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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13945 (Ninja)
User ID 20715
 
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News Comments > New Hitman Absolution Mission
4. Re: New Hitman Absolution Mission Jan 9, 2014, 12:20 Jerykk
 
I'm not seeing this new Contract anywhere in the game.  
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News Comments > Alien: Isolation Video Diary
16. Re: Alien: Isolation Video Diary Jan 9, 2014, 03:57 Jerykk
 
Shataan wrote on Jan 9, 2014, 01:40:
No offence, but you missed my point. In ANY Aliens game done before, there is always slow times filled with horror moments, and as well action times. JUST like the movies. Ya need both types of moments in a game to know and FEEL the real differences between them.

Ya can`t have too much slow, or too much action. Ya need a good blend between the 2. At any rate, we obviously won`t know till the fat lady sings as far as AI is concerned. But I can already see the writing on the wall.

I disagree. If I'm playing an action game, I play it for action. If you're forcing me to be stealthy or solve puzzles when I just want to kill stuff, that's irritating. Same applies to stealth games or platformers or horror games. I play certain genres for specific reasons. To assume that players enjoy gameplay that's irrelevant to your game's genre is folly.

In a horror game, you should never, ever feel empowered. If I can easily dispatch enemies, why should I ever fear them? The tension needs to be consistent. That's why action horror games aren't scary. The Suffering, Dead Space, Resident Evil, FEAR, Condemned... none of those games are scary because I know that I can deal with any enemy that comes my way.

From what I've seen and read, Isolation looks to be a breath of fresh air. There are tons of Aliens shooters. Tons. Last thing we need is another one. The original film has never been used as inspiration for any of the games and none of the games have attempted survival horror. This is the shot in the arm the series needs.

The AI is really the most important part here. If the AI becomes formulaic and predictable, then dealing with it will become a matter of routine. In a horror game, nothing should ever feel routine. Amnesia and Outlast suffered from that due to their heavily scripted encounters and predictable mechanics. Players need to be kept on their toes if you want to keep them scared.

On a side note... you loathe playing as a female? Really? Way to fulfill gamer stereotypes. And then to mention NOLF as if it's a bad thing? The NOLF games were awesome. Great writing and gameplay. If you seriously take issue with playing as a female character, you may be insecure about your sexuality.

This comment was edited on Jan 9, 2014, 04:07.
 
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News Comments > Fallout 3 Removes GFWL?
46. Re: Fallout 3 Removes GFWL? Jan 8, 2014, 01:58 Jerykk
 
fiftykyu wrote on Jan 7, 2014, 23:28:
Orogogus wrote on Jan 7, 2014, 19:22:
fiftykyu wrote on Jan 7, 2014, 17:50:
A game that combined Elder Scrolls style open world with Dark Souls style combat might be a lot of fun. Seems Bethesda have gone in the opposite direction since Morrowind, though. Got the impression Witcher 3 was going for that combination, i.e. player skill based instead of mash R1 to kill everything, but we'll see how it turns out...

You feel Morrowind was the epitome of player skill in combat in an Elder Scrolls game?

Ok, you got me. Thought it made sense in my head, but on the page it looks pretty confused. Afraid I'm mixing two separate combat things I'd love to see, i.e. no enemy scaling (Dark Souls fits here, plus Morrowind and many other games) and combat that's player-skill based. (Dark Souls fits here too but as you pointed out, Morrowind, welll... )

I guess one big problem with having combat player-skill based, though - what if the player sucks? If you can't beat the first boss, you're not going to tell all your friends to buy the game. For no reason at all I was reminded of this problem today, while playing Giana Sisters: Twisted Dreams.

Skill-based gameplay undermines roleplaying. If skill matters more than stats, then roles become meaningless because players can do whatever they're good at.
 
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News Comments > Alien: Isolation Announced
49. Re: Alien: Isolation Announced Jan 7, 2014, 23:39 Jerykk
 
Mad Max RW wrote on Jan 7, 2014, 17:00:
Jerykk wrote on Jan 7, 2014, 16:38:
I'm sure Isolation will have a fair amount of scripting. That doesn't mean it'll be 100% scripted, though. The developers were apparently inspired by Slender, which has minimal scripting.

And that means nothing when the developers of Alien Isolation are Creative Assembly.

Dev studios usually have multiple teams working on different projects. I seriously doubt that the Total War team is working on this.

BTW, PC Gamer has a good preview of Isolation: PC Gamer preview. Seems pretty promising.

This comment was edited on Jan 8, 2014, 01:55.
 
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News Comments > Alien: Isolation Announced
36. Re: Alien: Isolation Announced Jan 7, 2014, 16:38 Jerykk
 
I'm sure Isolation will have a fair amount of scripting. That doesn't mean it'll be 100% scripted, though. The developers were apparently inspired by Slender, which has minimal scripting.  
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News Comments > Alien: Isolation Announced
34. Re: Alien: Isolation Announced Jan 7, 2014, 16:26 Jerykk
 
Mad Max RW wrote on Jan 7, 2014, 16:20:
Jerykk wrote on Jan 7, 2014, 16:09:
People were literally saying the exact same thing to A:CM previews. Just replace Alien with Aliens.

Except there have been countless shooters based on Aliens (space marines mowing down hordes of Xenomorphs). There's never been a survival horror game based on the original film.

And for good reason. It's fun in small bursts like in the first few hours of AvP1 and especially AvP2. But in order for it to work everything has to be scripted.
Gearbox did promise early on A:CM would be a tactical survival horror type game. What did we get? Don't get too excited yet.

Anyway, it's impossible for this game to be scary after how over-used the monster has become. Alien was scary because it was rarely seen and there was nothing else like it at the time. After the pathetic Alien Resurrection, AvP, and AvP:R movies followed by the weak AvP3 and disastrous A:CM is there a monster in any media more run into the ground?

They are decades too late for a game like this. And remember it's still Sega of AvP3 and A:CM and Creative Assembly of Rome 2 behind it.

I'd actually argue that an unscripted survival horror game would be much scarier than a scripted one. Heavily scripted horror games are predictable and often become formulaic. They feel like haunted houses rather than horrific survival experiences. As for how scary a Xenomorph actually is, I don't think it really matters. If it can easily kill you and you can't kill it, that's enough to instill fear in the player. It could be Barney and it still wouldn't matter.
 
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News Comments > Alien: Isolation Announced
31. Re: Alien: Isolation Announced Jan 7, 2014, 16:09 Jerykk
 
People were literally saying the exact same thing to A:CM previews. Just replace Alien with Aliens.

Except there have been countless shooters based on Aliens (space marines mowing down hordes of Xenomorphs). There's never been a survival horror game based on the original film.
 
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News Comments > Alien: Isolation Announced
10. Re: Alien: Isolation Announced Jan 7, 2014, 12:42 Jerykk
 
Finally. After all these years, we finally get a proper Alien game based on the first movie. Will definitely be keeping an eye on this one. Publishers haven't done real survival horror in quite some time so this should be especially interesting.  
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News Comments > Hitman Game Not Cancelled
7. Re: Hitman Game Not Cancelled Jan 7, 2014, 04:48 Jerykk
 
Good news. I can only hope that IO learned from its mistakes with Absolution and returns to proper, Blood Money-esque form. At the very least, the increased memory of the new consoles should ensure that the levels aren't so linear and divided... hopefully.  
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News Comments > Steam Machines Announcement
19. Re: Steam Machines Announcement Jan 6, 2014, 23:56 Jerykk
 
Fantaz wrote on Jan 6, 2014, 23:35:
DangerDog wrote on Jan 6, 2014, 23:23:

Valve has already said there won't be any exclusives, even if they did try to do HL3 as an exclusive people would play HL3 and then ditch the OS and go back to Windows.

I don't see this as a reason to ditch Windows as a desktop OS and have no interest in PC gaming in the living room.

I'd disagree. wasn't it the case when HL2 required Steam that everybody chose Steam to eventually be the dominant/leading platform for digital distribution? if HL3 was exclusive to SteamOS it could be adopted as a main platform for gamers, and I wouldn't be surprised if Valve made HL3/L4D3 exclusive to Steam Machine/SteamOS. history can repeat itself. they may say there won't be exclusives but things can always change. the only way for mass adoption is for exclusivity rights, and that's what Microsoft is trying to do with Xbox One for digital TV shows and movies.

Pretty big difference between adopting an app and adopting a new OS. People won't switch to SteamOS until it matches or surpasses the utility and compatibility of Windows.
 
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News Comments > Daylight Trailer
2. Re: Daylight Trailer Jan 6, 2014, 12:41 Jerykk
 
Interested in seeing how well procedural generation works with survival horror.  
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News Comments > No Tomb Raider: Definitive Edition for PCs
15. Re: No Tomb Raider: Definitive Edition for PCs Jan 6, 2014, 12:38 Jerykk
 
Of course they're going to say that it's only coming out on next-gen consoles. They want people to pay $60 for it. I'd be surprised if it doesn't eventually come to PC after console sales have tapered off and be offered at a discount to players who already own the original version.  
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News Comments > Hitman Game Cancelled [Updated]
6. Re: Hitman Game Cancelled Jan 6, 2014, 12:26 Jerykk
 
I sincerely hope the mobile game is just a spinoff and that they are still making an actual Hitman game. Absolution was not a good Hitman game but it was a good stealth game. If they take the mechanics and AI from Absolution (with some tweaks to the detection system) and add the level design from Blood Money, a new Hitman game could be great.

This comment was edited on Jan 6, 2014, 12:37.
 
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News Comments > Steam Family Sharing Tightened Up
28. Re: Steam Family Sharing Tightened Up Jan 6, 2014, 03:29 Jerykk
 
Suppa7 wrote on Jan 6, 2014, 00:51:
jacobvandy wrote on Jan 5, 2014, 23:59:
Great speech there, pal, but that has nothing to do with why you should be able to freely and easily pirate games. Don't like a game, or type of game, then don't buy it. If other people do, and there's enough of that happening, they're going to continue to make them like that. They don't care what you think.

I am well aware of these criminals and their broken software thanks. Software piracy of steam games is easy, so you have made no valid point. Steamworks just burdens legit customers.

Also 6 million + copies of the witcher (DRM free) prove you wrong.

I don't see Steam as a burden at all. I love automatic updates. I love automatic installations. I love cloud saves. I love free money (in the form of trading cards). I love the ability to easily download and play my games on any PC. I love standardized support forums. I love streamlined mod support. I don't really love achievements but hey, many people do.

65 million Steam users prove you wrong (see what I did there?).
 
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News Comments > Steam Family Sharing Tightened Up
20. Re: Steam Family Sharing Tightened Up Jan 5, 2014, 22:26 Jerykk
 
eRe4s3r wrote on Jan 5, 2014, 20:21:
Suppa7 wrote on Jan 5, 2014, 20:05:
lol, if only there was an easier way to share games, like not having your games tied to steam and steam allowing you to make as many copies a you want beacause, you know you paid money for it.

If only there was such a superior way where...

There is such a way still, it's called a crack *ducks*

Cracking games you own is also perfectly legal.. just fyi.

Not in the U.S., it ain't. The DMCA says that any measure that circumvents DRM is illegal.
 
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News Comments > Fallouts Returning to Steam
29. Re: Fallouts Returning to Steam Jan 5, 2014, 04:40 Jerykk
 
jimnms wrote on Jan 4, 2014, 19:48:
Jerykk wrote on Jan 4, 2014, 16:28:
Steam is definitely DRM. You have to create an account and any games you buy are tied to that account. That = DRM. Anything used to restrict usage of a game, whether it be a CD-key, a disc check, online activations, limited installs or an account requirement, is DRM.

That's not to say Steam is bad. Steam is awesome. But it is DRM.

Did you just skip the entire conversation? I posted this on the first page of the comments. Steam is a digital distributor, not DRM. Publishers can chose to use the Steamworks DRM component, and many do not. There are a lot of games on Steam that can run without Steam. I posted a link in that post, and Dev reposted it three whole posts before yours.

If Steam is required to install the game (which is true of all games on Steam), it is DRM. Just like CD-keys and online activations and limited installs are DRM. If you want to install the game, you have to have a Steam account, the game has to be linked to your account and Steam has to be installed and running.

Only GOG is truly DRM-free, as once you download the game, you can do whatever you want with it. No accounts or third-party software necessary to install and run the game.
 
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News Comments > Fallouts Returning to Steam
27. Re: Fallouts Returning to Steam Jan 4, 2014, 16:28 Jerykk
 
Steam is definitely DRM. You have to create an account and any games you buy are tied to that account. That = DRM. Anything used to restrict usage of a game, whether it be a CD-key, a disc check, online activations, limited installs or an account requirement, is DRM.

That's not to say Steam is bad. Steam is awesome. But it is DRM.
 
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News Comments > Deadpool and Other Marvel Removals Confirmed
51. Re: Deadpool and Other Marvel Removals Confirmed Jan 3, 2014, 02:27 Jerykk
 
PHJF wrote on Jan 3, 2014, 01:11:
Ten years ago, PC gamers scoffed at the idea of digital distribution and rejected the notion that physical would ever go away. Lo and behold, digital distribution now accounts for the vast majority of PC game sales.

Because a) PC games haven't had a retail presence in eons and b) there are a bunch of digital outlets. Who wants everything to be DLC when PSN and XBL and their shitty pricing are the only storefronts?

Like I said, console-makers need to provide incentives for consumers to switch over to digital. One of those incentives is lower prices like we see on PC. Steam has proven that great sales can significantly increase profits. There's no reason why console-makers can't convince publishers to do the same on their respective platforms. Publishers would love to go all-digital, as it would save them a ton of money on manufacturing and distribution, generate more profit per sale and create a potentially infinite shelf life for every game.

If console-makers put some effort into it, I wouldn't be surprised at all if consoles were all digital within ten years. We've already seen music go digital and movies and television are quickly following suit. The future will be all digital. It's only a matter of time.
 
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News Comments > GOG.com Drops Fallout Games
81. Re: GOG.com Drops Fallout Games Jan 2, 2014, 23:10 Jerykk
 
Beamer wrote on Jan 2, 2014, 21:24:
Kristian Joensen wrote on Jan 2, 2014, 20:37:
Beamer wrote on Jan 2, 2014, 20:31:
Kristian Joensen wrote on Jan 2, 2014, 19:55:
The existence of naive people is nothing new. Oh well. It is hilarious to me how anyone can get anything else out of that Twitter conversation. Every mention of GOG by somebody (that was not ignored) being followed up by a mention of Steam as if GOG doesn't even exist. The conclusion is obvious.

Of course! If they say something about GOG, and it never materializes, people like you will flip out. But, when they don't say anything, you're flipping out anyway.

The worst part is you call others naive. Fuck that. You're entitled and a nuisance.

Remember when we used to have .plan files? Do you know why that stopped? Because of people like you. You call yourself a fan, but you ruin everything for everyone. You overanalyze and whine and complain. When someone mentions something and you don't like it you address them directly and complain. When someone doesn't mention something you want to hear you address them directly and complain. You call them liars. You call everyone else naive.

Do you understand how software development works? Some things work. Some things don't work. With games, some things are fun. Some things aren't. With .plans, devs used to discuss things early in development. Sometimes they ended up not working and got cut. Sometimes they ended up not fun and got cut. But people like you threw shitfits and, guess what, devs stopped talking to the community because it became a no-win situation.

All this PR speak you claim to be so knowledgeable about is a direct result of people like you being shitty.
Why do we know nothing about Half Life 3? Because of "fans" like you.

You don't even realize how shitty you are, do you? You think you're a good, knowledgeable, intelligent fan. But you aren't a fan. You treat the people making you the things that entertain you like the enemy, and because of that all the rest of us are kept in the dark.

All of this coming from someone claiming I overanalyze? HAHAHAHAHAHAHA

You have no idea of what type of gamer and person I am.

"You treat the people making you the things that entertain you like the enemy,"

So all the good things I have said about GOG, cd Project, Valve, Devolver Digital, Human Head, Remedy, id Software and others(Even including Bethesda/ZeniMax on some points) is treating them like enemies? HAHAHAHAH. You are very funny.

No. Tweeting Pete Hines and calling him a liar is treating him like the enemy. Coming on this board and calling them liars is treating them like the enemy.

Just shut up and play games you like. Don't play games you don't like. Stop being hypercritical of shit people fucking say or do not say. Goddammit, when's the last time we had a green icon around here? We never get them. Do you know why? Because stupid fucking people jump all over everything they say and chase them out of here.

There's a wall between us and game devs. You are the reason.

To be fair, publishers are the real reason. They are overly secretive about everything and want to have complete control over all information pertaining to all their games. Allowing devs to speak openly to customers undermines that goal.
 
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News Comments > Deadpool and Other Marvel Removals Confirmed
47. Re: Deadpool and Other Marvel Removals Confirmed Jan 2, 2014, 23:03 Jerykk
 
Mad Max RW wrote on Jan 2, 2014, 18:01:
Digital console sales are the lowest at only about 12%. More people (about 23%) still buy used. It's even lower in Europe. If you think 100% of games will be exclusively available through digital distribution in even the next ten years you are hopelessly misinformed.

Ten years ago, PC gamers scoffed at the idea of digital distribution and rejected the notion that physical would ever go away. Lo and behold, digital distribution now accounts for the vast majority of PC game sales.

If console-makers provide sufficient incentive for people to adopt digital over physical, the same transition will inevitably occur in the console market.
 
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13945 Comments. 698 pages. Viewing page 17.
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