User comment history
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| News Comments > On Sale |
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| 2. |
Re: On Sale |
Dec 21, 2012, 23:11 |
Jerykk |
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| C- for side quests? Why? I thought they were great. The only problem is that there were so few of them. |
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| News Comments > Evening Consolidation |
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| 6. |
Re: Evening Consolidation |
Dec 20, 2012, 03:58 |
Jerykk |
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| Many people are seriously overestimating the power of next-gen consoles. While they'll certainly be more powerful than current gen consoles, they'll still be several generations behind top-end PC hardware. Hopefully they'll have a lot more memory so we don't have to look at low-res textures all the time. |
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| News Comments > PC Resident Evil 6 in March |
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| 7. |
Re: PC Resident Evil 6 in March |
Dec 18, 2012, 03:31 |
Jerykk |
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I'm not sure how well Capcom expects this to sell. A six month late port of a game that was poorly received upon release. After six months, it won't have any hype or marketing to help compensate for lackluster reviews.
On the bright side, I'm happy that they aren't using GfWL anymore.
Edit: I may have spoken too soon. They didn't explicitly state the game uses Steamworks exclusively, only that it supports achievements, cloud saves, etc, on Steam. There have been other games that used GFWL and had Steamworks support too (Arkham City and DoW2 come to mind). I'll wait and see. |
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| News Comments > Steam Top 10 |
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| 57. |
Re: Steam Top 10 |
Dec 17, 2012, 12:29 |
Jerykk |
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PSU is something you don't want to skimp on, wattage itself is unimportant though. Get a quality PSU at or around 400-500W, Corsair sells rebadged Seasonic PSUs which are outstanding. Again avoid anything OCZ, their PSUs have the highest defect/RMA rates. *shrugs*
I've been using OCZ PSUs for years and only had one RMA. Also, I definitely recommend more than 400-500W. If you want to future-proof your system, I recommend 1000W. You never know when you might want to throw in an extra videocard or two. |
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| News Comments > Steam Top 10 |
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| 28. |
Re: Steam Top 10 |
Dec 17, 2012, 02:28 |
Jerykk |
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Something gave me the impression it was just another 2D side-scroller that the indie scene is pumping out by the dozen and I ignored it. I still don't understand why you immediately dismiss any 2D indie game simply because of its perspective. Just because a game is 2D and features a scrolling camera doesn't automatically make it a platformer. It would be akin to dismissing every first-person game as a shooter. Perspective is simply perspective, no more, no less. |
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| News Comments > November Steam Hardware & Software Survey |
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| 13. |
Re: November Steam Hardware & Software Survey |
Dec 16, 2012, 07:02 |
Jerykk |
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I'm not really sure how any modern gamer can still be using OSes older than Vista at this point. There are too many games that have DX10/11 features or require Vista or higher.
Recent examples:
XCOM Hitman: Absolution Dishonored Sleeping Dogs CoD: BLOPS2 BF3 AC3
I held off on upgrading as long as possible but at this point, it's simply not feasible to stick with XP unless you have no interest in new games. |
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| News Comments > Dead Space 3 Trailer |
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| 8. |
Re: Dead Space 3 Trailer |
Dec 16, 2012, 02:13 |
Jerykk |
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| The DS games have great atmosphere but I can't really consider them scary. The fact that I can dismember and kill every enemy I encounter negates any fear that they might otherwise evoke. DS3 looks to be even less scary, as they're adding more traditional weapons and human combat. |
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| News Comments > Op Ed |
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| 36. |
Re: Op Ed |
Dec 15, 2012, 22:51 |
Jerykk |
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That Eurogamer article was pretty worthless. If publishers were interested in making the games that get funded on KS, then developers wouldn't need to use KS. The reality is that publishers are extremely risk averse and if they don't think a game will sell at least 3 million units, they probably aren't going to fund it. That's why niche genres like CRPGs and space sims haven't seen publisher support in years. KS provides a means for such neglected genres to get made without completely forsaking decent production values.
I also love how the article portrays devs like Schafer or Braben as millionaires. Game development is not going to make you rich unless you build a game by yourself and it sells millions of units. If you do contract work (as most developers do), you'll get paid during development and then you'll never see another penny after that unless the game is tremendously successful and the publisher didn't screw you with arbitrary royalty requirements (like minimum Metacritic scores). |
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| News Comments > Elite: Dangerous Trailer |
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| 15. |
Re: Elite: Dangerous Trailer |
Dec 14, 2012, 04:20 |
Jerykk |
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Cutter wrote on Dec 14, 2012, 00:12:
Trueman832 wrote on Dec 13, 2012, 21:12: Please tell me that all of this "oh my f-ing god the game uses Xbox controllers" is just sarcasm. You can use whatever you want. I'm backing this game to a high level because Elite and Frontier were groundbreaking, beautiful games. Why would PC gamers want to play with gamepads? We'd just play in on consoles in that case. We're not console gamers. So no soup for them. Over half way into their 2 months KS - ridiculous in the first place - and just over half the funds? Noooooope. It's not going to happen. Not all PC gamers have flight sticks, especially in an age where 90% of games only support xInput devices and the 360 pad is the only xInput device out there. As long as they provide DirectInput support as well as xInput, I don't see the issue.
As for the Kickstarter, I'd fund it if they offered a full SP campaign ala Star Citizen. I don't have much interest in multiplayer games. |
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| News Comments > GeForce Optimizer |
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| 43. |
Re: GeForce Optimizer |
Dec 13, 2012, 04:06 |
Jerykk |
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Quinn wrote on Dec 13, 2012, 03:56: The human eye can't notice any difference between 60 fps and above.. Sorry, not true at all. If you put a game running at 60 FPS and a game running at 120 FPS side by side, the difference is clearly noticeable. It's not as significant as 30 vs 60 but it's definitely noticeable. If you have a recent Nvidia card, you can use EVGA Precision X to cap your framerate and see for yourself.
I actually cap my framerate at 80 because 120+ FPS feels almost too smooth. That and it consumes more electricity and generates more heat. And some poorly programmed games break when you play them at too high an FPS (like Bethesda's Gamebryo games).
This comment was edited on Dec 13, 2012, 04:12. |
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| News Comments > BioShock Infinite Alternate Box Art Vote |
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| 1. |
Re: BioShock Infinite Alternate Box Art Vote |
Dec 12, 2012, 22:59 |
Jerykk |
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| I'm not sure why they didn't use #3 as the official box art. It's exactly the same, only it includes a hot chick and a cool-looking blimp. It's not like those things don't appeal to frat bros. |
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| News Comments > Dunwall City Trials Released for Dishonored |
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| 17. |
Re: Dunwall City Trials Released for Dishonored |
Dec 11, 2012, 23:41 |
Jerykk |
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That would have helped, but it still wouldn't have addressed the underlying problem that playing "good" means you only get to use like 2 or 3 items and another 2 or 3 spells out of 15 items and weapons and a dozen spells. It sucks the creativity and sandbox nature out of the game entirely. Firstly, there aren't "dozens" of spells. There are 6 powers, four of which are very useful for stealthy and non-lethal playstyles: - Dark Vision - Possession - Bend Time - Blink
Only two powers are specifically designed for lethal play (Devouring Swarm and Windblast).
Then you have the 4 abilities, only two of which are specifically designed for killing.
Then you have the bone charms, most of which are designed to be equally useful to both non-lethal and lethal players. Some of the charms are only good for lethal players, others are only good for non-lethal (like the charm that makes choke-outs significantly faster).
There are five weapons (dagger, pistol, crossbow, grenade and razorwire) and one of those can be used in a non-lethal fashion (crossbow). But as Creston mentioned, weapons are weapons and the vast majority of weapons in any game (or reality) are lethal.
So, mechanically, the game is pretty well balanced between lethal and non-lethal playstyles. Really, the only reason you feel restricted is because you want to kill people but you don't want to get the pessimistic ending for doing so. |
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| News Comments > Steam Top 10 |
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| 36. |
Re: Steam Top 10 |
Dec 11, 2012, 00:59 |
Jerykk |
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Is it really that much harder, though? I assume that if you Ghost, you just go do all the main objectives and leave. You don't try to get everywhere and loot everything, and there are easy, undetectable paths to every main objective that I've seen so far. Let me rephrase: if you try to collect all the loot and read all the books/notes without killing or incapacitating anyone, it is significantly harder. I basically played the game like Thief so I did all of the above. If you don't care about any of the optional stuff and just go straight for the objectives, then ghosting is pretty easy (in Dishonored, at least). |
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| News Comments > Steam Top 10 |
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| 33. |
Re: Steam Top 10 |
Dec 10, 2012, 23:17 |
Jerykk |
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Quinn wrote on Dec 10, 2012, 19:07: I can only say it's a good and logical decision to be that kind of Corvo, Creston. Clearly there's been put more attention in that kind of Corvo than the passivist Corvo. I'm done elaborating on that matter because there are fanboys out here that go nuts to the point they twist my words and deny facts in the process.
Good for you the game has grown on you. Didn't happen for me We've been through this before. There are an equal number of non-lethal abilities and lethal-abilities. In that regard, the game isn't catered towards one approach or the other. In terms of level design and story, you could argue that the game punishes lethal players since they have to face more enemies and they get the pessimistic ending. However, in terms of core mechanics, both styles are equally viable.
My greatest complaint of Dishonored is that it doesn't recognize the difference between ghosting and non-lethal stealth. Functionally, knocking someone out is the same as killing them. You're still neutralizing a threat and making it easier to sneak around. Conversely, ghosting (no kills and no knockouts) leaves all threats active at all times, making it much harder to sneak around. Ghosting is significantly harder than non-lethal stealth and should be recognized as such. I think Mark of the Ninja is the only game to make that distinction thus far. |
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| News Comments > Game Reviews |
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| 5. |
Re: Game Reviews |
Dec 10, 2012, 04:51 |
Jerykk |
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The challenges are retroactive, so once you complete them, they are permanently completed even if you restart the level. The idea is that you play through the level multiple times to complete all the challenges, then complete the level for real to get your final score. It's a pretty contrived way to promote replayability. Sadly, if you want to get Silent Assassin on most of the levels, you'll have to complete the challenges as that's the only way to get enough points.
I'm not really sure why they thought it was a good idea to make a Hitman game where the vast majority of the game has nothing to do with assassination. I understand the desire to make it more story-driven and cinematic but they could have done that while still having assassinations in every level. The Contracts mode seems like a band-aid for this. It's like the devs realized that there weren't enough assassination missions so they thought "Hey, let's throw in a mode where players can set up their own assassinations!" It's a cool idea but not enough to compensate for the lack of proper assassination missions.
Hopefully they recognize their mistakes and make the next game more like Blood Money. |
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| News Comments > Steam Top 10 |
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| 11. |
Re: Steam Top 10 |
Dec 9, 2012, 21:37 |
Jerykk |
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PropheT wrote on Dec 9, 2012, 18:15:
Fion wrote on Dec 9, 2012, 15:45: Far Cry 3 isn't all its cracked up to be either Tech. It's not bad, just not all that good IMHO. However there is good news. Dishonored is fantastic. I'm really enjoying Far Cry 3 a lot, way more than I expected to. Dishonored is just...bad. The controls are clunky, the storytelling is awkward and forced, the world feels like a rehash of better games' material. I think FC3 is even a better stealth game than Dishonored. Hell, Dishonored is the only game I've ever heard my son vocally dislike before. I can understand liking FC3 more than Dishonored (even if I disagree) but a better stealth game..? Really? You can get through Dishonored without killing or incapacitating any guards. You can't do that in FC3. Stealth in FC3 is basically a means of getting better positioning before you start killing dudes. Stealth in Dishonored is actually a viable way of playing through the game.
I'm still enjoying FC3 but it suffers from the same problems that most open-world games suffer from. Repetition and shallow, generic side-missions. If you can easily fit all your side-missions into distinct categories, that's bad. Every side-mission should be unique (like in Dishonored) and ideally have story elements (like in Dishonored).
As for the earlier comment about Hitman Absolution's scoring system, yeah, it sucks but not for the reasons mentioned. The player should be penalized for killing and incapacitating non-targets (and the scoring system does so). However, you can negate the penalty for non-lethal takedowns if you hide the body. Also, the game doesn't reward you for sneaking through a level without neutralizing anyone, which is by far the hardest way to play the game (or any stealth game). Also, your score is largely dependent on completing random "challenges" like equipping all the disguises or killing people in specific ways. These are stupid, especially since most of them involve actions that will penalize you. Some of the challenges are good, like completing a mission without using any disguises, but you still get the same score bonus for this as you do for the multitude of significantly easier challenges.
Hitman's biggest issue is easily that 90% of the missions don't involve assassination. You're typically just trying to get from point A to point B while evading everyone (since every NPC is usually hostile). This makes it feel more like Splinter Cell than Hitman.
This comment was edited on Dec 9, 2012, 21:46. |
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| News Comments > Dark Souls II Announced |
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| 27. |
Re: Dark Souls II Announced |
Dec 9, 2012, 00:08 |
Jerykk |
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ochentay4 wrote on Dec 8, 2012, 22:31:
PHJF wrote on Dec 8, 2012, 22:13: How is a high-selling game with an 89% on gamerankings "underrated"? Demon's was a sleeper. DS had hype. I couldnt care less about gamerankings/metacritic. The thing is this game is a Classic for me and I know very few people who played it. Obscure and underrated are two very different things. Demon's Souls/Dark Souls were certainly not mainstream games but they weren't underrated either. |
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| News Comments > Game Reviews |
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| 3. |
Re: Game Reviews |
Dec 8, 2012, 21:48 |
Jerykk |
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| Absolution isn't a bad stealth game. It's just a bad Hitman game. Most of the missions are just about getting from point A to point B instead of assassinating any specific targets. In that respect, it plays a lot like Splinter Cell most of the time. If you enjoy Splinter Cell, you'll likely enjoy Absolution as well. However, if you're looking for another Blood Money, you'll be sorely disappointed. |
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13179 Comments. 659 pages. Viewing page 20.
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