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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14205 (Ninja)
User ID 20715
 
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News Comments > Evening Crowdfunding Roundup
6. Re: Evening Crowdfunding Roundup Feb 21, 2015, 05:55 Jerykk
 
walrus1 wrote on Feb 20, 2015, 22:38:
Cutter wrote on Feb 20, 2015, 19:37:
KS should be legally obliged to either refund people's money of fund the development themselves. Until then I'm done with them.
I agree they should refund money lost on it. It seems to me at least that more and more people are creating kickstarters and then vanishing a few months after they are funded.

Kickstarter has never guaranteed that Kickstarter projects will be finished. That's the responsibility of the people creating the projects. When you back a project, you aren't pre-ordering a product. You aren't entering into a legally-binding contract. You are not making an investment. You are, for all intents and purposes, offering a donation to someone because you like their ideas. That's it.
 
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News Comments > Anachronox & Other Square IP Pitches Sought
35. Re: Anachronox & Other Square IP Pitches Sought Feb 19, 2015, 04:49 Jerykk
 
chickenboo wrote on Feb 18, 2015, 13:50:
The scary thing is what if it catches on?
EA: Who wants to create CoD 12? Whoever recieves the most funding from a kickstarter campaign with our IP gets the rights to make the game and share in the profits. Just don't come to us expecting any funding help!
Console Owner #1: CoD Kickstarter? shutup and take my money!


Flawed logic. If Square had any interest in these IPs, they wouldn't be letting people use them for games that generate revenue. Most publishers only fund games from their own internal studios these days. In the rare occasions where they outsource a game, they still take all the revenue. That's not the case here.

If the writers behind Anachronox decided to kickstart a sequel, I'd definitely back it. That said, I'm not sure Kickstarter would be able to get enough money for the project. Games are expensive, especially when they're 3D and have a lot of VO (like Anachronox). It would cost at least a million to make a worthy sequel and that's being conservative. Dreamfall Chapters managed to earn $1.5 million in backing but Dreamfall/TLJ is a much more established brand than Anachronox. In addition, Dreamfall Chapters had to be split up and sold in episodes (like Broken Age) so that the developers could generate additional revenue during development.
 
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News Comments > On Sale
8. Re: On Sale Feb 17, 2015, 22:38 Jerykk
 
That Humble Bundle is a great deal in the unlikely event that you don't already own most/all of the games included.  
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News Comments > On Sale
4. Re: On Sale Feb 15, 2015, 19:33 Jerykk
 
GamersGate occasionally has good deals. They had Killer Is Dead for $6 the other day, which is the cheapest it's ever gone for. Sadly, these deals are few and far between.  
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News Comments > Steamship Ahoy - Lucius II
6. Re: Steamship Ahoy - Lucius II Feb 14, 2015, 21:51 Jerykk
 
It is kinda silly that Steam refuses to sell games that focus on sex but has no problem with games that revolve around brutally murdering innocent people. That said, America's like that in general so it's not Steam-specific.  
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News Comments > Dying Light Tops U.S. January Sales
8. Re: Dying Light Tops U.S. January Sales Feb 14, 2015, 21:48 Jerykk
 
Lord Tea wrote on Feb 14, 2015, 05:18:
MoreLuckThanSkill wrote on Feb 13, 2015, 22:35:
Hrm, that's great for Techland, and potentially terrible for my machiavellian strategy of buying it on sale, soon, for $9.99 or less.

Seriously, congrats Techland.

Steam sale buyers, prepare to shed a tear.

Not shedding a tear. SOON is the key word here. At $60 this game is waaaaaaaay overpriced. I can wait until the price comes down to say $30. Not in a hurry to get a zombi shooter, there are plenty of excellent and more reasonably priced games available.

It's not a shooter. 90% of the combat is melee and you spend most of your time traversing the environment. Also, the game has tons of content (over 40 hours worth) so $60 seems pretty reasonable.
 
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News Comments > Peter Molyneux's Vows of Silence
32. Re: Peter Molyneux's Vows of Silence Feb 14, 2015, 03:51 Jerykk
 
Ouch, brutal interview. That said, I don't think Molyneux is a liar. I think he's just naive and incompetent. Despite his 30 years in the industry, he doesn't seem to really understand how development works which is why his games are always late and over budget.

That said, anyone backing Godus should have already known this. If you give Peter Molyneux money and expect him to deliver a game on time with all promised features, you are an idiot. It's also important to recognize that Kickstarter is not a store. You are not pre-ordering these games. Instead, you are basically just donating money to ideas. It's best to think of it as patronage.
 
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News Comments > Dying Light Tops U.S. January Sales
3. Re: Dying Light Tops U.S. January Sales Feb 14, 2015, 03:13 Jerykk
 
MoreLuckThanSkill wrote on Feb 13, 2015, 22:35:
Hrm, that's great for Techland, and potentially terrible for my machiavellian strategy of buying it on sale, soon, for $9.99 or less.

Seriously, congrats Techland.

Steam sale buyers, prepare to shed a tear.

Given how well it's selling, I doubt it's going to drop to $10 anytime soon. Maybe in a year?
 
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News Comments > Space Hulk: Deathwing Trailer
9. Re: Space Hulk: Deathwing Trailer Feb 13, 2015, 12:32 Jerykk
 
Primalchrome wrote on Feb 13, 2015, 10:57:
I had high hopes for the game....but I think that trailer sinks them.

Animation and models both looked very weak. It felt like the slo-mo was there just to cover up how janky the movements were. And why the devil does every single Genestealer have his ovapositor sticking out?

sigh.

You do realize that this CG trailer was very likely outsourced and has nothing to do with the developers, right?
 
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News Comments > Dying Light Mod Tool Plans
16. Re: Dying Light Mod Tool Plans Feb 7, 2015, 05:37 Jerykk
 
Kajetan wrote on Feb 7, 2015, 05:34:
Jerykk wrote on Feb 7, 2015, 05:14:
Shadow of Mordor also had a crappy QTE boss fight (and crappy boss fights in general) but I didn't really care because the remaining 99% of the game was great.
And this i dont understand. Devs manage to create an awesome game with good and well thought gameplay mechanics and then, they fuck it all up at the end or at some crucial point of the game. I experienced this too often over the past 15-20 years. This has nothing to do with "Meh, those new games are shite!".

Probably ran out of time/money. Endings are usually rushed and good boss fights take a lot of work.
 
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News Comments > Dying Light Mod Tool Plans
14. Re: Dying Light Mod Tool Plans Feb 7, 2015, 05:14 Jerykk
 
beremot wrote on Feb 7, 2015, 04:03:
Jerykk wrote on Feb 7, 2015, 03:21:
jacobvandy wrote on Feb 7, 2015, 01:12:
Wallshadows wrote on Feb 6, 2015, 23:47:
The last fight requires quick time events so I recant nearly all praise I have of this game. I don't give a shit if it's even a 'hit any key' button, talk about using bullshit mechanics in a game that had none up until that point.

I'd be willing to trade it for Wolfenstein The New Order now.

Flip-flopper! A great game isn't a bad game because of one flaw. It just has that one flaw. There's plenty of shit wrong with Skyrim, but you ignore it because the rest of the game is that. fucking. good. You're just being overdramatic.

This. No game is perfect and almost every game has some annoying feature or mechanic, whether it be lockpicking/hacking minigames or QTEs.

I like a lot of things about the game and I agree one instance of QTE shouldn't ruin it, but a "lockpicking/hacking minigame" is not quite the same as an ending built around QTEs. The ending of a game should be memorable in a good way, just like the ending for a book or a movie. Fuck up the ending with QTEs and it could leave a lasting negative impression that a hacking minigame would not.

To me, the lockpicking/hacking minigame is actually more offensive because it happens regularly throughout the game, whereas a QTE boss fight comprises maybe 0.1% of the total game experience. Shadow of Mordor also had a crappy QTE boss fight (and crappy boss fights in general) but I didn't really care because the remaining 99% of the game was great.
 
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News Comments > Dying Light Mod Tool Plans
12. Re: Dying Light Mod Tool Plans Feb 7, 2015, 03:21 Jerykk
 
jacobvandy wrote on Feb 7, 2015, 01:12:
Wallshadows wrote on Feb 6, 2015, 23:47:
The last fight requires quick time events so I recant nearly all praise I have of this game. I don't give a shit if it's even a 'hit any key' button, talk about using bullshit mechanics in a game that had none up until that point.

I'd be willing to trade it for Wolfenstein The New Order now.

Flip-flopper! A great game isn't a bad game because of one flaw. It just has that one flaw. There's plenty of shit wrong with Skyrim, but you ignore it because the rest of the game is that. fucking. good. You're just being overdramatic.

This. No game is perfect and almost every game has some annoying feature or mechanic, whether it be lockpicking/hacking minigames or QTEs.
 
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News Comments > On Sale
3. Re: On Sale Feb 6, 2015, 02:53 Jerykk
 
What are you guys talking about? Bundle Stars is probably the second best bundle (Humble Bundle is first). Its bundles are almost always better than the bundles from Groupees, Indie Gala and Indie Royale.  
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News Comments > Rise of Incarnates Early Access
2. Re: Rise of Incarnates Early Access Feb 4, 2015, 02:36 Jerykk
 
They'll probably sell costumes eventually.  
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News Comments > Steam Top 10
33. Re: Steam Top 10 Feb 2, 2015, 04:51 Jerykk
 
Quinn wrote on Feb 2, 2015, 04:25:
When Dying Light slows down when a zombie grabs you, it's because a whole new and way more detailed zombie face has to be rendered. I don't know if that's poor optimization or a logical side-effect but they could "fix" it easily by allowing the player to disable the detailed zombie facce. I'd be ok with the zombie looking the way it does when it's not grabbing you.

The game still runs weird and crappy on my i5 3,5ghz GTX680. I don't get it. Can anyone tell me how I can tell if the bottleneck is the GPU or the CPU? I'll try the CPU affinity tweak later. If it's my CPU I guess the tweak should make a diff.

Pretty sure it's the CPU. You should overclock it and see if that helps. My i5 is clocked at 4.4 GHz and the game runs pretty decently (50-60 FPS average). You should definitely stay away from Very High shadow quality, as that killed performance on my 670. High seems to run fine.
 
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News Comments > Steam Top 10
23. Re: Steam Top 10 Feb 1, 2015, 21:56 Jerykk
 
Krovven wrote on Feb 1, 2015, 21:34:
Jerykk wrote on Feb 1, 2015, 18:26:
yuastnav wrote on Feb 1, 2015, 17:35:
Krovven wrote on Feb 1, 2015, 17:26:
yuastnav wrote on Feb 1, 2015, 15:05:
Jesus, idiots gonna preorder sight unseen. >_>

And idiots keep posting stupid shit.

By sight unseen, you mean the PS3, 360, PS4, Xbone versions don't count?

Right, because it doesn't matter how well the game will perform.
I mean come on, it's not like GTA IV's port was a piece of shit that doesn't work properly until this very day ohwaitasecond...

If people are going to preorder anyway, why should they spend any effort doing a proper job? It's going to sell anyway, so why bother?

Exactly. The game itself might be great but the port might be terrible. When it's coming from Rockstar, it's reasonable to expect the latter.

As I said in the post I just made, their only misstep was GTA IV and it still ran and looked better on the PC than the console ports.
It was more of an engine problem than anything before, as it was optimized for CPU and your GPU had little effect on how it ran.


LA Noire was a pretty lousy port too. Capped at 30 FPS, crappy AA, lousy M/KB controls, poorly optimized, etc.

Max Payne 3 was a good port, though, so hopefully GTAV follows suit.
 
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News Comments > Steam Top 10
10. Re: Steam Top 10 Feb 1, 2015, 18:26 Jerykk
 
yuastnav wrote on Feb 1, 2015, 17:35:
Krovven wrote on Feb 1, 2015, 17:26:
yuastnav wrote on Feb 1, 2015, 15:05:
Jesus, idiots gonna preorder sight unseen. >_>

And idiots keep posting stupid shit.

By sight unseen, you mean the PS3, 360, PS4, Xbone versions don't count?

Right, because it doesn't matter how well the game will perform.
I mean come on, it's not like GTA IV's port was a piece of shit that doesn't work properly until this very day ohwaitasecond...

If people are going to preorder anyway, why should they spend any effort doing a proper job? It's going to sell anyway, so why bother?

Exactly. The game itself might be great but the port might be terrible. When it's coming from Rockstar, it's reasonable to expect the latter.
 
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News Comments > STRAFE Trailer
6. Re: STRAFE Trailer Jan 31, 2015, 07:20 Jerykk
 
Suppa7 wrote on Jan 31, 2015, 06:12:
Jerykk wrote on Jan 31, 2015, 00:57:
If you want to make a good old-school shooter, you need to have interesting weapons and enemies. STRAFE doesn't seem to have either.

I'll reserve judgement until I play it. Halo 1 had bog standard fps weapons but ended up being a fun romp until the library.

How a game feels when you play it is the most important.

Halo wasn't old-school in any way. Super slow movement, regenerating health/shields, linear levels, two-weapon limits... about as far from old-school as you can get.
 
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News Comments > STRAFE Trailer
3. Re: STRAFE Trailer Jan 31, 2015, 00:57 Jerykk
 
If you want to make a good old-school shooter, you need to have interesting weapons and enemies. STRAFE doesn't seem to have either.  
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News Comments > Dying Light Dawns
37. Re: Dying Light Dawns Jan 28, 2015, 12:27 Jerykk
 
Quinn wrote on Jan 28, 2015, 11:42:
GTX 680

Turned view distance to 50%. Shadows to low. Performance is still off. Sporadic changes in framerate. To me, this is a telltale sign of obvious performance issues not per se related to hardware.

Weird, I have a 670 with shadows set to medium and view distance set to 40% and I get a pretty constant 60 FPS (except for a weird drop when zombies are grappling me). For me, shadow resolution and view distance were easily the biggest drains on performance. I also have a i5 3570K OC'ed to 4.4 GHz and from what I hear, CPU speed has a large impact on performance.
 
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14205 Comments. 711 pages. Viewing page 3.
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