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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 14379 (Ninja)
User ID 20715
 
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News Comments > Steam Top 10
14. Re: Steam Top 10 May 25, 2015, 02:11 Jerykk
 
Slashman wrote on May 25, 2015, 01:25:
I don't think people realize just how diverse the PC gaming audience is.

PC gamers are much more prone to fall into genre locks than console players. There are much fewer games which every PC gamer has to play than is the case for console.

There are people who only play turn-based 4x games(and those further subdivided), people who only play sims, people who only play racing games, people who only play historic grand strategy games. Or at the very least many people who only spend day 1 money on those genres. Console gamers tend to embrace multiple genres of games more easily and readily.

Every now and there there will be a Skyrim or Total War which will grab whole swatches of PC gamers, but that's not the norm, it's the exception.

Not sure how accurate that is. There are lots of console players (likely the majority) that only play the big-budget, heavily-hyped releases like GTA, Halo, CoD, Battlefield, Madden, etc. These players are less likely to play a game like Witcher 3 because it isn't a franchise they're familiar with.

Similarly, there are a lot of genres that don't have much of an audience on consoles. Strategy games (TBS and RTS), old-school RPGs, survival sandbox games, old-school adventure games, racing sims (along with all the other sims), etc. I'll be very interested to see how well Wasteland 2 and Divinity: Original Sin do when they're released on consoles.
 
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News Comments > Steam Top 10
12. Re: Steam Top 10 May 25, 2015, 00:07 Jerykk
 
Saboth wrote on May 24, 2015, 22:53:
CDPR stated W3 wouldn't have been able to be made without the income from console sales. Hopefully with their 3 spot success on steam, any future games won't have to have so many glaring concessions to consoles. I'm loving the game, but you can handily spot areas where things had to be toned down or changed to make things easier for less powerful console machines or controller control.

According to SteamSpy's estimates, W3 has sold about 400k on Steam. Given that Steam is by far the largest distributor of PC games, I'd estimate that total sales so far have been around 500k. Lifetime PC sales will probably be around 4-5 million, though most of those will be at significantly discounted prices. I'd estimate about 800k total PC sales at full price.

Sadly, that kind of revenue isn't enough to produce games of the same scope and quality as W3. Cyberpunk 2077 is definitely going to be multiplatform, as will any future Witcher games. These kinds of games simply aren't viable without multiplatform sales and as long as that's the case, games will always be bottlenecked by the weakest platforms.
 
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News Comments > Overwatch Trailer
12. Re: Overwatch Trailer May 23, 2015, 04:54 Jerykk
 
<Electric-Spock> wrote on May 22, 2015, 21:32:
I hope this is a good game, as the FPS's have been quite stale as of late, but from the last 2 trailers, the gameplay seems a bit boring. I don't want to judge something I know practically nothing about, but it looks like it would get boring shooting arrows over and over. No secondary weapon? How about a close range dagger, maybe some grenades or evasive ninja puffs of smoke? Jump kicks, Karate chops, Fatality's from behind?

Ohhhh and F2P... *fart noise*

Google is your friend.
Hanzo abilities
 
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News Comments > Expeditions: Viking Announced
5. Re: Expeditions: Viking Announced May 23, 2015, 04:45 Jerykk
 
Very happy to hear about this. I thought Conquistador was great, especially how they handled skill checks and companion interactions. The combat was relatively simplistic, though it made some much needed changes to the standard turn-based formula. Specifically, melee attacks were always guaranteed hits which meant you could focus more on strategy and less on RNG.

That said, not sure how they're funding this. I thought they said that the first game sold pretty poorly. On top of that, they're still working on their 3D stealth game which surely requires a lot of assets and coding.
 
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News Comments > Shadowrun: Hong Kong Trailer; Shadowrun Sale
12. Re: Shadowrun: Hong Kong Trailer; Shadowrun Sale May 23, 2015, 04:26 Jerykk
 
Slashman wrote on May 22, 2015, 08:50:
Jerykk wrote on May 21, 2015, 23:13:
Slashman wrote on May 21, 2015, 19:46:
Unless there is marked improvement in the melee combat animations, I'm skipping. I don't want to play a martial artist who kicks and punches like an 84 year old granny with acute rheumatoid arthritis. Wall

...really? That's the dumbest reason I've ever heard for skipping an RPG, especially an isometric one.

How is a reason that kills my immersion dumb? If I choose to play a certain character and that character fails to convince me that they are what the description says, then it pisses me off. Have you actually looked closely at the animations for the sword and unarmed combat in the game?

I guess we just have different priorities. For me, combat animations are pretty much at the bottom of the list when it comes to RPGs. Things like quest design, skill checks, dialogue, customization, story, etc, are all much more important to me and Dragonfall handled all those things very well.
 
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News Comments > Torment: Tides of Numenera Trailer
13. Re: Torment: Tides of Numenera Trailer May 21, 2015, 23:41 Jerykk
 
First trailer had better visuals, though that's probably because they only showed the one area that they'd polished thoroughly. Given the variety of locations in this trailer, what's shown likely hasn't received the same amount of polish yet.  
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News Comments > Shadowrun: Hong Kong Trailer; Shadowrun Sale
4. Re: Shadowrun: Hong Kong Trailer; Shadowrun Sale May 21, 2015, 23:13 Jerykk
 
Slashman wrote on May 21, 2015, 19:46:
Unless there is marked improvement in the melee combat animations, I'm skipping. I don't want to play a martial artist who kicks and punches like an 84 year old granny with acute rheumatoid arthritis. Wall

...really? That's the dumbest reason I've ever heard for skipping an RPG, especially an isometric one.
 
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News Comments > Op Ed
16. Re: Op Ed May 20, 2015, 22:57 Jerykk
 
Steam certainly has its faults but it's still the best distribution platform out there (Galaxy included). For every bad feature, there are five good features. Galaxy is pretty barebones right now and has the potential to be good, but the DRM-free stance means it will never have anywhere near the selection of Steam. If you play a lot of games and many of those are AAA games, using Galaxy exclusively just isn't viable.  
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News Comments > DOOM Reveal at E3
52. Re: DOOM Reveal at E3 May 18, 2015, 19:56 Jerykk
 
Krovven wrote on May 18, 2015, 18:39:
You are fighting demons from hell, that shoot fire balls and shit...and peoples argument was they were teleporting in from nowhere. /facepalm

Newsflash, Having prespawned enemies takes resources, resources that can be better used to elsewhere...and Doom 3 wasnt the first nor the last to spawn enemies rather than preplace them in the world.

There actually is a pretty meaningful difference between monsters that teleport in and monsters that are hidden by walls. In the original games, you could hear the monsters through the walls and prepare appropriately. In D3, you would enter a room and a monster would teleport in behind you, then another one would teleport in after you kill the first one, rinse and repeat for 20 hours. It reeked of lazy level design. On the scale of level design no-nos, teleporting enemies ranks higher than monster closets.
 
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News Comments > DOOM Reveal at E3
10. Re: DOOM Reveal at E3 May 18, 2015, 14:40 Jerykk
 
theyarecomingforyou wrote on May 18, 2015, 14:22:
Looks terrible.


...seriously? They barely showed anything.
 
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News Comments > Steam Top 10
17. Re: Steam Top 10 May 18, 2015, 04:18 Jerykk
 
Hate to break it to you but big budget PC exclusives are only going to become less and less common. About 95% of AAA games are multiplatform these days. If you boycott every game that doesn't require a Titan X to run well, you aren't going to be playing many games.

The Crysis series is a pretty good example of why pushing the graphics envelope doesn't necessarily mean much. Crysis 3 looks great and still stresses top-end GPUs but that doesn't compensate for the boring and uninspired gameplay. If downgrading graphics for consoles means developers can make great, 100+ hour open-world RPGs like Witcher 3, I think it's a fair trade.

Also, claims that graphics are regressing are pretty unfounded. Even with the rise of multiplatform development, graphics have improved significantly over the past ten years. I don't see that trend changing just because a few games don't look as good as their initial trailers.
 
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News Comments > Steam Top 10
9. Re: Steam Top 10 May 17, 2015, 20:04 Jerykk
 
LittleMe wrote on May 17, 2015, 18:10:
I'm having second thoughts on W3. Here's another. It's not just about graphics, but what else have they butchered? It's screaming 'consolitis' right now and it's not even born yet.

Did you play Witcher 2? Did you enjoy it? If so, I wouldn't be too worried because Witcher 2 exhibited plenty of consolitis and was still a great game. The QTEs and UI were clearly designed for gamepads. From what I understand, W3 has removed QTEs and improved the UI, so that's already a step up.

Also, people really need to stop acting like downgraded graphics somehow ruin games. It may not be as pretty as the initial reveal but it still looks good. More importantly, it plays well according to reviews.
 
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News Comments > Saturday Screenshots
4. Re: Saturday Screenshots May 16, 2015, 17:37 Jerykk
 
Lord Tea wrote on May 16, 2015, 16:31:
I'm shocked. Some of those screenshots look like Witcher 1.

/methinks you need to go back and replay Witcher 1...
 
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News Comments > Invisible, Inc. Appears
13. Re: Invisible, Inc. Appears May 14, 2015, 04:35 Jerykk
 
Cutter wrote on May 13, 2015, 12:28:
Flatline wrote on May 13, 2015, 12:12:
Cutter wrote on May 13, 2015, 10:13:
This game sounds like a definite $5 or less sale pickup.

Dude I don't think I've *ever* seen you say "why yes, this game is worth full retail price!"

Then you're very selective in what you read and remember about my posts. GTA games worth every day one purchase and then some. TES, Fallout, etc. all worth it. I have plenty of day one purchases under my belt over the last 20 years. However, we also have a metric shit ton of shovelware coming out every day now and most of it isn't even worth a purchase at all and if it is, it's only on a very deep discount.

This game - from what I glean from reviews - has about 5 hours of actual content. The rest of it is just random generation of the small existing assets and the random generation doesn't work too well by all accounts. Does that sound like it's worth $20+ dollars to you? It sure doesn't to me. But that's just me. I actually want value for my money.

I guess it's a good thing that the game doesn't cost $20+. As for content, shouldn't you be more concerned with actual playtime? Quality > quantity. Games like Invisible Inc are designed for replayability. That's why they use procedural generation and that's why a single playthrough is relatively short. The long-term appeal stems from the depth of the game's systems and mechanics.
 
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News Comments > Shadowrun Chronicles - Boston Lockdown Free Content
11. Re: Shadowrun Chronicles - Boston Lockdown Free Content May 14, 2015, 04:07 Jerykk
 
Not sure why people are so averse to this being from a different developer. HBS doesn't own the Shadowrun IP and it's not like they have a flawless track record. Shadowrun Returns was okay, Dragonfall was great. A solid track record but not quite enough to establish them as a top-tier developer.

You should judge Chronicles based on its own merits and not the name of its developer.

That said, the pricing seems pretty ridiculous. They shouldn't have charged more than $20 for this.
 
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News Comments > Dead State: Reanimated
4. Re: Dead State: Reanimated May 13, 2015, 23:18 Jerykk
 
Was waiting for this patch before starting my playthrough. However, with Witcher 3 coming out in less than a week, I think I'll hold off. By the time I'm done with W3, any remaining issues with Dead State should be ironed out.  
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News Comments > Alien: Isolation Sales Disappoint
53. Re: Alien: Isolation Sales Disappoint May 12, 2015, 02:54 Jerykk
 
Shame. I enjoyed Isolation quite a bit and would love to see a sequel but I'd be surprised if that ever happens. SEGA isn't exactly in the best financial shape and they're looking to minimize risk wherever possible. The report says that they want to focus on mobile and F2P PC games, which pretty much says it all. Oh well. I appreciate the risk they took with Isolation, even if it didn't meet their unrealistic expectations.  
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News Comments > The Witcher 3: Wild Hunt Passes 1M Preorders; Preloads Underway?
20. Re: The Witcher 3: Wild Hunt Passes 1M Preorders; Preloads Underway? May 11, 2015, 23:48 Jerykk
 
GOG Galaxy is pretty barebones right now. Doesn't even show download speed.  
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News Comments > Pillars of Eternity Patch
5. Re: Pillars of Eternity Patch May 9, 2015, 03:11 Jerykk
 
Summons are super handy during boss fights. Mainly for the distraction they provide while your team dishes out the damage.  
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News Comments > Evening Crowdfunding Roundup
1. Re: Evening Crowdfunding Roundup May 8, 2015, 22:49 Jerykk
 
Very happy to hear that they're making another Expeditions game. I thought the first one was great. I also thought it sold like crap but maybe I was wrong?  
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14379 Comments. 719 pages. Viewing page 7.
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