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Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14039 (Ninja)
User ID 20715
 
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News Comments > Areal: Spiritual Successor to S.T.A.L.K.E.R.
34. Re: Areal: Spiritual Successor to S.T.A.L.K.E.R. Jun 25, 2014, 23:37 Jerykk
 
Incredibly shady. Almost all of the footage shown is from the STALKER games, with no clear distinction made by the developers. They even mix STALKER footage with VO talking about Areal. There's no way that they aren't trying to misrepresent the product.

Also, $50k is not even remotely enough for a game of this scope.
 
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News Comments > PC Dead Rising 3 Date; 30-FPS Follow-up
20. Re: PC Dead Rising 3 Date; 30-FPS Follow-up Jun 23, 2014, 05:07 Jerykk
 
Fluid v-synced 30fps > inconsistent 60fps.

30 FPS is never "fluid." Playable, yes. Fluid? Not even close. As for "inconsistent" 60 FPS, it depends on how inconsistent it is and how severe the drops are. Getting 60 FPS 95% of the time with occasional drops to 45 FPS or above is technically "inconsistent" but I'll take that over a constant 30 FPS any day. A constant 30 FPS is a constantly crappy framerate.

Also, v-sync is terrible. Causes input lag and microstuttering. How any hardcore PC gamer doesn't already have a 120+ Hz monitor is baffling to me. 120 Hz + no v-sync = smooth, tear-free, lag-free goodness.

Sure, many gaming pcs are much more powerful than the XB1. But due to the huge number of zombies instanced onscreen (500?), I guessing VRAM will affect your frame rate far more than horsepower for this game. Remember, the XBone can theoretically assign 8GB, minus the core game and OS overhead, as VRAM. I'd wager an average PC with a 4GB video card beats a $3K monster with triple-SLI 2GB cards.

The zombies are more a matter of CPU (for AI) and GPU (for rendering) power than VRAM usage. VRAM is primarily used for render resolution, texture resolution and antialiasing.

This comment was edited on Jun 23, 2014, 05:13.
 
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News Comments > Watch Dogs Patched; PC Graphics Explained
13. Re: Watch Dogs Patched; PC Graphics Explained Jun 22, 2014, 04:00 Jerykk
 
swaaye wrote on Jun 21, 2014, 15:47:
Graphics whoring is almost all I see in comments about this game. Do any of you truly enjoy playing it? I found it to be too formulaic and stale and was bored after maybe 6 hours of the cheesy story. I am most disappointed with how hollow the world feels considering they talked a lot about how it was going to be a new level of open world sim.

I'm enjoying it. It's a lot more interesting if you try to play stealthy. The side-missions are much more open-ended than the story missions and most can be completed with hacking alone.
 
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News Comments > PC Dead Rising 3 Date; 30-FPS Follow-up
9. Re: PC Dead Rising 3 Date; 30-FPS Follow-up Jun 19, 2014, 23:10 Jerykk
 
So what they're basically saying is that the game is poorly optimized and they can't guarantee a stable framerate beyond 30 FPS.  
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News Comments > Watch Dog Patch Plans
11. Re: Watch Dog Patch Plans Jun 19, 2014, 02:28 Jerykk
 
mouse accel is on by default, and with a 5-6 frame latency. it's unplayable with KB+M. i doubt anyone from ubi ever touched it with a mouse n keys. that's what 8 months of additional dev time gets you.

You can edit a cfg file to fix that.
 
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News Comments > Steam Top 10
24. Re: Steam Top 10 Jun 16, 2014, 12:24 Jerykk
 
All the crap is a bit unsightly right now, but that's true of the steam store in general, even if you ignore EA. There are just too many people making games, and it's getting hard to tell what is worth the time any more. I love my indie games, and there are a lot of excellent titles, but I do worry that we are headed to a major crash, and the EA stuff isn't doing anything to help that.

I don't really feel that way. It only takes a quick glance at the store page for each game to tell whether or not it is worthwhile. Hell, a quick glance at the name and icon is usually enough.
 
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News Comments > Torment: Tides of Numenera Delayed Again
25. Re: Torment: Tides of Numenera Delayed Again Jun 16, 2014, 04:25 Jerykk
 
wtf_man wrote on Jun 13, 2014, 15:32:
Creston wrote on Jun 13, 2014, 12:31:
But a publisher also wouldn't approach a dev with a clear goal for a game, ask for a deadline, then a month later add 10 stretch goals to it and demand it still be delivered on the same release date. (well... a reasonable one wouldn't, anyway.)

Which is basically what some people are saying...

I don't buy that as an excuse.

Stretch goals aren't part of the initial pitch, so the people that contributed before stretch goals were posted, are screwed, if there is a huge addition to development time.

Stretch goals shouldn't be so lofty in the first place, that they add large amounts of development time. They're chasing "dollars / more backers" for minor features, yet encumber themselves exponentially. (Which probably equates to costing more than they collected for the feature).

It's stupidity.... from a business perspective.

Who cares about extended dev cycles? As long as it results in a better game, what's the problem?

I'll never understand why some backers are so obsessed with the initial release estimates. Firstly, they are estimates. If you're planning your schedule around estimates, you've already failed. Secondly, we're talking about videogames here. How often does a videogame not get delayed? It's par for the course these days.

When backing a Kickstarter, there are only two things you should be concerned about:

1) Will the game be released?
2) Will the game be good?

As long as the answer to both questions is "yes," you have no reason to complain.
 
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News Comments > Steam Top 10
18. Re: Steam Top 10 Jun 16, 2014, 04:13 Jerykk
 
I think Early Access is great. They clearly warn you that the game is unfinished so if you're still willing to pay, you're essentially paying to test their game. This works out great for people willing to wait for the finished product, as the game will be way more polished as a result.

Early Access not only gives developers valuable testing and feedback early in the dev cycle but it gives them a revenue stream too, increasing their rate of progress and the likelihood of them actually finishing the game.
 
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News Comments > Dragon Age: Inquisition Trailer
17. Re: Dragon Age: Inquisition Trailer Jun 14, 2014, 03:41 Jerykk
 
jdreyer wrote on Jun 14, 2014, 02:03:
Task wrote on Jun 13, 2014, 19:54:
This is on the frostbyte engine isn't it, which means no modding like DA:O , so I'm stuck with some of those Derp looking faces for the characters

Yeah, that's probably the ugliest elf I've ever seen.

Overall, this trailer was pretty lame.

Admittedly, the original DA:O marketing campaign left me cold. This one is no better, but at least they're not spewing blood every 10 seconds all over the characters.

Eh, I'd say this one is a bit better. They aren't using Marilyn Manson music or focusing on sex and violence, after all.
 
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News Comments > THQ TM to Return
13. Re: THQ TM to Return Jun 13, 2014, 23:36 Jerykk
 
THQ is obviously not a Dell or a Coca Cola in terms of branding, and I would never try to say they are, but I think in the video game industry THQ was recognized enough so that someone like Nordic is justified for looking at the label as a step up the recognition ladder. Circling back to your point about making good games, they will obviously have to do that for the THQ name to help them long term.

I don't feel like the THQ brand is renowned enough to sway casual consumers. Casual consumers probably don't even know who made incredibly popular games like GTA, CoD or Madden. THQ went out of business because most people didn't care about them or their games so I just don't see any value in their brand.
 
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News Comments > On Sale
4. Re: On Sale Jun 13, 2014, 12:28 Jerykk
 
If you genuinely like sneaking around and stealing stuff and don't think that manual jumping is the defining factor of stealth games, Thief is pretty solid. The AI has some issues but it works well enough in general (on the highest difficulty). Combat sucks but that's a given since it's a Thief game. Opening windows is annoying at first but becomes less of an issue as the game progresses. Story isn't great but it's passable by videogame standards. Levels aren't as big or open-ended as in the previous games, but they're still pretty large and open-ended. Some sections are very linear and scripted but they're the minority and comprise maybe 5% of the game.

Really, the bile thrown at the game is completely overblown. I consider myself a fan of the genre and I'd definitely pick up Thief for $15.
 
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News Comments > THQ TM to Return
3. Re: THQ TM to Return Jun 13, 2014, 12:18 Jerykk
 
Waste of time. If you want people to recognize your name, release good games. Taking the name of an established publisher won't automatically garner goodwill (see Infogrames).  
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News Comments > Pillars of Eternity Beta Nears
12. Re: Pillars of Eternity Beta Nears Jun 12, 2014, 05:04 Jerykk
 
Cutter wrote on Jun 11, 2014, 20:43:
Gee, you only had to drop $140 to have access to the beta. Rolleyes

And of course, like InXile they're going to milk it selling beta slots. I really regret giving either of them a dime. At least Larian appreciates their backers.

There's a good reason to create a high barrier of entry for beta testing. It ensures that only the most dedicated players become involved and that's pretty important. You need to have players who are not only willing to try and break the game but also able to submit detailed bug reports and constructive feedback. A small group of good testers is much more useful than a large group of bad testers. Beta testing is not a demo. It is an essential phase of development that can make the difference between a good game and a bad one.
 
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News Comments > Female Lead Cut from Assassin's Creed: Unity
27. Re: Female Lead Cut from Assassin's Creed: Unity Jun 11, 2014, 12:22 Jerykk
 
Darks wrote on Jun 11, 2014, 12:21:
I know this is off topic, but I got an email stating that Rock Star has officialy announced Grand Thieft Auto V for the PC this fall.

The link is to long so I cant post it. Maybe Blues will post it officially now.

I'm pretty sure he already posted it a couple of days ago when the news was officially revealed.
 
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News Comments > On Sale
2. Re: On Sale Jun 9, 2014, 01:42 Jerykk
 
Nice little jab at Steam but not really effective coming from EA. Most of the games in that sale are not ones that people will actually play and clever jabs aren't going to make up for Origin's lackluster selection.  
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News Comments > Steam Top 10
19. Re: Steam Top 10 Jun 9, 2014, 00:21 Jerykk
 
I will get Wolf eventually, just so much to play, and some of the video reviews make it seem kind of arcadey.....

When has Wolfenstein ever been known for its realism..? It's no more "arcadey" than any of its predecessors. However, it does have way better writing and style than any of the previous games. The combat's a lot of fun too. Weapons are very satisfying to use and enemies die in brutal fashion.

I wasn't expecting much of The New Order but I was very pleasantly surprised.

This is why the fee-moaning on MMO's just don't make sense to me. If you like the MMO, you'll put 30+ hours a month in it at least, which is more than the avarage 20 hours you put in another game. Difference is you pay only $13,- for the fee and $45,- for the 20 hours game.

The issue isn't so much about quantity but quality. Sure, MMOs technically offer hundreds (perhaps thousands) of hours of gameplay but how much of that gameplay is actually enjoyable? Take away the grinding, the fetch quests, the FedEx quests, the tedious traveling, the waits for PvP matches, the waits for mobs to respawn so you can farm specific items, etc, and how many hours of fun do you actually get?
 
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News Comments > Batman: Arkham Knight Delayed; Batmobile Trailer
10. Re: Batman: Arkham Knight Delayed; Batmobile Trailer Jun 4, 2014, 05:10 Jerykk
 
JediPunisher wrote on Jun 3, 2014, 15:47:
Damn! I just preordered this thing yesterday! Urk

Bit premature, perhaps. I don't think they've even shown any gameplay footage yet.
 
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News Comments > Homefront: The Revolution Announced
48. Re: Homefront: The Revolution Announced Jun 2, 2014, 23:11 Jerykk
 
This has a lot of potential, especially if they're willing to tackle more interesting concepts like morale, collateral damage, etc. That said, apparently the civilians were invincible in the press demo. Not exactly the most reassuring fact.  
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News Comments > Watch Dogs PC Performance Patch Plans
60. Re: Watch Dog PC Performance Patch Plans Jun 2, 2014, 01:09 Jerykk
 
Yea have done that - but the first video showed parkour chases....i dunno....underwhelmed....

The best chases are the ones against other players after their failed attempts to hack you.
 
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News Comments > Saturday Interviews
37. Re: Saturday Interviews Jun 1, 2014, 01:17 Jerykk
 
2. Separate the message from the messenger. Sarkeesian is an imperfect messenger, yes. She gets some of the details wrong, and she can go overboard (although you kind of have to with an issue like this, as being delicate won't get you far). However, the general thrust of her message is right. She's exposing the multitude of ways that sexism pervades our common culture. They only way to address a problem is to first recognize that it exists. By attacking the messenger, you're either missing the message or indirectly defending it. Try and keep an open mind about what she is saying, not necessarily how she is saying it.

I don't think anyone is going to argue that sexism doesn't exist in popular culture. However, it's perfectly reasonable to criticize Sarkeesian for her flawed arguments. In her last video, she relied heavily on antiquated examples of Nintendo characters to support her argument about sexist gender representations, as if Nintendo is in any way representative of modern gaming as a whole. In an attempt to appear fair and balanced, she then cited a few indie games that didn't have sexist representations yet neglected to mention the numerous high-profile, mainstream games like Bioshock, Last of Us, Walking Dead, Remember Me, Portal, Tomb Raider, Saints Row, Fallout, Mass Effect, Dragon Age, The Wolf Among Us, Assassin's Creed, The Bureau, XCOM, WH40K: Space Marine, Splinter Cell, etc.

If you're going to present an argument, you need to make sure your logic is sound and your examples relevant. You also shouldn't ignore examples that undermine your argument. A bad argument deserves to be picked apart, even if the message behind it holds some merit.
 
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14039 Comments. 702 pages. Viewing page 8.
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