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Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 14012 (Ninja)
User ID 20715
 
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News Comments > Steam Autumn Sale
39. Re: Steam Autumn Sale Nov 27, 2013, 20:48 Jerykk
 
I play games for their storylines, characters, the attention to detail in-game and the experience they deliver. To give you a good measure, I'm currently playing Assassin's Creed IV - Black Flag and absolutely loving it. I can't put it down.

Eh? Many of the criticisms you made of Sleeping Dogs can just as easily be applied to Black Flag. Predictable and shallow story? Check. Stereotypical characters? Check. Clunky combat? Check. Unrealistic driving (or in this case, sailing) physics? Check. A small set of generic mission types repeated ad nauseum? Check.

For what it's worth, the combat in Sleeping Dogs is about a million times more entertaining than Black Flag's. That's really the most compelling part of Sleeping Dogs. Beating dudes (or ladies) up in a most gratuitous fashion. Beating someone with a telephone or slamming a car door into their head repeatedly never gets old. Hurling people over balconies never gets old either. If you don't enjoy these things, I guess Sleeping Dogs isn't for you. But the claim that Black Flag is better than Sleeping Dogs isn't really supported by the evidence you provided. It would have been better to just admit that you like pirate fiction more than crime fiction.
 
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News Comments > Steam Autumn Sale
28. Re: Every sale, same games... Nov 27, 2013, 17:40 Jerykk
 
JohnBirshire wrote on Nov 27, 2013, 17:36:
Sleeping Dogs, Terraria, Skyrim, Walking Dead, Left 4 Dead, Crysis 2, it's always the same exact games on sale every time, nothing new.

Except that's not actually true. There have been lots of new games released since the last Steam sale and these games are now on sale. State of Decay, for example.

It seems like you only expect new games to go on sale but that's not a realistic expectation. And for older games that have gone on sale before, the new discounts are typically better.
 
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News Comments > Wasteland 2 Beta for Backers Next Month
13. Re: Wasteland 2 Beta for Backers Next Month Nov 27, 2013, 05:38 Jerykk
 
Julio wrote on Nov 27, 2013, 04:42:
Mad Max RW wrote on Nov 26, 2013, 18:46:
I'm loving the real time vs. turn based shitstorm going on at the Torment boards. The common argument among real time apologists is "b-b-but turnbased takes longer!" Planescape was 90% reading. If you don't have patience for turnbased combat you never had patience to fucking read. The hypocrisy of these clueless drones is hilarious.

I have to think that Kickstarters should really indicate if they are going to be turn based or real time. I don't think Torment would have got nearly as much funding if it was going to be upfront and say it was thinking about real time.

Not sure why you'd think that. Combat was never the focus of PST. In fact, most people think the combat in PST is downright terrible. If combat was the primary reason why you backed Torment, you backed it for all the wrong reasons.
 
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News Comments > Star Citizen Picks Up Another Couple $ Million
37. Re: Star Citizen Picks Up Another Couple $ Million Nov 26, 2013, 14:38 Jerykk
 
jacobvandy wrote on Nov 26, 2013, 13:13:
InBlack wrote on Nov 26, 2013, 12:39:
Except it wasnt forcibly neutered by the publisher. It was in development hell aka Duke Nukem forever. If Microsoft hadnt stepped in and taken CR off the project the game would have never been released.

This is why I'm skeptical of Chris Roberts, yet again, promising the moon. He failed to deliver with Freelancer, and that was with publisher resources backing him up. That's probably why nobody wanted to touch him with this new project... Fortunately for CR, the general populace is a lot more gullible.

I liked Freelancer. Also, publishers aren't touching space sims in general, letalone big budget ones. It's not specific to Chris Roberts.
 
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News Comments > Amazon Sales All Week
17. Re: Amazon Sales All Week Nov 25, 2013, 16:31 Jerykk
 
This is a better list of all the Amazon digital sales:

List

Tells you everything that will be on sale, when it will be on sale and how much it will cost. Some games are on sale multiple times, with some deals being better than others, so it's best to sort by title.
 
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News Comments > Raven's Cry Next Year
5. Re: Raven's Cry next Year Nov 25, 2013, 01:17 Jerykk
 
Definitely interested in seeing how this turns out. Mechanically, TW2 wasn't bad. It's just that the writing was so bad and setting so generic that it was difficult to find motivation to continue playing. Hopefully they hired some decent writers for this one.  
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News Comments > On Sale
7. Re: Red Orchestra 2: Heroes of Stalingrad - GOTY Nov 25, 2013, 01:14 Jerykk
 
Strange that Rockstar never bothered porting RDR to PC. Surely it would have been profitable enough to warrant the effort. Also, given how much it cost to develop the game, you'd think they'd want to milk it for every cent they could.  
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News Comments > Fallout 4(?) "Nuclear Winter" Teased
39. Re: Fallout 4(?) Nov 25, 2013, 01:11 Jerykk
 
HorrorScope wrote on Nov 24, 2013, 11:23:
shihonage wrote on Nov 23, 2013, 23:26:
You're a LARPer. Bethesda makes games for LARPers because of their own failure at semi-coherent or even meaningfully branching narrative. You enjoy the walking simulator aspect, while for me it's gotten banal, mundane and generally old a long time ago.

I understand some games where this works. Games where you truly create your own narrative, because they're procedural and feature emergent gameplay features. Games like Dwarf Fortress. You don't need to LARP in Dwarf Fortress, because what happens IS the story.

Fallout 3 doesn't have that, neither does Skyrim. Neither does GTA series for that matter. They don't have fluid gameplay systems that intersect and create emergent narrative.

Therefore, you're forced to LARP it while you walk the wasteland and hand in some of the worst-written quests in history of videogames. Your emergent gameplay there amounts to an odd bug or to rearranging furniture in someone's home.

And since the rational mind rejects vampire cults, suicidal trees, and towns built on nuclear bombs, it just leaves a void where narrative should've been.

As for sales numbers, that's hardly indicator of quality. Phantom Menace made a mountain of money, yet it's one of the worst movies ever made.

It's a quality game. Bethesda is a quality company. You not liking it doesn't change that. The people have spoken, with words and wallets. I like what I like, you can enjoy what you like, but you are wrong stating we are wrong for liking what we like. I loved FO3 even more than Vegas, because I liked the larger world with more places to go into and explore, with added mod support I will surrender.

Bethesda is good at making big, detailed worlds to explore but they are terrible at making any of the characters or history of these worlds make sense. There are an obscene amount of logic holes in FO3, primarily due to the fact that Bethesda's writers are more interested in silly gimmicks than coherent lore. Megaton, Little Lamplight, Tenpenny Tower... it was like going to a theme park where the facade is broken the moment you actually think about it.

Also, the quests in FO3 weren't really branching. The vast majority of them were completely linear, with the only choice being to do them or not. In NV, most of the quests had actual branches based on your character's skills and/or moral decisions.
 
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News Comments > Steam Top 10
40. Re: Steam Top 10 Nov 24, 2013, 22:18 Jerykk
 
Yep. I can see why in-game it needs to happen, because there are WAAAAAAY too many ships on the ocean, and any time you start a fight, you wind up fighting 3-4 ships in the space of ten seconds, so if they kept firing while you were boarding, you'd never, ever board anything.

I don't think that would have been problematic, though. It would have just required players to take out all nearby ships before boarding any one of them, which would have in turn made the whole instant repair tactic less viable. Even something as simple as disabling boarding entirely until all ships are neutralized would have worked.
 
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News Comments > Steam Top 10
29. Re: Steam Top 10 Nov 24, 2013, 17:50 Jerykk
 
Creston wrote on Nov 24, 2013, 17:10:
eRe4s3r wrote on Nov 24, 2013, 17:00:
Only thing I don't like is that you can evade sticky situations by boarding a smaller ship and repairing

Yeah, that's bullshit. I refuse to do that. It's even more nonsensical than if there'd been health powerups floating on the ocean.


It's also dumb that you can lower your wanted level by boarding ships too. Finally, it's dumb that other ships stop attacking you while you're boarding.
 
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News Comments > Torment: Tides of Numenera Combat Voting
66. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 17:47 Jerykk
 
HorrorScope wrote on Nov 23, 2013, 10:39:
Just wondering how many people here have played Drakensang 1 or 2? They are pause based, they are actually quite good, I would have prefered TB, but just saying, I think a lot of people looked right past this franchise.

I played them and thought the combat was terrible, mainly due to the pacing. It's technically real-time but the delay between actions is so long that turn-based would have actually been faster. Seriously, when the delay between basic attacks is 3-5 seconds, why even make it real-time?

As for people defending the Infinity Engine, I don't think it was bad. I just think that the combat in PST was bad. I also think that turn-based is better, for the reasons I mentioned earlier.
 
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News Comments > Torment: Tides of Numenera Combat Voting
59. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 05:47 Jerykk
 
Krovven wrote on Nov 23, 2013, 05:32:
Jerykk wrote on Nov 23, 2013, 05:05:
Also, why would combat even be a factor in you backing Torment? Combat was easily the worst part of PST and any changes they could make to it would be for the better.

Because I like real-time with pause gameplay and that's what I expected by this being a spiritual sequel to PT. I play some turn-based games (I've even backed Wasteland 2), but I get more enjoyment out of RPGs with real-time with pause. And if they implemented the combat exactly as it was in Planescape Torment I'm sure everyone would be unhappy as well. It can be improved upon and I certainly never would expect them to not improve upon it.

To reiterate...I hope they do both systems, or a mix of the two. People on the turn-based side keep touting "but Torment is a story driven game". That doesn't mean they can't have real-time with pause, or even that turn-based combat makes the story driven game better in any way. The Witcher is real-time with pause and the story certainly didn't suffer because of it.

Currently playing Expeditions Conquistador, which is very good. The turn-based combat I found difficult at first, until I understood all the rules and abilities. Now I'm in Mexico and combat is literally a no lose situation. They need to resort to outnumbering me 12 units to my 6 to even make it a challenge.

Basically all turn-based games I've found have to resort to AI cheating to increase the challenge because once a player knows how the rules work, they will beat the computer every time. You can see this in everything from Civ to XCom.

The problem is that trying to design combat that works in both real-time and turn-based never ends well. See Arcanum for a good example of that. The mechanics and systems involved are too different.

As for AI, RT is no different from TB when it comes to cheating. In Baldur's Gate or Icewind Dale or PST or Dragon's Age, the designers inevitably have to challenge you by either throwing hordes of enemies at you or by making ridiculously overpowered enemies. It's not like the AI in RT combat is any better than the AI in turn-based combat.

Finally, are you playing Expeditions with the latest patch? I know that Mexico was a joke in the original release but I thought they patched it to make it significantly harder.
 
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News Comments > Torment: Tides of Numenera Combat Voting
57. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 05:05 Jerykk
 
Yea I think it does enhance gameplay. Straight turn-based, while in general I have no problem with it, once you know how everything works combat generally ceases to be a challenge. You know how to deal with each unit and make your moves accordingly. In a real-time with pause situation it is a lot more dynamic and things can happen that aren't necessarily predictable.

Except in real-time with pause, you can always just pause the game if something unpredictable happens. Real-time also means you have ample opportunity to recover from mistakes whereas turn-based means you have to live with the consequences. As such, every decision you make in turn-based combat is far more meaningful than the decisions you make in RT combat.

Also, why would combat even be a factor in you backing Torment? Combat was easily the worst part of PST and any changes they could make to it would be for the better.
 
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News Comments > John Carmack Leaves id Software
46. Re: John Carmack Leaves id Software Nov 23, 2013, 02:16 Jerykk
 
Krizzen wrote on Nov 23, 2013, 01:20:
I bet $100 he'll be with Valve very, very shortly and there will be much rejoice.

Why would he join Valve when he just recently joined Oculus Rift? He's more interested in gadgets than anything else at the moment so OR seems like a much better fit than Valve.
 
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News Comments > Fallout 4(?) "Nuclear Winter" Teased
32. Re: Fallout 4(?) Nov 23, 2013, 01:57 Jerykk
 
Kinda hard to get hyped about FO4 when I know Bethesda is going to be making it. They're great at making big, detailed worlds to explore but they aren't so great at making RPGs. Would be a dream come true if Bethesda just outsourced all future Fallout games to Obsidian and gave them enough time (more than 2 years) to make them great and polished.  
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News Comments > Ships Ahoy - Assassin's Creed IV: Black Flag
46. Re: Ships Ahoy - Assassin's Creed IV: Black Flag Nov 21, 2013, 03:14 Jerykk
 
Creston wrote on Nov 20, 2013, 15:02:
Verno wrote on Nov 20, 2013, 13:57:
I can't really tell the difference between the PC and PS4 versions from 9 feet away to be honest but hey its a great game for any platform. I think they did a good job porting it, I didn't really notice any frame spiking outside of the in-engine cutscenes.

Well, of course you're not going to see it from 9 feet away. I'm not saying the PS4 version looks bad or anything, it looks great. But the PC version definitely looks better if you put them side by side (or put youtube videos side by side.)

So to expect the PC to just have rock solid 60fps because "it's a console port" is.... well anyway.

The cutscenes are where it goes to 40ish fps for me. Most everything outside of it is in the 50s.

Youtube videos aren't really useful for comparing image quality due to all the video compression and capped framerate. When I judge AC4's performance, I judge it based on the performance of similar-looking PC games (like FC3). While AC4 has nice graphics (I'd argue that it's about on par with FC3), it certainly doesn't warrant any drops below 60 on a decent PC.
 
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News Comments > The Bureau: XCOM Declassified Hanger 6 R&D DLC
3. Re: The Bureau: XCOM Declassified Hanger 6 R&D DLC Nov 20, 2013, 23:48 Jerykk
 
Hopefully the full game gets a hefty discount during the Steam holiday sale. $10-15 seems like a fair price.  
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News Comments > Tribal Wars 2 Announced
3. Re: Tribal Wars 2 Announced Nov 20, 2013, 23:45 Jerykk
 
I thought this would be related to Tribes.  
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News Comments > Ships Ahoy - Assassin's Creed IV: Black Flag
33. Re: Into the Black Nov 20, 2013, 12:34 Jerykk
 
Creston wrote on Nov 20, 2013, 00:56:
Jerykk wrote on Nov 20, 2013, 00:19:
AC3 was not a good port. It was poorly optimized and heavily CPU-dependent for no apparent reason.

It ran fine on my system from day one. Never had any issues with it whatsoever.

Different definitions of "fine", I suppose. A console port should never drop below 60 FPS, which both AC3 and 4 do on a regular basis. FC3 looks better than AC4 and it runs a hell of a lot better too.
 
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News Comments > Ships Ahoy - Assassin's Creed IV: Black Flag
21. Re: Into the Black Nov 20, 2013, 00:19 Jerykk
 
Creston wrote on Nov 20, 2013, 00:10:
Taskeen wrote on Nov 19, 2013, 22:52:
Creston wrote on Nov 19, 2013, 22:39:
SpectralMeat wrote on Nov 19, 2013, 20:24:
Did anyone picked this up on the PC?
I am hearing some good things about this one. Like it is a better Far Cry then Far Cry 3 was.

I got it, but have been having some issues transferring the data from my work Uplay install to my home install.

"Being able to create and restore backups? Why the hell would anyone want to do that?!"

-cuntrack Ubisoft executive.

Some people at Kotaku said they absolutely preferred AC Black Flag on PC compared to console, and would never buy AC again on console.

They've always been excellent ports, so I don't see why this one would be any different, but hopefully I'll have some comments tomorrow.

AC3 was not a good port. It was poorly optimized and heavily CPU-dependent for no apparent reason. Apparently AC4 is more of the same, though this may be fixed with patches and driver updates.
 
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14012 Comments. 701 pages. Viewing page 27.
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