User comment history
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| News Comments > Torment Kickstarter Concludes |
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| 33. |
Re: Torment Kickstarter Concludes |
Apr 6, 2013, 19:41 |
Jerykk |
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Slashman wrote on Apr 6, 2013, 19:15: I don't think you need billion dollar graphics and animation to convey things through animation and graphics. Bastion wasn't a million dollar game and I was very into it's story and world. It mostly had narrated dialogue and cleverly done world design.
I'm not talking about making a Mass Effect-like experience either. That was more into the territory of an interactive movie.
I don't mind a lot of text to convey character depth in terms of feelings, thoughts and moral dilemmas. But I don't want that to be used to convey moments where the action of a character would be better shown via animation. This is an isometric RPG so there's only so much that can be conveyed through animation. Also, animations take considerably longer to create than a line of text. As with any of the classic CRPGs or their P&P inspirations, you'll have to use your imagination for most of the visuals. |
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| News Comments > Torment Kickstarter Concludes |
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| 21. |
Re: Torment Kickstarter Concludes |
Apr 6, 2013, 06:01 |
Jerykk |
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El Pit wrote on Apr 6, 2013, 03:30: Okay, backed this although I could not get into Planescape Torment. Too much storytelling in words instead of letting the player actually play it. *sigh* But I though this needed to be backed, because I am hoping against hope that inXile might bribe their way into buying the Baldur's Gate rights. I know, I know... But it's just the hope, you know? Baldur's Gate 3 - The Kickstarter. $5,000,000 almost guaranteed. Project Eternity basically is Baldur's Gate 3. |
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| News Comments > Wesp5's Patches And Kickstarter - Updated |
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| 4. |
Re: Wesp5's Patches And Kickstarter |
Apr 5, 2013, 22:27 |
Jerykk |
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ItBurn wrote on Apr 5, 2013, 22:09:
Jerykk wrote on Apr 5, 2013, 22:07: Wesp's support for broken games that were abandoned by publishers and developers is pretty awesome.
Sanguine Nights looks like it could be interesting but the focus on multiplayer is a bit of a put-off. If multiplayer had been a stretch goal instead of single-player, I'd likely fund it. Also, the reward tier descriptions aren't clear enough. It's nice to want to add some flair and style to them but clarity is what matters most when asking people for money. Look down. There are images with clear descriptions.
I think they should drop multiplayer altogether. There's no stretch goal high enough for a solid single player campaign. Those clear descriptions need to be immediately visible in the place where people first look for reward descriptions. It's hard enough getting people's attentions. Requiring them to scroll through the entire page and sort through a ton of images is presenting an unnecessary barrier and only increases the chances of them losing interest and leaving the page.
They may also want to introduce a cheaper tier for getting the game. Like $10 cheap. This project doesn't have any reputable names involved and therefore won't get a lot (if any) media coverage. $10-15 is an impulse buy for most people. $20+ is not.
I'm already predicting this Kickstarter will fall short based on the aforementioned failings. I've already seen it happen time and again with other promising but obscure projects like Fathom, MaK and Blackspace. |
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| News Comments > Torment Kickstarter Concludes |
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| 6. |
Re: Torment Kickstarter Concludes |
Apr 5, 2013, 22:14 |
Jerykk |
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| The record is for most-funded videogame, not most-funded anything. The Ouya got over $8 million in funding, so they're obviously limiting it to videogame records. |
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| News Comments > Wesp5's Patches And Kickstarter - Updated |
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| 2. |
Re: Wesp5's Patches And Kickstarter |
Apr 5, 2013, 22:07 |
Jerykk |
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Wesp's support for broken games that were abandoned by publishers and developers is pretty awesome.
Sanguine Nights looks like it could be interesting but the focus on multiplayer is a bit of a put-off. If multiplayer had been a stretch goal instead of single-player, I'd likely fund it. Also, the reward tier descriptions aren't clear enough. It's nice to want to add some flair and style to them but clarity is what matters most when asking people for money. |
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| News Comments > Evening Previews |
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| 3. |
Re: Evening Previews |
Apr 5, 2013, 01:39 |
Jerykk |
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Hey, no taffin' around!
If the RPS preview is accurate, there literally won't be any taffin' because the classic Thief slang has been removed. Also disappointed to hear about the third-person cam for some actions. That always irritated me in DX:HR and it will no doubt irritate me in Thief. |
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| News Comments > Op Ed |
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| 11. |
Re: Op Ed |
Apr 4, 2013, 16:37 |
Jerykk |
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Overon wrote on Apr 4, 2013, 15:16: Problem with tomb raider is that the plot does not mesh well with a gameplay. Laura does not want to kill a deer for food, has a problem with violence against humans, and the next scene she's doing brutal executions as if it's gear of war. Makes no sense. Cognitive dissonance is the least of the game's problems. The absence of challenging platforming and puzzle-solving is the biggest issue, particularly since those were the two pillars upon which the series was built. |
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| News Comments > Activision Has King's Quest Plans? |
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| 15. |
Re: Activision Has King's Quest Plans? |
Apr 3, 2013, 23:58 |
Jerykk |
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Beamer wrote on Apr 3, 2013, 08:44:
Golwar wrote on Apr 3, 2013, 07:53:
Kajetan wrote on Apr 3, 2013, 04:55: ... why bother with such old crap only a few adventure fans from yesterday might be interested in? I can tell you why: Because making a new Kings Quest is probably one of the most cost-effective ways to improve their reputation. All that is required, is that Activision actually cares about its reputation. Fast Company just picked them as one of the 40 most innovative companies, and their stock has been doing well. When EA melted down every article mentioned how well Activision is doing.
I don't think they have concerns over their reputation. *snort*
How is Activision even remotely innovative? They are the most conservative, risk-averse publisher out there. Seriously, when was the last time they released an original IP? They just pump out CoD sequels, licensed games and Blizzard games.
Anywhay, Activision isn't going to do anything with the King's Quest franchise unless it's a mobile and/or Facebook game. Even that's probably more risk than they're willing to take. |
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| News Comments > Resident Evil 6 PC Specs |
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| 15. |
Re: Resident Evil 6 PC Specs |
Apr 3, 2013, 23:52 |
Jerykk |
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PHJF wrote on Apr 3, 2013, 17:02: Game is fucking terrible. Not a redeeming quality in it. Jill's butt begs to differ.
EDIT: Whoops, was thinking of Revelations. Yeah, RE6 sucks.
EDIT 2: Wait, this headline is mislabeled. The screenshots are for Revelations, not 6. My original comment still stands. |
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| News Comments > DOOM 4 Development Rebooted in 2011 |
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| 26. |
Re: DOOM 4 Development Rebooted in 2011 |
Apr 3, 2013, 23:47 |
Jerykk |
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| Not really sure what the point of another Doom game is. After D3, the series has lost most of its value to longtime fans and it never had any value to newer players. I'd much rather see a new, multiplayer-only Quake game. Hell, a new Commander Keen would be more exciting than another Doom game. Maybe even a new Hexen/Heretic game. id/Zenimax own the IP now. |
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| News Comments > LucasArts Closed |
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| 59. |
Re: More Big Picture Details |
Apr 3, 2013, 17:57 |
Jerykk |
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| If this were the 90's, this would be terrible news. However, LucasArts has been a hollow shell of itself for the past decade. The only good games they've been involved with are the ones they licensed to third-party developers like Bioware and Raven. |
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| News Comments > On Sale |
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| 4. |
Re: On Sale |
Apr 3, 2013, 05:06 |
Jerykk |
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I'm not seeing BI for 25% off. There's a 20% off coupon, though it may not work on BI.
Not that it really matters. I pre-ordered the game from GMG and got $30 in credit, so I saved 50%.
And the $5 ($4 if you use the GFDAPR20 coupon code) Gamefly bundle is a great deal. I enjoyed both Darkness 2 and Spec Ops. Slaughtering people in gratuitous fashion was great fun in D2 and Spec Ops had an interesting story, though the gameplay was pretty forgettable. |
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| News Comments > Torment: Tides of Numenera Delay |
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| 9. |
Re: Torment: Tides of Numenera Delay |
Apr 3, 2013, 05:05 |
Jerykk |
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Ceribaen wrote on Apr 2, 2013, 21:53: For some reason this one is actually seriously tempting me to go in for one of the higher tiers to get the RPG sourcebooks and novellas around it...
Not certain why, because a) I have no nostalgia about Planescape: Torment and b) I didn't follow too closely the Numenera tabletop kickstarter (though I did consider kicking in for it).
There's just something that's drawing me to it. By "no nostalgia," does that mean you haven't played it? Or that you just don't remember it as the best-written game of all time and one of the best RPGs ever? Because if you answer "yes" to any of those, you are a filthy heathen!
Anyway, I don't really see Torment reaching $4 million, letalone $4.5 million. Hopefully it will reach at least $3.75 million, as I love deep companions with their own unique quest lines.
This comment was edited on Apr 3, 2013, 05:11. |
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| News Comments > Thief 4 Trailer |
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| 28. |
Re: Thief 4 Trailer |
Apr 2, 2013, 12:29 |
Jerykk |
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Quinn wrote on Apr 2, 2013, 05:44:
Jerykk wrote on Apr 2, 2013, 04:54: If you're willing to completely dismiss a game simply because it has a different voice actor, it may be time to reassess your gaming priorities...
If it makes you feel better, there's a chance that they'll go back to the original voice actor if there's enough fan outrage. That's what happened with Hitman: Absolution. And look how H:A turned out to be. You see, these are all signs of the shit that's to come; signs of the dumb approach the devs made when they sat around the table and first asked "So, what to do with this new project?".
Yes I'm completely dismissing this until it manages to catch my attention again, if it will. So far all I've heard and seen about this freaking title is horrifying, especially that dev interview last month.
It's too early for "mark my words: this will suck" but it's close. Very close, from the impressions I've had so far. I guess gameplay footage (ie a wallthrough) will slam the Maker's Hammer down for the actual verdict. Like it did with A:CM. H:A wasn't a bad stealth game. It just wasn't a good Hitman game. It's entirely possible that the same will apply to Thief but as you said, it's too early to tell. At least wait until they release an actual gameplay walkthrough before declaring the death of the series. |
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13184 Comments. 660 pages. Viewing page 8.
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