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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13932 (Ninja)
User ID 20715
 
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News Comments > Thief System Requirements
15. Re: Thief System Requirements Jan 18, 2014, 19:17 Jerykk
 
Quboid wrote on Jan 18, 2014, 14:57:
Nixxes do have a decent record. I'm afraid this will be a shitty game.

Why? Focus mode is optional and can be completely disabled via difficulty mods. QTEs and the XP system have been removed. Manual jumping has been replaced with an automated traversal system which should still be able to get you where you need to go. Rope arrows only work on certain areas, just like the previous games where they only worked on strategically placed wooden surfaces. Combat is easier than in the previous games, assuming you play on Easy difficulty and don't use any of the difficulty mods that basically make combat impossible.

I seriously don't understand the hate this game receives. I assume much of it stems from reactionary criticism that people take at face value without bothering to do any research themselves. The exact same thing happened with DX:HR which ended up being a great game.

I feel like I'm one of the few people who realizes that we're in a gaming crisis and we haven't seen the worst of it yet. The lack of high quality games that have come out lately and are coming out make me seriously consider dropping my gaming hobby.

You're not "realizing" anything. You just have extremely limited tastes and are only interested in games with big budgets. There are plenty of great games coming out these days. The following games are coming out (or have already come out) in 2014: Wasteland 2, Banner Saga, Divinity: Original Sin, Project Eternity, Broken Age, DayZ, Consortium, Witcher 3, Dragon Age 3, Watch_Dogs, Thief, Dying Light, Men of War: Assault Squad 2, South Park: Stick of Truth, Titanfall, Dark Souls 2, Hotline Miami 2, The Division, The Witness, The Evil Within, Daylight, ESO, EQ Next, Evolve, Mad Max, Wolfenstein, Transistor, etc. If this is a gaming crisis, I shudder to think what an actual crisis would be like.

PC gamer has a pretty comprehensive list of upcoming PC games: http://www.pcgamer.com/2014/01/04/the-best-pc-games-of-2014/

This comment was edited on Jan 18, 2014, 19:30.
 
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News Comments > On Sale
2. Re: On Sale Jan 16, 2014, 23:38 Jerykk
 
Tearing enemies apart with tentacles and dismembering/impaling them with thrown objects never gets old either. The story's pretty interesting too.  
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News Comments > Next Hitman Game Detailed
15. Re: Next Hitman Game Detailed Jan 16, 2014, 16:16 Jerykk
 
Task wrote on Jan 16, 2014, 12:38:
"You will also be glad to hear that we have removed 47ís magic pockets. We believe thatís all we need to say about that subject."

Just remove panther and/or easy visions or least offer difficulty options to turn them off, mein gott!

... wait, what's this?

"the apex predator stalking his prey across the world"

Predator vision confirmed.


Absolution had options to disable the Psychic X-Ray Vision. If you played on Purist, it was disabled by default. In fact, almost every kind of assist was disabled.
 
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News Comments > Next Hitman Game Detailed
7. Re: Next Hitman Game Detailed Jan 16, 2014, 12:27 Jerykk
 
Sounds like they've learned from their mistakes. Hopefully.  
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News Comments > On Sale
13. Re: On Sale Jan 11, 2014, 22:14 Jerykk
 
El Pit wrote on Jan 11, 2014, 08:50:
Jerykk wrote on Jan 11, 2014, 03:19:
Automatically dismissing a game because it plays best with a gamepad is stupid. That's like automatically dismissing a space sim or flight sim because they play best with a flight stick or a racing game because it plays best with a wheel. Different genres play best with different controllers.

No, it's not stupid. This is just you being arrogant. For some people, it's a choice not to use a gamepad because some people don't like this kind of control and other people simply cannot use them because of a physical disability. Ever thought about that? No? Yeah, whatever. Let the spindoctoring begin. I won't read it, Jerryk. Kthxbye.

Then use the M/KB controls. Like I said, the game supports it. But don't be surprised when the controls suck.
 
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News Comments > Broken Age Part 1 For Backers Next Week
10. Re: Broken Age Part 1 For Backers Next Week Jan 11, 2014, 03:22 Jerykk
 
Jensen wrote on Jan 11, 2014, 02:03:
I don't recall the Broken Age project ever running out of cash. Maybe you're thinking of Clang?

If you've watched the documentaries, they've shown how they've basically used up most of the backer funding already. As such, they're trying to supplement that funding by selling other games that they've recently acquired the rights to (Brutal Legend, Stacked, Costume Quest, etc) and by releasing the first half of Broken Age as Early Access on Steam.

I don't really have an issue with their plan as long as they can finish the game.

As for mismanagement, it's true that they should have planned the game better. They should have gone into the Kickstarter with pre-production already completed. However, even if they had done that work, they would have done so under the assumption that the game's budget would be about $350k. With the final funding being almost ten times that and with this being the first high-profile game Kickstarter, backer expectations were pretty high and they would not have been happy if DF had simply released the small and simplistic adventure game that they had originally planned.

For what it's worth, I think they've learned a lot from this. Their second Kickstarter (Massive Chalice) had a clear design and budget set from the very start and none of the feature creep that we've seen in other crowd-funded projects like Star Citizen.

This comment was edited on Jan 11, 2014, 03:35.
 
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News Comments > On Sale
6. Re: On Sale Jan 11, 2014, 03:19 Jerykk
 
Brothers doesn't actually require a gamepad to play. There are M/KB controls. They're just terrible because the game was specifically designed to be played with a gamepad. And unlike some genres (such as shooters), there is literally no benefit to using M/KB in Brothers. You don't need to aim and you don't need hotkeys. What you do need is the range of motion that analog sticks provide, as well as the ability to easily move two characters at the same time (which the analog sticks also provide).

Automatically dismissing a game because it plays best with a gamepad is stupid. That's like automatically dismissing a space sim or flight sim because they play best with a flight stick or a racing game because it plays best with a wheel. Different genres play best with different controllers.
 
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News Comments > New Hitman Absolution Mission
4. Re: New Hitman Absolution Mission Jan 9, 2014, 12:20 Jerykk
 
I'm not seeing this new Contract anywhere in the game.  
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News Comments > Alien: Isolation Video Diary
16. Re: Alien: Isolation Video Diary Jan 9, 2014, 03:57 Jerykk
 
Shataan wrote on Jan 9, 2014, 01:40:
No offence, but you missed my point. In ANY Aliens game done before, there is always slow times filled with horror moments, and as well action times. JUST like the movies. Ya need both types of moments in a game to know and FEEL the real differences between them.

Ya can`t have too much slow, or too much action. Ya need a good blend between the 2. At any rate, we obviously won`t know till the fat lady sings as far as AI is concerned. But I can already see the writing on the wall.

I disagree. If I'm playing an action game, I play it for action. If you're forcing me to be stealthy or solve puzzles when I just want to kill stuff, that's irritating. Same applies to stealth games or platformers or horror games. I play certain genres for specific reasons. To assume that players enjoy gameplay that's irrelevant to your game's genre is folly.

In a horror game, you should never, ever feel empowered. If I can easily dispatch enemies, why should I ever fear them? The tension needs to be consistent. That's why action horror games aren't scary. The Suffering, Dead Space, Resident Evil, FEAR, Condemned... none of those games are scary because I know that I can deal with any enemy that comes my way.

From what I've seen and read, Isolation looks to be a breath of fresh air. There are tons of Aliens shooters. Tons. Last thing we need is another one. The original film has never been used as inspiration for any of the games and none of the games have attempted survival horror. This is the shot in the arm the series needs.

The AI is really the most important part here. If the AI becomes formulaic and predictable, then dealing with it will become a matter of routine. In a horror game, nothing should ever feel routine. Amnesia and Outlast suffered from that due to their heavily scripted encounters and predictable mechanics. Players need to be kept on their toes if you want to keep them scared.

On a side note... you loathe playing as a female? Really? Way to fulfill gamer stereotypes. And then to mention NOLF as if it's a bad thing? The NOLF games were awesome. Great writing and gameplay. If you seriously take issue with playing as a female character, you may be insecure about your sexuality.

This comment was edited on Jan 9, 2014, 04:07.
 
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News Comments > Fallout 3 Removes GFWL?
46. Re: Fallout 3 Removes GFWL? Jan 8, 2014, 01:58 Jerykk
 
fiftykyu wrote on Jan 7, 2014, 23:28:
Orogogus wrote on Jan 7, 2014, 19:22:
fiftykyu wrote on Jan 7, 2014, 17:50:
A game that combined Elder Scrolls style open world with Dark Souls style combat might be a lot of fun. Seems Bethesda have gone in the opposite direction since Morrowind, though. Got the impression Witcher 3 was going for that combination, i.e. player skill based instead of mash R1 to kill everything, but we'll see how it turns out...

You feel Morrowind was the epitome of player skill in combat in an Elder Scrolls game?

Ok, you got me. Thought it made sense in my head, but on the page it looks pretty confused. Afraid I'm mixing two separate combat things I'd love to see, i.e. no enemy scaling (Dark Souls fits here, plus Morrowind and many other games) and combat that's player-skill based. (Dark Souls fits here too but as you pointed out, Morrowind, welll... )

I guess one big problem with having combat player-skill based, though - what if the player sucks? If you can't beat the first boss, you're not going to tell all your friends to buy the game. For no reason at all I was reminded of this problem today, while playing Giana Sisters: Twisted Dreams.

Skill-based gameplay undermines roleplaying. If skill matters more than stats, then roles become meaningless because players can do whatever they're good at.
 
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News Comments > Alien: Isolation Announced
49. Re: Alien: Isolation Announced Jan 7, 2014, 23:39 Jerykk
 
Mad Max RW wrote on Jan 7, 2014, 17:00:
Jerykk wrote on Jan 7, 2014, 16:38:
I'm sure Isolation will have a fair amount of scripting. That doesn't mean it'll be 100% scripted, though. The developers were apparently inspired by Slender, which has minimal scripting.

And that means nothing when the developers of Alien Isolation are Creative Assembly.

Dev studios usually have multiple teams working on different projects. I seriously doubt that the Total War team is working on this.

BTW, PC Gamer has a good preview of Isolation: PC Gamer preview. Seems pretty promising.

This comment was edited on Jan 8, 2014, 01:55.
 
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News Comments > Alien: Isolation Announced
36. Re: Alien: Isolation Announced Jan 7, 2014, 16:38 Jerykk
 
I'm sure Isolation will have a fair amount of scripting. That doesn't mean it'll be 100% scripted, though. The developers were apparently inspired by Slender, which has minimal scripting.  
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News Comments > Alien: Isolation Announced
34. Re: Alien: Isolation Announced Jan 7, 2014, 16:26 Jerykk
 
Mad Max RW wrote on Jan 7, 2014, 16:20:
Jerykk wrote on Jan 7, 2014, 16:09:
People were literally saying the exact same thing to A:CM previews. Just replace Alien with Aliens.

Except there have been countless shooters based on Aliens (space marines mowing down hordes of Xenomorphs). There's never been a survival horror game based on the original film.

And for good reason. It's fun in small bursts like in the first few hours of AvP1 and especially AvP2. But in order for it to work everything has to be scripted.
Gearbox did promise early on A:CM would be a tactical survival horror type game. What did we get? Don't get too excited yet.

Anyway, it's impossible for this game to be scary after how over-used the monster has become. Alien was scary because it was rarely seen and there was nothing else like it at the time. After the pathetic Alien Resurrection, AvP, and AvP:R movies followed by the weak AvP3 and disastrous A:CM is there a monster in any media more run into the ground?

They are decades too late for a game like this. And remember it's still Sega of AvP3 and A:CM and Creative Assembly of Rome 2 behind it.

I'd actually argue that an unscripted survival horror game would be much scarier than a scripted one. Heavily scripted horror games are predictable and often become formulaic. They feel like haunted houses rather than horrific survival experiences. As for how scary a Xenomorph actually is, I don't think it really matters. If it can easily kill you and you can't kill it, that's enough to instill fear in the player. It could be Barney and it still wouldn't matter.
 
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News Comments > Alien: Isolation Announced
31. Re: Alien: Isolation Announced Jan 7, 2014, 16:09 Jerykk
 
People were literally saying the exact same thing to A:CM previews. Just replace Alien with Aliens.

Except there have been countless shooters based on Aliens (space marines mowing down hordes of Xenomorphs). There's never been a survival horror game based on the original film.
 
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News Comments > Alien: Isolation Announced
10. Re: Alien: Isolation Announced Jan 7, 2014, 12:42 Jerykk
 
Finally. After all these years, we finally get a proper Alien game based on the first movie. Will definitely be keeping an eye on this one. Publishers haven't done real survival horror in quite some time so this should be especially interesting.  
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News Comments > Hitman Game Not Cancelled
7. Re: Hitman Game Not Cancelled Jan 7, 2014, 04:48 Jerykk
 
Good news. I can only hope that IO learned from its mistakes with Absolution and returns to proper, Blood Money-esque form. At the very least, the increased memory of the new consoles should ensure that the levels aren't so linear and divided... hopefully.  
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News Comments > Steam Machines Announcement
19. Re: Steam Machines Announcement Jan 6, 2014, 23:56 Jerykk
 
Fantaz wrote on Jan 6, 2014, 23:35:
DangerDog wrote on Jan 6, 2014, 23:23:

Valve has already said there won't be any exclusives, even if they did try to do HL3 as an exclusive people would play HL3 and then ditch the OS and go back to Windows.

I don't see this as a reason to ditch Windows as a desktop OS and have no interest in PC gaming in the living room.

I'd disagree. wasn't it the case when HL2 required Steam that everybody chose Steam to eventually be the dominant/leading platform for digital distribution? if HL3 was exclusive to SteamOS it could be adopted as a main platform for gamers, and I wouldn't be surprised if Valve made HL3/L4D3 exclusive to Steam Machine/SteamOS. history can repeat itself. they may say there won't be exclusives but things can always change. the only way for mass adoption is for exclusivity rights, and that's what Microsoft is trying to do with Xbox One for digital TV shows and movies.

Pretty big difference between adopting an app and adopting a new OS. People won't switch to SteamOS until it matches or surpasses the utility and compatibility of Windows.
 
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News Comments > Daylight Trailer
2. Re: Daylight Trailer Jan 6, 2014, 12:41 Jerykk
 
Interested in seeing how well procedural generation works with survival horror.  
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News Comments > No Tomb Raider: Definitive Edition for PCs
15. Re: No Tomb Raider: Definitive Edition for PCs Jan 6, 2014, 12:38 Jerykk
 
Of course they're going to say that it's only coming out on next-gen consoles. They want people to pay $60 for it. I'd be surprised if it doesn't eventually come to PC after console sales have tapered off and be offered at a discount to players who already own the original version.  
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News Comments > Hitman Game Cancelled [Updated]
6. Re: Hitman Game Cancelled Jan 6, 2014, 12:26 Jerykk
 
I sincerely hope the mobile game is just a spinoff and that they are still making an actual Hitman game. Absolution was not a good Hitman game but it was a good stealth game. If they take the mechanics and AI from Absolution (with some tweaks to the detection system) and add the level design from Blood Money, a new Hitman game could be great.

This comment was edited on Jan 6, 2014, 12:37.
 
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13932 Comments. 697 pages. Viewing page 16.
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