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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 14601 (Ninja)
User ID 20715
 
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News Comments > South Park: The Fractured But Whole Announced
16. Re: South Park: The Fractured But Whole Announced Jun 16, 2015, 04:15 Jerykk
 
jdreyer wrote on Jun 16, 2015, 03:46:
Jerykk wrote on Jun 15, 2015, 23:15:
Probably a cash-in. Already have the engine, tools and systems done. Just a matter of adding some new assets and VO.

You say that like it's a minor thing. They probably took a loss on the first game just to build the engine and everything. I'm not going to fault them if they use the same engine to make another game and actually make some profit as long as the quality is there. And having the engine in place allows them to focus more on story and quality.

I'm fine with them making another game. Just think it's kind of lame that they didn't hire Obsidian to do it and instead farmed it out to one of their random internal studios.
 
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Jun 16, 2015, 00:24 Jerykk
 
Redmask wrote on Jun 15, 2015, 22:46:
It's not possible unless they have completely neutered the creation tools. A simple NPC mod could murder a PCs performance, let alone the resource strapped consoles. Fucking weird, this has to be some PR dance.

Pretty sure the ported mods are going to be moderated.
 
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News Comments > South Park: The Fractured But Whole Announced
10. Re: South Park: The Fractured But Whole Announced Jun 15, 2015, 23:15 Jerykk
 
Probably a cash-in. Already have the engine, tools and systems done. Just a matter of adding some new assets and VO.  
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News Comments > Fallout 4 in November
56. Re: Fallout 4 in November Jun 15, 2015, 03:09 Jerykk
 
Back on topic, it looks like they've replaced the skill system with a perk system, ala Skyrim. The official press release includes this:

You’re S.P.E.C.I.A.L!
Be whoever you want with the S.P.E.C.I.A.L. character system. From a Power Armored soldier to the charismatic smooth talker, you can choose from hundreds of Perks and develop your own playstyle.


Makes sense, considering that Skyrim was easily their best-selling game and they've been streamlining their RPGs since Morrowind. If this is true, then skill checks are gone unless they are attribute-based.

This comment was edited on Jun 15, 2015, 03:28.
 
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News Comments > Fallout 4 in November
55. Re: Fallout 4 in November Jun 15, 2015, 03:00 Jerykk
 
I'm not making excuses, I'm making predictions based on Bethesda's history of RPGs.

And again, mods aren't just about improving graphics. UI is a major area where Bethesda fails every time, as is game balance and bugs. Those three issues wouldn't magically disappear if Fallout 4 used id Tech 5 or 6.

Also, for a game of Fallout's scope (which is far greater than DA:I's), switching to a new engine and rewriting all the systems and tools used for dialogue, quest design, AI, physics, UI, audio, etc, would not be trivial and would push the game back for at least a year. And even then, it might not support mods which are needed to address the inevitable design-related (not engine-related) issues that Bethesda RPGs always have. Sticking with Gamebryo allows Bethesda to iterate and improve upon the systems and tools they've already built, as opposed to simply trying to make them functional.

Finally, id Tech 5 is pretty broken. ATI users still have issues with it and texture streaming is still problematic, as are obscenely large file sizes due to hugely inefficient MegaTextures that look like ass up close. id Tech 5 is a total failure compared to UE4, Frostbite or pretty much any other engine out there. Your fixation on visuals is causing you to overlook the many other needs of development.
 
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News Comments > DOOM Next Spring
15. Re: Doom Next Spring Jun 15, 2015, 02:45 Jerykk
 
Executions seem pretty gimmicky and they really should have played this with M/KB so that they wouldn't need to pop up the weapon wheel every 5 seconds. Weapons also felt strangely unsatisfying.  
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News Comments > Fallout 4 in November
53. Re: Fallout 4 in November Jun 15, 2015, 02:17 Jerykk
 
Ideally, Bethesda RPGs wouldn't need mods. But they do, so I'm glad that FO4 is going to use a mod-friendly engine that modders can quickly start working with.  
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News Comments > Fallout 4 in November
51. Re: Fallout 4 in November Jun 15, 2015, 02:02 Jerykk
 
Slick wrote on Jun 15, 2015, 01:35:
It didn't matter if the landscapes in RAGE were accessible or not, they were there, just cause the game puts up an invisible wall doesn't mean that those areas weren't being rendered, and could just as easily be accessible. Tech 5 was visually stunning. To have non tiled textures everywhere meant that the artists could just go buckwild and paint whatever they wanted, wherever they wanted. I'm very sad that it never took off (technical reasons, it was built for last-gen consoles almost exclusively afterall).

And i'm surprised to hear you say that the new DOOM visuals didn't impress, i thought that they looked a full generation better than FO4's visuals. Still not as impressive as other things i've seen, but the dynamic lights, the particle effects, the tesselation, the super high-poly models, the very intense shaders... all were way more visually impressive than FO4 by a very wide margin. almost incompatible.

also, I don't care about mods. keeping mods around is because the developers are lazy and won't put the effort into actually making the game look like it's made in 2015, they'll let their unpaid fans do that work for them. it's a good racket. Did you ever see the optional "ultra high rez" texturepack for PC for skyrim? it was a joke. they develop for consoles. the PC's modding crowd are %100 responsible for making skyrim a beauty to behold.

I feel like you didn't actually play RAGE. Sure, it looked good from a distance but get up close and things looked awful. TNO fixed this for the most part but at the cost of requiring 40 gigs, which is ludicrous for a linear corridor shooter. Imagine how obscenely huge an open-world RPG would be if it used id Tech 5. I'll take Gamebryo, thanks.

As for mods, I can't believe you're actually arguing against them. We already know that Bethesda sucks at various things. Some can't be fixed by mods (writing, quest design). Others can (bugs, UI, balance, textures, particles, etc). Removing mod support wouldn't result in a better game. It would just result in a game that can't be fixed.
 
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News Comments > Fallout 4 in November
47. Re: Fallout 4 in November Jun 15, 2015, 01:30 Jerykk
 
Of much greater concern than visuals is the apparent lack of skills in the game. During the character creation, there were only attributes. No skills. Not sure if they just skipped the skills for the demo or if the skill system has been removed entirely, but given the changes to the dialogue system, I wouldn't be surprised if the skill system is a thing of the past.  
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News Comments > Fallout 4 in November
46. Re: Fallout 4 in November Jun 15, 2015, 01:26 Jerykk
 
Slick wrote on Jun 15, 2015, 01:11:
Jerykk wrote on Jun 15, 2015, 01:05:
Slick wrote on Jun 15, 2015, 00:43:
and silly me, i overlooked your main argument, that an engine like BF4's just can't handle stuff like quests, inventories, RPG stuff etc etc etc.

Dragon Age: Inquisition uses Frostbite 3 engine, same as BF4.

*check

also, the fact that they advertised ID's Tech 6(66) engine RIGHT before the FO4 presentation is just a further slap in the face. How gorgeous that engine looked, and they OWN it. lol. and don't say that doom is a corridor shooter, it's apples and oranges, the engine's designed for different things.

need i remind you of RAGE? which ran on ID's Tech 5 engine? and if you squint looks like almost an IDENTICAL world as the Fallout universe? vast post-apocalyptic landscapes?

*mate

If id Tech 6 is anything like the previous iteration, then Fallout 4 would require approximately 5 TB of disk space because MegaTextures. Also, are there any mods for id Tech 5 games? I'm pretty sure id Tech 6 won't be mod-friendly.

I'm glad Bethesda is sticking with Gamebryo. Mods have always been essential for their RPGs and FO4 will be no different. There will be mods that improve textures, meshes, animations, particles, etc, in addition to fixing the UI, improving game balance and adding much-needed features. It's a good trade-off.

On a side note, saying that FO4 is virtually identical to FO3 is pretty silly. The lighting in FO4 is way, way better and the textures are obviously higher-res. You really need to go back and replay FO3.

the textures are marginally higher rez. look at the scene I keep linking, does that look high-rez to you? and yes it looks marginally better than FO3, but these are tacked-on improvements to a decaying engine. they're putting a new coat of paint on a house that's falling apart. The nuts and bolts of the engine are still ooooold. and as with DA:I it's been shown loud and clear that in 2015 you CAN make a videogame with an engine that's been made in the last 5 years, and your game won't just fall apart when you open the box.

And why would ID tech 5 require 5TB of data? did you play RAGE? those were some HUUUUGE open landscapes. Also, it seemed to be good enough for the xbox360 and ps3, so why not ps4 and xbone with FO4? this argument makes no sense.


The landscapes in RAGE weren't that big and were mostly inaccessible. The areas you did have access to were pretty small and barren. In addition, textures were god awful up close. Worse than Oblivion's. Hell, maybe even worse than Morrowind's. There is really no reason why RAGE should require 24 gigs of space. There's definitely no reason why W:TNO, a linear corridor shooter, should require 44 gigs. Point is, id Tech 5 is an awful engine and I doubt id Tech 6 will be very different. The new Doom demo certainly didn't impress with its visuals and will probably require 80 gigs of space.

And most importantly, are there any mods for games that use id Tech 5?
 
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News Comments > Fallout 4 in November
36. Re: Fallout 4 in November Jun 15, 2015, 01:05 Jerykk
 
Slick wrote on Jun 15, 2015, 00:43:
and silly me, i overlooked your main argument, that an engine like BF4's just can't handle stuff like quests, inventories, RPG stuff etc etc etc.

Dragon Age: Inquisition uses Frostbite 3 engine, same as BF4.

*check

also, the fact that they advertised ID's Tech 6(66) engine RIGHT before the FO4 presentation is just a further slap in the face. How gorgeous that engine looked, and they OWN it. lol. and don't say that doom is a corridor shooter, it's apples and oranges, the engine's designed for different things.

need i remind you of RAGE? which ran on ID's Tech 5 engine? and if you squint looks like almost an IDENTICAL world as the Fallout universe? vast post-apocalyptic landscapes?

*mate

If id Tech 6 is anything like the previous iteration, then Fallout 4 would require approximately 5 TB of disk space because MegaTextures. Also, are there any mods for id Tech 5 games? I'm pretty sure id Tech 6 won't be mod-friendly.

I'm glad Bethesda is sticking with Gamebryo. Mods have always been essential for their RPGs and FO4 will be no different. There will be mods that improve textures, meshes, animations, particles, etc, in addition to fixing the UI, improving game balance and adding much-needed features. It's a good trade-off.

On a side note, saying that FO4 is virtually identical to FO3 is pretty silly. The lighting in FO4 is way, way better and the textures are obviously higher-res. You really need to go back and replay FO3.
 
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News Comments > Fallout 4 in November
12. Re: Fallout 4 in November Jun 14, 2015, 23:49 Jerykk
 
Darks wrote on Jun 14, 2015, 23:47:
Super Excited about this. That looks so awesome. And they were showing off the Xbox version of the game. so you can imaging how much nicer the PC version will look.

I'm defiantly buying the Collectors. gotta get hat PiP Boy.

Pretty sure they were just playing the PC version with an Xbox controller. 99% of E3 presentations use the PC version, even when the game isn't coming out for PC.
 
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News Comments > Dishonored 2 Announced
5. Re: Dishonored 2 Announced Jun 14, 2015, 23:43 Jerykk
 
Would have preferred actual gameplay but still happy that a sequel is being made. Also great that you get to play as a female protagonist this time, though the ability to choose Corvo is a bit of a cop-out.  
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News Comments > Fallout 4 in November
8. Re: Fallout 4 in November Jun 14, 2015, 23:40 Jerykk
 
New dialogue system looks like a major step back. Each option is mapped to a face button on a gamepad, so does that mean we'll never have more than 4 dialogue options at any given time? What about skill checks? Fully-voiced player character means less dialogue options too.

The Fallout series is defined by the ability to personalize your character and much of that came from dialogue options and skill checks. Granted, Bethesda has never been good at either of those but now the system itself is a limiting factor. Very disappointing.
 
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News Comments > Dishonored Game Announcement Accidentally Spoiled
22. Re: Dishonored Game Announcement Accidentally Spoiled Jun 14, 2015, 21:32 Jerykk
 
shihonage wrote on Jun 14, 2015, 21:22:
Techie714 © wrote on Jun 14, 2015, 13:48:
Sorry, but no matter how much you dislike the business practices of Bethesda (Zenimax) you have to give them credit for delivering some seriously rock solid games that most of us have spent HUNDREDS of hours in. I know I'll be spending at least 100+ hours in F4 & Dishonored was an OUTSTANDING game. Really looking forward to tonight's stream!

Well, that's because you haven't played enough games. When that point hits when you see The Matrix and all games just become blonde, brunette, redhead... you will want something new. Something more.

Something that is not a lifeless, poorly written, creatively bankrupt grind agonized into existence by bleary-eyed programmers whipped into a schedule by corporate management.

When that happens, call me, I'll fly out on my jetpack, we'll hang out.

You might be the only person in existence to accuse Dishonored of being lifeless, poorly written and creatively bankrupt.
 
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News Comments > Dishonored Game Announcement Accidentally Spoiled
20. Re: Dishonored Game Announcement Accidentally Spoiled Jun 14, 2015, 21:13 Jerykk
 
Ravor wrote on Jun 14, 2015, 19:52:
Thought the game was good but I didn't think any of the skills where really well planned, none of them really seemed to align around completing the game without killing anyone, which I found to be disappointing. Other then that, 8/10.

What? Blink, Bend Time, Dark Vision, Possession and Agility were all super useful for being stealthy and evading enemies. I beat the game without killing anyone (and without neutralizing almost anyone) and those were the abilities I used.

Does anyone actually know the console-to-PC ratio for SKyrim sales.

According to SteamSpy, about 8 million people own Skyrim on PC. I doubt the console versions sold much more than that.

Rock solid? Hardly. If it wasn't for the fact that they allow modding of their games they'd have been toast long ago.

I think you're severely overestimating the impact of modding on sales. Bethesda could abandon PC completely and they'd still sell millions of ES and FO games. Modding is awesome and I can't imagine playing a Bethesda RPG without it, but I'm not going to pretend that my personal opinion is representative of consumers as a whole.

This comment was edited on Jun 14, 2015, 21:19.
 
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News Comments > Batman: Arkham Knight Batmobile Trailer
8. Re: Batman: Arkham Knight Batmobile Trailer Jun 13, 2015, 17:45 Jerykk
 
Looks good from a technical standpoint but looks like it obscures gameplay too. Black Flag also had Nvidia smoke effects and you basically couldn't see anything when you used your pistols.  
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News Comments > Steam Summer Sale
45. Re: Steam Summer Sale Jun 13, 2015, 04:25 Jerykk
 
I thought FC4 was great. Improved upon FC3 in every way. Better missions, better vehicles, better animals, better weapons, better AI, better towers, better world-building, better characters and better story. Granted, the world wasn't nearly as fleshed out or interesting as an RPG's but for a shooter, it was well-done.  
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News Comments > etc., etc.
10. Re: etc., etc. Jun 12, 2015, 00:30 Jerykk
 
Very surprised to see such high GOG numbers, even with GOG keys being bundled with videocards. Figured Steam would be at least 70% of PC sales.

Good news for GOG. Now they just need to flesh out Galaxy and add some much-needed features like cloud saves and Steam overlay compatibility.
 
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News Comments > Chris Avellone Leaves Obsidian
63. Re: Chris Avellone Leaves Obsidian Jun 11, 2015, 23:40 Jerykk
 
Axis wrote on Jun 11, 2015, 08:48:
You are wrong, I never said "Divinity has sold more units because it's a better game" Nor did I say anything about Pillars being a failure. You just wasted a ton of your life googling dumb shit that don't matter.

I said Pillars was a good game, and I said better games get better attention for longer. And the subject was length of time on steam charts.

So... you claim you never said that Divinity sold more because it's a better a game, but you did say that Divinity got more attention because better games get more attention. Do you not see the inherent contradiction there? Probably not, actually. I don't think you've put a lot of thought into this.

As for googling facts to help establish the truth, I don't really see that as a waste of time. Apparently you can't be bothered which is why your argument isn't holding up too well.

On a side note, you probably shouldn't criticize others for wasting time when you're arguing on an internet forum.
 
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