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Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 13947 (Ninja)
User ID 20715
 
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News Comments > Steam Top 10
17. Re: Steam Top 10 Dec 22, 2013, 16:02 Jerykk
 
Wallshadows wrote on Dec 22, 2013, 14:28:
Krovven wrote on Dec 22, 2013, 14:13:
Don't buy Nether...incase you missed it the other day...

http://www.youtube.com/watch?v=BNIWLJIG-sk


Awesome, I was looking to see if TotalBiscuit did a WTF is... video but didn't find any so this is a great find.

Thanks!

I wouldn't be so quick to trust that review. For one, the guy clearly doesn't like the genre. He complains about DayZ as well and criticizes the fact that PvP is so prominent in these types of games.

Secondly, I don't think Nether is a reskin of WarZ. There are similarities, sure, but there are also similarities between WarZ and Dayz. That's typically what happens when games share the same genre.

Don't get me wrong, Nether may very well be a shitty game but the guy in that video doesn't seem like the most impartial reviewer.
 
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News Comments > On Sale
37. Re: On Sale Dec 22, 2013, 04:13 Jerykk
 
I don't think you can make a game like DayZ without griefing. The whole appeal of DayZ is its freedom. No arbitrary rules or restrictions. Removing PvP or limiting it to certain areas would ruin that. Humans are and always will be the biggest threat in a post-apocalyptic scenario. The interactions between survivors are what make zombie fiction interesting.

I do think that these games need to offer more incentives for players to cooperate and not just kill each other on sight. I think the ability to craft things and build structures would help provide that. Trying to clear out and then build fortifications to secure a town by yourself is essentially impossible. But a group of players working together could do it if the game provided the necessary systems.
 
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News Comments > CONSORTIUM Next Month
7. Re: CONSORTIUM Next Month Dec 21, 2013, 22:17 Jerykk
 
Creston wrote on Dec 19, 2013, 22:26:
Krovven wrote on Dec 19, 2013, 19:42:
Yea, don't want to release when people are looking to spend their money...


While that's true, the entire front page of Steam is dedicated to the sale, so there's little to no chance for Consortium to get noticed.

Plus, trying to sell your game full price (I think they're targeting 20 bucks) when that same 20 bucks gets people things like Arkham Origins... I dunno. It doesn't seem like the smart time to release a non-AAA, non-marketed game.

I'd argue that debuting your game with a nice sale is a great way to get exposure. Metal Gear Rising did that very same thing. It debuted as a daily deal for 33% off. If Consortium did the same thing, it would get a lot of attention.
 
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News Comments > On Sale
22. Re: On Sale Dec 21, 2013, 20:43 Jerykk
 
Cutter wrote on Dec 21, 2013, 19:16:
Jerykk wrote on Dec 21, 2013, 17:48:
Krovven wrote on Dec 21, 2013, 14:33:
XCom EW $15, Lego Marvel Superheroes $12, Wolf Among Us $16.75, Sleeping Dogs $5, FarCry 3 $7.50...cheapest any of them have been, a couple have been this price before.

That's just a sampling. People complaining that sale prices aren't good enough, are idiots. I need to stop viewing Cutters posts to see what people are responding to, when I have him ignored for a reason.

Nothing you want, that you don't already have? First world problems.


Agreed. The lack of objectivity some people display is astounding. The quality of a sale is determined by both the extent of its discounts and the amount of unprecedented discounts. There have been plenty of both in these holiday sales across all sites.

If you're agreeing with that tool than you're just as bad as he is. How dumb are you? This is entirely about personal tastes and personal ideas about what constitute value, and those are subjective.

If you believe that the entire world revolves around you, then sure. However, it is possible to have an opinion that isn't exclusively informed by your own narrow viewpoint and bias. Opinions should be informed by logic and reason. For example, I haven't bought much in these sales because I already had most of what I want. However, I'm able to recognize that a lot of these games have never been this cheap before and that many games, regardless of my interest in them, have been discounted for the very first time during these sales. As such, it's unreasonable to claim that these sales have been worthless when these quantifiable factors are taken into consideration.
 
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News Comments > Age of Decadence Updated Demo
5. Re: Age of Decadence Updated Demo Dec 21, 2013, 19:18 Jerykk
 
I'm enjoying the demo. You really have to specialize, though, otherwise you won't stand a chance. This isn't like Skyrim where you can make a mage thief assassin archer fighter merchant healer alchemist blacksmith and be a master of everything.

I would definitely like to see more interactivity in the world, though. There are tons of items (like chests) that you can't interact with in any way. It makes the thief skills less appealing. It would also be nice to be able to talk to every NPC, even if they just have barks instead of dialogue trees. It would help flesh out the world and lore.
 
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News Comments > On Sale
14. Re: On Sale Dec 21, 2013, 19:11 Jerykk
 
Fibrocyte wrote on Dec 21, 2013, 18:00:
Krovven wrote on Dec 21, 2013, 14:33:
XCom EW $15, Lego Marvel Superheroes $12, Wolf Among Us $16.75, Sleeping Dogs $5, FarCry 3 $7.50...cheapest any of them have been, a couple have been this price before.

That's just a sampling. People complaining that sale prices aren't good enough, are idiots. I need to stop viewing Cutters posts to see what people are responding to, when I have him ignored for a reason.

Nothing you want, that you don't already have? First world problems.


I want to try Lego Marvel but I'm waiting for it to go 50% off or better.

GMG is selling it for 50% off
 
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News Comments > On Sale
9. Re: On Sale Dec 21, 2013, 17:48 Jerykk
 
Krovven wrote on Dec 21, 2013, 14:33:
XCom EW $15, Lego Marvel Superheroes $12, Wolf Among Us $16.75, Sleeping Dogs $5, FarCry 3 $7.50...cheapest any of them have been, a couple have been this price before.

That's just a sampling. People complaining that sale prices aren't good enough, are idiots. I need to stop viewing Cutters posts to see what people are responding to, when I have him ignored for a reason.

Nothing you want, that you don't already have? First world problems.


Agreed. The lack of objectivity some people display is astounding. The quality of a sale is determined by both the extent of its discounts and the amount of unprecedented discounts. There have been plenty of both in these holiday sales across all sites.
 
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News Comments > Dying Light Nighttime Trailer
14. Re: Dying Light Nighttime Trailer Dec 19, 2013, 03:53 Jerykk
 
I'm not sure if you have any game development experience but I think you're severely underestimating how much work it takes to get games running decently on last-gen consoles. Optimizing code and downresing textures isn't going to make a high-end PC game work on a 7 year-old console. There's a reason why the vast majority of PC-to-console ports look and run terribly. Conversely, when you design for consoles, you don't have to worry about those issues when porting to PC. The PC will already benefit from higher resolutions, framerates, antialiasing, anisotropic filtering, ambient occlusion and other driver-level features. Even if you don't modify any assets, the game will still look and run significantly better on PC. If you can make a good-looking console game first, the PC port will inevitably look and run even better with minimal effort.

Hell, just getting streaming to work well on consoles is a major hassle. Unless you require mandatory installs, console games have to stream data from the disc and last-gen consoles have really slow disc drives. If you're designing moderately sized levels, those levels will need to be split up into chunks for streaming purposes on consoles. Then you have to make sure that each chunk can stream in quickly enough that the player doesn't notice. If you can't do that, you have to find a way to block the player's progress until streaming is finished (this is why so many games have doors that take a few seconds to open). Redesigning levels and setting them up for streaming is not at all trivial.

So no, it really doesn't make sense to design for the high-end and then try to scale down. Optimization is not a simple task and the greater the gap between platforms, the harder it is to make a satisfactory experience on both platforms. You have to go through code and remove redundant or expensive operations (which often requires significant rewrites). You have to design levels that can be easily streamed behind the player's back. You have to design art that looks good while still fitting within tight memory constraints. You have to go through each level and simplify collision to reduce physics calculations. You have to make sure that player can never see so much that the GPU is forced to render more than it can handle at an acceptable speed.
 
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News Comments > Thief Trailer
12. Re: Thief Trailer Dec 19, 2013, 03:14 Jerykk
 
Squirmer wrote on Dec 18, 2013, 18:42:
Nuhauser wrote on Dec 18, 2013, 17:59:
As far as this game being similar to Dishonored is concerned, of course it is. This is the game that Dishonored is based on.
To an extent, but Thief is all about sneaking, whereas Dishonored also takes from the Deus Ex philosophy of multiple playstyles (Spector's comment that DX is a swiss army knife, Thief is a scalpel).

Eidos has taken the Thief property but instead of focusing on sneaking, they've added combat options because they don't want to punish people who don't want to play like a thief. In a game called Thief.

Beyond the gameplay, it's also remarkable how many similarities there are in the story. Evil baron, plague ravishing a city, now this character in the trailer who has Granny Rags written all over her. Some of that might come with the territory of setting a game in a Victorian-like city, but even so... They had some really interesting Thief-specific lore with the Hammers and the Keepers and so on, and it sounds like they've ditched most of it and come up with something way less interesting.

You act like they're turning this into CoD or something. Yes, combat is easier than it was in the previous games (if you play on Normal difficulty). That doesn't mean the game encourages combat over stealth. In fact, there are difficulty mods you can apply that trigger fail states if you take any damage or are even detected. If you want to be stealthy but lack the discipline to do so without arbitrary restrictions, those difficulty mods should make your day. You even get points for each mod you apply and these points are used to rank you on a global leaderboard. So no, the game is still very much focused on sneaking around and stealing stuff.

As for the story, you don't really know enough about it to make any judgment. Yes, both Dishonored and Thief have an old lady character, except the one in Thief seems a lot less senile/crazy than the one in Dishonored. The wise old lady archetype was not invented by Dishonored.

I know I would be much more optimistic about this game if it wasn't called Thief. That said, I felt the same way leading up to the release of the Syndicate redo and look how that turned out.

Syndicate was not a bad game in and of itself. It was actually a pretty good FPS. The problem was that the previous games weren't FPSes so calling it "Syndicate" was a poor choice. That's not a problem here. The new Thief is still a stealth game where you sneak around and steal stuff. It is not an FPS, a brawler, an RPG, an RTS, a kart racer or any other genre. It is a stealth game.

This comment was edited on Dec 19, 2013, 03:21.
 
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News Comments > Metal Gear Rising: Revengeance Date & Specs
6. Re: Metal Gear Rising: Revengeance Date & Specs Dec 19, 2013, 03:05 Jerykk
 
Wonder if the port will be any good. Japanese devs haven't had a really good track record in that regard as of late.  
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News Comments > Gatherings & Competitions
7. Re: Gatherings & Competitions Dec 18, 2013, 03:54 Jerykk
 
Multiplatform games really need to be excluded from these platform-specific awards. What's the point of even having a platform-specific award when 90% of the nominees are also on other platforms?

That said, at least a PC-exclusive won the PC award.
 
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News Comments > On Sale
41. Re: On Sale Dec 18, 2013, 00:26 Jerykk
 
I think they let Revelations through because it used the Source engine or something.  
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News Comments > Dying Light Nighttime Trailer
11. Re: Dying Light Nighttime Trailer Dec 18, 2013, 00:17 Jerykk
 
One of the biggest problems Techland has is their sort of deluded sense to prioritize console over PC development. As a developer you can always scale back, things like graphic and physics for lesser hardware. It's much harder and more costly to scale up.

That's not really true at all. If you design a game for high-end PCs and then try to cram into 7 year old console, you'll run into quite a few problems (primarily memory). Sure, you can downres all the textures, lower the render resolution, remove a bunch of effects, etc, but then you end up with a game that looks like crap. It's much easier to build for the lowest common denominator since you know that more powerful hardware won't have any issues running the game. You can focus on making it look good on the lesser hardware and then making it look really good on high-end hardware.

Also, it's not just about the graphics. Less memory means you need smaller levels and fewer characters loaded at any given time too.

This comment was edited on Dec 18, 2013, 00:22.
 
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News Comments > Overgrowth Early Access
1. Re: Overgrowth Early Access Dec 18, 2013, 00:11 Jerykk
 
Mechanically, this game looks great. The combat is probably the most impressive melee I've seen and the traversal looks like a lot of fun too. However, they seriously need to hire some more designers so they can actually finish the game. Right now it's just a sandbox with no real structure or purpose.  
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News Comments > DayZ Early Access
48. Re: DayZ Early Access Dec 17, 2013, 00:07 Jerykk
 
Where's Primalchrome when you need him? I want to show him that DayZ is the top-selling game on the Steam and that 3 of the 5 top-selling games are zombie-themed. Pretty impressive considering that zombies are supposedly going out of fashion and nobody cares about them anymore...  
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News Comments > On Sale
39. Re: On Sale Dec 17, 2013, 00:01 Jerykk
 
I think you're exaggerating slightly when talking about the torrent of 2D platformers and MMOs. While those two genres are definitely well-represented on Steam, there are a lot of other genres that are too. Adventure games, puzzle games, racing games, pinball games, German agricultural simulators, schmups, strategy games, RPGs, etc. When I look at the 20 newest releases on Steam, I see one 2D platformer (with solid reviews) and no MMOs.

On a side note, Revelations didn't even have to go through Greenlight for whatever reason. Garry's Incident did, but to be fair, it at least looked like it had potential when it was on Greenlight. Nobody could have known that the final game would be a broken mess.
 
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News Comments > Subnautica Announced
6. Re: Subnautica Announced Dec 16, 2013, 12:42 Jerykk
 
Weird, looks like they're using Unity to develop it. Seems odd considering that they spent years making their own engine for NS2. Maybe they're just using Unity for prototyping.  
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News Comments > On Sale
36. Re: On Sale Dec 16, 2013, 05:46 Jerykk
 
Lots of indies however only make sidescrollers (platformers!) because the DO lack those things. I'm positive you said this yourself in a past discussion.

I may have said that making a 2D platformer is cheaper and easier than some other genres but I seriously doubt that indies only make 2D platformers because they have no other choice. Game development requires a serious investment of time and effort, even for games as relatively simplistic as a 2D platformer. Indie devs have no obligation to make games they don't want to make, so there's no reason for them to make a 2D platformer unless they actually want to.

And really, there are plenty of indies not making 2D platformers. Rust, Natural Selection 2, Stanley Parable, Gone Home, Wasteland 2, Geneforge, Avadon, Avernum, Eschalon, Strike Suit Zero, Nether, Sir You Are Being Hunted, Shadowrun Returns, The Novelist, Shelter, The Shivah, Gimbal, The Cat Lady, Zigfrak, Maia, Prison Architect, Planetary Annihilation, Minecraft, 7 Days to Die, State of Decay, Project Zomboid, Don't Starve, etc, etc. The indie scene has plenty of diversity.

I've been lambasted in different threads both here and on Steam forums for down-voting games that don't interest me, so yeah, it happens. I got lectured about how my downvotes on games are potentially keeping games off of Steam that other people may want to see on there on this very site on more than one occasion. I don't care, mind you; I'm just pointing it out to illustrate that people do use the voting like a charity system.

That doesn't really convey a sense of charity to me. It conveys the sense that people don't like it when you keep the games they want to play off of Steam. If people were downvoting games I wanted to play, I'd be irritated as well. Charity is when you upvote a game that you have no interest in playing simply because you want to be nice. Nobody is asking you to do that. They're simply asking you not to downvote games that they want to play. That's the key difference. It's like the difference between ignoring someone you dislike or punching them in the face.

You can't assume that just because you have no interest in a game, nobody else does either.

This comment was edited on Dec 16, 2013, 05:51.
 
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News Comments > On Sale
34. Re: On Sale Dec 16, 2013, 01:56 Jerykk
 
But I would like to see a small new developer make one or 2 successful 2D platfromers, then with their profits branch out into the more expensive and challenging types of games instead of continually pumping out more 2D platfromers.

But if developers like making 2D platformers, why should they change? That's like saying Bioware, Bethesda, Obsidian and CD Projekt RED should stop making RPGs because that's all they do.

If you make the game you want to make and people enjoy it, what's the problem? People who don't like your games don't have to buy them.

Thats what the Greenlight thing was supposed to be for. Unfortunately people treat it like sort of a charity - basically up-voting everything because they want to help out all of the fledgling game makers.

I don't think that's entirely true. I think people vote for the games they are genuinely interested in seeing come to Steam. Granted, this interest may be relatively light but I don't think anyone votes for a game out of a sense of charity.
 
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News Comments > On Sale
32. Re: On Sale Dec 16, 2013, 01:22 Jerykk
 
I agree that there should definitely be some form of quality control, not just for indie games but for all games. The problem is that quality is often a subjective notion. Burrito may think Teslagrad is a generic piece of crap but for people who actually enjoy 2D puzzle platformers, it's a solid game (based on the reviews and forum feedback I've read).

The only objective measure of quality is stability. Does the game run? Do all the features function as intended? Any other criteria is subjective. A game doesn't need to have a AAA presentation in order to be an entertaining game (Starbound's popularity is a good example of that).

If you dislike 2D side-scrollers, the best thing you can do is simply not buy them. If enough people stop buying them, developers will stop making them. However, the fact that developers continue to make them shows that people do buy them and that wouldn't happen if there was no interest. You, Quinn and Burrito are the vocal minority in this particular case.

There are several prevalent genres that I don't care for (like MMOs, dungeon crawlers, 4X strategy and farming/transportation simulators). There are tons of these games on Steam and many of them are poorly reviewed. That doesn't mean that those genres should be banned from Steam. Only the ones that are clearly broken (like Sword of the Stars 2 was at launch) shouldn't be allowed on Steam until they are fully functional.

This comment was edited on Dec 16, 2013, 01:31.
 
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