User comment history
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| News Comments > Out of the Blue |
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| 21. |
Re: Out of the Blue |
Nov 20, 2012, 01:43 |
Jerykk |
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Ant wrote on Nov 18, 2012, 23:27:
nin wrote on Nov 18, 2012, 15:35:
Dark Knight Trilogy Behind the Scenes. Wow! Some awesome shots there. Still wish the third one had turned out better, but after the second, it was hard not to go in with huge expectations... Third one was better than the first one, Begins though!! I thought Rises was great as well. I might even put it higher than TDK. |
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| News Comments > Hitman: Absolution Reviews |
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| 27. |
Re: Hitman: Absolution Reviews |
Nov 19, 2012, 01:11 |
Jerykk |
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Fantaz wrote on Nov 19, 2012, 00:08: I don't know why for some reason this makes me worried about the the new Tomb Raider... is it because we're talking about an Eidos game here? Is Hitman and Tomb Raider connected in any way? You should be worried about Tomb Raider because it looks like they're taking the same approach as they did with Absolution. They want to make it more cinematic at the expense of gameplay. At least, that's what all the footage so far has shown. |
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| News Comments > Hitman: Absolution Reviews |
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| 23. |
Re: Hitman: Absolution Reviews |
Nov 18, 2012, 21:58 |
Jerykk |
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I tend to agree with RPS and PCG the most (not just in part because they actually play the games on PC), and I don't think it's a coincidence that they are the ones being the most critical here. Even sites that you find reliable can be hit and miss because different reviewers are reviewing each game. PC Gamer has been known for giving ridiculously high scores to games that deserve much less (Dragon Age 2, Doom 3 and Crysis come to mind). RPS is a little more consistent, though their review of Fallout New Vegas was pretty terrible.
Not saying that Absolution doesn't deserve the scorn they gave it, just that you can't automatically assume that they are correct. |
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| News Comments > Hitman: Absolution Reviews |
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| 22. |
Re: Hitman: Absolution Reviews |
Nov 18, 2012, 21:41 |
Jerykk |
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Really wish the games industry would stop trying to make movies. Hitman doesn't need a story. It doesn't need cutscenes. Just put me in a large, open-ended level and let me kill my target(s) the way I want. That's all you need to make a good Hitman game.
Also, stop trying to develop 47's character. He's a sociopath who kills people for money. That's what made him so charming in Blood Money. They would occasionally show hints of him having empathy, only to snuff them out in a humorous fashion. |
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| News Comments > On Sale |
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| 11. |
Re: On Sale |
Nov 18, 2012, 21:32 |
Jerykk |
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Prez wrote on Nov 18, 2012, 15:48:
nin wrote on Nov 18, 2012, 15:21:
"Launches the new era of episodic gaming." Shame Sin couldn't get a break.
Everyone buy it again so we can get an episode 2! Sadly, Ritual is dead. There will never be another Sin game. Not even sure who owns the IP now. Probably Activision, which means that Sin is definitely dead. |
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| News Comments > Star Citizen Passes $4.2MM |
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| 46. |
Re: Star Citizen Passes $4.2MM |
Nov 18, 2012, 21:15 |
Jerykk |
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| $5 million. I'm pretty impressed. Didn't realize that space sim fans were so plentiful (or rich). I threw my money at it as well so I'm hoping the final game delivers. Roberts is promising a lot so we'll see whether or not everything comes to fruition. |
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| News Comments > Star Citizen Passes $4.2MM |
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| 31. |
Re: Star Citizen Passes $4.2MM |
Nov 18, 2012, 02:44 |
Jerykk |
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JohnBirshire wrote on Nov 18, 2012, 02:28: Kickstarter raises 4.2 million. In other news, Black Ops 2 earns 500 million in 24 hours.
Sorry, this kickstarter stuff doesn't sound very significant to me. If Kickstarter results in a great space sim getting made, that's significant enough for me. |
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| News Comments > Morning Consolidation |
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| 10. |
Re: Morning Consolidation |
Nov 17, 2012, 03:54 |
Jerykk |
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Creston wrote on Nov 16, 2012, 18:17: Limited by current gen? Oh, you're talking about the DecrepitStation 3 and OldAssHardwareBox 360?
Funny how your game wouldn't have been limited by "current gen" if you'd just developed it for the PC, huh?
Creston Sadly, devs don't get to decide the lead platform when making games for publishers. |
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| News Comments > Steam Top 10 |
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| 25. |
Re: Steam Top 10 |
Nov 15, 2012, 02:08 |
Jerykk |
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jimnms wrote on Nov 12, 2012, 07:51:
Jerykk wrote on Nov 11, 2012, 22:39:
jimnms wrote on Nov 11, 2012, 20:25: I was about to buy this a couple of days ago, but decided to check out some previews first. After reading that there is no first person option now like there was in previous Hitman games, this is a no buy for me. People actually played Hitman in first-person..? That's like playing Elder Scrolls or the newer FO games in third-person. :| And yet people do play Elder Scrolls and FO in 3rd person. I don't criticize anyone that would want to play in 3rd person, it's their preference, but at least in those games you have the option. It has been an option in previous Hitman games, so I don't understand why they took it out. I thought it was only an option in Blood Money..? In any case, why do you feel the need to play the game in first-person? You don't need to shoot any guns (in fact, you shouldn't be shooting any guns) so aiming isn't really an issue. You also need to see what disguise you're currently wearing. Spatial awareness is handy too.
If we were talking about Thief, I would understand your complaint. But the Hitman games have always been designed for third-person. The first-person mode in Blood Money was just tacked on, probably per publisher request so they could try to appeal to the FPS demographic. |
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| News Comments > On Sale |
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| 7. |
Re: On Sale |
Nov 14, 2012, 23:21 |
Jerykk |
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Suppa7 wrote on Nov 14, 2012, 07:48:
yuastnav wrote on Nov 14, 2012, 05:29: Would I enjoy the first Darksiders? Yes since the first darksiders is much better game then DS2. AS a long time gamer I found DS2 underwhelming (since I've played so many games) but as you are probably (from your post) a younger gamer go ahead and pick up DS1, it's a much better game then DS2. DS2 the combat and levels are pretty same-ish and rather bland, DS1's story was twice as good and the world was much more coherent then Darksiders 2. Wow, that wasn't condescending at all.
Anyway, Darksiders 1's story was just as incoherent as DS2's. At no point did I ever care about the story or characters in either game. As for combat and level design, again, it's all very similar to the first game's. Your long-term experience as a gamer doesn't change these facts. If you enjoy the core gameplay in DS2 (the combat, platforming and puzzle-solving), you're almost guaranteed to enjoy the first game as well. |
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| News Comments > On Sale |
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| 4. |
Re: On Sale |
Nov 14, 2012, 04:41 |
Jerykk |
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| Darksiders 2 is definitely worth picking up if you enjoyed the first game. Some people say they loved the first game but hated the second, which makes no sense because the gameplay is the same in both. Darksiders 2 just has more of it, in addition to a loot system. I guess if you really hated loot systems, you might hate Darksiders 2? Who knows. |
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| News Comments > Mass Effect 4 Uses Frostbite 2 |
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| 31. |
Re: Mass Effect 4 Uses Frostbite 2 |
Nov 13, 2012, 02:31 |
Jerykk |
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Bhruic wrote on Nov 13, 2012, 01:37:
loomy wrote on Nov 12, 2012, 23:14: The previous versions of Mass Effect were more and more shooter over time. Bioware Montreal's greatest accomplishment is Mass Effect 3 multiplayer WHICH IS NOTHING BUT A SHOOTER. So what's dumb is your face Or in other words, you have absolutely no evidence to back up anything that you are claiming.
See, that's an example of an "in other words" that actually works. Unlike yours. Mass Effect is definitely a shooter. At least 70% of the gameplay consists of shooting. You can't sneak or talk your way through the vast majority of missions. Your character is largely predefined (name, alliances, species, etc) and you are the savior of the galaxy no matter how rude or polite you choose to be.
Not saying the series is bad or anything. I enjoyed them quite a bit. But RPGs they are not. Shooters with RPG elements is a much more apt description.
Anyway, for ME4, I hope they let you choose your species. That's easily the most interesting part of ME3's multiplayer. Of course, Bioware refuses to do silent protagonists these days so we'll end up being human again because recording 10+ versions of every dialogue line isn't really feasible. |
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| News Comments > Valve Confirms New Engine? |
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| 51. |
Re: Valve Confirms New Engine? |
Nov 13, 2012, 02:23 |
Jerykk |
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BobBob wrote on Nov 12, 2012, 19:12:
Ray Ban wrote on Nov 12, 2012, 16:37: You can't list games with good AI without including NOLF2 and F.E.A.R. They were impressive then and they are (sadly?) just as impressive today. I had such high hopes for the future (7 years ago) ... Monolith fully integrated this system with the enemy's dialogue and game environments in an effort to create the illusion that the AI was smarter than it actually is. F.E.A.R. was widely lauded for the ability of its soldiers (both singly and in squads) to flank the player. In reality, the AI wasn't flanking at all -- it was moving from one cover area to another cover area. Because of the skill exhibited by the level designers, that next cover area was to the side of the player's location (or where the designers assumed the player would be), so when the AI moved to that location, it created a seamless illusion of the enemy flanking you.
http://www.gamespy.com/pc/fear/698080p1.html "Good AI" is just AI that reacts appropriately and gives the illusion of intelligence. In NOLF, this was achieved by giving NPCs knowledge of the default states of doors and lights within a level, so if they noticed a door or light that wasn't in its default state, they'd investigate. It's a relatively simple thing but it makes a huge difference in how the player perceives the AI.
Stealth games still have ways to go in terms of AI, though. For one thing, AI needs to actually remember stuff. Every time it notices something suspicious, its suspicion level should be increased. So if you make a loud noise once, he'll investigate and then return to his idle state. Make another loud noise and he'll investigate again and return to his idle state. Make another noise and he'll decide that something is definitely wrong, permanently putting him into his alert state. I can't think of any stealth game that has actually done this. They always treat suspicious occurrences as isolated incidents when they should be keeping track of each one and reacting with escalating suspicion. |
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| News Comments > Steam Top 10 |
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| 17. |
Re: Steam Top 10 |
Nov 12, 2012, 02:16 |
Jerykk |
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| TotalBiscuit does a good job of covering things that PC gamers care about. DSOGaming as well. |
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| News Comments > THQ in Default on Credit Line |
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| 20. |
Re: THQ in Defaults on Credit Line |
Nov 12, 2012, 00:27 |
Jerykk |
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Jackplug wrote on Nov 11, 2012, 23:31: THQ have backed some really awful games in the past, so its obvious to see what's gone wrong. Every publisher has backed stinkers in the past. Bethesda, Activision, EA, Ubisoft, 2K... funding some crappy games isn't what makes you go out of business. If that were the case, Bethesda would already be out of business because 99% of their catalog is trash. Poor management and a lack of a top-selling IP is what makes publishers go out of business. THQ's biggest IP is Saints Row but even that doesn't really hold a candle to the Elder Scrolls, Assassin's Creeds, CoDs, etc. It's not enough to carry the company. |
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| News Comments > Steam Top 10 |
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| 12. |
Re: Steam Top 10 |
Nov 11, 2012, 22:39 |
Jerykk |
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jimnms wrote on Nov 11, 2012, 20:25:
Techie714 © wrote on Nov 11, 2012, 14:29: Picked up Hitman: Absolution - Professional Edition on GMG for $33.75 with that voucher discount going around. Still no good deals on Dishonored yet... I was about to buy this a couple of days ago, but decided to check out some previews first. After reading that there is no first person option now like there was in previous Hitman games, this is a no buy for me. People actually played Hitman in first-person..? That's like playing Elder Scrolls or the newer FO games in third-person.
I was going to do the same before I read the preview on PC Gamer. It sounds like Absolution has what amounts to an "awesome button", and each hit is nowhere near as open-ended and freeform as they were in Bloodlines. The Instinct mode and Mark & Execute crap are optional. Unlike Splinter Cell: Conviction, the levels aren't designed around the ability to shoot 4 dudes simultaneously. In fact, if you play on the higher difficulty modes, you don't even get those abilities.
As for level design, I've heard that there are more linear levels but still lots of traditional, open-ended levels as well. While I'd prefer that every level be open-ended, I'm willing to compromise if most of them are. |
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| News Comments > THQ in Default on Credit Line |
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| 16. |
Re: THQ in Defaults on Credit Line |
Nov 11, 2012, 22:22 |
Jerykk |
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| Will be interesting to see how they handle their existing projects. There's no way that they can fund them all. I suspect that the recent delays are just them buying time so they can shop out the games to other publishers. Actual development has likely been halted or cut down to really small teams. |
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| News Comments > Original DOOM 3 Back on Steam; BFG Source Release Coming |
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| 32. |
Re: Original DOOM 3 Back on Steam; BFG Source Release Coming |
Nov 11, 2012, 03:25 |
Jerykk |
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Internet 101: accusing the other person of being emotional Hitler is the key to winning arguments. Fixed.
On the side note, I don't really see the issue with overpowered DLC being included with the game. It's like those overpowered pre-order bonus items. I generally like my games to be challenging, so I just don't use them. In fact, I go out of my way to make games harder by creating self-imposed rules. One of those rules is to not use overpowered items. I can't really sympathize with people who lack self-restraint.
This comment was edited on Nov 11, 2012, 03:36. |
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13188 Comments. 660 pages. Viewing page 24.
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