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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13820 (Ninja)
User ID 20715
 
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News Comments > Torment: Tides of Numenera Combat Voting
57. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 05:05 Jerykk
 
Yea I think it does enhance gameplay. Straight turn-based, while in general I have no problem with it, once you know how everything works combat generally ceases to be a challenge. You know how to deal with each unit and make your moves accordingly. In a real-time with pause situation it is a lot more dynamic and things can happen that aren't necessarily predictable.

Except in real-time with pause, you can always just pause the game if something unpredictable happens. Real-time also means you have ample opportunity to recover from mistakes whereas turn-based means you have to live with the consequences. As such, every decision you make in turn-based combat is far more meaningful than the decisions you make in RT combat.

Also, why would combat even be a factor in you backing Torment? Combat was easily the worst part of PST and any changes they could make to it would be for the better.
 
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News Comments > John Carmack Leaves id Software
46. Re: John Carmack Leaves id Software Nov 23, 2013, 02:16 Jerykk
 
Krizzen wrote on Nov 23, 2013, 01:20:
I bet $100 he'll be with Valve very, very shortly and there will be much rejoice.

Why would he join Valve when he just recently joined Oculus Rift? He's more interested in gadgets than anything else at the moment so OR seems like a much better fit than Valve.
 
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News Comments > Fallout 4(?) "Nuclear Winter" Teased
32. Re: Fallout 4(?) Nov 23, 2013, 01:57 Jerykk
 
Kinda hard to get hyped about FO4 when I know Bethesda is going to be making it. They're great at making big, detailed worlds to explore but they aren't so great at making RPGs. Would be a dream come true if Bethesda just outsourced all future Fallout games to Obsidian and gave them enough time (more than 2 years) to make them great and polished.  
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News Comments > Ships Ahoy - Assassin's Creed IV: Black Flag
46. Re: Ships Ahoy - Assassin's Creed IV: Black Flag Nov 21, 2013, 03:14 Jerykk
 
Creston wrote on Nov 20, 2013, 15:02:
Verno wrote on Nov 20, 2013, 13:57:
I can't really tell the difference between the PC and PS4 versions from 9 feet away to be honest but hey its a great game for any platform. I think they did a good job porting it, I didn't really notice any frame spiking outside of the in-engine cutscenes.

Well, of course you're not going to see it from 9 feet away. I'm not saying the PS4 version looks bad or anything, it looks great. But the PC version definitely looks better if you put them side by side (or put youtube videos side by side.)

So to expect the PC to just have rock solid 60fps because "it's a console port" is.... well anyway.

The cutscenes are where it goes to 40ish fps for me. Most everything outside of it is in the 50s.

Youtube videos aren't really useful for comparing image quality due to all the video compression and capped framerate. When I judge AC4's performance, I judge it based on the performance of similar-looking PC games (like FC3). While AC4 has nice graphics (I'd argue that it's about on par with FC3), it certainly doesn't warrant any drops below 60 on a decent PC.
 
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News Comments > The Bureau: XCOM Declassified Hanger 6 R&D DLC
3. Re: The Bureau: XCOM Declassified Hanger 6 R&D DLC Nov 20, 2013, 23:48 Jerykk
 
Hopefully the full game gets a hefty discount during the Steam holiday sale. $10-15 seems like a fair price.  
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News Comments > Tribal Wars 2 Announced
3. Re: Tribal Wars 2 Announced Nov 20, 2013, 23:45 Jerykk
 
I thought this would be related to Tribes.  
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News Comments > Ships Ahoy - Assassin's Creed IV: Black Flag
33. Re: Into the Black Nov 20, 2013, 12:34 Jerykk
 
Creston wrote on Nov 20, 2013, 00:56:
Jerykk wrote on Nov 20, 2013, 00:19:
AC3 was not a good port. It was poorly optimized and heavily CPU-dependent for no apparent reason.

It ran fine on my system from day one. Never had any issues with it whatsoever.

Different definitions of "fine", I suppose. A console port should never drop below 60 FPS, which both AC3 and 4 do on a regular basis. FC3 looks better than AC4 and it runs a hell of a lot better too.
 
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News Comments > Ships Ahoy - Assassin's Creed IV: Black Flag
21. Re: Into the Black Nov 20, 2013, 00:19 Jerykk
 
Creston wrote on Nov 20, 2013, 00:10:
Taskeen wrote on Nov 19, 2013, 22:52:
Creston wrote on Nov 19, 2013, 22:39:
SpectralMeat wrote on Nov 19, 2013, 20:24:
Did anyone picked this up on the PC?
I am hearing some good things about this one. Like it is a better Far Cry then Far Cry 3 was.

I got it, but have been having some issues transferring the data from my work Uplay install to my home install.

"Being able to create and restore backups? Why the hell would anyone want to do that?!"

-cuntrack Ubisoft executive.

Some people at Kotaku said they absolutely preferred AC Black Flag on PC compared to console, and would never buy AC again on console.

They've always been excellent ports, so I don't see why this one would be any different, but hopefully I'll have some comments tomorrow.

AC3 was not a good port. It was poorly optimized and heavily CPU-dependent for no apparent reason. Apparently AC4 is more of the same, though this may be fixed with patches and driver updates.
 
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News Comments > DayZ Gameplay Trailer
42. Re: DayZ Gameplay Trailer Nov 17, 2013, 18:44 Jerykk
 
Primalchrome wrote on Nov 17, 2013, 12:36:
Jerykk wrote on Nov 17, 2013, 05:31:
What are you talking about? Walking Dead Season 4 breaks rating records
Laugh. You realize that you ask for hard numbers...they're given...and you continue to try to refute them with a single months or years old bit of data, right? The season's viewership is down 25 percent in just a few weeks. That puts it lower than where the last season ended... But when it doesn't go your way...suddenly it's not applicable or the fault of the writers. Gotcha.

Regardless, you're going to continue wasting time with straw men, as in your silly FPS argument (a genre with a 20 year steady track record), so I think we're done. You won. Zombies are the new pinnacle of media (ignoring historical data and cyclical trends since they first hit pop culture). Thank you for enlightening me. In 18-24 months, you're welcome to come back and make me eat crow over the continuing thriving state of zombies in media. But we both know that won't be the case.

Sorry, my mistake, I didn't realize that writing had no bearing on a show's ratings. My bad. Yes, the declining ratings have absolutely nothing to do with the fact that the first four episodes of this season have been relatively uneventful and slow, with 90% of the show taking place inside the prison where a bunch of random characters that nobody cares about slowly die of sickness.

Your argument relies solely on the fact that the Walking Dead ratings have declined since the (record-breaking) season premiere. My argument relies on numerous facts, such as:

1) The Walking Dead TV season premiere had the highest ratings the show has ever had.
2) The Walking Dead game series is by far the most successful series Telltale has ever made, selling over 21 million episodes and garnering many GotY awards.
3) The second season of the Walking Dead game series is coming out soon and will very likely be just as popular as the first season.
4) MS paid good money to Capcom to make Dead Rising 3 an Xbone exclusive.
5) WB is paying good money to Techland to make Dying Light.
6) State of Decay is the fastest-selling game on XBLA, has sold over a million copies, was recently ported to PC (where it was in the top 10 for weeks) and is about to get to new DLC.
7) Resident Evil 6 is the best-selling RE game and one of Capcom's best-selling games of all time.
8) Indies continue to pump out zombie games.

None of these facts show a downward trend. They show the opposite. Will zombies still be as popular in two years? Maybe, maybe not. I'm pretty sure DayZ will be out before then, though.
 
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News Comments > Need for Speed Rivals PC Capped at 30 FPS?
17. Re: Need for Speed Rivals PC Capped at 30 FPS? Nov 17, 2013, 18:03 Jerykk
 
HorrorScope wrote on Nov 17, 2013, 14:51:
3 years in a row???

What? Most Wanted wasn't capped at 30 FPS, neither was Hot Pursuit. The Run was capped at 30, though they eventually patched that out.
 
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News Comments > DayZ Gameplay Trailer
34. Re: DayZ Gameplay Trailer Nov 17, 2013, 05:31 Jerykk
 
Primalchrome wrote on Nov 17, 2013, 02:49:
Sigh. Try to follow the current numbers/logic rather than looking at dev dreams or what the numbers were a year ago. The Walking Dead's numbers have dropped 24.7% in viewership since the current season started. Every other season has seen significant growth. At the current rate, this season will end with a lower viewership than the season prior. That isn't opinion...

What are you talking about? Walking Dead Season 4 breaks rating records

Ratings since the record-setting premiere have gone up and down, as is normal for any television show, especially when competing with Sunday Night Football games. There's also the matter of the show's writing, which has been a mixed bag this season and doesn't accurately represent interest in zombies as a whole.

As for the success of sandbox games, I'm not sure that using Minecraft as a standard really proves anything. Minecraft is the most successful indie game ever made. I doubt any other indie game, regardless of genre, will ever be as successful. DayZ isn't even a sandbox game in the same vein as Minecraft so I'm not sure why you bring it up. The vast majority of games in any given genre are not going to be big hits, whether it's a Minecraft clone or a zombie survival game. What matters are the games that do succeed. 3 years ago, you could have arbitrarily declared that military shooters were on the decline. But hey, lo and behold, Call of Duty and Battlefield are still as successful as they ever were.

So basically, there's nothing that really supports your belief that zombies will be less popular by the time DayZ Standalone is released. World War Z was a big hit. The Walking Dead (both the TV series and game series) is a big hit. Resident Evil 6 is a big hit. State of Decay is a big hit. Dying Light will probably be a big hit. All the numbers suggest that interest in zombies is still as strong as ever.

I'm not even a fan of zombies. I just find that your opinion isn't supported by the numbers I'm seeing for zombie-related media.
 
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News Comments > DayZ Gameplay Trailer
29. Re: DayZ Gameplay Trailer Nov 17, 2013, 01:54 Jerykk
 
Primalchrome wrote on Nov 16, 2013, 22:08:
Jerykk wrote on Nov 16, 2013, 20:01:
According to who? Last I checked, zombie games are still popular. State of Decay, a port of a zombie game released for Xbox 6 months ago, just recently came out on Steam and has been doing well. It's getting new DLC soon, which will very likely do well too. Resident Evil 6, a zombie game released a year ago, sold over 5 million copies. If Left4Dead 3 ever comes out, I'm sure it will sell millions as well.

I love it when people make declarations that have no basis in reality.
...no basis in reality? And you're citing the stats for a franchise game released a year ago as being applicable to the success of a niche game that will come out in another 18 months? If DayZ would come out now and somehow overcome all of the buggy foundation code, it would probably do very well. In 18 months? With them showing this as a gameplay trailer? They'll be lucky to get 60% of the potential sales they could have had in mid 2013.

Take a look at how all the zombie themed media is trending....downward. Yes yes, it's still selling, however, it's not as hot as it was. They're still selling, but there is a downward trend. Just like right now it seems that a lot of indie rogue-like games are hot....while minecraft clones are on the wane.

Again, where are you getting your numbers from? Where are your statistics showing that zombies are becoming less popular? MS signed an exclusivity deal with Capcom for a Xbone exclusive zombie game (Dead Rising 3). Techland is working on a high-profile AAA zombie game (Dying Light). Undead Labs is about to release DLC for their highly-acclaimed zombie game (State of Decay) that has sold over a million copies and was the fastest selling XBLA game in history. Season 2 of the highly-successful Walking Dead games (which earned GotY from many media outlets) is coming out soon. The Walking Dead TV series continues to be one of the most popular shows on television.

You may be getting bored of zombies but your opinion clearly doesn't represent that of the greater populace. If zombies are on the decline, there has yet to be any evidence showing that.

Now, if you were simply arguing that DayZ is well past its prime, you might have a point. The hype generated from the mod has basically died and the survival genre has become far less novel since then. But again, this has nothing to do with zombies and everything to do with the two factors I just mentioned.

P.S. Minecraft clones are not on the wane at all. They are a dime a dozen, with new ones being released on a regular basis. Just check out Greenlight for proof of that. Or Trove, the newly announced MMO from Trion. Or even the new Everquest game, which draws much inspiration from Minecraft.

This comment was edited on Nov 17, 2013, 02:01.
 
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News Comments > DayZ Gameplay Trailer
28. Re: DayZ Gameplay Trailer Nov 17, 2013, 01:40 Jerykk
 
netnerd85 wrote on Nov 16, 2013, 23:59:
Whats with all the motion BLUR, I am NOT putting up with that shit... can barely turn without the screen going fuzzy, what the hell.

ArmA2 always had motion blur. You can turn it off in the options menu.
 
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News Comments > DayZ Gameplay Trailer
20. Re: DayZ Gameplay Trailer Nov 16, 2013, 20:01 Jerykk
 
Primalchrome wrote on Nov 16, 2013, 17:02:
Just in time for the zombie fad to have fallen out of favor. These guys just squandered the only real opportunity they'll ever have in the market.

According to who? Last I checked, zombie games are still popular. State of Decay, a port of a zombie game released for Xbox 6 months ago, just recently came out on Steam and has been doing well. It's getting new DLC soon, which will very likely do well too. Resident Evil 6, a zombie game released a year ago, sold over 5 million copies. If Left4Dead 3 ever comes out, I'm sure it will sell millions as well.

I love it when people make declarations that have no basis in reality.
 
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News Comments > Thief Dropping QTEs
78. Re: Thief Dropping QTEs Nov 16, 2013, 06:02 Jerykk
 
Quinn wrote on Nov 16, 2013, 04:36:
Clever Caviar wrote on Nov 16, 2013, 03:18:
Jerykk wrote on Nov 15, 2013, 23:00:
As for this? I don't even particularly feel like it's a Thief game. Different actor, different story, different gameplay focus, it's just leveraging the IP really.

So.. how is the gameplay focus any different from the previous games? They aren't turning this into CoD. The focus is still on sneaking around and stealing stuff. As for the different voice actor, yes, the actor is different but what really matters is the writing of the character. As far as I can tell, Garrett still acts like Garrett. The new VA even sounds like the old one. As for story, yes, they are changing the details but the overall setting and tone and very similar to the other games.

Everything I've seen and read makes the new Thief seem like a Thief game. It's certainly not a carbon copy of the original but it retains all the important elements.

agreed. It's some guy in leathers, sneaking around some medieval steampunk world, nicking stuff from pompous rich people. Seems very much like the Thief I grew up with. It has some changes also, but lots of other IPs go through changes, revisions, re-imaginings, reboots. Sometimes that works and you get new, interesting takes on things, sometimes it falls flat.

This x100.

Jerykk always makes these Thief discussions interesting, what with the way he's passionately defending the game that's not even out yet against people bashing the game that's not even out yet xD

It's not even specific to this game, though. I'm just tired of people bashing games based on limited and/or incorrect information. THIEF may well end up being crap but there's simply not enough info available to make that judgment yet. Claims that the game isn't "Thief" enough are similarly unfounded and appear to stem from people taking a few nitpicks and blowing them way out of proportion.
 
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News Comments > Thief Dropping QTEs
70. Re: Thief Dropping QTEs Nov 15, 2013, 23:00 Jerykk
 
As for this? I don't even particularly feel like it's a Thief game. Different actor, different story, different gameplay focus, it's just leveraging the IP really.

So.. how is the gameplay focus any different from the previous games? They aren't turning this into CoD. The focus is still on sneaking around and stealing stuff. As for the different voice actor, yes, the actor is different but what really matters is the writing of the character. As far as I can tell, Garrett still acts like Garrett. The new VA even sounds like the old one. As for story, yes, they are changing the details but the overall setting and tone and very similar to the other games.

Everything I've seen and read makes the new Thief seem like a Thief game. It's certainly not a carbon copy of the original but it retains all the important elements.
 
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News Comments > Thief Dropping QTEs
33. Re: Thief Dropping QTEs Nov 15, 2013, 12:31 Jerykk
 
I'll give you an example from Deus Ex : HR, when your guy grabs guys from behind and does all sorts of cool moves. While we get emotional highs from it, it takes part of the fun out of the game and if not done right break the pace of the game. Not only that it wears off seeing your guy do the same scripted move for the 100th time.

That's not a QTE. A QTE involves multiple button presses in sync with on-screen prompts. Thief is not removing the one-button takedowns. They are just removing the few instances where they had actual QTEs, likely during cutscenes.

Anyway, while it is a bit weird to see them making changes like this so close to release, removing QTEs isn't that much of a change. From what they say, they only had a few QTEs in the game to begin with.
 
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News Comments > On Sale
2. Re: On Sale Nov 15, 2013, 02:44 Jerykk
 
Expeditions alone is well worth the $6. Criminally overlooked RPG that was a lot of fun.  
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News Comments > Dex Kickstarter
3. Re: Dex Kickstarter Nov 13, 2013, 12:28 Jerykk
 
I think this looks pretty cool and Ouya definitely isn't the lead platform. You can see a mouse cursor floating around in the video. I'm not really sure why they're releasing for Ouya at all but as long as it doesn't hurt the PC version, I'm fine with it.  
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News Comments > 40 New Steam Greenlights
3. Re: 40 New Steam Greenlights Nov 13, 2013, 01:28 Jerykk
 
Valve really needs to consider more factors when greenlighting games. For one, games that have already been released should get priority over games that haven't. Canceled games should be removed from Greenlight entirely and games that failed their Kickstarters should get lowest priority.  
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13820 Comments. 691 pages. Viewing page 18.
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