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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13958 (Ninja)
User ID 20715
 
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News Comments > Shadowrun Online Early Access Next Week
3. Re: Shadowrun Online Early Access Next Week Mar 27, 2014, 23:26 Jerykk
 
Seems like poor planning. They should have realized that the Jagged Alliance Online engine wouldn't work for the game before they even launched the Kickstarter.  
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News Comments > Shadow Warrior Demo
14. Re: Shadow Warrior Demo Mar 27, 2014, 14:57 Jerykk
 
The new SW was great. Stabbing things in the face never got old.  
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News Comments > Steam Top 10
16. Re: Steam Top 10 Mar 25, 2014, 04:43 Jerykk
 
xXBatmanXx wrote on Mar 24, 2014, 14:13:
InBlack wrote on Mar 24, 2014, 08:23:
So DayZ Alpha appears to be the new Skyrim? Im not sure how I feel about an alpha game selling so well. I hope it ends up being a proper game and all.

Yea. Wish I hadn't bought it. Featureless game with nothing to do.

It's a sandbox. You set your own goals and create stuff to do. If you bought the game without realizing this, you probably should have done more research beforehand.
 
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News Comments > On Sale
6. Re: On Sale Mar 23, 2014, 06:11 Jerykk
 
I thought Papers Please was great. There's a certain satisfaction to be gained from paying attention to details and foiling those who would try to deceive you. The game also offers a surprisingly engaging story with branching paths and ambiguous moral choices.  
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News Comments > Bulletstorm Disappears from Steam
28. Re: Bulletstorm Disappears from Steam Mar 23, 2014, 03:25 Jerykk
 
headkase wrote on Mar 23, 2014, 01:47:
Mad Max RW wrote on Mar 22, 2014, 22:58:
headkase wrote on Mar 22, 2014, 16:47:
Task wrote on Mar 22, 2014, 16:33:
Just like when Fallout (originals) were removed from steam, some companies are just blowhards. fucking Bethesda...

Fallout, Fallout 2, and Fallout: Tactics are back on Steam. They were removed for a short period because the sale of all Interplay IP completed to Bethesda and Bethesda took them off while they redid the art and such to rebrand the games as their own and then they put them back on Steam.

The pages exist but you still can't buy them. I'm sure you already knew that, right?

No, I did not know that. I bought my copies off of GOG.com, they aren't available for purchase there either but they're still in my purchased games list. Eh, time for a torrent then.

Why would you need to torrent them when you already have them on GOG..?
 
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News Comments > Far Cry 4 Rumor Extravaganza
24. Re: Far Cry 4 Rumor Extravaganza Mar 23, 2014, 01:03 Jerykk
 
The problem with FC3 is the same problem that all of Ubisoft's open-world games have. Too shallow and too repetitive. Populating your world with generic and shallow side activities and an absurd amount of collectibles doesn't make it more interesting. What makes it interesting are complex missions with branching paths, ambiguous moral choices and a meaningful impact on the game world. By the time I reached the second island in FC3, I had already seen everything the game had to offer many times over.  
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News Comments > Bulletstorm Disappears from Steam
19. Re: Bulletstorm Disappears from Steam Mar 22, 2014, 20:02 Jerykk
 
theyarecomingforyou wrote on Mar 22, 2014, 15:05:
That reminds me, I still haven't completed this. But it still pisses me off that the game doesn't allow you to jump - it's a console game through and through.

What does lack of jumping have to do with consoles? I seriously don't understand that correlation. There are plenty of console games (including shooters) that have jumping. There are also PC shooters that don't have jumping (Rainbow Six, Ghost Recon, Operation Flashpoint, ArmA, etc).

You may love jumping and hate consoles but there is literally no correlation between the two.

As for Bulletstorm, the levels weren't designed with jumping in mind. Therefore, there would be no benefit to jumping even if you could. It's not a platformer. It's not Quake. It's not UT. It's not Tribes. Saying that every shooter should have jumping is about as arbitrary as saying that every shooter should have leaning, iron sights or reloading.
 
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News Comments > 75 More Steam Greenlights
11. Re: 75 More Steam Greenlights Mar 20, 2014, 05:11 Jerykk
 
I think you guys are exaggerating a bit when calling Steam "unusable." Sure, there are more releases now but it takes all of 5 seconds to look at each one. Check the new releases, click on titles that seem interesting, glance at a few screenshots, read the descriptions if you're still interested, done. It's a negligible investment of time and effort.

As for BoneTown, apparently the censored, non-XXX version was greenlit.
 
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News Comments > On Sale
8. Re: On Sale Mar 19, 2014, 02:46 Jerykk
 
Not sure if it even qualifies as an RPG. It's basically an action game with RPG elements. At the very least, it has a cool setting.  
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News Comments > On Sale
12. Re: On Sale Mar 19, 2014, 02:39 Jerykk
 
harlock wrote on Mar 19, 2014, 00:21:
Cutter wrote on Mar 18, 2014, 17:53:
If you haven't grabbed Expeditions: Conquistador yet, run, don't walk, to get it. Totally a steal for $5. I don't know how or why this was overlooked by so many people but it's a gem. Ima probably give this another playthrough again very soon. I hope it did well enough to warrant a follow-up.

yeh its pretty damn good

fun fact: they lifted lots of stuff from D&D for the combat, sometimes word-for-word

Really? What did they take from D&D? One thing I really liked about Expeditions is that, unlike in D&D, there's 100% chance-to-hit for all melee attacks. There's nothing more annoying than missing a melee attack in turn-based combat.

As for the game's lack of success, I think much of it is unfortunately due to the setting. It's not fantasy or sci-fi and apparently most people have little to no interest in historical RPGs. It's a shame because Expeditions was great and I'd love to see more RPGs explore non-traditional settings.
 
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News Comments > Steam Top 10
22. Re: Steam Top 10 Mar 17, 2014, 02:31 Jerykk
 
jdreyer wrote on Mar 17, 2014, 01:30:
netnerd85 wrote on Mar 17, 2014, 00:51:
Ozmodan wrote on Mar 16, 2014, 14:36:
Can't believe there are that many sick people that bought that South Park crap
I wouldn't say sick... just stupid. So expensive for something so... lame.

Oh, so you bought it and played it and didn't like it? That sucks.

I think you assume too much. It's pretty common for people to bash games they've never actually played. Silly, yes, but common.
 
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News Comments > Redesigned Steam Controller Unveiled
28. Re: Redesigned Steam Controller Unveiled Mar 15, 2014, 18:35 Jerykk
 
The Dual Shock has had four buttons for their D-Pad since forever. Works fine. 99% of games basically use the D-Pad as buttons anyway.  
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News Comments > The Blackwell Epiphany Next Month; Preorders Begin
6. Re: The Blackwell Epiphany Next Month; Preorders Begin Mar 15, 2014, 06:39 Jerykk
 
bingus wrote on Mar 15, 2014, 02:50:
i.e the previous Thief games were great (well, first 2) but the new one, not so much.

That being said, I have a lot more confidence in these guys. Pre-order is in!

I thought the new Thief was pretty good but that's another topic. It's a poor analogy anyway because The Blackwell Epiphany is being made by the same developers of the previous games, unlike the new Thief. I think Cutter was just trying (and failing) to troll me or something.
 
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News Comments > Redesigned Steam Controller Unveiled
21. Re: Redesigned Steam Controller Unveiled Mar 15, 2014, 06:36 Jerykk
 
I don't think it's necessarily a waste of time, effort or money. M/KB is not ideal for every genre and if Valve can create a gamepad that's better than current ones, that's great.  
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News Comments > The Blackwell Epiphany Next Month; Preorders Begin
3. Re: The Blackwell Epiphany Next Month; Preorders Begin Mar 15, 2014, 00:09 Jerykk
 
Sure? Not sure how they're related.  
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News Comments > The Blackwell Epiphany Next Month; Preorders Begin
1. Re: The Blackwell Epiphany Next Month; Preorders Begin Mar 14, 2014, 22:58 Jerykk
 
Looking forward to this. The previous games were great.  
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News Comments > Elite: Dangerous Alpha 3.0 Released
16. Re: Elite: Dangerous Alpha 3.0 Released Mar 14, 2014, 22:50 Jerykk
 
This has been making progress significantly faster than Star Citizen. Elite already has the cockpit, combat and docking implemented. We're still waiting on combat from Star Citizen. Hopefully SC doesn't end up being a poorly managed disaster ala Duke Forever.  
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News Comments > THIEF Patch & Tips
38. Re: THIEF Patch & Tips Mar 11, 2014, 12:49 Jerykk
 
I understand your points but I repeat my point, you don't need to play the game to have reliable information on it.

Except you just proved my point. You relied on that inaccurate map to inform your assumptions about the game's level design as a whole. As such, your assumptions were mistaken. Similarly, you watched a video of the AI acting stupid and assumed that the AI always acted stupid. Again, misrepresentation.

If you approach something with a strong bias, you will focus solely on examples that support that bias while ignoring examples that don't. Franchise reboots tend to be approached with strong bias, as fans have deeply entrenched notions of what the series should be. There's also a defensive mentality at play. Thief was a fairly niche series and there are people who would never want to see it go mainstream, as it would taint the series in their minds. This happened with DX:HR, XCOM:EU, Tomb Raider and basically every reboot ever. The positive reviews of those games ensured that only the most passionate fans maintained their antagonistic viewpoint while more casual fans learned to accept the new games for what they were. Sadly, THIEF hasn't had that benefit.
 
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News Comments > THIEF Patch & Tips
36. Re: THIEF Patch & Tips Mar 11, 2014, 12:34 Jerykk
 
I love how every franchise reboot or spinoff has people who bash on it without even having played it. I've already agreed upon many of the game's issues, like the unnecessary button mashing, occasionally buggy AI, occasional setpieces, inconsistent traversal system, useless map, mediocre writing, etc. Apparently you ignored that fact because it's much easier to believe that I'm only defending the game for... what reasons, exactly? Why would I defend a game I don't genuinely enjoy?

That said, you're right about THIEF not advancing the genre. But then, how many games actually do that? The vast majority of titles within any given genre do not advance their genre in any meaningful way. That doesn't mean they are bad games. It just means they aren't revolutionary. The spectrum of quality consists of more than just "crap" and "revolutionary." THIEF rests comfortably at "solid."

This comment was edited on Mar 11, 2014, 12:39.
 
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News Comments > THIEF Patch & Tips
34. Re: THIEF Patch & Tips Mar 11, 2014, 03:23 Jerykk
 
Overon wrote on Mar 11, 2014, 01:12:
Okay you win on the bad A.I. point, kind of. Over a decade later and the A.I. of Thief 2014 is on par with the A.I. of Thief 1 and Thief 2.

But you ignored my second point about the level design. I even included a picture. Are you denying that's how the game plays as depicted in that that picture?

Yes. That map was obviously drawn by someone who only watched a playthrough video and didn't actually play the level. There are actually three different ways to get to the jewelry shop and multiple entrances to said shop. The shop itself is three floors with multiple rooms. And that's the smallest level in the game. The level I just beat had branching paths leading to a mansion, which was a huge building with four floors and about 20 rooms. I could do without the linear escapes but really, those comprise maybe 10% of the full mission. You'll spend the vast majority of the mission in the big, complex, open-ended area, just like in the previous games.

Most of the main story levels are designed like that. Branching paths leading to a big, complex, open-ended area, and ending with a brief, linear escape. Side missions skip the intro and escape and just go straight to the open-ended areas where you just have to steal stuff and then return to the starting point.

It's easy to look back at the previous games and remark how large the levels were but it's important to remember how sparse those levels were too. Sure, the maps were big and open-ended but there was a lot of empty space without anything of interest. The levels in THIEF are far more detailed, both in terms of visuals and interactivity. There are more things to steal and more ways to manipulate the environment. As a whole, the environments in THIEF are far more interesting than the ones in the previous games.

As I said before, you need to actually play a game before passing judgment on it, especially when that judgment is based on opinions from other sources. You can't watch a video and then presume to know the entirety of a game's level design or AI. That's like reviewing a movie based on a trailer or a novel based on the first few pages.
 
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13958 Comments. 698 pages. Viewing page 10.
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