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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13195 (Ninja)
User ID 20715
 
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News Comments > Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
63. Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 9, 2013, 03:33 Jerykk
 
There's usually enough information to judge a game before it comes out. Previews, walkthroughs, interviews, screenshots, trailers, videos, etc. Pay enough attention and you can make accurate predictions about any game.

That aside, the game is inherently flawed already because it's recycling the same game that's been made several times already. Alien Trilogy, AVP Jaguar, AVP PC, AVP2, AVP 2010... the Marine experience is the same in every one. To make yet another game like that is just dumb. If you're going to make an Aliens game, you need to do something new and interesting with the license.
 
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News Comments > Evening Patches
2. Re: Evening Patches Feb 9, 2013, 03:26 Jerykk
 
I see the changelog when I click on the link.

Version 1.0.5342 changes:
- Fixed switch for boosting puzzle on Entrance.
- Fixed inconsistencies with weapon availability and selection.
- Fixed incorrect door locks on co-op clients.
- Fixed enemies and trains jittering in co-op.
- Fixed checkpoints sometimes spawning players in dangerous situations.
- Fixed corruption nodes appearing outside of the level on Depths and Race.
- Fixed bot and turret ultimates attacking their owner in deathmatch.
- Fixed various rare crashes.
- Improved visuals for ultimate activation.
- Optimized networking bandwidth and performance.
- Added fullscreen resolution and graphics device selection.
 
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News Comments > Dirty Bomb Alpha Access
23. Re: Dirty Bomb Alpha Access Feb 2, 2013, 22:08 Jerykk
 
This looks remarkably similar to Brink, only far more generic.  
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News Comments > Brutal Legend Steam DB Entry Spotted
9. Re: Brutal Legend Steam DB Entry Spotted Feb 2, 2013, 22:05 Jerykk
 
Hopefully this won't be capped at 30 FPS like the rest of DF's games.  
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News Comments > On Sale
7. Re: On Sale Feb 1, 2013, 03:13 Jerykk
 
If you pretend that Mafia 2 isn't an open-world game, you'll probably enjoy it more. The city is basically just there to set the mood.

Also, Mafia 2 is a Steamworks game so it doesn't matter where you buy it, it will still require Steam.
 
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News Comments > Wildman Trailer
4. Re: Wildman Trailer Feb 1, 2013, 03:08 Jerykk
 
Much better video than the original. Gives a much clearer explanation of exactly how the game plays. I'm almost tempted to fund this now. If the minimum to get the game was $15 instead of $20, I probably would.  
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News Comments > Steamships Ahoy - Retrovirus
5. Re: Steamships Ahoy - Retrovirus Feb 1, 2013, 03:00 Jerykk
 
Amazingly, GameStop actually agreed to help fund the game after the KS failed. Pretty baffling considering that GS doesn't really give a crap about PC gaming.

On a side note, there was a 6DOF shooter called Virus a while back. It also took place inside a computer and had the player fighting viruses. It also used pictures from your computer as environmental textures and sound files as ambient audio.
 
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News Comments > BioShock Infinite 'City in the Sky' Trailer
8. Re: BioShock Infinite 'City in the Sky' Trailer Jan 31, 2013, 12:31 Jerykk
 
Creston wrote on Jan 31, 2013, 11:38:
I admit the trailers look cool, but I'm really worried this game is more scripted than CoD...

I'll wait for some Blues Reviews.

Creston

I don't think it's possible for any game to be more scripted than CoD.
 
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News Comments > Prince of Persia "Paused"
6. Re: Prince of Persia Jan 30, 2013, 03:16 Jerykk
 
Prince Of Persia 2008 was train wreck - terrible art direction; whiny annoying American prince; supernatural nonsense; infantile humour, etc. It had absolutely nothing to do with the Prince Of Persia brand.

What was wrong with the art direction? I thought it was great, almost like a painting. Definitely unique and refreshing. Forgotten Sands returned to the SoT art style but felt bland and lifeless in comparison.

As for supernatural "nonsense," not sure what you're on about. ALL of the PoP games have had supernatural elements, including the original PoP where you fought skeletons. The SoT trilogy had plenty of supernatural stuff as well. Time travel, evil sand that turns everything into monsters, ethereal beings that hunt down time travelers, physically manifested alternate personalities, etc.

In terms of writing, how was PoP 2008's protagonist any more whiny or infantile than the SoT protagonist? The SoT prince wasn't exactly a beacon of maturity and sophistication.

The real issues with PoP 2008 were the overly simplified platforming mechanics and the QTE-infested combat. Fix those two issues and you have a great game.
 
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News Comments > Evening Q&As
19. Re: Evening Q&As Jan 30, 2013, 00:18 Jerykk
 
Assuming console certification is just a much hassle as pc hardware combinations is folly to me. A developer would have a list of the criteria the console manufacturer is going to test against and their expectations for each point of contention. If a developer is having hassles getting certified it's likely because they're trying to slip sub-par work to the marketplace, not because this PS3 has a different sound chip than that PS3.

No, getting certified is a hassle because the publisher's cert group is extremely paranoid and will write up the most retarded and improbable bugs known to man, many of which have extremely low repro rates and require the tester to do things that no real player would ever do. Publishers, not wanting to risk failing certification, will demand that every cert bug be fixed. As the submission date draws near, the dev's producers have to tirelessly negotiate with the publisher to waive the dumbest bugs. Then the publishers have to do the same thing with MS or Sony.

Cert testing costs more than PC compatibility testing and the submission process itself is also very pricey.

While I agree with your final line in theory, the reality is EA wants to launch all platforms on the same day. I don't think they care -at all- to sell more PC units than any console, they just want to be able to offer the product to as many platforms as possible as quickly as possible. Quite frankly the PC market is not nearly as substantial as its proponents like to claim (and I do prefer gaming on my pc too), but the numbers don't lie, look at Dead Space 2's sales - 1.3 million on the 360, 1.23 million on PS3, and 260 000 on PC. source - http://www.vgchartz.com/gamedb/?name=dead+space+2

You are aware that VGChartz is completely worthless as a source for sales figures, right? They pull numbers out of their ass and don't cite any verifiable sources for their figures. At best, they loosely base their figures on NPD charts, which don't include digital distribution or international sales.

If you want the developers to cater to the pc crowd, then the pc market need to generate 5 times more sales, or increase the price by 5 fold.

Nonsense. PC support amongst developers and publishers has increased significantly over the past few years. Genres or series that were previously console-exclusive are now showing up on PC. More and more ports are receiving PC-exclusive features (Hitman: Absolution, DX:HR, Far Cry 3, Just Cause 2, Dishonored, Skyrim, Saints Row 3, Red Faction Guerrilla, Borderlands 2, Max Payne 3, etc). If PC games sold as poorly as you seem to think they do, we wouldn't be seeing this trend. The lack of effort being put into DS3 goes against the trend and speaks more to EA's general incompetence than the health of PC gaming market.

This comment was edited on Jan 30, 2013, 00:24.
 
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News Comments > Prince of Persia "Paused"
2. Re: Prince of Persia Jan 30, 2013, 00:10 Jerykk
 
I'd like to see them return to the story and setting of Prince of Persia 2008, only with the gameplay of the SoT trilogy. That would be the best of both worlds, really. Forgotten Sands was aptly named and didn't really do anything interesting aside from pausing time to solidify water, which wasn't really taken advantage of until the end of the game.  
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News Comments > Evening Q&As
15. Re: Evening Q&As Jan 29, 2013, 12:31 Jerykk
 
The biggest hassle and setback with creating for the pc is the quality assurance. It's a WHOLE LOT easier to confirm operational stability and marketable quality on a closed console (where it can technically be done with just 3-4 machines) than it is for an open platform like the pc (where it HAS to be done on at least 3-4 different operating systems - twice for x32 and x64, and that's not even touching ALL the hardware possibilities).

I hear this a lot but it's not really as bad as people seem to think. Firstly, compatibility testing is typically outsourced to professional testing groups. This is done a few times throughout development. It's not like the devs are constantly testing every possible hardware combination in existence. Secondly, console games have to go through certification, which is just as much hassle as ensuring compatibility on a wide range of PC hardware.

To demand or expect extra content or higher quality assets absolutely requires the pc market to generate greater revenue than the console market. That's ultimately what it boils down to. How would it make any sense for the developer to funnel loads of money and resources into features only a small minority of paying customers will even notice let alone take full advantage of?

Except an increasing amount of PC ports are getting PC-exclusive features so... yeah. If you want to maximize profit, you need to deliver the best quality product you can. With the growth of digital distribution (which offers higher profit margins and potentially infinite shelf life), the PC gaming market has become a lot more profitable than it was five years ago. Hence the increase in the number of games supporting PC-exclusive features. If EA wants Dead Space to sell more PC units, they need to put effort into the ports. It's that simple.
 
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News Comments > Evening Q&As
7. Re: Evening Q&As Jan 29, 2013, 04:24 Jerykk
 
Orogogus wrote on Jan 29, 2013, 03:30:
It sounds weak, but on the other hand I feel the PC gamers' expectations are unrealistic. DirectX11 support would be nice, I guess, but a high resolution texture pack was simply not in the cards; Dead Space isn't Skyrim or Half Life 3. The first game ran up to 2048x1536, so it's not like it was locked at 720p. The "further graphical enhancements" Blue editorialized about last time usually translates as PhysX effects, which aren't super common. I don't really know what people are expecting from a game not in the AAA megablockbuster class.

Higher-res PC textures are growing increasingly common these days. Skyrim, Sleeping Dogs, Hitman: Absolution, Metro 2033, Max Payne 3, Bioshock: Infinite, Crysis 2, Crysis 3... if EA wants DS3 to sell better on PC, they need to put more effort into it (and give it the post-release support that was lacking with the first two games).
 
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News Comments > Evening Q&As
4. Re: Evening Q&As Jan 29, 2013, 02:05 Jerykk
 
Never really understood the hate for the DS1 port. Yes, running with V-Sync caused input lag issues but that's pretty much the case with any game. The game looked and ran fine and dandy with V-Sync disabled. If you want the tightest, most responsive input, you shouldn't be using V-Sync. In fact, you should have a 120 Hz monitor. With that, you don't have to worry about V-Sync (and thus input lag) or tearing. Best of both worlds.

That said, the executive producer's excuses are pretty terrible. "We want the game to be equal on all platforms!" isn't something to boast about when the PC is exponentially more powerful. It's like announcing that the newest Ferrari can only go 65 MPH because that's the official speed limit.
 
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News Comments > Steam Top 10
15. Re: Steam Top 10 Jan 27, 2013, 21:44 Jerykk
 
StingingVelvet wrote on Jan 27, 2013, 21:28:
Dev wrote on Jan 27, 2013, 20:52:
Sleeping dogs stuff (even DLC) is 75% off. $10 for the game.

The DLC is confusing. The dragon master pack claims to have 5 dlc, but lists only 3. As well, once thats purchased, steam still lets you purchase the the individual ones you supposedly already own. Someone screwed up there.

I'm installing it right now so I can't tell WTF I actually own yet.

Speaking of DLC, steam's tracking for it as always is horrendous. It should be shown on the main page with the list of DLC which ones you own and don't own. You end up having to add all to cart and remove one at a time, and then steam's cart bugs out sometimes if you remove too many items too quickly and clears your cart, making you start all over. Which is a big pain if its a 30 or so DLC like with magicka.
Speaking of the cart, valve get into the last decade and give us checkboxes and select all options for the cart, so its easier to manipulate the cart.

90% of the DLC for that game is stupid skins and cheat items. I would rather not have them in my game, let alone pay for them.

The two actual packs are the tournament and Halloween ones, but from what I hear they aren't very good.

The Zodiac Tournament and Nightmare in North Point DLC are solid entertainment for their current prices. Don't expect a lot of substance, though. They pretty much just give you more stuff to beat up, which is the most entertaining part of the game anyway. Each one offers 1-2 hours of gameplay. Zodiac Tournament also gives you two new outfits with new moves, though the moves are purely aesthetic and are functionally the same as the base set.
 
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News Comments > BioShock Infinite PC Q&A
10. Re: BioShock Infinite PC Q&A Jan 27, 2013, 19:51 Jerykk
 
Glad to see them putting effort into the PC port. The high-res textures look great in the latest batch of screenshots.  
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News Comments > Op Ed
5. Re: Op Ed Jan 27, 2013, 01:47 Jerykk
 
Considering that at least 95% of console games are multiplatform and the vast majority of those also appear on PC in superior form, the better question is how people can invest in consoles at all. Console exclusives are growing increasingly rare and in the entire lifetime of any one console, it might get 3-4 exclusives that you actually enjoy. Spending $300+ on a console just to play a few exclusives seems like a really poor investment when you consider that most of the games you'll play will be multiplatform.  
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News Comments > Ships Ahoy - DmC: Devil May Cry; Livestream Today
10. Re: Ships Ahoy - DmC: Devil May Cry; Livestream Today Jan 26, 2013, 21:49 Jerykk
 
If you're playing a DMC game (or pretty much any Capcom game) for the story, you're doing it wrong.  
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News Comments > On Sale
19. Re: On Sale Jan 26, 2013, 21:38 Jerykk
 
Origin's really not as bad as everyone seems to think. It isn't as good as Steam but it's not as utterly worthless as Uplay. It supports cloud saves, lets you specify your download and install directories, lets you save the installer files should you want to re-install games without re-downloading them, etc. In addition, unless a game explicitly requires Origin (basically all of EA's recent first-party titles), you only need to run Origin while installing it. After that, you can launch the game without Origin.

While I'd certainly prefer not to use Origin, it still has some benefits and the downsides aren't significant enough to justify boycotting the games that use it.

origin is so pathetic they still don't have a complete ME2, after 3 years.

Not really sure what you're talking about. If you want to buy the ME2 DLC, you have to buy it directly from the Bioware site using Bioware points. This has always been the case, even before Origin existed. There is no version of ME2 that includes all the DLC.
 
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News Comments > On Project Shield and Local Game Streaming
3. Re: On Project Shield and Local Game Streaming Jan 26, 2013, 17:54 Jerykk
 
Not sure how well one GPU can render multiple games at the same time. Maybe at low resolutions and framerates but at 1080p+/60+? Unlikely.  
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13195 Comments. 660 pages. Viewing page 16.
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