User comment history
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| News Comments > Blizzard's Pardo: Single-Player Games an "Endangered Species" |
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| 37. |
Re: Blizzard's Pardo: Single-Player Games an |
Oct 4, 2012, 02:41 |
Jerykk |
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PropheT wrote on Oct 4, 2012, 01:54:
mlw wrote on Oct 3, 2012, 23:17: One word to debate this idiot: Skyrim Well, 4 words kind of put that to rest when the future of that series is "The Elder Scrolls Online".
Anyway...Isn't that "one word" kind of his point?
If you could come up with a few more words I think you might be on to something, but the two other single player games from the last year that came to mind also have some kind of online component (Dark Souls, Dragon's Dogma).
There seems to be quite a few people here calling him an idiot when what he's saying is really, really hard to argue with if you look at the list of AAA games from the last few years. There's less than a handful of them each year. What AAA single player games have hit this year? Dragon's Dogma is the only one I can even think of, since its online component isn't actual multiplayer.
Skyrim and Batman: AC were last year, what else was there?
I'm pretty sure that Bethesda is going to continue making single-player Elder Scrolls games regardless of ESO's success or failure.
As for AAA (in terms of budget) SP-only games that came out (or will come out) this year:
Sleeping Dogs Darksiders 2 Dishonored Hitman: Absolution (Contracts mode doesn't count as multiplayer)
While it's definitely true that most AAA games have a multiplayer component these days, that component is often tacked on. For most games, the focus is clearly on SP. Publishers are just afraid of making purely SP or purely MP games these days. AAA MP-only games are just about as rare as AAA SP-only games. |
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| News Comments > On Sale |
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| 33. |
Re: On Sale |
Oct 3, 2012, 05:21 |
Jerykk |
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Dev wrote on Oct 2, 2012, 19:42: BTW, last time I ran impulse client, it looked and worked mostly the same as before gamestop bought it. I've bought one or two indie type games from gamestop since they got impulse, it worked fine. The issue isn't with the download client. The issue is with supporting GameStop. |
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| News Comments > Carrier Command: Gaea Mission Patch |
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| 5. |
Re: Carrier Command: Gaea Mission Patch |
Oct 3, 2012, 04:30 |
Jerykk |
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For some reason I had to think of the walrus meme..... sorry (And If there isn't a walrus don't care meme, there should be.. ) I believe you're referring to the Honey Badger Doesn't Give a Shit meme. |
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| News Comments > XCOM Shooter Going Third-Person? |
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| 36. |
Re: XCOM Shooter Going Third-Person? |
Oct 2, 2012, 12:33 |
Jerykk |
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Beamer wrote on Oct 2, 2012, 06:44:
Jerykk wrote on Oct 2, 2012, 03:31:
Beamer wrote on Oct 1, 2012, 18:39:
Flatline wrote on Oct 1, 2012, 17:41:
Beamer wrote on Oct 1, 2012, 15:53:
Flatline wrote on Oct 1, 2012, 15:28: The gameplay in that video looked totally pedestrian and a lot like... well... dumbed down call of duty.
And the new pictures look like they took the previously available artwork, compressed the hell out of it, and slapped it back up in all it's ugly glory.
Except with some kind of pausing and action points I didn't have time to watch but can't imagine is a great idea. Which was done in some James Bond game or another, Brothers in Arms, and a bunch of other games. Situational awareness isn't terribly new.
But it's basically a pause menu to activate all the nifty squad powers you get. Your "action points" is just a mana bar. I mean, it was done in Fallout, too, but Fallout had so many other things going on that I actually enjoyed combat being taken away. Again, haven't watched this video, but the brief bit I did see looked slow. No other way to describe it. Not deep, slow. Pausing/slowing down time to let you strategize and manage your squad worked fine in Mass Effect, Dragon Age and every Infinity Engine RPG.
As for the XCOM shooter, it just seemed boring to me. It didn't really have any tension and appeared to be completely linear and scripted, two things that go against what XCOM stands for. Yes, but only one of those was a shooter, and its combat aspects weren't terribly good. We can list plenty of games that were real time with pausing, but none really compare to what the XCOM FPS is, given that they're deep RPS games and not FPS games... I thought ME2 and 3 had pretty good combat and both of those games retained the pausing mechanic. The Brothers in Arms series has pausing as well.
I really don't see how letting the player pause to form tactics and manage their squad would hurt an XCOM shooter. The original XCOM was a turn-based game anyway, so allowing the player to pause is pretty faithful to the series. |
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| News Comments > XCOM Shooter Going Third-Person? |
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| 32. |
Re: XCOM Shooter Going Third-Person? |
Oct 2, 2012, 03:31 |
Jerykk |
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Beamer wrote on Oct 1, 2012, 18:39:
Flatline wrote on Oct 1, 2012, 17:41:
Beamer wrote on Oct 1, 2012, 15:53:
Flatline wrote on Oct 1, 2012, 15:28: The gameplay in that video looked totally pedestrian and a lot like... well... dumbed down call of duty.
And the new pictures look like they took the previously available artwork, compressed the hell out of it, and slapped it back up in all it's ugly glory.
Except with some kind of pausing and action points I didn't have time to watch but can't imagine is a great idea. Which was done in some James Bond game or another, Brothers in Arms, and a bunch of other games. Situational awareness isn't terribly new.
But it's basically a pause menu to activate all the nifty squad powers you get. Your "action points" is just a mana bar. I mean, it was done in Fallout, too, but Fallout had so many other things going on that I actually enjoyed combat being taken away. Again, haven't watched this video, but the brief bit I did see looked slow. No other way to describe it. Not deep, slow. Pausing/slowing down time to let you strategize and manage your squad worked fine in Mass Effect, Dragon Age and every Infinity Engine RPG.
As for the XCOM shooter, it just seemed boring to me. It didn't really have any tension and appeared to be completely linear and scripted, two things that go against what XCOM stands for. |
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| News Comments > On Sale |
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| 12. |
Re: On Sale |
Oct 2, 2012, 00:11 |
Jerykk |
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Acleacius wrote on Oct 1, 2012, 23:44:
The Half Elf wrote on Oct 1, 2012, 20:40: BTW, has anyone ever bought anything from Gamestop PC Downloads? Not that I would because 1) prices, 2) it's Gamestop. Same here, haven't and most likely won't.
Thanks for the coupon, it's very tempting for Dishonored. I'm still having problems with it being published by Bethesda and their console mentality. Funny thing is if it was just Arkane doing Kickstarter I'd be on it in a flash. I trust Arkane even if it was a beta. I wonder if they will be releasing an editor, that would convince me.
Rewatching Kick Ass, prepping for a little Chloe Grace action, baby! I swear if Arkane wasted her, there will be payback. I wouldn't expect a level editor. I would expect a good port, though, if this is any indication: http://www.bethblog.com/2012/07/13/a-look-at-dishonoreds-many-ui-options/ |
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| News Comments > Op Ed |
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| 22. |
Re: Op Ed |
Sep 30, 2012, 01:23 |
Jerykk |
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Smellfinger wrote on Sep 29, 2012, 08:00: Why are we arguing about a series that wasn't very good to begin with? There are plenty of platformers from that era that deserve much more praise than Tomb Raider. Such as..? The first two TR games were great for their time. The series got worse over time due to lack of evolution but the same applies to most long-running series. When it comes to pseudorealistic 3D platformers, Tomb Raider and Prince of Persia games are really the only ones worth mentioning.
I knew someone would complain about that, and almost took it out. You're 100% right, but I'm not a Tomb Raider fan. I dislike platforming. I wish Uncharted, especially the most recent, had less shooting and more exploring/puzzles, but I'm pretty happy I rarely had to line up jumps. So, to me, it's a similar game with better mechanics. You probably would have been better off leaving it out. If you don't like platformers, you're not qualified to judge a Tomb Raider game. It's like judging Thief or Splinter Cell if you hate stealth games. Or X-COM if you hate turn-based strategy games. |
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| News Comments > Blackspace Kickstarter |
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| 3. |
Re: Blackspace Kickstarter |
Sep 29, 2012, 18:26 |
Jerykk |
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| I was interested in this until I realized that it's basically tower defense. You're always on defense, never on offense. |
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| News Comments > Op Ed |
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| 16. |
Re: Op Ed |
Sep 28, 2012, 22:57 |
Jerykk |
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Beamer wrote on Sep 28, 2012, 15:14: It's hard to go back to old games when newer games have done the same mechanics better. Like the Tomb Raider games - I'd much rather play Uncharted.
The old games I still play are ones that were never really topped. No one has done turn based as well as XCOM and JA2, so I still play those (but JA2 did everything JA1 did, only better, so JA1 is mostly dead to me.) I played Civ1 until Civ4 because I thought it was better than 2 and 3, but could never go back. If I had a working joystick I'd probably play Red Baron or Aces Over from time to time.
I am now slightly concerned that new XCOM may ruin old XCOM for me.
Please, please don't compare Tomb Raider to Uncharted. Uncharted is a shooter with platforming elements. Tomb Raider is a platformer with shooting elements. Different focuses, different games. Reducing the amount or dumbing down the platforming doesn't make it better. It just makes it more appealing to people who don't like platforming. Uncharted's platforming mechanics are extremely simplistic compared to TR's, as are the puzzles. |
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| News Comments > Op Ed |
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| 7. |
Re: Op Ed |
Sep 28, 2012, 15:03 |
Jerykk |
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avianflu wrote on Sep 28, 2012, 13:11: I played TR Anniversary and it had particularly terrible enemy AI that pretty much broke the game combat-wise. The super blurry textures in the remake didnt help either. TR's remake was not a good example to use in the article. If you play TR for the combat, you're doing it wrong. TR: Anniversary was all about the puzzles and platforming (much like any other platformer) and in those regards, it was excellent. |
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| News Comments > Assassin's Creed III Specs |
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| 3. |
Re: Assassin's Creed III Specs |
Sep 26, 2012, 22:55 |
Jerykk |
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| I thought Ubisoft said that AC3 would have DX11 support? Maybe that was just a lie. That said, isn't SM4.0 a DX10/11 exclusive? If so, these requirements are a bit misleading. |
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| News Comments > Project Eternity Passes $2M; Adds $2.3M Goal |
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| 25. |
Re: More Big Picture Details |
Sep 26, 2012, 22:54 |
Jerykk |
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HorrorScope wrote on Sep 26, 2012, 21:57:
Creston wrote on Sep 26, 2012, 21:11:
nin wrote on Sep 26, 2012, 15:16:
Deathhead wrote on Sep 26, 2012, 15:06: It does say that the expected delivery date is April 2014 on the kickstarter page It does, but anytime the goal is vastly exceeded and additional goals get tacked on, it can push that back a bit.
Yeah, April 2014 was for the original game. They've since added quite a few goals, and if they add an entire region with quests etc, it would not surprise me if this is easily 2+ years out, making it... gulp... 2015.
Creston I know we are all hoping for the best. But with these goals, additional goals you do wonder when they start to bite off more then they can choose. Many of these games are promising PC/Mac/Linux, time, time and more time. Then they put out options, if you do this you'll get more game options. Like how do we know they would have been in or not? And if not, that is more time. Hope most of these kickstarters work out, some great ideas no doubt. But it is somewhat questionable all of these things. Experienced developers know how to scope out their projects. They know how much time and money content and features will cost and plan accordingly. I'm not really worried about Obsidian being able to meet their promises. If this were some new or unknown developer, however, I'd be much more concerned. |
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| News Comments > Far Cry 3 DRM Details, Specs |
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| 25. |
Re: Far Cry 3 DRM Details, Specs |
Sep 26, 2012, 12:33 |
Jerykk |
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*shrugs*
I really didn't think it was hard to find the $50 digital download on Amazon and the Ubisoft store. Took all of one minute.
But yes, Ubisoft does want you to buy the $60 version. If they didn't, they wouldn't have made it. Same thing applies to every other game these days since they all have deluxe editions, as well as pre-order bonuses. FC3's deluxe edition is cheaper than the norm, since most cost $70+. |
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| News Comments > Far Cry 3 DRM Details, Specs |
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| 23. |
Re: Far Cry 3 DRM Details, Specs |
Sep 26, 2012, 02:51 |
Jerykk |
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Matshock wrote on Sep 25, 2012, 22:58:
Jerykk wrote on Sep 25, 2012, 21:50:
Matshock wrote on Sep 25, 2012, 16:36: Amazon is listing $60 for digital. I see Dell is doing $50 though.
Huh.
Amazon was at 50 for XCOM EU DVD for a while then went to 60.
Pricing is all over the place for preorders these days.
The deluxe edition of FC3 is $60. Regular is $50. XCOM DVD is $60 because it has a bunch of physical goodies included. Digital download is $50. I get all that- let's set aside XCOM.
UBI is:
a) charging $60 for digital delivery
b) withholding actual value content (missions, weapons) from the $50 boxed set that PC gamers don't want as a release product anyway AND it costs UBI more to deliver
They're pushing to $60.00- that's obvious. They're being half-assed about it like they are about their DRM.
If they push a non-deluxe digital version I'll retract but right now they're pushing $60.
Non-deluxe digital version
Or you can just buy the download version directly from Ubisoft: $50 Far Cry 3 digital download from Ubisoft store
I dislike Ubisoft as much as the next PC gamer but you really should do some degree of research before posting tirades.
Anywho, it's not exactly a secret that publishers are starting to abandon physical PC games in the U.S. A lot of games are digital-only these days, like Sleeping Dogs, Dark Souls, Transformers: Fall of Cybertron, etc. A big reason for PC gaming's resurgence is the higher profit margin and long-term sales that digital distribution offers.
This comment was edited on Sep 26, 2012, 03:02. |
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13193 Comments. 660 pages. Viewing page 32.
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