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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14023 (Ninja)
User ID 20715
 
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News Comments > On Sale
46. Re: On Sale Dec 27, 2013, 15:24 Jerykk
 
Creston wrote on Dec 27, 2013, 11:36:
Jerykk wrote on Dec 27, 2013, 02:15:
Now if only the trilogy included all the DLC. Pretty ridiculous that you can buy three full games for $10, but if you want all the DLC, you'll have to spend over $50.

Other than the Extended Cut and if you want a happy-feeling ending, the Citadel for ME3, and Lair of the Shadowbroker for ME2, none of the DLC is required from a story perspective.

So just buy Shadowbroker along with the 10 buck pack, and you have a hojillion hours of gaming goodness.

Really? I heard that Leviathan has some pretty significant story stuff too.
 
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News Comments > On Sale
42. Re: On Sale Dec 27, 2013, 03:01 Jerykk
 
jdreyer wrote on Dec 27, 2013, 02:44:
Jerykk wrote on Dec 27, 2013, 02:15:

Now if only the trilogy included all the DLC. Pretty ridiculous that you can buy three full games for $10, but if you want all the DLC, you'll have to spend over $50.

I think that's a feature, not a bug.

True, but it's a flagrantly exploitative feature that 99% of gamers won't fall for. Or at least, I'd hope that's the case. There are other industries that use the same trick (printer ink comes to mind) but unlike those industries, DLC is completely optional.
 
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News Comments > On Sale
40. Re: On Sale Dec 27, 2013, 02:15 Jerykk
 
Creston wrote on Dec 27, 2013, 01:47:
PropheT wrote on Dec 26, 2013, 20:24:
Creston wrote on Dec 26, 2013, 13:58:
Most of those Origin deals are pretty pathetic, but if you've never played it, getting the entire Mass Effect trilogy for 24 bucks is incredible value.

Mass Effect 3 is only $7 on Amazon right now, and the trilogy is $9.

The Origin sale is pretty terrible :p

Mass Effect 3 on Amazon for $7

The whole trilogy for $9.99

I readily stand corrected.

I think the entire ME trilogy is easily worth 24 bucks, but obviously you'd be crazy to give EA 24 bucks if you can just give Amazon 10 bucks.

For 10 bucks it's the most ludicrously generous value ever conceived for a PC game. That's 100+ hours of awesome gaming for a tenner.

Now if only the trilogy included all the DLC. Pretty ridiculous that you can buy three full games for $10, but if you want all the DLC, you'll have to spend over $50.
 
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News Comments > On Sale
37. Re: On Sale Dec 26, 2013, 04:13 Jerykk
 
GMG is selling Enemy Within for $12 with this coupon code: GMG20-ZB5D1-93X49

http://www.greenmangaming.com/s/us/en/pc/games/strategy/xcom-enemy-within-na/
 
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News Comments > On Sale
23. Re: On Sale Dec 25, 2013, 19:21 Jerykk
 
jdreyer wrote on Dec 25, 2013, 17:06:
I bought DX:HR last Christmas, and never got around to playing it. Now the Director's Cut is $5. Worth the upgrade?

It fixes the boss fights by giving you more ways to defeat them. The boss fights were the biggest complaint people had against the original game, even though they comprised exactly 0.5% of the whole game. I think the DC also tweaks the balancing of the entire game a bit.
 
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News Comments > Steam Top 10
80. Re: Steam Top 10 Dec 25, 2013, 05:40 Jerykk
 
There are two things in life that prevent most humans from killing eachother and taking what they want. Morality and the consequences if caught. In games, these things to out the window. Most people will do whatever they can get away with because of this. I'm sorry this simple concept is lost on you.

It's not lost to me at all. But as I've stated repeatedly, placing arbitrary consequences (like morality points) on specific actions completely goes against what DayZ is trying to do. DayZ is a sandbox survival game. It neither encourages nor discourages any specific actions. Instead, it leaves players to their own devices. These devices usually entail killing other players. Such is life.

As I've also mentioned numerous times before, adding a deeper crafting system to the game would provide players with more incentive to work together because it would provide them a common goal (like building a fort or outpost). The key here is motivation, not punishment. If players want to go around killing other players on sight, the game shouldn't punish them for it.

Imagine if you played an FPS that punished you for shooting. That would be fairly absurd, right? Because the whole point of an FPS is to shoot stuff. Similarly, the whole point of a survival sandbox is freedom. Freedom to help or harm as you see fit. Morality systems and other arbitrary punishments undermine this freedom by encouraging certain playstyles over others. If I told you that shooters would be better if they punished you for shooting and rewarded you for using diplomacy, would you agree? I wouldn't because that would completely change the core appeal of shooters. What you want out of DayZ (an open-world, co-op PvE experience) is not what DayZ is nor is it what people want from the survival sandbox genre.
 
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News Comments > Steam Top 10
78. Re: Steam Top 10 Dec 25, 2013, 00:27 Jerykk
 
Krovven wrote on Dec 24, 2013, 06:37:
Jerykk wrote on Dec 24, 2013, 02:52:
So basically, you want an open-world, massively multiplayer co-op zombie survival game with no PvP. That could work, though I have to wonder how much threat zombies would pose in the long run.

Sigh, it's like talking to a brick wall. I've already said several times that I don't want to completely remove PvP from the equation. But the games offered currently have no consequences for just killing random people along with no benefit of random people working together. Therefore I may as well just play any number of shooters if I want to PvP.

I truly do find it amusing, how people are so defensive of their survival game PvP. How precious it seems to be to them that they don't even want to see alternative games and ideas instead of all these copy and paste jobs of DayZ. With all of them, including DayZ, being very amateurish and really none of them being very good or even completed.

The discussion is going on many websites and forums currently, with most defenders of PvP not even being open to other possibilities.
And a whole lot of stories from the PvPers saying "I tried to play nice and work with others, but I was just killed by them." Then they wonder why folks want to see something different.


Except everything you've said so far has been against PvP. You say people should be punished for killing other players. You're only willing to tolerate PvP if it's heavily restricted by either punishing players who do it or limiting where or how they can do it. You keep emphasizing how you want a co-op experience, even though DayZ already offers that. There is a very clear benefit to working with other people in DayZ. When you're in a group, you're far less likely to die. Strength in numbers.

What you really want is a co-op only experience where you don't have to worry about getting shot by other players. That's fine but it goes against what games like DayZ are all about. I think that's what you're failing to understand. If you impose arbitrary punishments or rewards for specific actions (like in the humanity system you suggested earlier), your game becomes less of a survival sandbox (which is what DayZ is) and more of a theme park (like most MMOs are). There is nothing inherently wrong with a theme park but it's a polar opposite to what DayZ is and what it's trying to achieve.
 
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News Comments > Steam Top 10
71. Re: Steam Top 10 Dec 24, 2013, 02:52 Jerykk
 
So basically, you want an open-world, massively multiplayer co-op zombie survival game with no PvP. That could work, though I have to wonder how much threat zombies would pose in the long run.  
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News Comments > On Sale
27. Re: On Sale Dec 23, 2013, 22:46 Jerykk
 
I'm just amazed that there are people out there who still don't own Skyrim.

Also, the community sales are really annoying. People always vote for games that have already had the exact same discount many times before. Even if I'm not interested in a particular game, I will vote for it if the discount is unprecedented.
 
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News Comments > On Sale
18. Re: On Sale Dec 23, 2013, 19:09 Jerykk
 
Acleacius wrote on Dec 23, 2013, 15:15:
Just found a Reddit based Game Sales Wiki and sent to Blue!
Reddit Amazon Game Sales Wiki

Looks Skrim dlc will have to be a Flash to hit 75% or they kept it off the lists. Also hard to believe ea is still excluding dlc from ME, even though the series is on sale for $9.99 a couple of times.

Bioware DLC can only be purchased using Bioware Points and Bioware Points never go on sale. So... yeah, you won't be seeing any discounts on ME DLC anytime soon.
 
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News Comments > Steam Top 10
45. Re: Steam Top 10 Dec 23, 2013, 03:18 Jerykk
 
Krovven wrote on Dec 23, 2013, 02:12:
Jerykk wrote on Dec 23, 2013, 01:00:
Survival games should be sandboxes that are molded by the players themselves.

As I already said...people have those types of survival games available to them already. Why are you against having other options for people that want something different, that's not largely a griefers paradise?

If you're proposing an entirely new game/genre, I'm okay with that. I thought you were talking about changing existing games like DayZ or Nether. What you're describing would be a very different experience, more akin to an MMO where the game's systems are explicitly designed to force cooperation and prevent griefing. Nothing inherently wrong with that but it's the exact opposite reason why people play games like DayZ.
 
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News Comments > Steam Top 10
41. Re: Steam Top 10 Dec 23, 2013, 01:00 Jerykk
 
"Something that would be a lot of fun, is if a player loses their humanity with each player they kill, becoming weaker each time, eventually becoming a monster themselves and playing as that monster until they are killed. There would need to be more to it, providing a way for players to gain humanity by peacefully interacting with players, etc. "

That's essentially a morality system that punishes players for PvP. I don't think that would be a good solution at all. Survival games should be sandboxes that are molded by the players themselves. Arbitrarily rewarding or punishing players for specific actions undermines that and encourages a very specific playstyle.

As Redmask and I have mentioned, a deep crafting mechanic where you can build structures, items, vehicles, etc, would encourage cooperation naturally without punishing anyone. We've already seen this to an extent with the vehicles in DayZ (people working together to repair buses and helicopters). It just needs to be expanded upon. "Rust" is actually exploring that very idea. I'm interested in seeing how it turns out.
 
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News Comments > Steam Top 10
36. Re: Steam Top 10 Dec 22, 2013, 22:58 Jerykk
 
If you are ok with the PvP griefing and micro-transactions in these games, great. You've got several games to choose from to get that. There are plenty of people that are not interested in these things, and we'll choose to hold our money and game time until a survival game comes along that has some good game design for coop, but also allowing for meaningful PvP interaction.

I'd argue that DayZ already offers a compelling co-op survival experience with meaningful PvP interaction. If you cooperate with other players, you are more likely to survive. Solo players will always be an easier target than groups of players. Some of the most memorable DayZ moments occur when people work together.

That said, I agree that there should be stronger incentives for players to work together beyond just survival. For example, the ability to build items and structures would help unify people towards a common goal and make trading a bigger part of the game. There wouldn't be any arbitrary restrictions (like requiring 8 people to build a specific structure). Instead, cooperation would emerge naturally as the result of the game's systems. A player could theoretically build a fort by himself but collecting all the necessary resources and then defending himself during construction would be made significantly faster and easier by working with other players.
 
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News Comments > On Sale
38. Re: On Sale Dec 22, 2013, 20:14 Jerykk
 
Redmask wrote on Dec 22, 2013, 12:17:
Quboid wrote on Dec 22, 2013, 11:51:
You don't have to respect his opinion but you do have to recognise that it is his opinion.

You can be disappointed with the sales while recognizing that there are good sales, just not for things you personally want. 'The sales suck this year' is different from saying 'There are some good sales this year but not for anything I want' or 'the sales suck this year because i own most of the things and dont see a lot of new sales'. When you make a subjective comment it sort of helps if you explain it a bit. I can recognize his opinion while also thinking its stupid.

This. Opinions are fine as long as they are logical and informed by facts. Claiming that these sales suck despite the fact that there have been many unprecedented discounts is not a reasonable opinion.
 
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News Comments > Age of Decadence Updated Demo
10. Re: Age of Decadence Updated Demo Dec 22, 2013, 20:02 Jerykk
 
HorrorScope wrote on Dec 22, 2013, 11:06:
Jerykk wrote on Dec 21, 2013, 19:18:
I would definitely like to see more interactivity in the world, though. There are tons of items (like chests) that you can't interact with in any way. It makes the thief skills less appealing. It would also be nice to be able to talk to every NPC, even if they just have barks instead of dialogue trees. It would help flesh out the world and lore.

You just added five years of development.

To be fair, it's probably going to take another five years anyway. They really need to launch a Kickstarter or something so they can hire more people and finish the game before 2050.
 
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News Comments > Steam Top 10
26. Re: Steam Top 10 Dec 22, 2013, 20:00 Jerykk
 
Redmask wrote on Dec 22, 2013, 19:36:
xXBatmanXx wrote on Dec 22, 2013, 18:52:
The problem with DayZ type games is the non stop player griefing. Just takes everything that is supposed to be fun out of it.

The threat of humans is the whole reason to play, the zombies are trivialized once you adjust. You can't remove that tension from the gameplay, the potential for PvP and cooperation are why people play in the first place instead of just picking up a single player zombie game. Build up a community of people and kill the griefers or just learn the ins and outs so you know how to avoid them.

This. If you arbitrarily limit PvP, you ruin the very thing that makes DayZ and its ilk compelling.
 
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News Comments > Steam Top 10
17. Re: Steam Top 10 Dec 22, 2013, 16:02 Jerykk
 
Wallshadows wrote on Dec 22, 2013, 14:28:
Krovven wrote on Dec 22, 2013, 14:13:
Don't buy Nether...incase you missed it the other day...

http://www.youtube.com/watch?v=BNIWLJIG-sk


Awesome, I was looking to see if TotalBiscuit did a WTF is... video but didn't find any so this is a great find.

Thanks!

I wouldn't be so quick to trust that review. For one, the guy clearly doesn't like the genre. He complains about DayZ as well and criticizes the fact that PvP is so prominent in these types of games.

Secondly, I don't think Nether is a reskin of WarZ. There are similarities, sure, but there are also similarities between WarZ and Dayz. That's typically what happens when games share the same genre.

Don't get me wrong, Nether may very well be a shitty game but the guy in that video doesn't seem like the most impartial reviewer.
 
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News Comments > On Sale
37. Re: On Sale Dec 22, 2013, 04:13 Jerykk
 
I don't think you can make a game like DayZ without griefing. The whole appeal of DayZ is its freedom. No arbitrary rules or restrictions. Removing PvP or limiting it to certain areas would ruin that. Humans are and always will be the biggest threat in a post-apocalyptic scenario. The interactions between survivors are what make zombie fiction interesting.

I do think that these games need to offer more incentives for players to cooperate and not just kill each other on sight. I think the ability to craft things and build structures would help provide that. Trying to clear out and then build fortifications to secure a town by yourself is essentially impossible. But a group of players working together could do it if the game provided the necessary systems.
 
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News Comments > CONSORTIUM Next Month
7. Re: CONSORTIUM Next Month Dec 21, 2013, 22:17 Jerykk
 
Creston wrote on Dec 19, 2013, 22:26:
Krovven wrote on Dec 19, 2013, 19:42:
Yea, don't want to release when people are looking to spend their money...


While that's true, the entire front page of Steam is dedicated to the sale, so there's little to no chance for Consortium to get noticed.

Plus, trying to sell your game full price (I think they're targeting 20 bucks) when that same 20 bucks gets people things like Arkham Origins... I dunno. It doesn't seem like the smart time to release a non-AAA, non-marketed game.

I'd argue that debuting your game with a nice sale is a great way to get exposure. Metal Gear Rising did that very same thing. It debuted as a daily deal for 33% off. If Consortium did the same thing, it would get a lot of attention.
 
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News Comments > On Sale
22. Re: On Sale Dec 21, 2013, 20:43 Jerykk
 
Cutter wrote on Dec 21, 2013, 19:16:
Jerykk wrote on Dec 21, 2013, 17:48:
Krovven wrote on Dec 21, 2013, 14:33:
XCom EW $15, Lego Marvel Superheroes $12, Wolf Among Us $16.75, Sleeping Dogs $5, FarCry 3 $7.50...cheapest any of them have been, a couple have been this price before.

That's just a sampling. People complaining that sale prices aren't good enough, are idiots. I need to stop viewing Cutters posts to see what people are responding to, when I have him ignored for a reason.

Nothing you want, that you don't already have? First world problems.


Agreed. The lack of objectivity some people display is astounding. The quality of a sale is determined by both the extent of its discounts and the amount of unprecedented discounts. There have been plenty of both in these holiday sales across all sites.

If you're agreeing with that tool than you're just as bad as he is. How dumb are you? This is entirely about personal tastes and personal ideas about what constitute value, and those are subjective.

If you believe that the entire world revolves around you, then sure. However, it is possible to have an opinion that isn't exclusively informed by your own narrow viewpoint and bias. Opinions should be informed by logic and reason. For example, I haven't bought much in these sales because I already had most of what I want. However, I'm able to recognize that a lot of these games have never been this cheap before and that many games, regardless of my interest in them, have been discounted for the very first time during these sales. As such, it's unreasonable to claim that these sales have been worthless when these quantifiable factors are taken into consideration.
 
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