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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14410 (Ninja)
User ID 20715
 
User comment history
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News Comments > Gone Gold - Dragon Age: Inquisition
35. Re: Gone Gold - Dragon Age: Inquisition Nov 1, 2014, 23:39 Jerykk
 
I've pre-ordered many games from GMG (including DA:I) and in most cases, they give you keys before the game unlocks. Granted, they usually don't give you keys as soon as pre-loads become available but you almost always get them before release.  
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News Comments > Human Head on Prey 2
9. Re: Human Head on Prey 2 Nov 1, 2014, 18:22 Jerykk
 
Ray Ban wrote on Nov 1, 2014, 07:24:
Jerykk wrote on Oct 31, 2014, 22:16:
I thought the first game was great and was looking forward to the sequel. Bethesda claims they canceled it due to quality issues but from what I've read, it had more to do with Human Head refusing to let Bethesda buy them out. I find that entirely plausible, as Bethesda hasn't published a third-party game in years and has acquired every studio they've worked with.


Except Obsidian on Fallout: New Vegas

True, forgot about that one. Though, we all know how that ended up. I'd be surprised if Obsidian ever worked with Bethesda again.
 
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News Comments > Evolve Big Alpha Underway
19. Re: Evolve Big Alpha Underway Nov 1, 2014, 01:28 Jerykk
 
Caladell wrote on Nov 1, 2014, 01:11:
They just sent me 4 Steam codes. Have at em!

JFRVT-3D98P-BT7TA
JFRWC-48RGI-XYHBN
JFRWI-9EFT3-P4KPG
JFRWT-ZHENI-FC9VB

Thanks! I grabbed JFRWT-ZHENI-FC9VB
 
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News Comments > Gone Gold - Dragon Age: Inquisition
15. Re: Gone Gold - Dragon Age: Inquisition Oct 31, 2014, 22:30 Jerykk
 
Icewind wrote on Oct 31, 2014, 21:50:
Privilege Age: Cisquisition

Wonder how many overly-aggressive homosexual characters will be in this one?

Also, enjoy not having heal spells.

I don't remember any overly-aggressive homosexual characters in any of Bioware's games. Zevran was technically bisexual and wasn't aggressive.

As for healing spells, their absence doesn't really matter if the game is designed around it. There are still healing potions and defensive spells too.
 
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News Comments > Human Head on Prey 2
6. Re: Human Head on Prey 2 Oct 31, 2014, 22:16 Jerykk
 
I thought the first game was great and was looking forward to the sequel. Bethesda claims they canceled it due to quality issues but from what I've read, it had more to do with Human Head refusing to let Bethesda buy them out. I find that entirely plausible, as Bethesda hasn't published a third-party game in years and has acquired every studio they've worked with.  
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News Comments > The Evil Within Demo
16. Re: The Evil Within Demo Oct 30, 2014, 22:49 Jerykk
 
Wow, a demo from Bethesda. When was the last time that happened? I think I'll give it a go, as I've been on the fence about the game.  
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News Comments > PC Valkyria Chronicles Includes DLC; Preorders Underway
5. Re: PC Valkyria Chronicles Includes DLC; Preorders Underway Oct 30, 2014, 15:56 Jerykk
 
Sega is usually pretty good with ports so I'm not overly concerned.  
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News Comments > On Sale
7. Re: On Sale Oct 29, 2014, 03:30 Jerykk
 
CJ_Parker wrote on Oct 28, 2014, 22:36:
Meh. Infinite's DLC is still expensive as fuck. I'm hoping the Steam Xmas sale offer will be more attractive like $9.99 for the complete edition.

The season pass routinely goes on sale for $5.
 
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News Comments > PC Valkyria Chronicles Confirmed
15. Re: PC Valkyria Chronicles Confirmed Oct 29, 2014, 03:07 Jerykk
 
PHJF wrote on Oct 28, 2014, 15:08:
What a weird game to port: going on seven years old.

PC gamers missed out on this genre entirely: Front Mission, Fire Emblem, Disgaea...

That genre being... turn-based strategy? Pretty sure PC has plenty of that.
 
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News Comments > PC Valkyria Chronicles Plans?
3. Re: PC Valkyria Chronicles Plans? Oct 27, 2014, 23:09 Jerykk
 
Nice! Hopefully Sega eventually ports Vanquish to PC as well.  
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News Comments > Ships Ahoy - Dreamfall Chapters Book One
10. Re: Ships Ahoy - Dreamfall Chapters Book One Oct 26, 2014, 07:15 Jerykk
 
Unity games can look and run great but you have to know how to optimize them properly. Reducing draw calls is key and there are lots of Unity-specific tricks that can help you do that. I'm guessing Red Thread didn't do any of them for Dreamfall Chapters. Because Unity is so easy to use, it's very easy to be sloppy and do things in really inefficient ways.  
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News Comments > Ships Ahoy - Dreamfall Chapters Book One
4. Re: Ships Ahoy - Dreamfall Chapters Book One Oct 22, 2014, 12:25 Jerykk
 
The first episode is more than 3 hours if you are thorough. The city hub is pretty big and there's tons of stuff to interact with and dialogue to listen to.

That said, the game runs really poorly. Like, sub-30 FPS poorly in many cases. Peformance is highly variable and really seems to bog down in certain areas. Even when you turn down all the video settings, you only gain like 10 FPS. This makes me think the game is mostly CPU-dependent, which is a common sign of poor optimization. My CPU is no slouch either (i5 3570k overclocked to 4.4 GHz).
 
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News Comments > Steam Top 10
35. Re: Steam Top 10 Oct 20, 2014, 04:29 Jerykk
 
I don't care about loot or leveling (I think Diablo and its ilk are terribly boring) but I thought BL2 was enjoyable. The combat was fun, there was a nice variety of enemies and the writing was humorous. No, it wasn't even remotely as deep as an RPG but if you're comparing Borderlands to an RPG, you've got the completely wrong mindset. Borderlands is a shooter, first and foremost.  
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News Comments > Hatred Announced
28. Re: Hatred Announced Oct 17, 2014, 02:30 Jerykk
 
harlock wrote on Oct 16, 2014, 23:22:
doesnt look like postal in that it seems un-humorous.. looks pretty disturbing - its made specifically for "trenchcoat mafia" types, gratuitously so

i wonder if it will start getting press, seems pretty freaky

The original Postal had little to no humor. It was pretty dark and morbid. Hatred could very easily be mistaken for a remake.

My issue with both Postal and Hatred is that mowing down defenseless civilians just isn't very interesting. Where's the challenge? Where's the depth? Shock value doesn't compensate for boring gameplay.
 
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News Comments > Hatred Announced
14. Re: Hatred Announced Oct 16, 2014, 22:57 Jerykk
 
Flame me for getting my panties in a bunch all you want, this is nearly as bad as 'A Serbian Film' only in interactive form.

Eh, that's a bit of a stretch. I'm pretty sure this game won't have fatal skullfucking, necrophilia, incest or newborn baby rape.

That said, it's pretty obvious that the developers went this route hoping that the controversy would get them a lot of exposure (and therefore sales). Postal was pretty much the exact same game and its controversial theme didn't really make it a chart topper.

Ultra violent games only succeed if they have the gameplay to back them up. Doom, Carmageddon, Mortal Kombat, Soldier of Fortune... violence got them attention but compelling gameplay is what got them sales.

The wholesale slaughtering of humans in games by real humans is meaningless, it's been done in hundreds of titles preceding this one. Postal ring a bell? The Moscow Airport in COD? GTA? Saints Row? They're no less "realistic" than this.

The difference is that killing civilians isn't the focus of games like GTA or Saint's Row. In addition, their depiction of NPC deaths is generally comical and not gory in any way.
 
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News Comments > Dragon Age: Inquisition Specs
47. Re: Dragon Age: Inquisition Specs Oct 11, 2014, 16:41 Jerykk
 
Cpmartins wrote on Oct 11, 2014, 10:08:
Well said. After watching some gameplay trailers, I'm not impressed. A lot of people not even using the Tactical Overlay, just pressing those awesome buttons and facerolling through. Strong wait and see on this one, yet my hopes are up and I'd love for it to be good.

I'm pretty sure Normal difficulty will be a joke and won't require any tactics or strategy, just like in DA2. However, Nightmare difficulty should be the exact opposite (again, like DA2). At this point, you should be playing all mainstream games on the highest difficulty anyway. Normal difficulty is designed for casual gamers, not gamers that have been playing games for 20+ years.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
90. Re: The Evil Within > 30 FPS Oct 9, 2014, 23:18 Jerykk
 
NewMaxx wrote on Oct 9, 2014, 16:18:
Mashiki Amiketo wrote on Oct 9, 2014, 16:03:
NewMaxx wrote on Oct 9, 2014, 15:50:
Exactly. He probably feels 30 FPS is more "cinematic." Hey, many if not most people prefer movies at 24 FPS over 48 FPS. It's not at all unreasonable to suggest the guy actually feels a lower frame-rate helps set the atmosphere.

In the case of movies, there's a reason. At 48FPS the glaring issues with the CGI start showing up very easily, if you saw the first two hobbit movies in the theater you'll know exactly what I'm talking about. It wasn't a case of "how things looked" it was a case of "things looked unrealistic" because of how they were rendered. In the case of games, the lower your fps look the more unrealistic they look. Remember all those games that used motion blur to cover up the fps problem and make it look smoother.

Allow me to refer you to this article on AC: Unity's decision.

Alex Amancio, the game's Creative Director, reiterated this point: "30 was our goal, it feels more cinematic" and "you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird."

So I stand by my original point that the designer very well might have decided on 30 FPS for that artistic reason.

You... you don't actually believe that nonsense, do you? If developers were truly going for a cinematic experience, they'd go for 24 FPS, not 30. However, 24 FPS looks and plays like shit. 30 FPS is the lowest you can go before becoming offensively bad. In essence, it is the minimum playable framerate for the average person.

30 FPS is a compromise, not a goal. When you opt for 30 FPS, you've decided to prioritize visuals over playability. 60 FPS is objectively smoother and more responsive than 30 FPS. If developers would just come out and say that they're targeting 30 FPS because they want to maximize the visuals, that would be fine. However, this "cinematic" drivel has got to stop. Games are not movies. Standards that work for film do not necessarily work for games, nor should you even aspire to follow said standards when you're making a product in an entirely different medium.

It seems that Japanese developers are woefully out of touch with PC gaming. Dark Souls, Killer is Dead, Naruto, Evil Within, FF13... their developers don't seem to have any understanding of what PC gamers expect.

This comment was edited on Oct 9, 2014, 23:24.
 
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News Comments > Styx: Master of Shadows Launch Trailer
1. Re: Styx: Master of Shadows Launch Trailer Oct 7, 2014, 04:44 Jerykk
 
Really hope this turns out well. The gameplay footage (not shown in this trailer) seems pretty promising.  
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News Comments > METAL GEAR SOLID V: GROUND ZEROES w/4K Support in December
13. Re: METAL GEAR SOLID V: GROUND ZEROES w/4K Support in December Oct 7, 2014, 04:43 Jerykk
 
Might be willing to pay $10 for this... maybe. Probably end up going with $5, though.  
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News Comments > Steam Top 10
61. Re: Steam Top 10 Oct 6, 2014, 12:28 Jerykk
 
Weapon masters are immune to the "finisher" that automatically completes a flurry. This is why you have to break off your flurry prematurely and start over again. Basically you're stunlocking the warchief until he drops dead.

By "finisher," I meant the finisher where you press F and stab the dude with your sword, not the automatic head explosion.
 
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14410 Comments. 721 pages. Viewing page 19.
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