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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14355 (Ninja)
User ID 20715
 
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News Comments > Chris Avellone Leaves Obsidian
43. Re: Chris Avellone Leaves Obsidian Jun 10, 2015, 01:28 Jerykk
 
I'm not sure why you'd think "mainstream" would mean anything other than "average Joe." That's pretty much the definition of mainstream. And again, if you honestly think BG, ID or PST hold any meaning to mainstream gamers, you're delusional.  
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News Comments > Chris Avellone Leaves Obsidian
41. Re: Chris Avellone Leaves Obsidian Jun 10, 2015, 00:42 Jerykk
 
Ha! You honestly think BG, ID or PST have mainstream appeal? I'm guessing at least 90% of Steam users haven't even played any of those games.

The IE games appeal to the niche audience that played them over a decade ago. That is the audience that backed PoE. The average joe? No idea what IE even refers to and probably thinks that Bethesda created Fallout. Also probably didn't back D:OS, WL2, Banner Saga, Shadowrun, PoE or pretty much any other Kickstarter. Definitely doesn't know who Avellone, Urquheart or Sawyer are.

When it comes to mainstream appeal, presentation is key and D:OS's presentation definitely has broader appeal.

500k for D:OS versus 370k for Pillars in the first 2 months. Aside from that, D:OS managed to grab 830k steam sales so far in a year, and modding really hasn't even taken off.

The 500k figure included GOG sales, the 370k figure does not. It's also worth noting that Divinity was part of the 2014 Steam summer sale (and had a 20% discount as one of the first daily deals). The game officially launched on the last day of the summer sale too. PoE has not been a part of any Steam sale yet.

So, all things considered, PoE has done pretty well. Had it launched during a Steam sale, it would likely have numbers pretty close to Divinity's.

This comment was edited on Jun 10, 2015, 01:02.
 
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News Comments > Chris Avellone Leaves Obsidian
38. Re: Chris Avellone Leaves Obsidian Jun 9, 2015, 23:02 Jerykk
 
People put entirely too much weight into Steam charts, even though they are completely relative and don't provide any actual numbers.

For example, more people own PoE on Steam than Elite: Dangerous. 370k vs 150k. That's more than double, even though Elite was in the top 10 charts more frequently.

If you look at first month sales, PoE likely did better than WL2, D:OS, Banner Saga or Shadowrun. If you look at lifetime sales, PoE is doing comparatively well given the lack of any meaningful discounts thus far. If PoE gets a decent discount during the summer sale, its numbers will rise significantly.

Also, D:OS was definitely less niche than PoE. D:OS had bright, colorful, cartoony 3D graphics and humorous, light-hearted writing. It also had co-op, which gained it a lot of media attention. PoE is a very traditional 2D CRPG with a much darker and somber tone. When it comes to mainstream appeal, D:OS is easily the more appealing of the two games.

This comment was edited on Jun 9, 2015, 23:12.
 
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News Comments > The Witcher 3: Wild Hunt Sells 4M
20. Re: The Witcher 3: Wild Hunt Sells 4M Jun 9, 2015, 12:39 Jerykk
 
SpectralMeat wrote on Jun 9, 2015, 09:53:
Would be nice to know how many was PC version and how many of that were free copies with video cards.

SteamSpy shows about 570k owners on Steam and the video card copies were GOG-only. Given that Steam is by far the largest distributor of PC games, I'd estimate total PC sales (including bundled copies) are probably around 600k-700k.
 
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News Comments > Chris Avellone Leaves Obsidian
3. Re: Chris Avellone Leaves Obsidian Jun 9, 2015, 12:33 Jerykk
 
How was PoE a "one trick pony"? It was a great CRPG with a 90% Metacritic score and very positive user reviews. It has sold well considering how briefly it's been out and it will no doubt sell plenty more when it receives its first post-launch discount. It has a higher concurrent player count than any of the other old-school CRPGs (almost double that of D:OS) and a higher active player count.

I'm pretty sure Obsidian is quite happy with the success of PoE and is currently working on expansions for it.
 
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News Comments > Batman: Arkham Knight NVIDIA GameWorks Trailer
23. Re: Batman: Arkham Knight NVIDIA GameWorks Trailer Jun 9, 2015, 04:17 Jerykk
 
Asmodai wrote on Jun 8, 2015, 17:49:
CJ_Parker wrote on Jun 8, 2015, 13:52:
descender wrote on Jun 8, 2015, 13:47:
They should just rename this nVIDIA Clutterworks. Or just skip right over that and go to ClusterFucks.

Adding shit no one wanted to games that didn't need it on hardware that can't run it. Great! Unless they come up with a new combat tactic other than "press the counter button" I don't think I'll be buying this... I'm pretty burned out on this fighting system after AC/Shadow of Mordor.

Dude. STFU. I, for one, am glad that at least someone gives a fuck about PC gaming and getting the most out of the superior PC hardware.
Big kudos to Warner Bros for not accepting bribes from Microsoft that would have prevented the PC version from looking better than the lame-ass Xbone version.
This is great stuff and I wish more developers/publishers would have the balls and the spine to give Microsoft the finger and use the excess PC performance for a better looking game.

Oh the express PC performance?

How about 2 "game ready" drivers + 1 "game ready" hotfix that still leave SLI surround players with gimped performance and crashing (everything post 350 has resulted in some major league crashes on both desktop and in game).

How about gimped support for the Kepler GPU's, almost as if they were trying to force people to upgrade just to avoid shitty performance?

nVidia only care about "pc gaming" insofar as they can soak it for more revenue, not for any altruistic "best platform" reasons. Dropping 10-20 frames a second just to give more realistic hair that you can only take true advantage of on anything bigger than 1920x1080/1200 with SLI top of the line Titan X's is a fucking joke.

New tech is rarely optimized. When PhysX came out, it murdered videocards. Same with AA and AF and AO. These days, those features are pretty cheap and in many cases, essentially free. Hairworks will become more optimized over time.

As for Nvidia caring only about money... welcome to Business 101? AMD is no different. These companies don't make hardware out of the goodness of their hearts... they do it to make money. Nvidia has the majority of the market share because they have better driver support and better developer support. SLI support may sometimes be problematic but the same is more often true for AMD's Crossfire support.
 
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News Comments > Saturday Interviews
23. Re: Saturday Interviews Jun 7, 2015, 18:46 Jerykk
 
Simon Says wrote on Jun 7, 2015, 09:36:
Jerykk wrote on Jun 6, 2015, 19:35:
Simon Says wrote on Jun 6, 2015, 18:28:
Jerykk wrote on Jun 6, 2015, 17:14:
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.

If you had RtFA:

“To do that, we had to use all of our studio expertise … and our expertise here is PC. That's our home, and that's where we're really comfortable.”

"Focusing all of Firaxis’ efforts on the PC made logistical sense to DeAngelis, too. “Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only... it just made a lot of sense, and that's how we wanted to dedicate our time.” XCOM 2 runs on a heavily modified version of Unreal Engine 3.5 (Firaxis’ customizations are too extensive to easily move to Unreal 4), which in some ways has been rewritten to the point of being “unrecognizable,” and it’s much simpler to make that work on one platform than three or more at once."

*rollseyes*

You do realize that everything you quoted held true for the first game as well, right? The game that was multiplatform? Firaxis has always been PC-centric and developing a game for a single platform has always been easier than developing one for multiple platforms. However, these truths didn't stop 2K from wanting the first game to be on consoles too. Lo and behold, they released the game on consoles.

Publishers are only interested in making money. Typically, that means releasing a game on as many platforms as possible. However, if specific platforms aren't profitable, publishers won't bother supporting them. Apparently XCOM wasn't profitable on consoles, which is why XCOM 2 is a PC-exclusive.

Are you not reading the article on purpose? Its perfectly clear that this is stuff they COULDN'T DO WITH THE FIRST GAME and wanted to do for the second. Dafuq?

If you don't read the damn article, stop strawman'ing everything, PLEASE.

Going to assume you're trolling and not that you lack the ability for critical thinking.
 
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News Comments > Saturday Interviews
17. Re: Saturday Interviews Jun 7, 2015, 05:20 Jerykk
 
Orogogus wrote on Jun 7, 2015, 01:35:
I feel like pure turn-based games, which are generally PC exclusives, rarely see much mod support. The newer Civilization games have had it, and... what else? It just doesn't seem to be the expected thing.

Most games, PC exclusive or otherwise, receive little to no official modding support from the developers. It just isn't a priority.
 
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News Comments > The Witcher 3 Patched
32. Re: The Witcher 3 Patched Jun 6, 2015, 23:26 Jerykk
 
Quinn wrote on Jun 6, 2015, 22:22:
Ugh! I keep feeling like I'm lvling too quickly. I do 2 main quests and 5 sidequests and contracts turn gray. I do 5 sidequests/contracts and the main quests turn green/gray. There's a lvl 11 and lvl 15 quest in Skalige while I'm lvl 18 doing the lvl 12 main quest in Novigrad still, and it would feel really weird to go to Skalige already before at least Novigrad is done let alone the rest of Velen.

I still can't really get into the game because it keeps nagging at me: Am I doing this all in the wrong order and am I skipping content right now?

The completionist within me can't stfu!

If you're going for 100% completion, you will be overleveled for many quests. That's what happens in every RPG. If you want a greater challenge, I recommend playing on the highest difficulty. Even low-level enemies can do a hefty amount of damage on that difficulty.

On a side note, the cow exploit seems like a waste of time. It's not hard to make money in this game. You pick up tons of loot by just looting containers and bodies.
 
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News Comments > Saturday Interviews
13. Re: Saturday Interviews Jun 6, 2015, 20:58 Jerykk
 
Bumpy wrote on Jun 6, 2015, 20:28:
I'll believe it when I see or play it.

Been a long time since true PC-centric in ALL AREAS has been done. Hud, UI, options, zoom, camera control, key mapping, shortcuts; it all matters.

What? Divinity: Original Sin, Wasteland 2 and Pillars of Eternity come to mind as recent games that are completely designed for PC.
 
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News Comments > Project CARS Sells 1M
8. Re: Project CARS Sells 1M Jun 6, 2015, 19:42 Jerykk
 
Parallax Abstraction wrote on Jun 6, 2015, 17:14:
Jerykk wrote on Jun 6, 2015, 05:09:
1 mil? SteamSpy shows about 160k owners on Steam. If the game requires Steam, that means the vast majority of sales were on consoles.

SteamSpy is also known to be very inaccurate when it comes to sales numbers.

Not from what I've seen. If you look at publicly-released sales figures and compare them to SteamSpy's numbers, they closely match.

Obviously, there are variables to consider. Free weekends will skew numbers significantly for a few weeks (which SteamSpy warns) and games with low sales won't have as accurate numbers (which SteamSpy also warns). SteamSpy also doesn't include private profiles in their sampling (which they warn), though I'm pretty sure the vast majority of users have public profiles.
 
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News Comments > Saturday Interviews
11. Re: Saturday Interviews Jun 6, 2015, 19:35 Jerykk
 
Simon Says wrote on Jun 6, 2015, 18:28:
Jerykk wrote on Jun 6, 2015, 17:14:
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.

If you had RtFA:

“To do that, we had to use all of our studio expertise … and our expertise here is PC. That's our home, and that's where we're really comfortable.”

"Focusing all of Firaxis’ efforts on the PC made logistical sense to DeAngelis, too. “Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only... it just made a lot of sense, and that's how we wanted to dedicate our time.” XCOM 2 runs on a heavily modified version of Unreal Engine 3.5 (Firaxis’ customizations are too extensive to easily move to Unreal 4), which in some ways has been rewritten to the point of being “unrecognizable,” and it’s much simpler to make that work on one platform than three or more at once."

*rollseyes*

You do realize that everything you quoted held true for the first game as well, right? The game that was multiplatform? Firaxis has always been PC-centric and developing a game for a single platform has always been easier than developing one for multiple platforms. However, these truths didn't stop 2K from wanting the first game to be on consoles too. Lo and behold, they released the game on consoles.

Publishers are only interested in making money. Typically, that means releasing a game on as many platforms as possible. However, if specific platforms aren't profitable, publishers won't bother supporting them. Apparently XCOM wasn't profitable on consoles, which is why XCOM 2 is a PC-exclusive.
 
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News Comments > Saturday Interviews
7. Re: Saturday Interviews Jun 6, 2015, 17:14 Jerykk
 
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.
 
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News Comments > Project CARS Sells 1M
6. Re: Project CARS Sells 1M Jun 6, 2015, 05:09 Jerykk
 
1 mil? SteamSpy shows about 160k owners on Steam. If the game requires Steam, that means the vast majority of sales were on consoles.  
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News Comments > Evening Crowdfunding Roundup
2. Re: Evening Crowdfunding Roundup Jun 5, 2015, 00:53 Jerykk
 
$20 seems a bit much for the game. $15 regular and $10 for early birds would be getting them a lot more backers.  
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News Comments > The Bard's Tale IV Trailer
16. Re: The Bard's Tale IV Trailer Jun 4, 2015, 23:41 Jerykk
 
Lord Tea wrote on Jun 4, 2015, 10:25:
Graphically, this looks better than Fallout 4 ever will. Kickstarter funded, from an Indie developer, made for PCs, and not made for consoles. Maybe I should spend more than 20 bucks on this....

Fallout 4 is an open-world game with tons of NPCs and interactive, physics-driven objects. Bard's Tale is a dungeon crawler. Not really a valid comparison.

On a side note, it's important to note that this demo was "in-engine" and not "in-game." When you're making a tech demo, you can devote tons of resources to a relatively small amount of content. When you're making a full game, each piece of content won't get anywhere near as much time or polish.
 
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News Comments > Fallout 4 Trailer
86. Re: Fallout 4 Trailer Jun 3, 2015, 23:11 Jerykk
 
Creston wrote on Jun 3, 2015, 20:11:
While I'm excited to play more Fallout, I'm pretty underwhelmed by the trailer. It looks basically EXACTLY like Fallout 3. This is what you guys at Bethesda came up with after six years? A slightly different map?

Eh, "exactly" is a bit inaccurate. The lighting is way better and the world doesn't have that annoying green hue.

I wasn't very impressed by the trailer either, but mainly because I don't really have any faith in Bethesda's ability to design a cohesive and believable world. None of the locales in FO3 made any sense. In addition, they had no real history and no connection to the rest of the world. It was basically like the writers came up with zany gimmicks and just plopped them into the game with little consideration as to the greater whole.

I'd like to believe that the writers and designers have improved but seeing that pirate ship with thrusters pretty much destroyed any hope of that.
 
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News Comments > Fallout 4 Trailer
31. Re: Fallout 4 Trailer Jun 3, 2015, 12:32 Jerykk
 
I'm more concerned about the voiced protagonist than anything else. Voiced protagonist = less dialogue options, though Bethesda has never been very good at writing dialogue anyway.  
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Jun 3, 2015, 05:01 Jerykk
 
Looking forward to a new Fallout, though I really wish Obsidian was handling the franchise. Hopefully the Bethesda devs hired some decent writers and looked at everything that New Vegas did right.  
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News Comments > The Witcher 3 Patch Plans
33. Re: The Witcher 3 Patch Plans Jun 1, 2015, 23:20 Jerykk
 
Vall Forran wrote on Jun 1, 2015, 14:48:
You guys that have so much money...Do you buy stuff? I am at level 19 sitting on about $1.5k. I tend to buy all the recipes/gwent cards I can find.

I'm haven't been broke since the early game (where I could barely afford food), but after my shopping sprees I find myself always between one and two thousand. I also hoard all my ingredients...I can open an alchemy store that would make Walmart envious.

The haggling doesn't really work for me, either. I have axii maxed out and I rarely get more than 1-2% more, which yields an extra 10 coins...or a fucking bandit mace that I have stopped picking up. Those goddamn things are like the brooms of Skyrim. I finally found some saddle bags that increase my weight carrying by 100.

I go out of my way to loot every container I see. I get tons of random crap that way and occasionally something valuable. Human enemies also drop weapons which can be sold for a decent profit. I have 10k+ right now and I buy whatever I want.
 
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