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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13958 (Ninja)
User ID 20715
 
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News Comments > Steam Controller Announced
73. Re: Into the Black Sep 28, 2013, 22:00 Jerykk
 
As Prez said, I think SteamOS has the most potential. Not only will it (supposedly) provide better performance than Windows but if it succeeds and gains widespread support by publishers and developers, we could see Microsoft's stranglehold on the PC gaming market finally come to an end.  
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News Comments > Master Thief Announced
14. Re: Master Thief Announced Sep 28, 2013, 19:31 Jerykk
 
Quinn wrote on Sep 28, 2013, 10:04:
Jerykk wrote on Sep 28, 2013, 07:40:
Quinn wrote on Sep 28, 2013, 02:59:
I think I'm just gonna pirate this game and give away free copies just to fuck with Square Enix.


Isn't that a bit redundant? The pirated copy you'll obtain will already be available on the internet.

Anyway, while I agree that the lack of manual jumping is certainly lame, it's not necessarily a dealbreaker. If the designers put jump triggers in all the spots where jumping is useful, that might be tolerable. Definitely limits player agency and the potential for emergent gameplay but other stealth games have done this and still been good (like Splinter Cell and Hitman).

Of course it's redundant, and I won't be doing it. It's just my way to express myself during a tantrum

But for a FIRST PERSON game to remove the jump option is something else. I wanna jump on a bunch of boxes from up high to get a better advantage, for example.

Removing the free jumping option makes lvl design easier with the loss of gameplay.

The lack of manual jumping doesn't mean you won't be able to climb/mantle/vault onto things. There was plenty of that in the E3 demo. As long as the designers make sure that you can always get where you want to go via contextual actions, the lack of jumping won't be a gamebreaker.
 
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News Comments > Game Reviews
7. Re: Game Reviews Sep 28, 2013, 07:47 Jerykk
 
Would like to see more reviews of Shadow Warrior. Did Digital Devolver not send out review copies or something? There are usually tons of reviews at launch but not this time. It would make sense if the game was crap but the impressions I've read thus far have been mostly positive.  
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News Comments > Star Citizen Passes $20M
40. Re: Star Citizen Passes $20M Sep 28, 2013, 07:42 Jerykk
 
Suppa7 wrote on Sep 28, 2013, 02:32:
I have a bad feeling with chris at the helm unfortunately, Scope control is paramount on a project like this. Especially when you haven't made any games in years. They should just focus on high quality content light space combat game and worry about the MMO aspect after they perfect the basic elements of the game.

Freelancer wasted a tonne of resources and it's combat was just awful because Chris tried to do too many things, so freelancer ended up being one of the most shallow games he's ever made.

If they don't pefect the basic elements, the rest of the game is going to fall apart.


I liked Freelancer. Sure, the combat was pretty shallow but exploring the universe was a ton of fun and they did a great job of making each sector and planet feel unique. I thought the story was pretty interesting too.
 
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News Comments > Master Thief Announced
11. Re: Master Thief Announced Sep 28, 2013, 07:40 Jerykk
 
Quinn wrote on Sep 28, 2013, 02:59:
I think I'm just gonna pirate this game and give away free copies just to fuck with Square Enix.


Isn't that a bit redundant? The pirated copy you'll obtain will already be available on the internet.

Anyway, while I agree that the lack of manual jumping is certainly lame, it's not necessarily a dealbreaker. If the designers put jump triggers in all the spots where jumping is useful, that might be tolerable. Definitely limits player agency and the potential for emergent gameplay but other stealth games have done this and still been good (like Splinter Cell and Hitman).
 
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News Comments > Master Thief Announced
5. Re: Master Thief Announced Sep 27, 2013, 23:54 Jerykk
 
I'm fine with this pre-order nonsense as long as they lift the review embargo before launch.  
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News Comments > THIEF Preorder Bonus Trailer
14. Re: THIEF Preorder Bonus Trailer Sep 26, 2013, 03:06 Jerykk
 
Squirmer wrote on Sep 25, 2013, 23:59:
no they didn't

Yes they did. BAM, half-assed rebuttals ftw.
 
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News Comments > THIEF Preorder Bonus Trailer
11. Re: THIEF Preorder Bonus Trailer Sep 25, 2013, 23:10 Jerykk
 
Too early to judge. I had doubts about DX:HR and Blacklist too but those turned out very nicely.  
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News Comments > Ships Ahoy - Splinter Cell Blacklist Homeland DLC
1. Re: Ships Ahoy - Splinter Cell Blacklist Homeland DLC Sep 25, 2013, 23:08 Jerykk
 
The two missions are worth about $5. The rest is pretty useless.  
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News Comments > Shadow Warrior to Get More Wang
6. Re: Shadow Warrior to Get More Wang Sep 24, 2013, 23:21 Jerykk
 
Hopefully they'll lift the review embargo tomorrow. If I preorder the game, I can get it for $20. If I have to wait for reviews post-launch, I won't.  
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News Comments > More on Steam Living Room Plans Next Week
26. Re: More on Steam Living Room Plans Next Week Sep 23, 2013, 01:34 Jerykk
 
$1500 every three years? What? Why would you do that? If you want to stay high end, that means a new videocard every 3-4 years and a new CPU ever 4-5 years. No need to buy anything else (except a new mobo and memory if the CPU requires it). In no way does that add up to $1500 every 3 years.  
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News Comments > Dark Souls II PCs After Consoles
41. Re: Dark Souls II PCs After Consoles Sep 21, 2013, 03:45 Jerykk
 
Dark Souls PC isn't the worst port ever. That title probably goes to RE4 PC, which originally shipped without any lighting effects. I kid you not, they either forgot to bake the lighting into the levels or they were using the wrong shader for the materials. Either way, it was an atrocious issue that somehow made it into the shipped game. Also, there was no mouse support at all, even though the game was basically a shooter.  
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News Comments > 25 More Steam Greenlights
14. Re: 25 More Steam Greenlights Sep 19, 2013, 23:07 Jerykk
 
HoSpanky wrote on Sep 19, 2013, 17:18:
The instant it's available to pre-order directly on Steam, I'm buying NextCarGame. Hope they have the pre-order price available for a little bit at that point.

Bugbear games have already been on Steam, why did they have to get this one greenlit? Is it because they don't have a publisher?

Yep.
 
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News Comments > Op Ed
77. Re: Op Ed Sep 19, 2013, 23:05 Jerykk
 
Overreactions beget overreactions. Feminists overreacted to the mention of rape in a web comic whose punchline had nothing to do with rape. The PA guys overreacted to that by making T-shirts featuring the mythical Dickwolves.

What's humorous/sad is that neither side recognizes the absurdity of all this. They both think their reactions were perfectly justified and in no way excessive. Now RPS is overreacting by boycotting PAX. The cycle continues.
 
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News Comments > PC Grand Theft Auto V Evidence?
64. Re: PC Grand Theft Auto V Evidence? Sep 16, 2013, 03:37 Jerykk
 
StaTik wrote on Sep 16, 2013, 02:58:
RS's reason for not putting out the PC version at the same time as the console version is simple. They create demand for the PC port as well as generate publicity for the game. Every time news is posted for GTA5 the forums light up with buzz about the PC port. It's the same concept as short production runs on consoles for pre-orders. The more a person thinks they can't have something the more they will want it. This creates frenzy buying for console copy's and ensures that there will be a boat load of people waiting with $60 in there hand on PC release day.

Except that's not really true. The vast majority of console players will only buy the game for consoles. The reason why they're console gamers in the first place is because they simply prefer consoles (or can't afford a gaming rig). Buying the PC version isn't an option for them. Then you have the minority of gamers who game on all platforms. Of these, the ones who really want to play the game will buy it on consoles at full price, then maybe buy the PC version when it goes on sale for $10 a year later.

When you delay a port, you are basically guaranteeing reduced sales. By the time the PC version comes out, all the hype will have already died. GTAV will be old news and the people who really wanted to play it will have already done so. Opinions of the game will be more jaded and cynical than they were when hype was still in effect. That's the reason why publishers generally try to launch games simultaneously on all platforms. It's the reason why the PC version of Dragon Age was delayed for a year so it could be released at the same time as the console versions.

Rockstar's decision to delay the PC version of GTAV is simply stupid. It will only result in reduced sales of the PC version, whereas a simultaneous release would have guaranteed maximum sales.
 
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News Comments > PC Grand Theft Auto V Evidence?
61. Re: PC Grand Theft Auto V Evidence? Sep 16, 2013, 01:20 Jerykk
 
OTOH, the console exclusive stuff is pretty shitty. It also makes perfect economic sense - multiplatform owners will be inclined to get a console version making microsoft and sony happy, rockstar gets to pocket the incentive cash, and the pc only player wont NOT buy it just because it's a few months later - but I begrudge it. I really really begrudge it.

Except it doesn't really make any sense. MS and Sony would only benefit if the game were exclusive to their respective consoles, which it is not. Neither of them benefit from keeping the game off PC because that isn't their direct competition. Rockstar doesn't benefit either, as they're missing out on PC sales (with a significantly higher profit margin due to the benefits of digital distribution).

Rockstar just makes really peculiar business decisions. Almost every game they've made has had a delayed release on PC. They typically don't even announce the PC version until after the console releases. This might make sense if the PC versions all sold like crap but the PC version of Max Payne 3 was released at the same time as the console versions, so obviously that isn't the case.

On a side note, I still don't really understand all the hype for GTA5 or the series in general. The open-world action genre has come a long way since GTA3 and the series just feels stagnant now. Hell, GTAV is basically just reusing the same setting as San Andreas. The actual gameplay mechanics haven't improved much either. Combat and traversal are completely mediocre and uninteresting. So why all the hype? If this wasn't called GTAV and was a new IP instead, would you still care?

This comment was edited on Sep 16, 2013, 01:25.
 
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News Comments > On Sale
7. Re: On Sale Sep 12, 2013, 22:53 Jerykk
 
Activision's sales wouldn't be so bad if they didn't price everything so high to begin with. $20 for the first CoD, TimeShift and Gun (all of which are 6-7 years old? $30 for Singularity? $50 for the Spider-Man movie tie-in?

Come on, Activision.
 
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News Comments > Far Cry 3: Blood Dragon Boxed Edition Possible
11. Re: Far Cry 3: Blood Dragon Boxed Edition Possible Sep 10, 2013, 05:16 Jerykk
 
MoreLuckThanSkill wrote on Sep 9, 2013, 22:07:
Cutter wrote on Sep 9, 2013, 21:58:
Steam version is Uplay too.

Yeah I just read that on the FC3 Steam forums, what a shame. At that point, might as well get the Uplay only version, and have one less DRM Layer.

The benefit of getting the Steam version is that it automatically works with the Steam overlay. If you get the Uplay version, you have to manually create a Steam shortcut to the game.

But yeah, Uplay is pretty lame. Really wish Ubisoft would just ditch it and switch to Steamworks.
 
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News Comments > Steam Top 10
22. Re: Steam Top 10 Sep 9, 2013, 23:22 Jerykk
 
Outlast was pretty good, though the beginning of the game is significantly scarier than the rest. It doesn't take long to figure out the mechanics and once you do, success becomes more of a routine than anything else. Still, the atmosphere is great and the story is generally interesting. They did a great job with the camcorder implementation as well.  
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News Comments > DayZ Video Blog
11. Re: DayZ Video Blog Sep 9, 2013, 02:59 Jerykk
 
jimnms wrote on Sep 9, 2013, 00:44:
I don't understand why they didn't go with the ArmA III engine for this. There were already early videos of ArmA III before they announced they were doing a stand alone game.

DayZ was already using ArmA2 as a base. Porting it over to ArmA3 would have taken a lot more work.
 
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13958 Comments. 698 pages. Viewing page 29.
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