykk
 
Axis wrote on Jul 8, 2013, 15:59:
Only 'Martial Arts' FPS worth a shit in the history of PC gaming was Oni --nothing else came close.

Which leads me to my next question. Who owns the rights and wants to partner up with me to kickstart an Oni Redux?

1) Oni wasn't first-person.
2) Shadow Warrior > Oni.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
32. Re: Steam Top 10 Jul 8, 2013, 04:20 Jerykk
 
No, wasn't me. But the persistent upgrades and loot is a nice touch and addresses the core issue some people have with rogue-likes. Namely, the fact that you completely lose all progress when you die. Rogue Legacy makes permadeath less painful and ensures you always feel like you're making progress in each playthrough. This does compromise the high stakes nature of permadeath but I think it makes the game more enjoyable in the long-run.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
30. Re: Steam Top 10 Jul 8, 2013, 03:07 Jerykk
 
Sepharo wrote on Jul 8, 2013, 02:23:
Don't get the whole ignore thing myself.
Beyond the whole "living in a bubble" effect, it seems like admitting that some idiot's words can harm you.

Agreed. When you censor something (or someone), you're basically admitting that they offend you.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Watch_Dogs Engine Features
14. Re: Watch_Dogs Engine Features Jul 7, 2013, 18:03 Jerykk
 
shihonage wrote on Jul 7, 2013, 04:17:
It is quite possible that PS4 games will look better than what the highest-end PC can pull off.

There is a TON of CPU/GPU power that is being wasted through the pipelines of an all-purpose system such as Windows.

Consoles always have a much shorter pipeline and far fewer background processes, and it's on controlled hardware which can be severely optimized for without fearing for compatibility.

That's how they managed to port Quake 2 to the freaking PS1. This is how PS2 pulled off games like Shadow of the Colossus and Black (with shader effects the console isn't capable off). This is how they got a near-full-featured GTA title on the Nintendo DS. This is how end-of-life PS3 titles like "Last Of Us" look pretty stunning considering the console is based on GeForce3-strength hardware.

PS4 hardware is incomparably more powerful, so I don't exclude the possibility that it's going to beat PC in terms of visuals.

While it's true that consoles are more efficient and can thus do more with less, efficiency only takes you so far. PC hardware is already significantly more powerful than what's going into the PS4 and Xbone and that power gap is only going to widen over time.

Also, the PSOne port of Q2 was pretty terrible. It's not comparable to the PC version at all.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
News Comments > Evening Previews
2. Re: Evening Previews Jul 7, 2013, 17:10 Jerykk
 
Randomly generated side-quests tend to be generic and forgettable. I'd rather have fewer but genuinely unique side-quests, like in RPGs. It should be about quality, not quantity.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
13986 Comments. 700 pages. Viewing page 35.
< Newer [ 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 ] Older >


footer

Blue's News logo