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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14356 (Ninja)
User ID 20715
 
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News Comments > Wolfenstein: The Old Blood Preloads
12. Re: Wolfenstein: The Old Blood Preloads May 4, 2015, 03:42 Jerykk
 
Ludomancer wrote on May 3, 2015, 13:25:
Don't the "Mercenaries" games over the last few years fall into that category? At least in every way but the setting?

Jerykk wrote on May 3, 2015, 02:54:
An open-world Wolfenstein could be great. It would be like Saboteur, only with the setting, technology and combat of TNO.

Not at all. Mercenaries has more in common with Just Cause than Wolfenstein.
 
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News Comments > Batman: Arkham Knight Season Pass Includes Batgirl Prequel
14. Re: Batman: Arkham Knight Season Pass Includes Batgirl Prequel May 4, 2015, 02:50 Jerykk
 
Tumbler wrote on May 3, 2015, 22:50:
It feels like someone is manipulating the press with this season pass news. It's not like we haven't seen a season pass this expensive or complicated. Bf and call of Duty do it every year. I don't see why anyone cares. It's like someone got IGN to write that article about how this season pass was absurd so people start talking about it and now they release this specific info and the real purpose is simply to get this info in front of as any eyes as possible. I'd certainly never read about what's in this pass otherwise. But here I am reading the details.

I'm feeling pretty skeptical about this game. The vibe I've gotten from press that's seen stuff seems like it's missing it's mark. Not a terrible game, just full if features that don't seem to thrill anyone.

BF and CoD (and their respective publishers) have already been established as cashcow franchises with overpriced DLC. Batman, until now, has not. If Dishonored 2 or any other critical darling has a $40 season pass, rest assured that there will be outrage.
 
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News Comments > Batman: Arkham Knight Season Pass Includes Batgirl Prequel
5. Re: Batman: Arkham Knight Season Pass Includes Batgirl Prequel May 3, 2015, 20:53 Jerykk
 
Numinar wrote on May 3, 2015, 18:30:
Every industry on the planet does this, selling the base product close to cost and then marking up the consumables, spares and accessories.

You don't have to buy it. Or you wait a year and by the GOTY for next to nothing. It's priced the way it is because people buy it and wont go away until we all stop.

What's surprising is that people support such absurd pricing for completely optional content. It's not like buying printer ink or gas for your car. Those are necessities. DLC is not and yet people apparently still pay exorbitant prices for it. Mass Effect Trilogy routinely goes on sale for $10, yet if you want all the DLC, you'll have to pay around $100.
 
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News Comments > Batman: Arkham Knight Season Pass Includes Batgirl Prequel
2. Re: Batman: Arkham Knight Season Pass Includes Batgirl Prequel May 3, 2015, 17:24 Jerykk
 
This looks far more substantial than the Origins season pass. But still not worth $40. If the Season Pass costs $40 and the base game costs $60, WBIE is essentially saying that the SP cost 66% as much to develop as the base game. Assuming that the base game had a development budget of $50 million (which is fairly conservative), that means this season pass cost $33 million to develop? I think not.

$15 would be a much more reasonable price.
 
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News Comments > Wolfenstein: The Old Blood Preloads
7. Re: Wolfenstein: The Old Blood Preloads May 3, 2015, 02:54 Jerykk
 
An open-world Wolfenstein could be great. It would be like Saboteur, only with the setting, technology and combat of TNO.  
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News Comments > Op Ed
7. Re: Op Ed May 3, 2015, 02:26 Jerykk
 
ME3 was the best overall game in the series. Sure, the ending sucked but that was maybe 1% of the game. Everything else, from the progression system to the loot to the AI to the level design and enemy variety were definitely a step up from the previous games.

It's sad that people tend to fixate on the bad while ignoring all the good.
 
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News Comments > Dragon Age: Inquisition Free DLC Tuesday
3. Re: Dragon Age: Inquisition Free DLC Tuesday May 2, 2015, 03:06 Jerykk
 
Illumin wrote on May 1, 2015, 21:13:
Id just like to see the ability to zoom out further with the tactical camera (along with better camera controls).

I think they've already added both through patches. I know they added a toggle for mouselook so you don't have to hold RMB.
 
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News Comments > Watch Dogs 2 Clue?
16. Re: Watch Dogs 2 Clue? Apr 30, 2015, 12:30 Jerykk
 
Definitely looking forward to a sequel. I enjoyed the first game quite a bit.

The city in WD wasn't alive enough.

How so? There were tons of NPCs walking around and doing ambient activities. You could hack into each one's phone, learning their identity, hobbies, medical history, etc, and eavesdrop on their conversations. The NPCs in WD were more interesting than the NPCs in any other open-world game.

I'm not sure I can put my finger on exactly what was wrong with the game, but the shooting and movement felt off to me. The protagonist also seemed flat and boring from the little I played. I wasn't even hyped on the game; I picked it up when it was on sale (after multiple patches), not expecting much, and I still found it underwhelming. I love open world games in general, but compared with Saints Row 4, GTA5, Infamous Second Son (and First Light), Sunset Overdrive, and even AC: Rogue, I found WD really subpar.

WD starts off pretty slowly. All the interesting abilities are locked behind the skill tree, the first set of missions aren't that interesting and the interesting side-missions aren't immediately available. Also, the game is generally more interesting if you play it like a stealth game (and enjoy stealth games). The combat was okay but trying to sneak around using hacking to distract and manipulate guards was way more compelling.

This comment was edited on Apr 30, 2015, 12:37.
 
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News Comments > Shadowrun Chronicles - Boston Lockdown Released
10. Re: Shadowrun Chronicles - Boston Lockdown Released Apr 29, 2015, 12:33 Jerykk
 
It isn't an RPG. It's pure combat. It has more in common with XCOM than Shadowrun Returns or Dragonfall.  
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News Comments > Shadowrun Chronicles - Boston Lockdown Released
6. Re: Shadowrun Chronicles - Boston Lockdown Released Apr 29, 2015, 02:31 Jerykk
 
Apparently the last update added a lot of features, content and bug fixes that significantly improve the game. Most of the negative reviews are from the Early Access period where the game was pretty barebones.

That said, the price tag seems a bit hefty. $30 (25% off the regular $40 price) while SR and SD are only $15 each at full price?
 
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News Comments > Shadowrun Chronicles - Boston Lockdown Released
2. Re: Shadowrun Chronicles - Boston Lockdown Released Apr 28, 2015, 23:16 Jerykk
 
Yes.  
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News Comments > Batman: Arkham Knight Trailer
12. Re: Batman: Arkham Knight Trailer Apr 27, 2015, 23:17 Jerykk
 
bigspender wrote on Apr 27, 2015, 22:34:
EDIT: I am however pretty excited about what looks to be like some kind of coop mode, with coop moves (batman helps robin jump onto an enemy at 1:49). I've wanted a coop mode in these games, so this will most likely do it for me (provided they don't force the tank stuff too much)

Pretty sure it's not co-op. You'll be able to switch between characters in certain sections of the game.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
24. Re: Steam Ending Paid Mods; Providing Refunds Apr 27, 2015, 23:11 Jerykk
 
I think this would have been received very differently if it had been done with a different game. DotA2, CS:GO and TF2 have already monetized mods and nobody complains about them. This is because those games didn't have very strong mod communities to begin with. Conversely, Skyrim has had a strong modding community for 4 years. When you take things that used to be free and start charging for them (like popular Skyrim mods), people are going to get upset.  
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News Comments > On Sale
5. Re: On Sale Apr 26, 2015, 22:09 Jerykk
 
jacobvandy wrote on Apr 26, 2015, 21:12:
Jivaro wrote on Apr 26, 2015, 18:57:
That said, some of my friends that played and liked Dishonored also liked this new Thief game. I have not played Dishonored yet (I know, the shame) but I assume it has something to do with the similar "focus" gameplay mechanic where you can slow down time to execute skills and moves with precision.

That tells you all you need to know. Dishonored is built around the protagonist exhibiting rare, magical abilities, but Thief? It's supposed to be more grounded than that.

Nonsense. All of the Thief games have had magical elements, whether it be zombies, skeletons, ghosts, beasts, elementals, mages, giant spiders, steampunk robots or magic potions that turn you invisible or let you fall in slow-motion. And again, the new Thief can be completed without ever using Focus mode. In fact, if you look at the enemies you face, the new Thief is more grounded than any of the previous games.
 
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News Comments > On Sale
4. Re: On Sale Apr 26, 2015, 21:39 Jerykk
 
Thief is well worth $6 if you enjoy stealth games. You don't have to kill anyone. You can ghost your way through almost every scenario. The levels, while not as large or as open-ended as the ones in the previous games, are way more dense and packed with more stuff to steal. Focus mode is completely optional and can even be disabled if you lack self-control. Game controls fine with M/KB. People who claimed that the game is more casual than the previous games obviously didn't mess around with the custom difficulty settings. You can turn off every assist and make the game as difficult as you want it to be (and way more difficult than the previous games).

The story isn't great but it's not bad by videogame standards. I don't really understand why some people were so offended by it. The previous games had good writing, sure, but nothing particularly classic. People act like the first two games were on the level of PST or something. As for cinematics, yes, there are more than in the previous games but they still comprise a tiny portion of the game. I put almost 50 hours into Thief and maybe 10-15 minutes of that was cutscenes.

Really, most of the complaints about Thief are based on ignorance and/or some nostalgia-driven need to treat even the slightest nitpicks as if they were game-breaking issues. The new game is certainly inferior to its predecessors in some ways but superior in others. Judged as a standalone entry in the stealth genre, it's a good game.

This comment was edited on Apr 26, 2015, 21:56.
 
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News Comments > Evening Patches
3. Re: Vampire: The Masquerade - Bloodlines - unofficial Patch 9.3 Apr 26, 2015, 07:16 Jerykk
 
Still amazing to see the support this game gets almost 11 years after release.  
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News Comments > Steam Top 10
13. Re: Steam Top 10 Apr 19, 2015, 21:38 Jerykk
 
If that were true then we should be seeing new games from the most obscure or rare genres in the weekly top 10 all of the time but that is obviously not the case at all.

I don't think it's that simple. Most obscure or rare games don't have built-in fanbases whereas space sims already have a small but very passionate fanbase (see Star Citizen). Throw in the Elite brand, Braben's involvement and the pretty graphics and it's unsurprising that Elite is doing well.

If the Steam Spy numbers are accurate, PoE is doing pretty well compared to the other Kickstarter RPGs. It already has over 300k owners in less than a month since release. Wasteland 2 has 360k 8 months after release. Divinity has 770k 10 months after release. Shadowrun Returns has 740k almost two years after release.

I'm pretty sure PoE will at least match Divinity's success in the long-term. All of the aforementioned games have had some pretty significant discounts while PoE has only been selling for full price. I expect a lot more people to pick it up during the upcoming summer and winter sales.

Steam charts aren't very useful because they don't provide any numbers and are based on revenue instead of units sold. The lack of numbers makes it difficult to determine how successful any one game is. Cities Skylines, for example, has already sold over a million units, which is more than any Kickstarter RPG (Divinity included). Being on top of the charts for weeks might mean you're selling millions or that you're simply outselling other games during that time period. I find SteamSpy to be a much more reliable source of sales data.

Finally, the peak concurrent player counts are interesting to see as well. Divinity's peak was 21,953. Wasteland 2's was 18,576. Shadowrun's was 24,242. PoE's is 41,787. In less than a month, PoE has already reached a higher concurrent player count than all of the other Kickstarter RPGs. That could be construed as players being more interested and invested in PoE than they were with its peers and that bodes well for its long-term success.

This comment was edited on Apr 19, 2015, 22:00.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Apr 19, 2015, 20:28 Jerykk
 
CJ_Parker wrote on Apr 19, 2015, 20:13:
Pillars has dropped surprisingly fast. Elite Dangerous has been around since December 16 last year and with its 6DoF gameplay is arguably WAY more niche than BG clone PoE.
Yet it's still ahead of PoE and of course no sale to be seen anywhere for both games which might explain the difference.
With the high popularity of PoE and the almost exceptionally raving reviews (contrary to ED which has had only mostly positive but more mixed reviews), I really have just one single conclusion here: Grats to David Braben for making the right choice (at least from a business POV) when he introduced the always online DRM of ED.
At the same time, DRM-free PoE is probably getting freeloaded left, right and center so it's falling fast off the charts.

Elite Dangerous is a space sim. PoE is a CRPG. There are more CRPGs than space sims on Steam. Wasteland 2, Divinity: Original Sin, Shadowrun Returns/Dragonfall, Dead State, Age of Decadence, Underrail, Banner Saga... finding a good CRPG on Steam is much easier than finding a good space sim. Less competition = easier to stand out.

Also, Elite Dangerous has really nice graphics and a super slick presentation overall. The same can't be said for any of the aforementioned CRPGs.

For what it's worth, Steam Spy shows PoE having more than triple the amount of owners than Elite Dangerous. 300k (74k backers) vs 70k (25k backers).
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
29. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 18, 2015, 22:54 Jerykk
 
The second city wasn't as big as the first and didn't have as many quests, but what was there was well-done. Every RPG becomes more linear and has less content towards the endgame and PoE is no different in that regard.

As for character progression, I felt that every level up had meaningful, tangible results. Wizards/priests/druids got access to new spells, other classes got access to new actives and passives. Playing as a level 12 character is a significantly different experience than playing as a level 1 character, not just in terms of power but also in terms of options.
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
27. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 18, 2015, 02:24 Jerykk
 
CJ_Parker wrote on Apr 17, 2015, 21:01:
Translated to PoE with a party of six that would equal a level cap of about 40 by the way or each character would level up every 2.5 hours on average going with the 100 hours total game time figure. That's hardly stressful or anything. Even if it was only HALF that, it would be infinitely more interesting than their stupid low level cap which makes every level-up and character progression about as exciting as watching paint dry.

Wouldn't less frequent leveling make leveling more exciting since your choices are more meaningful? For example, in Fallout 3, you got a perk every level and it wasn't long before you had all the perks you wanted and were just picking perks at random. Conversely, in New Vegas, you got a perk every other level, which made your choices more interesting because they actually mattered. The more frequent the rewards, the less rewarding they feel.

The only issue I had with PoE's leveling system was that you never got to increase your attributes. I understand the need for balance but considering how many skill checks relied on arbitrary attribute levels, it would have been nice to get an extra attribute point every 3 or 4 levels. Not enough to upset the game's balance but enough to help you qualify for more skill checks.

Well I'm not playing PoE for its perfectly forgettable story, bland NPCs or its stock high fantasy setting. I play mostly for combat, which is kept a lot more interesting via continual character progression.

Sounds like ARPGs are more your thing. 100% combat and the sole compulsion is loot and leveling.
 
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14356 Comments. 718 pages. Viewing page 7.
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