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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14410 (Ninja)
User ID 20715
 
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News Comments > Steam Top 10
23. Re: Steam Top 10 Feb 1, 2015, 21:56 Jerykk
 
Krovven wrote on Feb 1, 2015, 21:34:
Jerykk wrote on Feb 1, 2015, 18:26:
yuastnav wrote on Feb 1, 2015, 17:35:
Krovven wrote on Feb 1, 2015, 17:26:
yuastnav wrote on Feb 1, 2015, 15:05:
Jesus, idiots gonna preorder sight unseen. >_>

And idiots keep posting stupid shit.

By sight unseen, you mean the PS3, 360, PS4, Xbone versions don't count?

Right, because it doesn't matter how well the game will perform.
I mean come on, it's not like GTA IV's port was a piece of shit that doesn't work properly until this very day ohwaitasecond...

If people are going to preorder anyway, why should they spend any effort doing a proper job? It's going to sell anyway, so why bother?

Exactly. The game itself might be great but the port might be terrible. When it's coming from Rockstar, it's reasonable to expect the latter.

As I said in the post I just made, their only misstep was GTA IV and it still ran and looked better on the PC than the console ports.
It was more of an engine problem than anything before, as it was optimized for CPU and your GPU had little effect on how it ran.


LA Noire was a pretty lousy port too. Capped at 30 FPS, crappy AA, lousy M/KB controls, poorly optimized, etc.

Max Payne 3 was a good port, though, so hopefully GTAV follows suit.
 
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News Comments > Steam Top 10
10. Re: Steam Top 10 Feb 1, 2015, 18:26 Jerykk
 
yuastnav wrote on Feb 1, 2015, 17:35:
Krovven wrote on Feb 1, 2015, 17:26:
yuastnav wrote on Feb 1, 2015, 15:05:
Jesus, idiots gonna preorder sight unseen. >_>

And idiots keep posting stupid shit.

By sight unseen, you mean the PS3, 360, PS4, Xbone versions don't count?

Right, because it doesn't matter how well the game will perform.
I mean come on, it's not like GTA IV's port was a piece of shit that doesn't work properly until this very day ohwaitasecond...

If people are going to preorder anyway, why should they spend any effort doing a proper job? It's going to sell anyway, so why bother?

Exactly. The game itself might be great but the port might be terrible. When it's coming from Rockstar, it's reasonable to expect the latter.
 
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News Comments > STRAFE Trailer
6. Re: STRAFE Trailer Jan 31, 2015, 07:20 Jerykk
 
Suppa7 wrote on Jan 31, 2015, 06:12:
Jerykk wrote on Jan 31, 2015, 00:57:
If you want to make a good old-school shooter, you need to have interesting weapons and enemies. STRAFE doesn't seem to have either.

I'll reserve judgement until I play it. Halo 1 had bog standard fps weapons but ended up being a fun romp until the library.

How a game feels when you play it is the most important.

Halo wasn't old-school in any way. Super slow movement, regenerating health/shields, linear levels, two-weapon limits... about as far from old-school as you can get.
 
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News Comments > STRAFE Trailer
3. Re: STRAFE Trailer Jan 31, 2015, 00:57 Jerykk
 
If you want to make a good old-school shooter, you need to have interesting weapons and enemies. STRAFE doesn't seem to have either.  
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News Comments > Dying Light Dawns
37. Re: Dying Light Dawns Jan 28, 2015, 12:27 Jerykk
 
Quinn wrote on Jan 28, 2015, 11:42:
GTX 680

Turned view distance to 50%. Shadows to low. Performance is still off. Sporadic changes in framerate. To me, this is a telltale sign of obvious performance issues not per se related to hardware.

Weird, I have a 670 with shadows set to medium and view distance set to 40% and I get a pretty constant 60 FPS (except for a weird drop when zombies are grappling me). For me, shadow resolution and view distance were easily the biggest drains on performance. I also have a i5 3570K OC'ed to 4.4 GHz and from what I hear, CPU speed has a large impact on performance.
 
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News Comments > Dying Light Dawns
34. Re: Dying Light Dawns Jan 27, 2015, 22:55 Jerykk
 
NewMaxx wrote on Jan 27, 2015, 16:49:
Running 2xGTX 760, 1080P, max view distance and settings except for medium on shadows, depth of field and motion blur off (don't like those effects in any game), v-sync on. Uses 55-60% of my GPUs indoors, 70-80% outdoors, according to Afterburner. Driver 347.25. It doesn't feel like it performs well, though...inconsistent framerate/stuttering.

*edit* new SLI profile as of today, gonna try it and report back

*reporting back* Not GPU limited at all, tried various settings...performance issues are something else.

View distance murders your framerate and is highly CPU-dependent. If you drop the view distance to 50%, you'll see a huge performance boost with negligible impact on visuals.
 
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News Comments > The Witcher III Video; Previews
17. Re: The Witcher III Video; Previews Jan 27, 2015, 03:33 Jerykk
 
The combat looks almost exactly the same as in Witcher 2, which I didn't have any problems with using M/KB.  
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News Comments > Dying Light Steam Preloads
14. Re: Dying Light Steam Preloads Jan 26, 2015, 00:12 Jerykk
 
It's a good list but you know what, that's what they do for a living, it's their job. They are already doing all that programming, in the first place. It's actually just about targeting and animations, none of which is all that hard. Nor are setting collisions and texture transparencies.

It's not about whether they have the skills to do it. It's about whether or not they have the resources to do it. Games have budgets and schedules. Properly implementing playable female characters and a third-person camera would take additional time and money which might be better spent polishing existing features. GTA5 might be the only example of a game that has well-implemented first and third person cameras and rest assured, they spent a lot of resources on both. There's a reason why GTA5 didn't launch with a first-person mode. They knew it would take time to do it right so they held it back for the current-gen version. Your other examples didn't have good first-person cameras (or third-person, in the case of Bloodlines). Functional? Technically, but obviously inferior and ignored by the vast majority of players as a result.

It really comes down to quantity vs quality. The more features and content you have, the less polished those things are going to be. I'd rather Dying Light be a really polished first-person experience than a shoddy first and third person experience.

Also, I'm not sure what you mean by "acrobatic maneuvers." Dying Light has plenty of those and there's plenty of precision jumping. Your character has a huge set of combat, reaction, traversal and cutscene animations.
 
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News Comments > Dying Light Steam Preloads
12. Re: Dying Light Steam Preloads Jan 25, 2015, 22:27 Jerykk
 
Acleacius wrote on Jan 25, 2015, 21:40:
Jerykk wrote on Jan 25, 2015, 19:04:
Acleacius wrote on Jan 25, 2015, 14:45:
A couple of my biggest disappointments are forced predetermined PC, it's ridiculous we can't roll our own toon male or female. Second is forced FPS, why the hell do we can't we have zoom out perspective if we wish.

You act like implementing a third-person camera and female character are trivial. They are not (unless you're okay with them being janky and broken).
Female characters they've had in games, so the only issue we disagree on is 3rd person camera, which is easy enough that 90% of games feature it. You actually left out the costly part, the extra for female voice. Unless of course we are playing a silent protagonist and can't recall if there's been voice in the videos (most I've avoided).

It isn't a question of implementing a single feature. It's a matter of implementing both. Sure, games have had female protagonists but most games don't let you choose to be male or female. Sure, there are plenty of third-person games but most games don't let you choose between first or third-person cameras.

In order to implement a female character, you'd need:
- A new rig
- New animations
- New VO
- Potentially modified writing depending on whether or not there's anything gender-specific in it.

In order to implement a good third-person camera, you'd need to make a new camera system that accounts for numerous factors, such as:
- What happens when the environment gets between the player and the camera.
- What happens when the camera collides with the environment.
- What happens when a character gets between the player and the camera.
- What happens when the camera collides with a character.
- How does the camera handle the numerous states your character has (jumping, running, crouching, sliding, climbing, rolling, knockback, dropkicking, etc).
- How does the camera handle cutscenes.
- How do you position the camera so the character doesn't block the player's view or interfere with targeting.
- How do you make your animations look good when they were designed specifically to be viewed from first-person.

I've never played a game that had good first-person AND third-person cameras. One or both are always half-assed (see Elder Scrolls, Fallout 3/NV, Tribes, Hitman or ArmA for examples). There's a reason for that. Implementing a good camera system is not easy. Implementing two camera systems is even harder.
 
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News Comments > Dying Light Steam Preloads
9. Re: Dying Light Steam Preloads Jan 25, 2015, 19:04 Jerykk
 
Rattlehead wrote on Jan 25, 2015, 18:44:
This game like most techland games will be nothing but a pile of mediocre shit. Seriously don't get how these clowns are in business, they haven't made anything good. Dead Island was fucking garbage, why expect anything different this time?

Speak for yourself. I enjoyed the first half of Dead Island (the locations in the second half are far less interesting) and I thought the melee combat was great. Probably the most satisfying locational damage system I've seen in any game. Call of Juarez: Gunslinger was also very enjoyable.

Dying Light looks like a mix of Dead Island and Mirror's Edge and that sounds pretty awesome to me.

Acleacius wrote on Jan 25, 2015, 14:45:
A couple of my biggest disappointments are forced predetermined PC, it's ridiculous we can't roll our own toon male or female. Second is forced FPS, why the hell do we can't we have zoom out perspective if we wish.

You act like implementing a third-person camera and female character are trivial. They are not (unless you're okay with them being janky and broken).
 
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News Comments > Shadowrun: Hong Kong $1M Mini-Campaign Goal
8. Re: Shadowrun: Hong Kong $1M Mini-Campaign Goal Jan 25, 2015, 01:17 Jerykk
 
Saboth wrote on Jan 24, 2015, 18:04:
I just finished up the original, "Shadowrun Returns" today. I wasn't too impressed. The story wasn't great, combat was kind of tedious, and the game felt more like a point and click murder mystery adventure with a few fights thrown in than something resembling X-Com. Limited money, limited upgrades, items, gear, etc. I've heard the Dragonfall game is superior, so I might pick that up on the next sale.

Something resembling X-COM? I feel like you're comparing it to the wrong genre. It's not a tactical strategy game, it's an RPG with turn-based combat.
 
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News Comments > TOXIKK Early Access
11. Re: TOXIKK Early Access Jan 24, 2015, 06:49 Jerykk
 
Frags4Fun wrote on Jan 23, 2015, 17:55:
jdreyer wrote on Jan 23, 2015, 16:35:
Frags4Fun wrote on Jan 23, 2015, 16:26:
I wish that Tribes 1 or 2 would be remade on a modern engine. Damn I miss those two games. :\

Did you ever play Tribes: Ascend?

Yeah, it was ok. Just didn't feel like a real Tribes game with the unlocks. Plus it didn't have enough gadgets and stuff. One of my favorite things about Tribes 1/2 was setting up turrets and sensors and cameras. There were so many possible loadout combinations in those first two games. Plus the physics seemed better. The maps were better as well. The maps in Ascend are too flat. Not enough Skiing.

I wish Dynamix could be resurrected to make a true 3rd sequel.

Not enough gadgets? T:A had way more weapons and items than any of its predecessors. I actually think that hurt it. I really don't need 10 different spinfusors with slightly different properties. I'll take a small but balanced arsenal over a bloated arsenal filled with generic and/or redundant weapons.

I do agree with the rest of your points, though. The F2P model really hurt T:A because they had to design the game for microtransactions. That's why they switched to a class system instead of the freeform loadout system of the previous games. It's also why they created tons of weapons and items. They needed to have lots of things to grind and/or pay money for.

I don't know if I'd want Dynamix to make another Tribes. The original Tribes was amazing because it was nothing like Dynamix intended. Skiing was never supposed to happen. Disc-jumping was never supposed to happen. Grenade-jumping was never supposed to happen. Mine-discing was never supposed to happen. Heavies were never supposed to soar through the sky. Dynamix wanted Tribes to be vehicle-centric and slower paced (just watch the recordings they included with the game). They tried to restore their original vision for the series with Tribes 2. Vehicles were overpowered, physics were floatier and there was a speed cap, mine-discing was disabled, water was implemented to kill your momentum... the only reason they even kept skiing was because nobody would have bought the game otherwise. Then there was the homing missile launcher, which was created to counter the OP vehicles, then the flare grenades, which were created to counter the OP homing missile launcher. Just a series of poor design choices made to steer the series back in the direction that Dynamix originally intended.
 
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News Comments > Dying Light Disc Release Plans; Be The Zombie Mode is Free
21. Re: Dying Light Disc Release Plans; Be The Zombie Mode is Free Jan 24, 2015, 06:29 Jerykk
 
DangerDog wrote on Jan 23, 2015, 14:50:
The co-op for the PvE is suppose to be drop in I think, you can turn it off or let random people into your game.

It looks like Dead Island 1.5, now with more grapple hook action and some climbing stuff. I haven't seen any Mirrors Edge type parkour in any of the video demos.

Based on the Persian setting are you killing Muslim zombies? I've seen a few zombie women wearing hijab's.

What exactly qualifies as "Mirrors Edge type parkour?" Dying Light has running, jumping, sliding, climbing, mantling, vaulting and ledge grabbing. All in first-person. That sounds pretty similar to Mirror's Edge.
 
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News Comments > Dying Light Disc Release Plans; Be The Zombie Mode is Free
20. Re: Dying Light Disc Release Plans; Be The Zombie Mode is Free Jan 24, 2015, 06:25 Jerykk
 
xXBatmanXx wrote on Jan 24, 2015, 00:02:
Well, I am usually one that is right on top of these titles, but the Twitch these 2 dudes did were just gushing over it and trying to convince the people watching how much better and awesome it was over the DI series and that DI sucked so bad.

I get it, they were given the game and probably signed something to the effect of "say good things about this or else" deal, but still, it was a huge turnoff, and I didn't see anything that I was excited about. It was over an hour long......

Now. The climbing walls thing? Doesn't really excite me. I am not excited to act like the characters in AC but killing zombies. The cool thing about AC that grabs me is that the individual is a trained special individual. Unless I am wrong, aren't you just some schmoe in this game?

There are very few people that can scale walls and get to places with strong hands and fingers. And doesn't really fit/work for me in a zombie survival......now, if the back story is that you were a contestant on American Ninja Warrior and while you were waiting your turn BOOM zombies, ok, then I get it, but still not interested.

I guess when I play these zombie survival end of the world games, I guess I kind of want to feel like I am there. That it could happen, etc. Jumping off of a 2 story building and landing on them ala Batman secret silent kill....that doesn't grab me.....sorry (not sorry).

I will wait for everyone to play the hell out of it, and get it for $5.00 this fall when I am maybe finally bored with GTA5 on PC.

Do you really care that much about the fictional training of the fictional character you're playing in a videogame? I tend to be more interested in gameplay myself. For what it's worth, your character is a trained parkour expert, not just some regular joe, so maybe that will help suspend your disbelief.

The real questions you should ask are:
1) Do I like killing zombies in creative ways?
2) Do I like platforming?
3) Do I like running away from zombies?

If the answer to all 3 is yes, you'll probably enjoy Dying Light. It doesn't really seem like you have any interest in platforming or killing zombies so you probably won't like the game.
 
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News Comments > RONIN Announced
9. Re: RONIN Announced Jan 22, 2015, 23:29 Jerykk
 
This looks like Gunpoint mixed with Mark of the Ninja. Not a bad combination at all. Will be keeping my eye on this.  
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News Comments > Morning Interviews
18. Re: Morning Interviews Jan 22, 2015, 12:27 Jerykk
 
The Evolve director is really missing the point. Characters affect gameplay. The player who owns all the characters is going to have an advantage over the player who doesn't, simply by virtue of being able to pick the best character for any given situation. And let's not pretend that all the characters are going to be perfectly balanced. Some characters will always be better than others, as has been the case in every game ever released.

What's really irritating is that Evolve, a $60 game, is charging for characters whereas DotA2 and LoL, both F2P games, offers them for free. If 2K wants to sell DLC for Evolve, they should just sell cosmetic items. Nobody would complain then.
 
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News Comments > On Sale
3. Re: On Sale Jan 19, 2015, 23:21 Jerykk
 
Bundle Stars is one of the better bundle providers. Indie Gala, Indie Royale and Groupees are the ones that typically have obscure and usually shitty games.  
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News Comments > Hatred Earns AO Rating
42. Re: Hatred Earns AO Rating Jan 19, 2015, 05:30 Jerykk
 
Beamer wrote on Jan 18, 2015, 11:05:
Jerykk wrote on Jan 18, 2015, 07:08:
Beamer wrote on Jan 17, 2015, 13:42:
jdreyer wrote on Jan 17, 2015, 13:37:
HorrorScope wrote on Jan 17, 2015, 13:25:
Beamer wrote on Jan 17, 2015, 13:11:
I wish I could find the blues comments from when someone tried making a columbine simulator, as that's what this essentially is. You walk around in a trench coat killing innocent people for no reason.

It has a right to exist, but it's asinine.

Are there books and movies with those themes? If so then why not video games? Or should they all be banned and remember you ban them, then you have this in court with "here we see this girzzly act which was banned, but here this is as grizzly or even more so, why shouldn't this be banned, your honor?"

I guess I really don't care overall if it is banned, I just don't know why it would when other things exist. I got a foot in the grave like the next person, there are no perfect answers. I just have the ability to make ok with real from not real.

I personally have a bigger issue with a 10+ year war we have going on in the real, it was justified early on, now it seems to exist as a fear machine to grease the war pigs, I could be wrong.

What part about "has a right to exist" do you not understand?

Everyone will keep painting me as an sjw trying to ban things because they don't read. I swear that's half of the games community now - people thinking being critical is the same as trying to ban, even when the opposite is explicitly stated.

The purpose of criticism is to motivate change. People only criticize things when they aren't happy with the status quo. When you criticize a game for encouraging the slaughter of civilians, you are essentially saying "I find this game problematic." As with any problem, the solution is to remove the offending elements. You might not explicitly say as much but if the game were canceled or banned, you'd be satisfied.

Satisfied if the devs decided not yo make it? Sure.

Satisfied if the us government forces the devs not to make it? No.

What if Steam and other distributors decide not to carry it? Or is censorship only offensive when enforced by the government? Even if the government banned the game, wouldn't the end result be the same as the developers canceling it? The game would effectively cease to exist and your problem would be resolved. The offensive content would never see the light of day.
 
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News Comments > Resident Evil HD Preloads
7. Re: Resident Evil HD Preloads Jan 19, 2015, 05:14 Jerykk
 
Overon wrote on Jan 18, 2015, 18:17:
I hope it's not burdended by the scourge of consolitis.

What? RE was a console game to begin with. Of course it's going to have consolitis.
 
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News Comments > Grand Theft Auto V PC Preorders
99. Re: Grand Theft Auto V PC Preorders Jan 19, 2015, 01:02 Jerykk
 
if you don't think that any product has the right to be sold by the people who create it, and instead have to submit to a large corporate entity to sypher away all their profits, then you're deranged. and I can't capitalize this enough: THIS IS THE VERY FUCKING REASON THAT STEAM WAS INVENTED IN THE FIRST PLACE, SO THAT VALVE DIDN'T HAVE TO HAND THEIR PROFITS OFF TO VIVENDI, A 3RD PARTY PUBLISHER. Irony abounds. although if "analogy" flew over your head, i don't have much hope for you coming to terms with the irony of your argument.

I'm not sure why you keep talking about rights. This isn't a legal matter. Of course Rockstar has the right to not use Steamworks. However, is that in the best interests of its customers? The answer is "no." Customers want Steamworks. That's why the vast majority of customers are going to buy GTA5 on Steam. Rockstar is selling GTA5 on Steam because they know that Valve's 30% cut will be more than offset by the sheer bulk of sales that Steam provides. GTA5 will generate more profit from Steam than it will from any other distributor, including Rockstar's direct sales from their own website.

Also, your comparisons to publishers are misinformed. Most developers rely on publishers to fund development, not just to handle distribution. Valve does not fund development of third-party games. Valve created Steam not to avoid publishers (because developers still rely on publishers and publishers are still selling games on Steam) but to cut out retail. PC gaming was shrinking in retail and publishers needed an alternate, more reliable source of revenue in order to justify PC development. Steam provided that by removing manufacturing and minimizing distribution costs. As such, the profit margins for digital distribution are higher than the profit margins for physical distribution. Were it not for Steam, most publishers would have abandoned PC development by now.

Ultimately, it boils down to giving customers what they want. Customers want Steam. By making Steamworks the standard DRM for GTA5, more customers will be happy and therefore more likely to buy the game (or pay more for it). This isn't about rights or principles. It's about business and using Steamworks is best for business (which is why every publisher except EA, Ubisoft and Rockstar now use Steamworks in all of their games).
 
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