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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13930 (Ninja)
User ID 20715
 
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News Comments > Game Reviews
1. Re: Game Reviews Aug 17, 2013, 22:40 Jerykk
 
The Brigmore Witches is definitely worth picking up if you enjoyed Dishonored. About 10 hours of gameplay if you're comprehensive and play it like Thief. The new Pull power is super useful too and there are more gadgets for players who like to knock out enemies too.  
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News Comments > Infinite Crisis Atomic Wonder Woman Trailer
8. Re: Infinite Crisis Atomic Wonder Woman Trailer Aug 17, 2013, 22:36 Jerykk
 
Ozmodan wrote on Aug 17, 2013, 06:04:
DC missed the fact that MOBA's are already losing their attractiveness. Unless they can push the envelope, people are not going to flock to it.

How is that a fact? Do you have any statistics to back up that assumption? I'm pretty sure LoL and DotA2 are becoming increasingly popular, not vice versa. The MOBA market is fairly saturated, yes, but that's only because it's so popular.
 
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News Comments > Saints Row IV Steam Preloads
11. Re: Saints Row IV Steam Preloads Aug 17, 2013, 04:56 Jerykk
 
entr0py wrote on Aug 17, 2013, 03:58:
ViRGE wrote on Aug 17, 2013, 00:24:
I have to say I'm pleased with how Volition/Deep Silver has handled the launch of SR4. They've put out a ton of gameplay videos before hand, let the press evaluate the game and publish reviews ahead of time (letting buyers see reviews and still get in on the pre-order bonus), and they even offered a discount to SR3 owners. This is such a vast departure from the bait & switch launch tactics of most publishers that it's quite refreshing.

That said, the fact that Enter the Dominatrix was used as the base of SR4 rather than released as a separate SR3 DLC remains a disappointment, but all things considered I feel like they've more than made up for it.

I don't know, as a consumer I distrust early reviews and have the feeling they're granted in return for favors. It's just an anecdote but I think the first exclusive early review of Dragon Age II was %100. Assuming publishers have full discretion over who gets copies, it's a good way of keeping the gaming press in line.

When a single publication is given a world exclusive first review, then what you say is true. But there's a big difference between that and lifting an embargo on all reviews. A world-exclusive review will always be very positive, as that's the only reason why a publisher would allow it to break embargo. On the other hand, when an embargo is lifted on all reviews, the publisher is allowing reviewers to give whatever score they want.
 
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News Comments > Thief in February
34. Re: Thief in February Aug 17, 2013, 01:48 Jerykk
 
Eh... I'm a bit concerned about some of the design choices in the new game. Contextual jumping and rope arrows? Forced non-stealth segments for the sake of being "cinematic"? These clash directly with the pillars of the series and seem like completely unnecessary "accommodations" to appease casual gamers. The success of DX:HR and Dishonored have proven that gamers enjoy having agency.  
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News Comments > Infinite Crisis Atomic Wonder Woman Trailer
3. Re: Infinite Crisis Atomic Wonder Woman Trailer Aug 17, 2013, 01:44 Jerykk
 
There are tons of non-canon side-stories for every superhero. There's one where Superman is soviet and another where Batman is a vampire. It makes sense in the context of those specific stories.  
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News Comments > Steamships Ahoy - Dishonored: The Brigmore Witches
15. Re: Steamships Ahoy - Dishonored: The Brigmore Witches Aug 15, 2013, 04:10 Jerykk
 
Quinn wrote on Aug 14, 2013, 05:57:
I know how you feel about it, Jerykk. And I understand! But to me, it's a classic case of quantity (gameplay styles) over qualtiy (gameplay). Why should I care that you can Force Push enemies and doors to pieces, if I wanna play as a thief or the other way around? Sure, the game reaches a broader audience but again, why should I care? I don't see it as a selling point.

I still think the game would have been that much better if it was able to focus soley on either stealth or action, but I mostly believe that because I found the stealth part extremely limited.

The same could be said for any hybrid game. A game that focuses on one gameplay style will always handle that style better than a game that offers multiple playstyles. However, I think the stealth in Dishonored is strong enough to hold its own (I played through the entire game like Thief), largely due to the interesting things you can do with the powers. Most of the powers are equally useful in both combat and stealth. For example, pausing time has obvious benefits in the middle of a fight but it also silences anything you do, which I used to sneakily break into glass cases and steal the loot within. Try to get through the game without neutralizing anyone and you'll have to get creative with your powers.
 
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News Comments > Assassin's Creed IV: Black Flag Stealth Video
7. Re: Assassin's Creed IV: Black Flag Stealth Video Aug 14, 2013, 05:36 Jerykk
 
Why did they have to make this an AC game? AC's mechanics are horribly shallow and completely devoid of any challenge. It's the epitome of dumbed down streamlining. Also, the whole sci-fi story arc is retarded and really undermines the appeal of the historical settings. It's a shame because the game's high-level ideas look great. I love the idea of sailing around, exploring islands and ruins and whatnot.  
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News Comments > Steamships Ahoy - Dishonored: The Brigmore Witches
4. Re: Steamships Ahoy - Dishonored: The Brigmore Witches Aug 14, 2013, 05:33 Jerykk
 
Quinn wrote on Aug 14, 2013, 03:39:
I yet have to find a Europian who likes Dishonored. All my friends, colleagues and acquaintences found the game as shallow and lifeless as me. This is either a sick coincidence, or something worth studying (since the americans tend to get arroused by the mere thought of the game), or ppl are just afraid to disagree with The Vince.

Whatever the reason, to me it has a sense of surrealism that this game is such a success while I'm getting a completely different vibe IRL.

It's really not difficult to understand. People like the game because it has large, open-ended levels that accommodate multiple, significantly different playstyles. Want to play it like Thief? You can do that. Want to play it like Bioshock? You can do that too. Want something in-between? Go for it. What you get out of the game is largely determined by what you put into it. Take the path of least resistance and you'll end up with the least interesting experience, as is the case with every game ever made. Challenge yourself to be creative and resourceful and you'll find the experience much more interesting.
 
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News Comments > Steam Top 10
6. Re: Steam Top 10 Aug 11, 2013, 17:18 Jerykk
 
According to the devs, Payday 2 is already profitable due to pre-orders alone. Surprising but good news, since PC is the lead SKU for the game and that's a pretty rare thing these days.  
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News Comments > Gone Gold - Splinter Cell: Blacklist; System Specs Revealed
3. Re: Gone Gold - Splinter Cell: Blacklist; System Specs Revealed Aug 10, 2013, 02:24 Jerykk
 
Blacklist already looks significantly better than Conviction. They're actually trying to make multiple playstyles viable, as opposed to just "run in and kill everyone." The series started going downhill after Chaos Theory but this looks like it may buck the trend.  
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News Comments > X Rebirth in November; Specs; Trailers
57. Re: X Rebirth in November; Specs; Trailers Aug 8, 2013, 23:59 Jerykk
 
I hope this one has good writing and interesting side-missions. I'm not a big fan of generic, template-based missions like "Go to [insert random sector here] and kill [insert random enemies here]." Quality > quantity.  
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News Comments > Morning Previews
4. Re: Morning Previews Aug 7, 2013, 04:36 Jerykk
 
It's generally better to quote full sentences or better yet, full paragraphs that provided important context. Like this:

Content delivery might not change, but control scheme will have to. Take hotkeys, of which you have five to play with. Assignable categories range from armour, racial, weapon and class, and within these are subcategories. Armour's subcategory, for instance, contains light, medium and heavy variations. Each of these subcategories (stay with us) contains a handful of 'active abilities', and these are what go on your hotkeys.

On consoles, however, hotkeys will likely be addressed with a less immediate radial menu. MMO mainstays such as chat windows and automatic running also raise questions for the controller, questions which for the moment go unanswered.

The Elder Scrolls Online's interface reflects its multi-platform-mindedness, accessible with either thumsbtick or mouse. Split down the middle, it shows your equipped armour, weapons and items on the left, and all other inventory on the right. You simply drag and drop between the two (a task albeit more cumbersome on pad than mouse, in likelihood). The menu also provides a clearer window onto background action. It needs to - remember, just because you're paused doesn't mean anyone else is.

So no, the interface isn't being designed for consoles. PC is still the lead SKU and the UI was designed for PC first and foremost. The game will probably suck anyway, but that will have nothing to do with consoles and everything to do with the stale MMO formula that devs are still following.
 
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News Comments > Saints Row IV Gameplay Footage
14. Re: Saints Row IV Gameplay Footage Aug 6, 2013, 02:52 Jerykk
 
Redmask wrote on Aug 4, 2013, 23:33:
Jerykk wrote on Aug 4, 2013, 21:12:
story/realism, SR2 is slightly better but it feels pretty janky after SR3, which looked and played better.

I said rooted, not necessarily realistic. The third game has improvements but it also has a lot less content than the second game and I'm not convinced the gameplay is really any better for all of its absurdity. The mission design and story setups were better in 2 and the game also gave you a lot more to do outside of them.

It also begs the question where they take it after having your character become the president of america and what more they can do after giving you godlike superpowers. How do you create challenge within that environment? Smashing stuff puts a smile on my face for a few minutes then I need something else to do.

If you want to challenge super-powered players, just have them face super-powered enemies (which they're doing in SR4). It's also important to keep in mind that you don't get all the powers right off the bat. You earn them and upgrade them over the course the game. By the end of the game, I'm pretty sure you'll be ridiculously overpowered but that's true of most open-world action games with upgrade systems.
 
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News Comments > Infinite Crisis Trailer
3. Re: Infinite Crisis Trailer Aug 6, 2013, 02:44 Jerykk
 
There are tons of MOBA players out there. LoL has the largest player base of any game out there. DotA2's is pretty large as well and is only growing.

Anyway, the appeal of MOBAs is that they play like team-based, PvP action RPGs. Learning each character, trying out different builds and devising new strategies and tactics is fun. If you aren't competitive, there obviously won't be any appeal since it's multiplayer-only. Also, MOBAs have steep learning curves due to the aforementioned qualities. You'll probably have to play for at least a month before you can become decent.
 
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News Comments > Command & Conquer Trailer
7. Re: Command & Conquer Trailer Aug 6, 2013, 02:39 Jerykk
 
I'm pretty sure this is going to have better post-release support than any of the previous C&C games. It's F2P, which is basically a service and I think EA has enough sense to realize that they'll have to support the game if they want it to succeed. Unlike the previous games, they won't get your $50 up front. They'll have to work for it.  
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News Comments > Steam Top 10
14. Re: Steam Top 10 Aug 4, 2013, 22:15 Jerykk
 
Creston wrote on Aug 4, 2013, 22:11:
Mad Max RW wrote on Aug 4, 2013, 18:46:
I can assure you the 360 version of Skyrim outsold the PC/digital versions by a HUGE margin and will remain that way forever. Combine it with the PS3 numbers and it's laughable to assume the PC will catch up.

So you think the 360 sold so many copies in the ~2 months that people were buying it that it outsold the PC version being in the Steam top 10 basically almost non-stop for twenty months?

There's no way to tell. The Steam charts don't give actual numbers and Bethesda hasn't released any numbers for the game on any platform. We tend to underestimate how well console games sell. When publishers release their yearly reports, PC tends be anywhere from 5-20% of overall revenue while consoles are around 70%.
 
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News Comments > Saints Row IV Gameplay Footage
10. Re: Saints Row IV Gameplay Footage Aug 4, 2013, 21:12 Jerykk
 
Redmask wrote on Aug 4, 2013, 18:20:
Jerykk wrote on Aug 4, 2013, 16:43:
What? Superpowers in open-world games are awesome. They're what made Prototype and Hulk: Ultimate Destruction so fun. Traversal and combat are huge parts of open-world action games and super-powers make both of those far more entertaining.

To me both of those games were shallow affairs that became boring quickly. I would much rather have a rooted open world game that balances humor and has some genre self-awareness like Saints Row 2 than I would Saints Row 3 or 4.

I guess I don't really care about the story and/or realism. I'm all about gameplay. GTA's gameplay is pretty stale. SR2 is slightly better but it feels pretty janky after SR3, which looked and played better.
 
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News Comments > Saints Row IV Gameplay Footage
7. Re: Saints Row IV Gameplay Footage Aug 4, 2013, 16:43 Jerykk
 
What? Superpowers in open-world games are awesome. They're what made Prototype and Hulk: Ultimate Destruction so fun. Traversal and combat are huge parts of open-world action games and super-powers make both of those far more entertaining.  
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News Comments > Shadowrun Returns Support Plans
5. Re: Shadowrun Returns Support Plans Aug 4, 2013, 16:24 Jerykk
 
If you die in the Matrix, that only hurts your decker. You can just heal up and dive back in. Once you dispose of the black ICE and two deckers, they won't respawn. In fact, none of the enemies will respawn so you don't lose any progress.  
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News Comments > On Sale
4. Re: On Sale Aug 3, 2013, 04:22 Jerykk
 
Gamefly will have Dishonored for $8 (with this code: GFDAUG20) on Sunday. Best deal yet and an absolute no-brainer if you don't yet have the game for whatever reason.  
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