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Real Name Jerykk   
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Nickname Jerykk
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Signed On Apr 23, 2004, 02:42
Total Comments 14220 (Ninja)
User ID 20715
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Apr 19, 2015, 21:38 Jerykk
 
If that were true then we should be seeing new games from the most obscure or rare genres in the weekly top 10 all of the time but that is obviously not the case at all.

I don't think it's that simple. Most obscure or rare games don't have built-in fanbases whereas space sims already have a small but very passionate fanbase (see Star Citizen). Throw in the Elite brand, Braben's involvement and the pretty graphics and it's unsurprising that Elite is doing well.

If the Steam Spy numbers are accurate, PoE is doing pretty well compared to the other Kickstarter RPGs. It already has over 300k owners in less than a month since release. Wasteland 2 has 360k 8 months after release. Divinity has 770k 10 months after release. Shadowrun Returns has 740k almost two years after release.

I'm pretty sure PoE will at least match Divinity's success in the long-term. All of the aforementioned games have had some pretty significant discounts while PoE has only been selling for full price. I expect a lot more people to pick it up during the upcoming summer and winter sales.

Steam charts aren't very useful because they don't provide any numbers and are based on revenue instead of units sold. The lack of numbers makes it difficult to determine how successful any one game is. Cities Skylines, for example, has already sold over a million units, which is more than any Kickstarter RPG (Divinity included). Being on top of the charts for weeks might mean you're selling millions or that you're simply outselling other games during that time period. I find SteamSpy to be a much more reliable source of sales data.

Finally, the peak concurrent player counts are interesting to see as well. Divinity's peak was 21,953. Wasteland 2's was 18,576. Shadowrun's was 24,242. PoE's is 41,787. In less than a month, PoE has already reached a higher concurrent player count than all of the other Kickstarter RPGs. That could be construed as players being more interested and invested in PoE than they were with its peers and that bodes well for its long-term success.

This comment was edited on Apr 19, 2015, 22:00.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Apr 19, 2015, 20:28 Jerykk
 
CJ_Parker wrote on Apr 19, 2015, 20:13:
Pillars has dropped surprisingly fast. Elite Dangerous has been around since December 16 last year and with its 6DoF gameplay is arguably WAY more niche than BG clone PoE.
Yet it's still ahead of PoE and of course no sale to be seen anywhere for both games which might explain the difference.
With the high popularity of PoE and the almost exceptionally raving reviews (contrary to ED which has had only mostly positive but more mixed reviews), I really have just one single conclusion here: Grats to David Braben for making the right choice (at least from a business POV) when he introduced the always online DRM of ED.
At the same time, DRM-free PoE is probably getting freeloaded left, right and center so it's falling fast off the charts.

Elite Dangerous is a space sim. PoE is a CRPG. There are more CRPGs than space sims on Steam. Wasteland 2, Divinity: Original Sin, Shadowrun Returns/Dragonfall, Dead State, Age of Decadence, Underrail, Banner Saga... finding a good CRPG on Steam is much easier than finding a good space sim. Less competition = easier to stand out.

Also, Elite Dangerous has really nice graphics and a super slick presentation overall. The same can't be said for any of the aforementioned CRPGs.

For what it's worth, Steam Spy shows PoE having more than triple the amount of owners than Elite Dangerous. 300k (74k backers) vs 70k (25k backers).
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
29. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 18, 2015, 22:54 Jerykk
 
The second city wasn't as big as the first and didn't have as many quests, but what was there was well-done. Every RPG becomes more linear and has less content towards the endgame and PoE is no different in that regard.

As for character progression, I felt that every level up had meaningful, tangible results. Wizards/priests/druids got access to new spells, other classes got access to new actives and passives. Playing as a level 12 character is a significantly different experience than playing as a level 1 character, not just in terms of power but also in terms of options.
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
27. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 18, 2015, 02:24 Jerykk
 
CJ_Parker wrote on Apr 17, 2015, 21:01:
Translated to PoE with a party of six that would equal a level cap of about 40 by the way or each character would level up every 2.5 hours on average going with the 100 hours total game time figure. That's hardly stressful or anything. Even if it was only HALF that, it would be infinitely more interesting than their stupid low level cap which makes every level-up and character progression about as exciting as watching paint dry.

Wouldn't less frequent leveling make leveling more exciting since your choices are more meaningful? For example, in Fallout 3, you got a perk every level and it wasn't long before you had all the perks you wanted and were just picking perks at random. Conversely, in New Vegas, you got a perk every other level, which made your choices more interesting because they actually mattered. The more frequent the rewards, the less rewarding they feel.

The only issue I had with PoE's leveling system was that you never got to increase your attributes. I understand the need for balance but considering how many skill checks relied on arbitrary attribute levels, it would have been nice to get an extra attribute point every 3 or 4 levels. Not enough to upset the game's balance but enough to help you qualify for more skill checks.

Well I'm not playing PoE for its perfectly forgettable story, bland NPCs or its stock high fantasy setting. I play mostly for combat, which is kept a lot more interesting via continual character progression.

Sounds like ARPGs are more your thing. 100% combat and the sole compulsion is loot and leveling.
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
14. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 17, 2015, 16:01 Jerykk
 
Maybe it's just me but I really don't care about leveling. I play RPGs for interesting choices. PoE's quest design offers many interesting choices even without XP rewards.  
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News Comments > Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book
21. Re: Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book Apr 13, 2015, 23:25 Jerykk
 
Creston wrote on Apr 13, 2015, 22:50:
Jerykk wrote on Apr 13, 2015, 22:47:
Really wish they'd stop using "ghost" incorrectly. "Ghosting" is when you sneak through a game without being detected, without neutralizing any NPCs and without destroying anything. Basically, you leave no traces of your existence behind, hence the term "ghost."

Killing/knocking people out in a stealthy manner is not ghosting.

There's nothing that specifies that that is how you have to ghost. You CAN ghost through while never touching anything except for a few required keypads.

I do agree that they award the Ghost XP too easily.

"Ghost" is a term created by stealth genre enthusiasts to describe a very specific way of playing stealth games. If "ghost" was defined simply as "sneak around without being detected" then there would be no meaningful distinction between "ghosting" and "stealth." "Stealth" by its very definition means avoiding detection.

Now, I'm not saying that you couldn't ghost (using the meaningful definition of the term) through most of DX:HR. You definitely could, as that's what I did. However, it never ceases to irk me when developers use "ghost" interchangeably with "sneak." It's not the same thing.

And no, nin, you can't define it however you want. If you could do that, words would have no meaning. The term "ghost" was created to mean something specific, much like the term "QTE" was created to refer to a specific feature. "QTE" does not exist in the dictionary but that doesn't change the fact that it means something very specific to the people who use it.
 
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News Comments > Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book
15. Re: Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book Apr 13, 2015, 22:47 Jerykk
 
Really wish they'd stop using "ghost" incorrectly. "Ghosting" is when you sneak through a game without being detected, without neutralizing any NPCs and without destroying anything. Basically, you leave no traces of your existence behind, hence the term "ghost."

Killing/knocking people out in a stealthy manner is not ghosting.
 
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News Comments > Saturday Crowdfunding Roundup
12. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 17:24 Jerykk
 
This KS has been pretty dubious from the start. When they first launched, it was going to be an MP-only game. I believe they said that they could only add SP as a stretch goal or something. Now SP is included by default with no change to the required funding? $600k is nothing. It's nowhere near enough to develop a 3D game with both SP and MP.

Toss in the fact that none of the developers have ever worked on a Descent game (or any other 6DoF shooter) and this is probably going to be a big disappointment, if it ever even gets finished.
 
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News Comments > Trine 3 Trailer
8. Re: Trine 3 Trailer Apr 11, 2015, 06:40 Jerykk
 
I'm not digging the color tints in the footage and screens released so far. Seems like every area has a very saturated purple/green/blue tint. I remember the previous games having a much more vibrant array of colors.  
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News Comments > The Witcher 3: Wild Hunt Trailer
36. Re: The Witcher 3: Wild Hunt Trailer Apr 11, 2015, 06:38 Jerykk
 
Quinn wrote on Apr 11, 2015, 06:15:
Lord Tea wrote on Apr 11, 2015, 05:09:
Wow, what a really well done trailer. Now, if they only showed PC mouse/kb gameplay - I'd preorder that thing - immediately.

siapnar wrote on Apr 10, 2015, 21:15:
Just out of curiosity, what are the cards some of you guys are running (or going to run)?

GTX 970 here. Xmas buy. No regrets

GTX 970 also. Great card imo. But I got seriously pissed by how Nvidia handled the 970 VRAM fiasco. Looks like most folks have already forgotten about that but my next card will definitely be AMD powered, no matter what.

Anyone with a GTX 970, will you be so kind as to PM me with your GTAV performance findings the 14th? Or post it in the ship ahoy thread? Pessimistic me cannot believe my GTX 680 can live up to my standards with this game and I'm already having a monster of a dilemma whether I'll be buying the GTX 970 or 980. Ofc 980 will be the better choice except that it's almost twice as expensive!

Just buy a 970 and overclock it. You can match stock 980 performance without much effort. The Gigabyte GTX 970 G1 Gaming is apparently the best overclocker.
 
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News Comments > Gone Gold - The Witcher 3; Two Expansions Revealed
15. Re: Gone Gold - The Witcher 3; Two Expansions Revealed Apr 7, 2015, 23:26 Jerykk
 
How can the game not be gold yet? It comes out in a month. If you want to release a game on consoles, it needs to go gold at least two months before launch.  
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News Comments > Deus Ex: Mankind Divided Revealed
30. Re: Deus Ex: Mankind Divided Revealed Apr 7, 2015, 23:17 Jerykk
 
Cutter wrote on Apr 7, 2015, 22:56:
walrus1 wrote on Apr 7, 2015, 21:13:
Cutter wrote on Apr 7, 2015, 20:13:
Another console ARPG-shooter? No thanks. Maybe when it hits the bargain bin.

It seems a lot like Human Revolution. This is a very good thing! You played it right? Cause the PC version didn't feel like a console port at all.

My only concern is the story ark doesn't seem to follow Human Revolution in a concise way. Although we will find that out for sure later.

The waist high cover? Obvious linear pathing? The Boss fights? What part didn't feel like a console game again? Even the story was pretty weak. I didn't hate it, but I'm definitely not a fan, so yeah, I can easily forgo this until the bargain bin.


I love how things like waist high cover, linear pathing and boss fights are somehow console-centric, even though they've existed in plenty of PC-exclusive games.

Also, DX:HR wasn't "obviously linear." Most areas were open-ended, offering multiple routes and solutions to any given quest. Boss fights were annoying but comprised maybe 1% of the entire game? The cover system was silly but completely optional. I played through the entire game without using it.
 
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News Comments > Steam Top 10
29. Re: Steam Top 10 Apr 6, 2015, 02:20 Jerykk
 
Caladell wrote on Apr 6, 2015, 01:38:
Jerykk wrote on Apr 6, 2015, 00:30:
Nuuvem is selling GTAV for a little under $30. RSC-key only, no Steam.

Tempting, but what about region lock? Anyone every buy from them?

I've never had issues. I don't think any games are ever locked to South America. Just the Americas in general. For some games, Nuuvem won't let you purchase unless your IP is South American but you can use Hola to work around that. The key itself should work fine.

That said, I don't think I've ever bought a RSC key before so who knows how that works out.
 
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News Comments > Steam Top 10
26. Re: Steam Top 10 Apr 6, 2015, 00:30 Jerykk
 
Nuuvem is selling GTAV for a little under $30. RSC-key only, no Steam.  
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News Comments > Pillars of Eternity Patched
27. Re: Pillars of Eternity Patched Apr 4, 2015, 00:58 Jerykk
 
PHJF wrote on Apr 4, 2015, 00:47:
And cRPGs have been pretty fucking dead lately, so I think people are just ecstatic to actually have some to play.

Uh, there have been plenty of good/great CRPGs lately. Divinity: Original Sin, Wasteland 2, Shadowrun Returns, Shadowrun: Dragonfall, Dead State, Underrail and Banner Saga come to mind.
 
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News Comments > DEAD OR ALIVE 5 Last Round PC Launch Missing Features
10. Re: DEAD OR ALIVE 5 Last Round PC Launch Missing Features Mar 30, 2015, 12:26 Jerykk
 
I guess they assume that PC gamers have no interest in online multiplayer..? A pretty ridiculous assumption but the only that can explain why they aren't launching with online multiplayer support.  
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News Comments > Pillars of Eternity Released
64. Re: Pillars of Eternity Released Mar 26, 2015, 23:35 Jerykk
 
Hump wrote on Mar 26, 2015, 22:44:
hmmm....2 great Diablo clones that share the same initials

Pillars of Eternity & Path of Exile

ah well....double the fun.

Trolling or just ignorant? So hard to tell these days.
 
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News Comments > Dragon Age: Inquisition Jaws of Hakkon DLC Released
24. Re: Dragon Age: Inquisition Jaws of Hakkon DLC Released Mar 25, 2015, 01:26 Jerykk
 
Dirwulf wrote on Mar 24, 2015, 23:18:
WaltC wrote on Mar 24, 2015, 19:13:
Flatline wrote on Mar 24, 2015, 13:54:
Well now we know what they were doing instead of patching the game.

No kidding. Unreal.

I'm sure a lot of this DLC existed before the game was released. Do you really think they called all the voice actors back into the studio just for a DLC? I'm sure there are at least two teams working on this game, one focused on patching and one focused on creating new content.

People don't seem to really understand how game development works. DLC like this is 99% content. That means designers, artists, animators, audio, etc. Patches? 99% code. That means programming and maybe a little scripting. Rest assured, there was likely very little overlap between the patch teams and the DLC teams.

That's not to excuse the slow patching or the lackluster quality of this DLC. I'm just saying that the two having nothing to do with each other.

On the bright side, at least they aren't using Bioware Points anymore. Now if only they'd stop using it for their previous games.
 
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News Comments > Singularity Revival Teased
13. Re: Singularity Revival Teased Mar 23, 2015, 23:15 Jerykk
 
As Nuukee said, this isn't about a revival. It's about Raven streaming their previous games.

The likelihood of Activision funding a Singularity sequel is approximately 0.
 
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
60. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 22, 2015, 05:27 Jerykk
 
Not sure why people are freaking out over the gamepad comment. It's subjective. Some people thought Witcher 2 played better with a gamepad and that game was still great (and played well with M/KB). I see no reason why Witcher 3 would be any different. The UI already looks better than what was in W2.  
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