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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 13833 (Ninja)
User ID 20715
 
User comment history
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News Comments > Ships Ahoy - Resident Evil 4 HD
7. Re: Ships Ahoy - Resident Evil 4 HD Mar 1, 2014, 17:30 Jerykk
 
Yeah, I agree that 120+ FPS looks nicer than 60 FPS. I have a 120 Hz monitor myself. However, the difference between 120 FPS and 60 FPS isn't nearly as pronounced as the difference between 30 FPS and 60 FPS. 60 FPS feels great so boycotting a game because it locks you at 60 FPS seems... excessive.  
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News Comments > Ships Ahoy - Resident Evil 4 HD
5. Re: Ships Ahoy - Resident Evil 4 HD Mar 1, 2014, 06:38 Jerykk
 
What's wrong with 60 FPS?  
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News Comments > Ships Ahoy - Shadowrun: Dragonfall
16. Re: Ships Ahoy - Shadowrun: Dragonfall Feb 28, 2014, 02:58 Jerykk
 
Zoom wrote on Feb 27, 2014, 13:22:
That game could have been so much more... With a richer gameplay (and longer, more open main campaign) it could have been the new Fallout. The Shadowrun universe is holding that game together, and is the only reason one could have an interest in it, otherwise the gameplay is rather primitive in all aspects. That means a lot, with the same universe but a better gameplay, it would have been a new instant cult classic. Missed opportunity here.

Are you talking about the original campaign or this new one? Because from what I've read, the new campaign is longer and more open-ended than the first one.
 
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News Comments > THIEF Reviews
120. Re: Out of the Blue Feb 25, 2014, 12:34 Jerykk
 
Verno wrote on Feb 25, 2014, 09:06:
NKD wrote on Feb 25, 2014, 07:50:

I've been playing it a bit tonight and your experience mirrors my own. I just don't see what all the bitching was about. I truly don't. These horrible glaring flaws people talked about in the reviews are orders of magnitude less dire than they led us to believe. They are barely worthy of mention. Maybe if I put more hours in I'll understand, but so far so good. It doesn't even really feel like a franchise reboot, IMHO. It's just another Thief game. You'd have to set it on easiest difficulty and run around being a psycho to not get the Thief experience, and that'd be your own fault.

Looking at some of the reviews again, I feel like most of the reviewers didn't understand the point of a Thief game and they were expecting something more flashy like a Deus Ex.

On the other end of the spectrum you have the die-hard Thief "fans" who have been swearing up and down that the game was going to suck for YEARS. These guys are so invested in their own opinion that they are psychologically incapable of enjoying the game.

If I put a few more hours into the game and everything goes to hell, I'll have to change my view on the game, but like I said, so far so good.


Supposedly the game plays it hand early on and the tedium sets in after a few hours. I didn't have time to play yet to see for myself

I played it for a bit last night and while the level design is definitely more Splinter Cell than Thief (linear progression with branching paths), I don't see that as a game-breaker. I think a lot of the reviews were particularly harsh because they need story as their primary compulsion to play a stealth game and Thief's story is apparently terrible. The reviewers who don't care about story generally seem to be a lot more positive about the game.
 
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News Comments > THIEF Reviews
103. Re: THIEF Reviews Feb 25, 2014, 00:14 Jerykk
 
I'm not crying yet. I need to actually play the game before that'll happen. It may end up fully deserving of the scorn it's received but I'm guessing I'll probably enjoy it in the same way that I enjoyed Hitman: Absolution; not as a strong entry in the series but as a solid, standalone stealth game that plays a lot like Splinter Cell.  
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News Comments > THIEF Reviews
100. Re: THIEF Reviews Feb 25, 2014, 00:03 Jerykk
 
Axis wrote on Feb 24, 2014, 23:21:
HorrorScope wrote on Feb 24, 2014, 23:10:
Axis wrote on Feb 24, 2014, 23:06:
What planet are you from Red? People loved Thief 3. It was a great followup to the first 2 from story to mechanics/gameplay.

Ah no, overall it was panned by the Thief purists. I did enjoy it myself. I'll still wait for more insight in the next couple days. But the writer stating what they did actually did say something.

No, it was very well received. There will always be pockets of noisy angry people who make waves because they can.

Thief 3 improved upon the original formula in all ways without eviscerating what made the originals compelling, and that sentiment was by far the largest piece of the opinionated pie at the time.

I don't remember Thief 3 being well-received by purists at all. They hated the (optional) third-person camera, the removal of the rope arrow, the smaller levels, the new item glint, the lockpicking changes, the fact that the game was developed for consoles, etc. The only positive thing I hear purists say about Thief 3 is about the Shalebridge Cradle level.

I don't care at all about the new Thief. I had ZERO expectations. Previously I had as much interest in this game as I had for DX:HR. In the end the new Deus Ex was good and this new Thief is bad. Watching those who preordered and invested so much time believing every canned preview get screwed over because of their own inability to exercise patience amuses me greatly.

Your post history in Thief-related threads suggests that you do indeed care about the new Thief. You expected it to suck (perhaps even wanted it to suck) and stated so repeatedly, just like you've done in this thread. Congrats, I guess.
 
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News Comments > THIEF Reviews
56. Re: THIEF Reviews Feb 24, 2014, 16:16 Jerykk
 
Mad Max RW wrote on Feb 24, 2014, 12:17:
Haha, it's fun being right again. Some of these reviews are devastating. More and more comments like "Aliens Colonial Marines of 2014" are popping up.

Now I'll sit back and watch the apologists do the damage control scramble.

/quickly checks Metacritic

Colonial Marines has a score of 45. Thief has a score of 72. Hyperbole much? Thief is mediocre at worst while CM was just bad.
 
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News Comments > THIEF Reviews
53. Re: THIEF Reviews Feb 24, 2014, 16:06 Jerykk
 
PC Gamer and RPS's reviews were surprisingly positive, given how much they bashed the game before release. Criticisms of the game seem to be fairly consistent, though the degree to which they impact the overall experience varies from reviewer to reviewer. I don't really care about story in stealth games, so that criticism is irrelevant to me. I don't like loading screens but I'm to going to play the game in the slowest and most methodical manner possible, so that's less of an issue. AI bugs are a concern but I'll have to see how frequent they are.  
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News Comments > Steam Top 10
16. Re: Steam Top 10 Feb 24, 2014, 00:23 Jerykk
 
Zoom wrote on Feb 23, 2014, 14:50:
Interesting that Banished is up there at top spot. This indy game comes from nowhere, it's finished (something rare these days), there was no multi-year hype buildup, and it seems really brilliant (didnt get it yet, but had it on my "watch list").

It is really strange. DayZ and Rust had a lot of word of mouth so their success is understandable. Banished came out of nowhere. It was the top-seller as soon as it launched despite appearing to be a rather mundane city-builder.
 
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News Comments > THIEF System Requirements - Mantle Support via Post-Release Patch
29. Re: THIEF System Requirements - Mantle Support via Post-Release Patch Feb 24, 2014, 00:15 Jerykk
 
CPU recommendations are never really accurate. I'm sure an i5 runs the game just as well as an i7. Very few games are CPU-dependent and even in those, the difference between an i5 and an i7 is negligible.  
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News Comments > THIEF System Requirements - Mantle Support via Post-Release Patch
23. Re: THIEF System Requirements - Mantle Support via Post-Release Patch Feb 23, 2014, 21:16 Jerykk
 
Task wrote on Feb 23, 2014, 18:13:
Squirmer wrote on Feb 23, 2014, 17:23:
Level design comparison: http://i.imgur.com/om7LJLQ.jpg

Did someone actually map out and draw that first level in Thief 4? That's pretty impressive. I guessed that Thief 4 levels would be linear like that.

I'm not sure how they'd map out the level without actually playing it. They're just making assumptions based on the videos released thus far. Not that I'd be surprised if the levels were more linear than in the original games.

Anyway, at the very least, the port looks like it will be well-done. Nixxes knows their stuff.
 
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News Comments > Star Citizen Hits $39M; Procedural Generation Goal Announced
46. Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 23, 2014, 02:37 Jerykk
 
BobBob wrote on Feb 23, 2014, 01:07:
How exactly does this video game require $39,000,000 to be created? I'm curious of the break down here. How much is the CEO making as a salary?

Um, have you seen the bazillion stretch goals? $39 million isn't even that much given the huge scope of the project. I think you severely underestimate how expensive game development is.
 
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News Comments > Schafer Confirms Broken Age Act 2 Funded
31. Re: Schafer Confirms Broken Age Act 2 Funded Feb 23, 2014, 02:32 Jerykk
 
And hitting timed keys when they appear on-screen is a skill, even if it's retarded gameplay on the absolute dumbest and lowest level. But rubbing items on everything (without a time-limit anywhere) isn't a skill and takes none (which is probably why it was designed that way, so that the dumbed down masses can play Broken Age and not get stuck).

I don't really see how mashing keys requires any more skill than combining and using random objects in an adventure game. The QTEs in The Walking Dead did not require precise timing or coordination. In terms of difficulty, they were exactly the same as the QTEs in The Wolf Among Us. So really, the only distinction between the two implementations is that one has an explicit fail state while the other does not. No, the actual gameplay of TWD and TWAU comes from the choices you make over the course of the game and how those choices affect the story. Making complex choices is a challenge in and of itself.

You're essentially saying that 99% of adventure games are not actually games because they don't have time limits while solving puzzles. Difficulty is relative. Just because you find something easy doesn't mean it isn't gameplay. There are most certainly people who thought the puzzles in Broken Age were difficult. I was not among them but I define "challenge" in an objective way. A challenge provides a goal and obstacles that must be overcome in order to achieve that goal. If a game offers such challenges, regardless of difficulty, then it qualifies as a game.
 
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News Comments > Risen 3 Images Leaked?
21. Re: Risen 3 Images Leaked? Feb 23, 2014, 02:15 Jerykk
 
I wouldn't say that Chani had a minor role at all. If you side with the natives, she plays an integral role in the story. She even helps you bring Steelbeard back as a ghost. On top of that, she had more personality than most of Gothic's NPCs. Jaffar could be compared to Jar Jar, though I found him infinitely more amusing. Mainly because of how often he said "fuck yes."

I love the Gothic games but I feel like you're overselling how much depth the characters actually had. Milten and Lester were essentially the same character, only from different factions. Xardas, Diego and Gorn were likeable characters but there wasn't much to them. You never learned much of their backstory or motivations. At the very least, the companions in R2 were all unique and most of them had more character development than the characters in Gothic.
 
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News Comments > Risen 3 Images Leaked?
19. Re: Risen 3 Images Leaked? Feb 22, 2014, 22:39 Jerykk
 
CJ_Parker wrote on Feb 22, 2014, 22:04:
Jerykk wrote on Feb 22, 2014, 17:45:
Risen 2 had some of the most interesting characters of any PB game as well.

You're joking, right? Refresher: The Gothics had chapters. You were stuck in the same relatively small world from the first to the final chapter. Result: You met many NPCs more than once and you built "real" relationships with some of them throughout the chapters. It was also worth talking to every NPC in each new chapter to see if they had anything else to say or if they maybe even had new quests.

In Risen 2 you hopped from one island to the next and with maybe a couple exceptions there was zero reason to ever go back to an island or revisit any NPCs. The vast majority of the NPCs you came across were extremely shallow. They just served the purpose of quest automats.
To add insult to injury one of the very few interesting NPCs from Risen 1, the druid Elric, only made an appearance if you bought the Storm Temple DLC. And even then it was more than disappointing what he had to say and how minor his role was.

No, Sir. Risen 2 had vastly inferior NPCs compared to any of PB's previous games. As far as characters are concerned (and on a few other points such as lore, story, credibility, continuity etc.) PB has been on a very steep downward slope since Gothic 2 NotR.
One can only hope that Risen 3 will reverse that trend but I have more than serious doubts about that because the Risen universe is fucked ever since the weird change of setting and the plot holes from part 1 + 2.

I thought the companions in Risen 2 were very well-done and more interesting than the companions in any of PB's previous games. They were more fleshed out, had more unique visual appearances and had unique abilities that made them more useful in combat.

Aside from companions (and the fact that R2 had an actual companion system rather than the quest-specific companions of the previous games), I liked other changes that PB made in Risen 2. Instead of having only a few armor sets that essentially signified your character's progression into godhood, Risen 2 offered a wide variety of individual armor and clothing pieces that let you better specialize in different skills and attributes. I also liked the addition of skill checks in dialogue, something that was sorely lacking from the previous games.

Overall, I do agree that Gothic 2 Gold is PB's best game. However, Risen 2 did make some much-needed improvements and mixed up the formula more than any of PB's other games. If none of the companions from R2 return in R3, I'll be disappointed.

This comment was edited on Feb 22, 2014, 22:45.
 
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News Comments > Schafer Confirms Broken Age Act 2 Funded
28. Re: Schafer Confirms Broken Age Act 2 Funded Feb 22, 2014, 18:09 Jerykk
 
While it's true that you have to complete said "challenges" you can not FAIL them if you are methodological.... ie, you rub everything on everything exactly once, and in case of apple quest, you'd have to back-track exactly once and NOT rub it on anything you rubbed it on before

So you're essentially saying that if you can use trial-and-error to overcome a challenge, it doesn't qualify as gameplay? How is that any different from fighting a boss and dying repeatedly, only to eventually defeat him after learning his attack patterns and weaknesses? It's still trial-and-error.

The focus on death as the defining feature of gameplay seems incredibly silly to me. Not all games need to revolve around combat or life-threatening situations. Your distinction between The Walking Dead and Wolf Among Us is particularly absurd, given that gameplay is almost exactly the same between them and the only difference is that you can die in TWD if you fail a QTE (which also happens to be one of the worst gameplay mechanics of modern times). And even if you do die, the game just reloads and has you try the QTE again, effectively removing any real penalty to death.

This comment was edited on Feb 22, 2014, 22:44.
 
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News Comments > Shadowrun: Dragonfall Beta Keys
7. Re: Shadowrun: Dragonfall Beta Keys Feb 22, 2014, 17:53 Jerykk
 
Pretty great that backers get the expansion for free. I got 20+ hours from the first campaign and will hopefully get just as much from the second, all for $15.  
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News Comments > Risen 3 Images Leaked?
15. Re: Risen 3 Images Leaked? Feb 22, 2014, 17:45 Jerykk
 
Looks like they're ditching the pirate theme, which is disappointing. I thought they handled the theme really well in Risen 2. Risen 3 looks remarkably similar to Gothic in terms of style and setting. Not necessarily a bad thing but nowhere near as interesting as pirates. Risen 2 had some of the most interesting characters of any PB game as well.  
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News Comments > Schafer Confirms Broken Age Act 2 Funded
23. Re: Schafer Confirms Broken Age Act 2 Funded Feb 22, 2014, 04:06 Jerykk
 
Cutter wrote on Feb 21, 2014, 13:29:
What's wrong with hating Twitter? People should hate it.

And if you want to talk about KS clusterfucks just look at Shadowrun Online. Not only over a year late already they haven't even got a working game yet. And they knowingly couldn't make the game for 500k and had to go out and secure private funding - which they did no disclose at the time - so that's wire fraud right there. Surprised no one has sic'd the feds on them yet.

Yeah, crowdfunding is over.

/glances at headline about Star Citizen reaching $39 million...

No, I'm pretty sure crowdfunding is still going strong. There will always be projects that fail to deliver. This is true of non-crowdfunded games as well. As always, potential backers need to use some discretion and common sense before throwing their money at a project. Do the devs have any verifiable experience in game development? Have they worked on any released games? How involved were they in the development of said games? Can they really make the game they're promising for the amount they're asking? If you can answer all these questions, you have enough information to make a good decision.
 
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News Comments > Schafer Confirms Broken Age Act 2 Funded
22. Re: Schafer Confirms Broken Age Act 2 Funded Feb 22, 2014, 03:41 Jerykk
 
eRe4s3r wrote on Feb 21, 2014, 18:51:
Can we stop calling Broken Age a game? Something without a fail state is not a game.....

By the way, the same way Wolf Among us is NOT a game, you can not fail (don't believe me? ignore all button inputs in all fight scenes...)

They are interactive stories, but not games.

You don't need an explicit fail state to qualify as a game. If a game presents challenges to the player and completing those challenges is the only way to progress, that is gameplay. Broken Age has puzzles that must be completed in order to progress and therefore qualifies as a game.

Anyway, I'm hoping that the second act is longer and harder than the first one. The writing and atmosphere are great but the puzzles were way too easy in the first act.
 
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