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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14013 (Ninja)
User ID 20715
 
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News Comments > Middle-earth: Shadow of Mordor Trailer
3. Re: Middle-earth: Shadow of Mordor Trailer Aug 10, 2014, 21:48 Jerykk
 
It looks pretty sweet to me and I'll definitely play it if it gets solid reviews.  
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News Comments > Sunday Crowdfunding Roundup
3. Re: Sunday Crowdfunding Roundup Aug 10, 2014, 21:45 Jerykk
 
Backed this immediately. There's a distinct lack of games set in the old west. I'll take whatever I can get.  
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News Comments > Steam Top 10
24. Re: Steam Top 10 Aug 4, 2014, 23:24 Jerykk
 
Enjoying this more than witcher 2.. Have notplayed dota, diablo etc so i may be off with my praise.

Not sure what DotA or Diablo have to do with D:OS. DotA is a MOBA, Diablo is a dungeon crawler. As for Dragon Age, I did essentially play it like a turn-based game since the game's difficulty required me to micromanage every move of each of my party members. D:OS was definitely less tedious than that and had more interesting combos, though DA2 was an improvement over its predecessor in that regard.

As for the camera, yeah, switching to the top-down camera makes it a lot easier to target enemies. Once I figured out how to use it (press B), the camera didn't give me any issues.

This is immensely true. The first area includes some small dungeons, a smattering of things to see/do on the moderately sized overland map, and a modest town with varied NPCs and buildings and whatnot.

The second area's "town" is about three buildings, one of which has every skill trainer and shop sitting in exactly the same spot, and none of those characters speak more than one line. It's like a way station in an MMO.

I feel like you're seriously underselling the second area (which consists of way more than just that one town). The second area is huge and has no shortage of quests to do, dungeons to explore and NPCs to talk to. The third area felt a little bit smaller but still offered plenty to do. You're correct in saying the first town is the biggest and has the most unique NPCs. However, there is still tons of content in the other areas.

This comment was edited on Aug 4, 2014, 23:33.
 
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News Comments > Wasteland 2 Delayed?
55. Re: Wasteland 2 Delayed? Aug 4, 2014, 12:38 Jerykk
 
It's fine to ignore something but you can't let idiocy be repeated unchecked for fear of it being adopted.

I don't think you really have to worry about that. The people on this board tend to be relatively intelligent. If you just stop responding to flamebait, other people will likely follow suit.
 
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News Comments > Steam Top 10
22. Re: Steam Top 10 Aug 4, 2014, 12:30 Jerykk
 
ForgedReality wrote on Aug 3, 2014, 18:45:
I have read a couple of reviews for D:OS which state that the game is solid for like the first third of the story, but then the rest just feels like filler, like they didn't have the time to really polish the whole thing, so they just polished far enough to get themselves some good reviews. Also, there's a lot of stupid shit like "destroy this to get past," as if that's a challenge, and it occurs FAR TOO OFTEN to be interesting, it just makes it annoying. Also, rock paper scissors is stupid and removes any point in decision making since it ends up being random and wasted time anyway.

Of course, I haven't played (mostly because of these kinds of things I keep reading), but it's what people have been saying. What do you guys say?

Not sure why they would call it "filler." In the beginning of the game, the story is the most linear which I guess some people like? The rest of game is far less linear, so you pick up bits and pieces of the story and then put it all together at the end, Fallout-style. I actually prefer that type of storytelling.

The only complaint I have about D:OS is the UI. Definitely needs some usability improvements, particularly the inventory. Other than that, I thought the game was great for the entire 100+ hours I put into it.
 
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News Comments > Wasteland 2 Delayed?
48. Re: Wasteland 2 Delayed? Aug 2, 2014, 17:29 Jerykk
 
The best solution is not to hit the ignore button but to simply not respond to posts that are clearly troll-bait. That way, you can still see what they're saying but you aren't fueling a flame war by angrily responding.  
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News Comments > On Sale
2. Re: On Sale Jul 31, 2014, 23:23 Jerykk
 
No, you'll still be able to play with an offline account. That said, Nordic has stated that they will replace GFWL eventually.  
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News Comments > Dragon Age: Inquisition Trailer
5. Re: Dragon Age: Inquisition Trailer Jul 29, 2014, 23:34 Jerykk
 
Curious to see how useful the tactical mode will be. No doubt the normal difficulty setting will be balanced for the action-oriented approach but will the higher difficulties be more tactical and offer compelling tactical combat scenarios? DA2 failed in the latter regard.  
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News Comments > Steam Top 10
18. Re: Steam Top 10 Jul 28, 2014, 04:52 Jerykk
 
PHJF wrote on Jul 27, 2014, 23:43:
Fantastic combat system? Non-mage classes stop gaining new skills after 13-15, and what few skills they have are either useless or redundant.

Mages always have more abilities than other classes. That's been the case in every RPG ever. As for the viability of non-mages, they're plenty useful. Fighters are great for tanking and keeping enemies distracted while your mages deal damage from afar. Rogues are great for neutralizing high-priority targets right off the bat and have plenty of versatility (charm ftw). Their ability to teleport is super handy outside of combat as well, allowing to reach areas you otherwise wouldn't be able to reach.
 
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News Comments > Firefly Online Trailer
20. Re: Firefly Online Trailer Jul 28, 2014, 04:46 Jerykk
 
smackdaddy wrote on Jul 28, 2014, 00:02:
Jerykk wrote on Jul 27, 2014, 22:27:
smackdaddy wrote on Jul 27, 2014, 20:59:
Didn't anyone else notice the for PC, mac and tablets and phones. How on earth is anything made to run on a tablet or phone going to be deep?

A tablet or phone is just a device. Touchscreen interfaces are pretty limited, sure, but they work fine for specific genres. Fallout 1 and 2, for example, would work fine on a tablet since the mouse-based UI and gameplay translates well to touch-based.

how about them having small screens, limited memory and processors? I know they've gotten stronger but its nowhere near a desktop processor.

I feel like you're confusing "depth" with "pretty graphics." A deep game doesn't need to look good. Gameplay has nothing to do with presentation. The original X-COM looks like crap but has tons of depth. I'm pretty sure any modern phone or tablet could run X-COM just fine.
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Jul 27, 2014, 22:58 Jerykk
 
Divinity isn't that tough (at least on Normal difficulty) once you get past the early game. As with all party-based RPGs, it's all about crowd control and Divinity has plenty of that. Every class has a way to stun, knock down, freeze, blind, slow, petrify, charm, teleport or otherwise immobilize enemies. One could argue that the game would be more tactical if there were fewer ways to CC enemies.

That said, I'm 80+ hours in and still loving the game, overpowered CC be damned. Definitely liking it more than either of the BG games.
 
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News Comments > Firefly Online Trailer
15. Re: Firefly Online Trailer Jul 27, 2014, 22:27 Jerykk
 
smackdaddy wrote on Jul 27, 2014, 20:59:
Didn't anyone else notice the for PC, mac and tablets and phones. How on earth is anything made to run on a tablet or phone going to be deep?

A tablet or phone is just a device. Touchscreen interfaces are pretty limited, sure, but they work fine for specific genres. Fallout 1 and 2, for example, would work fine on a tablet since the mouse-based UI and gameplay translates well to touch-based.
 
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News Comments > Steam Top 10
2. Re: Steam Top 10 Jul 27, 2014, 15:36 Jerykk
 
Every time Skyrim goes on sale, it sells. This really shouldn't be surprising anymore.  
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News Comments > Saturday Crowdfunding Roundup
4. Re: Saturday Crowdfunding Roundup Jul 27, 2014, 02:43 Jerykk
 
Dragonfall was great. I would rather see a new campaign than a upgraded campaign, though.  
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News Comments > Middle-earth: Shadow of Mordor Trailer
5. Re: Middle-earth: Shadow of Mordor Trailer Jul 26, 2014, 17:46 Jerykk
 
Eldaron Imotholin wrote on Jul 26, 2014, 16:36:
Fion wrote on Jul 26, 2014, 16:18:

What I find most interesting about it is the AI and how individual Orcs learn from your actions and advance in the ranks.


You should take that PR blabber with a shovel of salt, mate, if you don't want to be hugely disappointed.

Personally I think that feature is all script. Those "nemesis" enemies have special looks for a reason. They are specifically made to be nemesisses.. nemesae... nemesi? Whatever. Admittedly, I haven't looked into the feature too much, but it won't be as dynamic as the PR buddies make it sound and look.

The Nemesis enemies are procedurally generated in terms of appearance and stats. The appearance consists of different parts (face, mouth, ears, scars, eyes, armor, skin color, body type, etc) randomly assembled together. Stats consist of strengths and weaknesses that affect combat. Nothing the developers have described seems unfeasible or even unlikely. However, as with all things procedurally generated, the enemies will inevitably start to look and feel similar despite their technical differences. There can only be so much meaningful variation when throwing together a bunch of random parts.

Huge LotR fan here as well. I won't mind assassin's creed style gameplay. A few of those games have been downright awesome, though each new iteration is increasingly dumbed down. For example the climbing used to require some planning, good observation of the area, etc. Now it's push a button and watch the parkour, same with combat.

The combat and traversal in AC never required any skill. I've played all of them and it's always been "hold-two-buttons to automatically run, climb, jump, hop, swing, etc" and "hold block and press counter to automatically kill enemies." In terms of combat, the series has actually improved slightly with each iteration. In the first game, you could literally hold block and press counter to kill every single enemy in the game. In the sequels, they added enemy types that required a slightly different tactics.
 
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News Comments > Ships Ahoy - Unrest
2. Re: Ships Ahoy - Unrest Jul 26, 2014, 05:40 Jerykk
 
Keep it classy.  
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News Comments > Evening Interviews
9. Re: Evening Interviews Jul 26, 2014, 05:39 Jerykk
 
eRe4s3r wrote on Jul 25, 2014, 20:14:
LittleMe wrote on Jul 25, 2014, 19:06:
Nah F2P can be done right and the market is slowly choosing the better models that we like. Romero is right about that. It's evolving. There are publishers and developers want to give us what we want.


There are VERY few "done right" f2p games.... vs a billion shitty mobile games (and some pc games too ,p) that all cost either miniscule or nothing, and yet are filled with timers, grind, and constant nag-screens (or advertisement)

I mean I get where you come from, HS and DOTA2 and what not are f2p games done right, but these are few and far between no?

The mobile market isn't really relevant to PC gaming. The crap that works there doesn't work on PC. Early F2P PC had similar crap but have improved markedly since then. Now the majority of F2P PC games only sell you cosmetics and other things that don't impact gameplay.

That said, F2P does have downsides. For one, it doesn't work with all genres. Good luck getting a F2P single-player PC game or anything on the scale or complexity of Fallout or Skyrim or Dragon Age or Mass Effect or Deus Ex. If a game isn't conducive to microtransactions or requires a huge initial budget, it won't work as F2P. Multiplayer games are a lot more feasible but even then, it's easy to mishandle F2P. Tribes: Ascend made some significant changes to the series in order to accommodate microtransactions and there changes were for the worse. Had they taken the DotA2 model (where you only pay for cosmetic items), the game would have been a lot better.
 
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News Comments > Risen 3 Goes Back to Piranha Bytes' Roots
7. Re: Risen 3 Goes Back to Piranha Bytes' Roots Jul 25, 2014, 02:52 Jerykk
 
John wrote on Jul 24, 2014, 08:59:
If Risen 2 was better than 1, why does 2 have lower ratings on Metacritic?

Because reviews are opinions..? According to Metacritic, Dragon Age 2 is better than all of the Gothic and Risen games. 'nuff said.
 
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News Comments > 2K's BioShock Tease?
16. Re: 2K's BioShock Tease? Jul 25, 2014, 02:48 Jerykk
 
Icewind wrote on Jul 24, 2014, 13:04:
Task wrote on Jul 24, 2014, 09:27:
Come on just do system shock 3 already. Enough of the linear roller coaster bioshocks.

EA owns the rights. If and when they do a SS3, be prepared for the kind of loving treatment they apply to all of their acquired properties.

I don't think EA owns the rights anymore. Night Dive Studios does, or at least they're the ones who released SS2 on Steam and GOG.
 
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News Comments > Risen 3 Goes Back to Piranha Bytes' Roots
4. Re: Risen 3 Goes Back to Piranha Bytes' Roots Jul 23, 2014, 23:06 Jerykk
 
I'm disappointed that they're ditching the pirate theme for more generic fantasy. I loved the pirate stuff in Risen 2. I also thought the companions were more interesting than any of the companions in PB's previous games. The only thing I didn't like about Risen 2 was the combat and even that was eventually improved in a patch. R2 made a lot of improvements in other ways. They replaced the antiquated full-body equipment system in favor of a piece-based system, allowing a greater variety of builds and more ways to specialize. The skill checks were a great addition as well, making your skills more useful outside of combat. The introduction of an actual companion system (as opposed to the occasional companions you'd only get for specific quests in the previous games) was a great addition as well.

Risen 3 could very well be the best game PB has ever made but it just looks and feels like more of the same. From what I've seen and read, it doesn't look like it's really changing the formula or adding anything new to it.
 
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14013 Comments. 701 pages. Viewing page 4.
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