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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13945 (Ninja)
User ID 20715
 
User comment history
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News Comments > Redesigned Steam Controller Unveiled
21. Re: Redesigned Steam Controller Unveiled Mar 15, 2014, 06:36 Jerykk
 
I don't think it's necessarily a waste of time, effort or money. M/KB is not ideal for every genre and if Valve can create a gamepad that's better than current ones, that's great.  
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News Comments > The Blackwell Epiphany Next Month; Preorders Begin
3. Re: The Blackwell Epiphany Next Month; Preorders Begin Mar 15, 2014, 00:09 Jerykk
 
Sure? Not sure how they're related.  
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News Comments > The Blackwell Epiphany Next Month; Preorders Begin
1. Re: The Blackwell Epiphany Next Month; Preorders Begin Mar 14, 2014, 22:58 Jerykk
 
Looking forward to this. The previous games were great.  
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News Comments > Elite: Dangerous Alpha 3.0 Released
16. Re: Elite: Dangerous Alpha 3.0 Released Mar 14, 2014, 22:50 Jerykk
 
This has been making progress significantly faster than Star Citizen. Elite already has the cockpit, combat and docking implemented. We're still waiting on combat from Star Citizen. Hopefully SC doesn't end up being a poorly managed disaster ala Duke Forever.  
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News Comments > THIEF Patch & Tips
38. Re: THIEF Patch & Tips Mar 11, 2014, 12:49 Jerykk
 
I understand your points but I repeat my point, you don't need to play the game to have reliable information on it.

Except you just proved my point. You relied on that inaccurate map to inform your assumptions about the game's level design as a whole. As such, your assumptions were mistaken. Similarly, you watched a video of the AI acting stupid and assumed that the AI always acted stupid. Again, misrepresentation.

If you approach something with a strong bias, you will focus solely on examples that support that bias while ignoring examples that don't. Franchise reboots tend to be approached with strong bias, as fans have deeply entrenched notions of what the series should be. There's also a defensive mentality at play. Thief was a fairly niche series and there are people who would never want to see it go mainstream, as it would taint the series in their minds. This happened with DX:HR, XCOM:EU, Tomb Raider and basically every reboot ever. The positive reviews of those games ensured that only the most passionate fans maintained their antagonistic viewpoint while more casual fans learned to accept the new games for what they were. Sadly, THIEF hasn't had that benefit.
 
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News Comments > THIEF Patch & Tips
36. Re: THIEF Patch & Tips Mar 11, 2014, 12:34 Jerykk
 
I love how every franchise reboot or spinoff has people who bash on it without even having played it. I've already agreed upon many of the game's issues, like the unnecessary button mashing, occasionally buggy AI, occasional setpieces, inconsistent traversal system, useless map, mediocre writing, etc. Apparently you ignored that fact because it's much easier to believe that I'm only defending the game for... what reasons, exactly? Why would I defend a game I don't genuinely enjoy?

That said, you're right about THIEF not advancing the genre. But then, how many games actually do that? The vast majority of titles within any given genre do not advance their genre in any meaningful way. That doesn't mean they are bad games. It just means they aren't revolutionary. The spectrum of quality consists of more than just "crap" and "revolutionary." THIEF rests comfortably at "solid."

This comment was edited on Mar 11, 2014, 12:39.
 
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News Comments > THIEF Patch & Tips
34. Re: THIEF Patch & Tips Mar 11, 2014, 03:23 Jerykk
 
Overon wrote on Mar 11, 2014, 01:12:
Okay you win on the bad A.I. point, kind of. Over a decade later and the A.I. of Thief 2014 is on par with the A.I. of Thief 1 and Thief 2.

But you ignored my second point about the level design. I even included a picture. Are you denying that's how the game plays as depicted in that that picture?

Yes. That map was obviously drawn by someone who only watched a playthrough video and didn't actually play the level. There are actually three different ways to get to the jewelry shop and multiple entrances to said shop. The shop itself is three floors with multiple rooms. And that's the smallest level in the game. The level I just beat had branching paths leading to a mansion, which was a huge building with four floors and about 20 rooms. I could do without the linear escapes but really, those comprise maybe 10% of the full mission. You'll spend the vast majority of the mission in the big, complex, open-ended area, just like in the previous games.

Most of the main story levels are designed like that. Branching paths leading to a big, complex, open-ended area, and ending with a brief, linear escape. Side missions skip the intro and escape and just go straight to the open-ended areas where you just have to steal stuff and then return to the starting point.

It's easy to look back at the previous games and remark how large the levels were but it's important to remember how sparse those levels were too. Sure, the maps were big and open-ended but there was a lot of empty space without anything of interest. The levels in THIEF are far more detailed, both in terms of visuals and interactivity. There are more things to steal and more ways to manipulate the environment. As a whole, the environments in THIEF are far more interesting than the ones in the previous games.

As I said before, you need to actually play a game before passing judgment on it, especially when that judgment is based on opinions from other sources. You can't watch a video and then presume to know the entirety of a game's level design or AI. That's like reviewing a movie based on a trailer or a novel based on the first few pages.
 
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News Comments > Titanfall Reviews
31. Re: Titanfall Reviews Mar 10, 2014, 23:25 Jerykk
 
jdreyer wrote on Mar 10, 2014, 23:22:
No bot match, no sale.

Every match has bots in it. They are basically cannon fodder. If you don't like competing against other players, you could always just farm the bots.
 
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News Comments > The Incredible Adventures of Van Helsing II Next Month
10. Re: The Incredible Adventures of Van Helsing II Next Month Mar 10, 2014, 23:24 Jerykk
 
I enjoyed the music, atmosphere and banter more than anything else. There wasn't enough enemy variety and Helsing's abilities weren't very interesting to use.  
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News Comments > Interceptor Sees Blood?
26. Re: Interceptor Sees Blood? Mar 10, 2014, 23:23 Jerykk
 
I'm not sure why Bethesda doesn't just generate new keys for Prey or Wolfenstein (both pulled from Steam when the rights went to Bethesda). They could be generating revenue at little to no cost.  
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News Comments > THIEF Patch & Tips
32. Re: THIEF Patch & Tips Mar 10, 2014, 23:06 Jerykk
 
Mad Max RW wrote on Mar 10, 2014, 16:47:
Jerykk wrote on Mar 10, 2014, 16:39:
Mad Max RW wrote on Mar 10, 2014, 16:35:
How many years ago did the original Thief games come out?

How is that relevant? People here are saying that Thief had better AI than the new one. That obviously isn't the case.

It kinda proves the point of the new Thief in 2014 having bad AI when weakly comparing it to instances of bad AI from games that came out 14 and 16 years ago. You made it relevant on your own.

You (and others) made it relevant when you repeatedly stated that the original games had better AI than the new one. That claim is simply untrue. You can't argue that the previous games had better AI and then use their age as a defense when proven wrong.

Every stealth game has instances where the AI behaves in a stupid or broken manner. Hitman, Splinter Cell, Thief, Manhunt, Assassin's Creed, Metal Gear Solid, Velvet Assassin, Mark of the Ninja... a quick search on Youtube will turn up videos that make the AI look bad in any of those games. The more popular the game, the more videos you'll find. As the videos I linked to prove, such instances are not accurate representations of the AI as a whole. The AI in the previous Thief games was generally competent, as is the case in the new game.

Look, if it strokes your ego to berate the new Thief game then by all means, carry on. But you really shouldn't try to debate specific points with someone who has played the game for 40 hours and seen 90% of the content while you've only watched a few videos and read a few reviews.
 
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News Comments > THIEF Patch & Tips
30. Re: THIEF Patch & Tips Mar 10, 2014, 16:39 Jerykk
 
Mad Max RW wrote on Mar 10, 2014, 16:35:
How many years ago did the original Thief games come out?

How is that relevant? People here are saying that Thief had better AI than the new one. That obviously isn't the case.
 
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News Comments > THIEF Patch & Tips
28. Re: THIEF Patch & Tips Mar 10, 2014, 16:26 Jerykk
 
Overon wrote on Mar 10, 2014, 14:13:
Jerykk wrote on Mar 10, 2014, 05:28:
Overon wrote on Mar 10, 2014, 05:00:
This patch cannot fix the terrible AI and the terribly linear level design.

Have you actually played the game or are you just repeating what the reviews say? Because most of the game is pretty open-ended, with branching paths and secret areas abound. There are occasional setpieces which are very much linear but these are not representative of the game as a whole. Of the 40+ hours I've put into the game, maybe 1 hour of that was spent in linear sequences.

As for AI, yes, it has occasional pathfinding and dialogue issues but by stealth game standards, it's pretty decent. Guards not only react to sight and sound but they notice changes in the environment as well, like doors and safes left open. Bugs aside, the AI is better than it was in the previous games.
I have seen playthrough videos on youtube. The days of having to play a game or read reviews to know something about it are long gone. I can speak intelligently about a game without having had played it. Saves me money and buyer's remorse.

Tell me that this picture is not representative of the game:
http://imageshack.com/a/img837/4504/ksb5.png

Did you watch a playthrough of the entire game? If not, you aren't qualified to judge the level design throughout the entire game. And while you certainly can speak about the game, I wouldn't call it "intelligently" by any means. To do that, you need to actually play the entire game.

OK.

http://www.youtube.com/watch?v=eNGSDrG48mo

I have to assume he wasn't playing on Master difficulty, where the AI is much more perceptive. They'll detect you if you're close enough, even in pitch dark. Again, in the 40 hours I've played (on Master difficulty), the AI has proven pretty decent.

And it's really not hard to find videos of AI acting stupid in any stealth game, especially the original Thief games. For example: http://www.youtube.com/watch?v=uqHB9GpDiA8
http://www.youtube.com/watch?v=bppTXFAxg28
http://www.youtube.com/watch?v=4S9tc9_fMmo
http://www.youtube.com/watch?v=JKqJVGhhpu0

This comment was edited on Mar 10, 2014, 16:38.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Mar 10, 2014, 12:30 Jerykk
 
"I am including ONE non steam game as a DOWNLOAD (not a physical copy) of GRIM FANDANGO !!!!!!"

Where is the guy getting that download from? As far as I know, no digital distributor offers Grim Fandango.
 
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News Comments > THIEF Patch & Tips
20. Re: THIEF Patch & Tips Mar 10, 2014, 05:28 Jerykk
 
Overon wrote on Mar 10, 2014, 05:00:
This patch cannot fix the terrible AI and the terribly linear level design.

Have you actually played the game or are you just repeating what the reviews say? Because most of the game is pretty open-ended, with branching paths and secret areas abound. There are occasional setpieces which are very much linear but these are not representative of the game as a whole. Of the 40+ hours I've put into the game, maybe 1 hour of that was spent in linear sequences.

As for AI, yes, it has occasional pathfinding and dialogue issues but by stealth game standards, it's pretty decent. Guards not only react to sight and sound but they notice changes in the environment as well, like doors and safes left open. Bugs aside, the AI is better than it was in the previous games.
 
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News Comments > Interceptor Sees Blood?
24. Re: Interceptor Sees Blood? Mar 10, 2014, 02:03 Jerykk
 
The first Prey is definitely worth playing. I enjoyed it a lot. Prey 2 looked promising but seems to be vaporware now.  
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News Comments > THIEF Patch & Tips
17. Re: THIEF Patch & Tips Mar 10, 2014, 00:02 Jerykk
 
NamecaF wrote on Mar 9, 2014, 23:06:
I dont understand you guys sometimes. Everyone poo-pooed this game before it was released. And when it was released, reviews said it was bad... and yet you all still buy/play it? Confused

It's not that confusing. I disagree with the reviews and have been enjoying the game (I've put almost 40 hours into it thus far). While it's certainly not without issue, it's definitely not the abomination that some reviews made it out to be. It still plays and feels very much like a Thief game. Most of the people who talk trash about the game haven't even played it. They wanted the game to fail as soon as it was announced as "THI4F" and the negative reviews help boost their ego.

Some folks (not necessarily this thread) are trying to justify money spent.

Or maybe they actually enjoy the game? God forbid someone have different tastes than you. If they enjoy a game you don't (even though you haven't even played the game in question), they obviously must be lying...

I'm hoping you eventually realize how inane it is to say things like that.

This comment was edited on Mar 10, 2014, 00:08.
 
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News Comments > Interceptor Sees Blood?
22. Re: Interceptor Sees Blood? Mar 9, 2014, 19:05 Jerykk
 
Wildone wrote on Mar 9, 2014, 01:47:
WHAT HAPPENED TO PREY 2?! LMAOOOOOOOOOOOOOOOOO!

Bethesda owns the IP now.
 
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News Comments > THIEF Patch & Tips
8. Re: THIEF Patch & Tips Mar 9, 2014, 18:24 Jerykk
 
Cutter wrote on Mar 9, 2014, 17:32:
I'll never understand these bad design decisions like the windows. Similar with the animations played after capturing ships in Ass Creed 4. Once, ok. Every frickin' time? Come on! At least let the player have the option to disable it.


Pretty sure the window mashing is there for technical reasons. It keeps the player busy while the next area loads and allows for variable load times. It's a crappy workaround but not uncommon in UE games (see the automatic doors in ME). I'd rather just have a load screen.
 
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News Comments > Watch Dogs in May; New Trailer
44. Re: Watch Dogs in May; New Trailer Mar 8, 2014, 02:08 Jerykk
 
Ouch. Quite the downgrade in graphics. Not entirely surprising, though. Ubisoft has a history of downgrading graphics in finished games (see Farcry 3). The debut footage was simply a tiny slice of an open-world so it was possible for them to put a lot of polish into it. However, trying to maintain that level of quality for the entire open world just wasn't going to happen. Then you throw in multiplatform development (including last gen) and the limitations keep piling up. People expecting the PC version to look like the debut footage are going to be sorely disappointed.  
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13945 Comments. 698 pages. Viewing page 10.
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