User comment history
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| News Comments > Evening Tech Bits |
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| 1. |
Re: Evening Tech Bits |
Apr 1, 2013, 23:17 |
Jerykk |
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| The frame time benchmarks seem iffy. 30-50% lower than the FPS benchmarks? If the FPS is 46 but the frame time calculation comes out at only 25 FPS, I'm not sure what value the frame time calculation even has because there's no way that a game running at 46 FPS feels like a game running at 25 FPS. |
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| News Comments > Thief 4 Trailer |
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| 12. |
Re: Thief 4 Trailer |
Apr 1, 2013, 23:08 |
Jerykk |
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| I liked the reference to ghosting and its correct definition (leaving no trace behind). Hopefully the actual game uses that definition, instead of the usual "ghosting is knocking everyone out quietly!" |
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| News Comments > Steam Top 10 |
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| 34. |
Re: Steam Top 10 |
Apr 1, 2013, 01:10 |
Jerykk |
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wtf_man wrote on Mar 31, 2013, 22:57:
Orogogus wrote on Mar 31, 2013, 20:26: The only real RPG element in System Shock was the inventory, and even then the weapon inventory was the kind that computer gamers tend to hate nowadays (generic slots). It's been said repeatedly, but Bioshock plays a lot more like System Shock than System Shock 2 did.
EDIT: It really has to be said, System Shock was an extremely shooty game. The game threw ammunition at you like candy, and bad guys respawned at a sometimes hilariously high rate. I don't remember much from System Shock 1... But System Shock 2 was definitely RPG oriented... choosing "class skills" before you even start (Basically Soldier (Warrior), Hacker (Stealth), Psionics (Magic User))... Stats to build and manage, skill points to unlock more in a tree, micromanage equipment, etc. etc.
Since I'm, more of an RPG fan than a Shooter fan, "Bioshock as a Spiritual Successor" was a large disappointment to me.
Standing on it's own... it was a decent shooter, at best.
Since I don't have a "Spiritual Successor" expectation from the series anymore... Bioshock Infinite being a marvelous shooter, is fine by me. Just not worth $60 to me. SS2 definitely had RPG elements, but I wouldn't call it RPG-oriented. It was an action game more than anything else, with a healthy dose of survival horror and RPG elements. |
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| News Comments > Divinity: Original Sin Editor Video Seeks Fresh Meat |
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| 11. |
Re: Divinity: Original Sin Editor Video Seeks Fresh Meat |
Mar 31, 2013, 20:59 |
Jerykk |
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eRe4s3r wrote on Mar 30, 2013, 22:01: To be fair, "true coop" is something that usually puts me way way off in a RPG... I play RPG solo, 100% not online. Never coop. I see what they try to do but until it reached the funding target I can't support it. The henchman don't have any dialog, world and event dynamics are missing etc. I mean it like this, if they pushed it out like it is now it would not be a very good RPG. Yeah there is the editor, but to make it a good RPG they will need at least twice what they ask. They know what they need to do.. but it's growing a bit slow and might actually have problems getting to 800k (which I think is what they really need) Eh? By "henchman," do you mean "partner"? Because your AI partner does have dialogue. Also, there are world and event dynamics, though they are more systemic than scripted. For example, if an NPC sees you stealing, they'll run to the nearest guard and report you, at which point the guard will pursue and confront you. If you want to avoid this, you can just make sure you aren't seen while stealing or you can draw aggro from some nearby monsters, lure them into town and steal to your heart's content after the NPCs run away. This already provides more dynamic reactivity than every Bioware RPG ever made.
Also, the bulk of development is already finished. They just want this extra funding to expand and polish the game. They already have an engine, a tool set, game systems, UI and most of the assets completed. At this point, they'd just be adding more quests, characters and loot, like in DLC. $400k is plenty for DLC.
This comment was edited on Mar 31, 2013, 21:07. |
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| News Comments > Steam Top 10 |
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| 20. |
Re: Steam Top 10 |
Mar 31, 2013, 20:31 |
Jerykk |
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Rea1One wrote on Mar 31, 2013, 19:57: I personally hope the level that was shown off in the BioShock Infinite 2011 demo is in the Season Pass DLC. As I was very disappointed all the early footage wasn't in the final game.
This is what im talking about BioShock Infinite E3 2011 Gameplay Demo The E3 demo was basically just the game's prototype. Proof of concept before factoring in the numerous variables that go into developing a full game. The DLC will not be like that. |
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| News Comments > Steam Top 10 |
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| 8. |
Re: Steam Top 10 |
Mar 31, 2013, 17:40 |
Jerykk |
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| Really curious as to what the BI DLC will entail. I can't really see any way they'd be able to integrate it into the main story. |
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| News Comments > Thief Teaser Trailer |
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| 13. |
Re: Thief Teaser Trailer |
Mar 28, 2013, 22:49 |
Jerykk |
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Do we really need trailers for trailers..? Marketing goes a bit a overboard these days. No wonder the big publishers are all suffering. When they spend $20-40 million on development and three times as much on marketing, it's going to be tough to make a profit.
Anyway, I haven't seen enough to make any judgment on the new Thief. The art style and premise are a bit too similar to Dishonored for my taste but if they deliver the strong stealth gameplay the series is known for, I'm okay with it. I'm hoping the trailer is actually a gameplay walkthrough. |
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| News Comments > Next Week's Borderlands 2 Patch Details |
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| 4. |
Re: Next Week's Borderlands 2 Patch Details |
Mar 28, 2013, 22:43 |
Jerykk |
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| Not really sure how people can play through BL2 with multiple characters. The game started dragging during my first playthrough and there's no way I'd ever make it through a second. Then again, I don't really care about loot or leveling so those probably aren't as motivating to me as they are to others. |
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| News Comments > Square Enix Reports "Extraordinary Loss" - President Resigns |
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| 62. |
Re: Square Enix Reports |
Mar 28, 2013, 05:06 |
Jerykk |
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Verno wrote on Mar 27, 2013, 12:53: From their financial presentation:
http://i.imgur.com/KOYYb2j.jpg
What a load of shit. Weak sales in NA and EU? Sounds like they're just scapegoating NA for the issues the JPN side of the company has been putting the entire company through. FFXIII Versus is a bottomless money pit. FF14 relaunch will bomb spectacularly, sub mmos are mostly dead and you can't relaunch a failed MMO and expect huge success. I would be amazed if it moved half as many units as the first release. Tomb Raider and Hitman performed really well for what they were, 3+m is nothing to sneeze at. Sleeping Dogs underperformed but that's to be expected for an IP reboot. I'm pretty sure the "expected sales" figures were just that; expectations. Apparently the actual figures didn't meet those expectations. Not too surprising, considering how quickly Sleeping Dogs and Hitman dropped in price. I think Hitman went on sale for 50% off in less than a month after release. |
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| News Comments > XCOM Shooter Getting Rebranded? |
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| 10. |
Re: XCOM Shooter Getting Rebranded? |
Mar 28, 2013, 04:59 |
Jerykk |
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NamecaF wrote on Mar 28, 2013, 02:39: Forget that it ever had any connection to "XCOM". Then watch this http://www.youtube.com/watch?v=IeVTqf0RHHc and tell me it doesn't look cool. Personally, I think going third person would be better than first person, but either way it would make an awesome squad-based tactical shooter with strategy and small RPG elements. I thought it was kind of boring, actually. AI wasn't flexible enough and the combat wasn't very interesting. It's basically first-person Mass Effect in the 50's, only with less interesting enemies and abilities. |
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| News Comments > On Sale |
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| 4. |
Re: On Sale |
Mar 28, 2013, 04:57 |
Jerykk |
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Acleacius wrote on Mar 27, 2013, 23:49: Could someone remind me how Gamefly works. I'm interested in GUN, was hoping I would get a download code like GMG to use on Steam. Otherwise I'll just wait for it to go on sale, on Steam.
I read their site 'How it works'/FAQ but it seems to mostly talk about how there is a monthly fee to Rent/Play games.
Thanks. You only get a Steam key if the store page explicitly says that Steam is required for the game. Otherwise, you just get to download the game using the Gamefly app, which isn't too bad. |
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| News Comments > Evening Q&As |
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| 9. |
Re: Evening Q&As |
Mar 27, 2013, 23:13 |
Jerykk |
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| Guys, EA obviously doesn't believe in DRM anymore. That's why they require Origin for all their new games! |
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| News Comments > BioShock Infinite Launch Trailer |
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| 32. |
Re: BioShock Infinite Launch Trailer |
Mar 26, 2013, 16:14 |
Jerykk |
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Dev wrote on Mar 25, 2013, 23:59:
Jerykk wrote on Mar 25, 2013, 23:39: Not sure how DLC is going to work with this game? It's not open-world and once you're done, you're done. I guess they can handle it like DX:HR did, with the DLC essentially being a separate campaign. Or handle it like the previous bioshock game, where they added an extra section in the gameworld and some extra weapons/gear stuff. Except unlike Bioshock, you can't backtrack to previous areas (as far as I can tell). Progression is strictly linear. |
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| News Comments > Square Enix Reports "Extraordinary Loss" - President Resigns |
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| 32. |
Re: Square Enix Reports |
Mar 26, 2013, 12:31 |
Jerykk |
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The problem is that AAA games have to sell a ridiculous amount to be considered a success. Tomb Raider sold over 3 million units in a month but it's still considered a failure. Apparently they thought it would sell 10 million or something.
Whoops, apparently they were expecting to sell 3 million units in a month but fell short. Still, 3 million in a month is a bit unrealistic for most games.
Anyway, this is disappointing news. Square/Eidos has released some good titles over the past few years and they've shown strong PC support. Hopefully their restructuring plans don't change this.
This comment was edited on Mar 26, 2013, 12:37. |
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| News Comments > BioShock Infinite Launch Trailer |
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| 22. |
Re: BioShock Infinite Launch Trailer |
Mar 25, 2013, 23:39 |
Jerykk |
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| Not sure how DLC is going to work with this game? It's not open-world and once you're done, you're done. I guess they can handle it like DX:HR did, with the DLC essentially being a separate campaign. |
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| News Comments > On Sale |
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| 10. |
Re: On Sale |
Mar 23, 2013, 19:19 |
Jerykk |
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Jivaro wrote on Mar 23, 2013, 16:13: Syndicate isn't worth 5 bucks is it? I'd say it is. It's a solid shooter and the hacking mechanics are kind of cool. You have to edit the exe (or download a pre-edited one) to get a decent FOV but otherwise the game looks and runs nicely. The game doesn't really have anything to do with Syndicate but judged on its own merits, it's a decent distraction. |
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13261 Comments. 664 pages. Viewing page 13.
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