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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14038 (Ninja)
User ID 20715
 
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News Comments > Watch Dogs "Ultra Specs"
25. Re: Watch Dogs Apr 15, 2014, 00:39 Jerykk
 
PHJF wrote on Apr 14, 2014, 17:39:
TXAA isn't much of a performance hit. AO probably will be, in a game like this.

What? TXAA is a huge performance hit in every game I've tried. I lose a good 20 FPS with TXAA compared to FXAA or SMAA.
 
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News Comments > Orcs Must Die! Unchained Revealed
22. Re: Orcs Must Die! Unchained Revealed Apr 11, 2014, 12:33 Jerykk
 
Optional Nickname! wrote on Apr 11, 2014, 07:29:
harlock wrote on Apr 11, 2014, 02:38:
this moba shit is garbage imho

One of the weaknesses of Warcraft/Starcraft style MOBA maps is the very nature of the victory conditions: Destroy the hard to destroy base.

The 'fun' of the map is gone as soon as the battle lines shift to that base since it is almost impossible to recover that lost and vital middle ground.

Generally you have MOBA lobbies filled with a ready-to-go teams against ad-hoc teams whose members disconnect long before the 'end' of the map as a long and drawn out defeat is no game at all. (re: Maginot line)

MOBA's are the Bizzaro world equivalent to Supreme Commander's fluid and non-game ending shifting battle lines.


That's not entirely true. Respawn times get significantly longer late in the game, meaning a single team fight can make the difference between a win or a loss. Even if all your towers are down, you can still make a comeback if you win a team fight because you'll have enough time to take down multiple enemy towers before your opponents respawn.
 
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News Comments > Prisonscape Kickstarter
6. Re: Prisonscape Kickstarter Apr 11, 2014, 12:28 Jerykk
 
Hopefully this makes it. I find the premise really interesting and wish there were more RPGs that used unique settings.  
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News Comments > Elite Dangerous Premium Beta
42. Re: Elite Dangerous Premium Beta Apr 11, 2014, 04:55 Jerykk
 
harlock wrote on Apr 11, 2014, 01:53:
Kosumo wrote on Apr 10, 2014, 22:32:
Lol Star Citizen twitch - Christ Roberts is a total clown - power pointed the crowd to death.

hah did you watch the pax reveal.. he sits down to show it off and plays for a few minutes, then the fucker crashes hard and locks up, hes sitting there banging on the keyboard while dramatic orchestral music plays through the PA.. then just sits back and chills out while they try to tech support it for like 10 min

fucking classic man, pure comedy

it looked pretty cool when it was working, but damn.. good luck with this one

https://www.youtube.com/watch?v=Eg7FeQ-Hflg

Ouch. Just about everything that could go wrong did go wrong. That said, the game is still a long ways off and I'm pretty sure they'll fix most of the bugs.
 
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News Comments > The Wolf Among Us Episode 3 Released; Episode 4 Trailer
8. Re: The Wolf Among Us Episode 3 Released; Episode 4 Trailer Apr 11, 2014, 04:28 Jerykk
 
Bundy wrote on Apr 10, 2014, 19:01:
Quinn wrote on Apr 10, 2014, 18:55:
Couldn't care less about puzzles and gameplay. If you're not playing these games for the story, and don't like it that you're moreso watching the game than playing it, stop playing these kinda games.

I loved the latest TWD. I loved ep2 of TWAU. My only gripe is that the episodes are too damn short.

We used to have the best of both worlds with the last season of Walking Dead. The way it is now i'd prefer if they just made it a miniseries. I love the story, it definitely has me intrigued. There just needs to be more game in this game. My wireless gamepad timed out 3 times from lack of input.

Eh? The first season of TWD wasn't exactly the pinnacle of gameplay either. The few puzzles it did have were painfully simplistic and the QTEs were just as dumb and tedious. Story and interesting choices were the only true appeal and that's no different for TWAU.

I'll grant u that bloody Mary is essentially the boogey man. But the second she popped out of the limo with the colt .45 I said to myself "she's got silver bullets". So where was my option to scale the building and try and pounce on her from above. Instead of charging head fucking on in the prescripted cutscene. I hate being railroaded in one direction in a game that prides itself on choices changing your path. I do love how we could kill tweedle. Honestly, how many times were we supposed to let those retards shoot us.

This isn't an RPG. It's a story-driven game where you can make small choices that have a relatively insignificant impact on the overall narrative. This was the case with TWD too.
 
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News Comments > Zombie MMORPG H1Z1 Announced
35. Re: Zombie MMORPG H1Z1 Announced Apr 11, 2014, 04:26 Jerykk
 
Seems almost exactly like DayZ, only with larger scale and probably less depth.  
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News Comments > Orcs Must Die! Unchained Revealed
13. Re: Orcs Must Die! Unchained Revealed Apr 11, 2014, 04:23 Jerykk
 
harlock wrote on Apr 11, 2014, 02:38:
this moba shit is garbage imho

You ever play one?
 
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News Comments > Op Ed
11. Re: Op Ed Apr 10, 2014, 12:32 Jerykk
 
In general, there is nothing inherently worse about F2P versus the "normal" gaming environment, and it does come with a huge bonus in that you can literally try it before you buy anything.

The inherent problem with F2P is that it requires developers to design their games around monetization. If a game doesn't support microtransactions, it can't be F2P, which means a lot of games simply wouldn't exist if F2P were the only option. Games like Amnesia, Bioshock, Skyrim, XCOM, Splinter Cell, Hitman, Deus Ex, GTA, Saint's Row, etc, wouldn't exist because their designs don't support infinite microtransactions.

F2P certainly has its place but to claim that it's the future of the industry rings hollow.
 
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News Comments > Secret Ponchos PC Plans
6. Re: Secret Ponchos PC Plans Apr 10, 2014, 01:02 Jerykk
 
I'd love to see a CRPG set in the old west.  
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News Comments > On Sale
8. Re: On Sale Apr 9, 2014, 04:39 Jerykk
 
Each episode is between 1-2 hours long. Assuming the next two episodes maintain that trend, the total hours will end up being between 6-8 for most people and that's if you don't bother replaying anything. For $15, that's a pretty good deal these days, even if you choose to wait until all the episodes are out before starting.

You act like they're just half-assing the series but from what I've played thus far, that certainly isn't the case. I'm already enjoying it more than both seasons of TWD.
 
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News Comments > On Sale
5. Re: On Sale Apr 9, 2014, 00:04 Jerykk
 
Cutter wrote on Apr 8, 2014, 19:43:
Quboid wrote on Apr 8, 2014, 19:39:
Prez wrote on Apr 8, 2014, 19:30:
And the series is $15! Hmmm...

I'd wait. It will probably be heavily discounted when it's complete and you won't have the ridiculous wait between episodes. I won't buy another Tell Tale game before it's complete again.

It's a very good game if you know the sort, I definitely recommend picking it up when the final episode is released.

Exactly right. Wait for the bargain bin. And do not buy TT games before they're finished.

I don't really understand this logic. If you think it's a very good game, why wait until it hits the bargain bin? Is it not worth $15, even if the last two episodes aren't out yet? When all the episodes are out, that'll be 10+ hours of quality gaming.
 
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News Comments > Watch Dogs Requires Uplay
14. Re: Watch Dogs Requires Uplay Apr 8, 2014, 12:26 Jerykk
 
Quboid wrote on Apr 8, 2014, 11:00:
UPlay doesn't run when the game isn't running. Perhaps I'm misremembering but I don't remember seeing UPlay run except when playing Far Cry 3 and I didn't jump through many hoops to do this. That's a big plus IMHO. Although Origin's a decent client it expects to be running all the time and requires system-tray vigilance.

Steam's fine because most of the games I play are on there and there's value to having it run (background downloads, friend list/chat) but there's only one Origin title I regularly play and there's only a couple of patches a year.

Uplay is a client just like Steam. You have to launch it first before you can play games that use it. If you launch a game first, it will usually launch Uplay automatically. After you quit the game, you have to manually quit Uplay as well.
 
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News Comments > GeForce Beta Drivers
20. Re: GeForce Beta Drivers Apr 7, 2014, 18:48 Jerykk
 
Actual benchmarks show these gains are not quite so large in practice. A 1-5 FPS gain on average, though some games actually perform worse than with previous ones. Don't expect these drivers to make any discernible difference in most of your games.  
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News Comments > Full Watch Dogs System Specs
48. Re: Full Watch Dogs System Specs Apr 7, 2014, 12:26 Jerykk
 
Towyn wrote on Apr 7, 2014, 08:31:
jimnms wrote on Apr 7, 2014, 03:59:
Jerykk wrote on Apr 6, 2014, 20:52:
One thing I haven't seen any confirmation on is if the Steam version requires Uplay. It's not listed in the requirements like it is for other games requiring Uplay.

It will definitely require Uplay regardless of where you buy it. All of Ubisoft's first-party games require Uplay.

If you look at the Steam store page's system requirements on all of those titles it specifically says it requires a Uplay account. The store page for Watch_Dogs does not.

On a note, South Park does not require UPlay either, Ubisoft seems to finally get the hint that Steam + UPlay is not necessary and keeps UPlay off Steam games

As Creston said, South Park wasn't a first-party Ubisoft title. The lack of Uplay in the requirements for Watch_Dogs is just an oversight. I can guarantee that the game requires Uplay regardless of where you buy it.
 
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News Comments > Steam Top 10
25. Re: Steam Top 10 Apr 7, 2014, 01:58 Jerykk
 
Slashman wrote on Apr 7, 2014, 00:52:
jacobvandy wrote on Apr 6, 2014, 22:34:
Well the popularity may have been a happy accident for them, but Goat Simulator is absolutely a product of overblown social media hype, and if you missed that you've kind of been under a rock lately. Couple guys at the studio fool around for a month learning Unreal Engine and spoofing the simulator genre, and share the ludicrous result on YouTube to become a viral sensation. They get loads of people asking them to make it a full game, so they take a few months to add on to it (but also preserving many of the wacky bugs and glitches that made it so entertaining), and cash in on April Fools' Day. I'm glad it worked out for them, I guess, especially since their more serious attempts at game development have seen underwhelming success, but this is basically a PC version of Flappy Bird flash in the pan fad shit.

What exactly are you talking about? They made Sanctum and Sanctum 2. Sanctum 1 was successful enough to fund development of the sequel which has a 77 on Metacritic and was released on console as well.

A game doesn't need CoD numbers to be a success if it is profitable for the studio making it.

I think he was talking about relative success. I don't think any of the Sanctum games ever made it into the top 10, let alone number 1. I wouldn't be surprised if Goat Simulator was already more profitable than all of the Sanctum games combined. In fact, I wouldn't be surprised at all if the devs were already working on a sequel. They surely weren't expecting the game to be this successful and it would be silly to ignore that success.
 
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News Comments > Steam Top 10
22. Re: Steam Top 10 Apr 6, 2014, 23:47 Jerykk
 
sfMadMax wrote on Apr 6, 2014, 20:08:
How is Dayz still on here?

It's been in the top 5 (usually top 2) ever since it was released. Why would you be surprised that it's still there?
 
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News Comments > Full Watch Dogs System Specs
30. Re: Out of the Blue Apr 6, 2014, 23:45 Jerykk
 
Grokk wrote on Apr 6, 2014, 23:18:
I want to play this game, but I'm torn between getting it for the PC, or the PS4.
I never really liked GTA4 on the PC, and V worked fine for me on the console, but I'm primarily a PC gamer.

FPS games are a no brainer for playing on the PC, but the 3rd person stuff seems to work just as well on a console, provided that it has some sort of auto-aim.
On the other hand, maybe KB+M will work. *shrug*

If you have a good PC, the game will very likely look and run better on it than it will on PS4. Seems like a pretty easy choice to me.
 
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News Comments > Full Watch Dogs System Specs
23. Re: Full Watch Dogs System Specs Apr 6, 2014, 20:52 Jerykk
 
Dev wrote on Apr 6, 2014, 19:57:
So hey, with the $14 GMG credit (or $10 cash back), on the deluxe, or $9/$12 on the non deluxe, any opinions on if this game is worth getting?
I've not heard much about it.

The hacking stuff is definitely interesting, though the last minute 6-month delay is a major cause for concern. A game needs to be pretty damn broken for a publisher to delay it at the last second for that length of time, especially when it was supposed to be a launch title for a new generation of consoles.

Then there's the issue of how Ubisoft typically handles open-world games. That is, with an excessive amount of generic collectibles and generic, repetitious side missions. They definitely focus on quantity rather than quality and Watch_Dogs may be no different.

Will definitely be waiting for reviews.

One thing I haven't seen any confirmation on is if the Steam version requires Uplay. It's not listed in the requirements like it is for other games requiring Uplay.

It will definitely require Uplay regardless of where you buy it. All of Ubisoft's first-party games require Uplay.

This comment was edited on Apr 6, 2014, 21:08.
 
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News Comments > Shadow of Mordor in October
21. Re: Shadow of Mordor in October Apr 4, 2014, 12:31 Jerykk
 
InBlack wrote on Apr 4, 2014, 06:39:
Jerykk wrote on Apr 4, 2014, 05:11:
InBlack wrote on Apr 3, 2014, 05:20:
No one is pretending anything, you cant ever take something like Tolkien, or Tolstoy or Homer and call it generic. Its wrong, you are wrong. Even your analogies are wrong. Coke was the original soda drink, it still holds that title even though it spawned countless copies and derivatives.

Now you're just arguing semantics. Coke was original, yes. But that's no longer the case. As you said, there are countless copies and derivatives. When somebody says "Coke," they may not even be referring to Coca-Cola specifically. They could be referring to Pepsi or any other brand. Any value that Coke's originality may have had is now gone. Similarly, any value that LotR's originality may have had is now gone. Compared to other fantasy settings, it doesn't feel unique or interesting anymore. At least, not to me. You may still enjoy it but you can't really argue that it's still unique or innovative in today's world.

Ok fair enough, so you dislike Tolkien and find his work boring. Thats not the same as calling it generic, because it ISNT. Also you are the one that is taking things out of their historical context. Would we even have 'GENERIC' fantasy if it werent for Tolkien?

There's a key difference between "is" and "was." Tolkien's work is generic because there is now tons of fantasy fiction that's very similar to it. However, Tolkien's work was original when it came out because there wasn't much like it. I'm not saying that Tolkien's work was never unique or innovative. I'm just saying that it isn't anymore. Just like zombies or Coke or electricity or space marines or cars were once unique and exciting but ceased being so once they became common and expected. Nothing can diminish their original accomplishments but when judged by modern standards, those qualities are no longer applicable. That's all I'm saying. If this was 1954, I'd likely enjoy the LotR setting. But now, in 2014, my standards have changed and the setting doesn't hold any appeal. There are simply too many other fantasy settings that are more unique and innovative.
 
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News Comments > Shadow of Mordor in October
18. Re: Shadow of Mordor in October Apr 4, 2014, 05:11 Jerykk
 
InBlack wrote on Apr 3, 2014, 05:20:
No one is pretending anything, you cant ever take something like Tolkien, or Tolstoy or Homer and call it generic. Its wrong, you are wrong. Even your analogies are wrong. Coke was the original soda drink, it still holds that title even though it spawned countless copies and derivatives.

Now you're just arguing semantics. Coke was original, yes. But that's no longer the case. As you said, there are countless copies and derivatives. When somebody says "Coke," they may not even be referring to Coca-Cola specifically. They could be referring to Pepsi or any other brand. Any value that Coke's originality may have had is now gone. Similarly, any value that LotR's originality may have had is now gone. Compared to other fantasy settings, it doesn't feel unique or interesting anymore. At least, not to me. You may still enjoy it but you can't really argue that it's still unique or innovative in today's world.
 
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