User comment history
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| News Comments > Ubisoft Financials |
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| 40. |
Re: Ubisoft Financials |
May 18, 2013, 06:36 |
Jerykk |
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There were many forms of DRM and players decided that Steam was the best. That's why most publishers use Steamworks and why most developers want to be on Steam.
As for Sleeping Dogs, that's not a particularly good example to use against automatic updates, as the devs decided to put all the DLC into the updates and force everyone to download them, even if they didn't actually own the DLC. This is a good example of poor DLC implementation, not any inherent flaw of automatic updates.
And really, you're arguing that having low prices is bad..? Seriously? You'd rather have all games remain at full price forever and never go on sale? You say that sales hurt smaller developers but everything they've said is to the contrary. There have been multiple statements by indie devs showing how sales significantly boosted their revenue and continued to boost it even after the sales ended. It's all about perception of value. If people think they are getting a good deal, they're more likely to spend money. They believe that they are getting a product for significantly less than it's worth, which motivates them to buy things that they otherwise wouldn't have bought. It's the basic psychology that drives all sales.
F2P has nothing to do with Steam, so I'm not sure why you bring it up. It's a business model used by many games that don't use Steamworks and aren't even available on Steam. Same with DLC, which was popularized by consoles. How you somehow equate these with Steam is beyond my comprehension. I'm surprised you don't blame Steam for MMOs.
Here are the actual, objective downsides to Steam:
1) You have to be online to activate your games. 2) You have to be online to update your games. 3) If you lose your account, you lose all your games. 4) Digital distribution isn't really viable if you have a slow connection or strict bandwidth limits (though this is a downside shared by all digital distribution platforms, not just Steam).
That's it. Now here are the objective benefits:
1) You have all your games in one place, making it easier to find the games you want without having to shuffle through huge disc wallets or shelves full of cases. 2) Downloadable games require no physical space. 3) Automatic updates make it much easier to update your games. 4) Silent installs make it much easier to install your games. 5) Integrated social features (IM, chat rooms, forums, etc) make it easier to discuss your games with other people. 6) Achievements are available for people who need extra incentive to experiment and try new things in their games. 7) You can install and play your games on any PC without needing to carry around discs. 8) Cloud saves allow you to retain your progress if you use multiple PCs. 9) Integrated leaderboard, achievement and matchmaking functionality make it easier for developers to implement said features. 10) Multiplayer invites make it much easier to get into matches. 11) Steam Workshop makes it much easier to install mods. 12) Steam Greenlight brings much-needed exposure to indie developers. 13) Steam Market gives modders an easy way to make money from their work.
If you honestly think Steam hasn't had a beneficial impact on the PC gaming industry, you must be completely oblivious as to the state of PC gaming ten years ago.
This comment was edited on May 18, 2013, 06:43. |
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| News Comments > Ubisoft Financials |
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| 38. |
Re: Ubisoft Financials |
May 18, 2013, 04:41 |
Jerykk |
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netnerd85 wrote on May 17, 2013, 11:42:
Verno wrote on May 17, 2013, 10:54: Platform unification was bound to happen, the PC was too fragmented to support going forward and we were seeing the slow death of the PC gaming industry before digital platforms. "Platform unification", what on earth do you mean by that? and what do you mean the PC was too framented to support going forward? It seems pretty self-explanatory. Before Steam, the PC didn't really have any standards. There were tons of different DRM schemes (Starforce, SecuROM, TAGES, Safedisc, ByteShield, Uniloc, etc) and no standardized features between games. PC gaming still doesn't have any official standards but the fact that most publishers use Steamworks means that certain features (cloud saves, silent installs, automatic updates, achievements, leaderboards, etc) are quickly becoming standard and players need only deal with one DRM scheme for all their games.
In terms of PC gaming's health, Steam has been a boon. Steam brought digital distribution into the light and made it easier (and cheaper) for both publishers and developers to bring their games to PC. The PC currently has more publisher and developer support than it has ever had before and although most big-budget games are ports (due to the multiplatform nature of modern development), the quality of these ports has risen significantly over the past decade.
If you cast aside your contempt for DRM and look objectively at the features that Steam offers, you should be able to understand why so many people like it, even if you disagree that the features are enough to compensate for the DRM. |
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| News Comments > Metal Gear Rising: Revengeance for PCs |
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| 32. |
Re: Metal Gear Rising: Revengeance for PCs |
May 18, 2013, 04:10 |
Jerykk |
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Nice to see this coming to PC. Hopefully the port won't be crap. Would be nice if MGS3 and 4 also came to PC. The next Lords of Shadow game is coming to PC and according to SteamDB, the first one is too, so it looks like Konami is starting to pay attention to the PC market.
No, it's actually a desperate attempt to earn back some development costs by making a cheap PC port. This game sold like shit. Source? And please don't say VGChartz. It's already been repeatedly established that VGChartz pulls numbers out of their ass. |
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| News Comments > Morning Screenshots |
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Re: Morning Screenshots |
May 17, 2013, 12:26 |
Jerykk |
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| By "hi-res," does that mean they're redoing the prerendered backgrounds? Because those backgrounds are super low-res by modern standards and the 3D characters won't blend in at all. |
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| News Comments > Morning Interviews |
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| 5. |
Re: The story of NeoGAF part two: scandal and control - VG247. |
May 17, 2013, 02:03 |
Jerykk |
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| Neogaf is a good source for videogame news. They often find obscure tidbits that you would never have found otherwise. There are certainly threads dedicated to drama but these are the minority. |
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| News Comments > Ubisoft Financials |
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| 28. |
Re: Ubisoft Financials |
May 16, 2013, 23:25 |
Jerykk |
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Remember kiddies, DRM is only good if it's Valve's. At least that seems to be the message around here. Not sure if you've ever bothered reading any threads about this topic but I'll summarize:
1) DRM is bad. 2) Steam's non-DRM features are good. 3) Steam's good features outweigh the downsides of its DRM.
That's why people like Steam. It's not really rocket science. Standalone DRM is completely worthless, as it offers no benefits to the consumer. Steam offers plenty of benefits to the consumer so the consumer is far more tolerant of the DRM. |
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| News Comments > David Jaffe Joins Autoduel Project |
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| 6. |
Re: David Jaffe Joins Autoduel Project |
May 16, 2013, 23:16 |
Jerykk |
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| Great to see a new vehicular combat game. Not so great to see it's MP-only. I'd love it if someone made a single-player, open-world vehicular combat game with RPG elements like branching quests and choice & consequence. |
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| News Comments > Steam Trading Cards Beta |
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| 20. |
Re: Steam Trading Cards Beta |
May 16, 2013, 05:17 |
Jerykk |
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Cutter wrote on May 15, 2013, 17:20: So instead of Half Life 3 we continually get crap like this instead. Yup. All those level designers, scripters, environmental artists, character artists, animators, riggers, VFX artists, sound designers, UI artists, UI programmers, gameplay programmers, engine programmers, etc, are all working on this trading card system instead of HL3. |
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| News Comments > Ubisoft Financials |
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| 13. |
Re: Ubisoft Financials |
May 16, 2013, 03:27 |
Jerykk |
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I disagree and there is no facts to back up what you say any way lol. No facts? Aside from the fact that Steam is by far the most popular digital distribution platform out there? And that literally every publisher except EA and Ubisoft use Steamworks? And that there are many people who only buy games on Steam?
Nobody likes Uplay. At best, people tolerate it because they have to. Conversely, many, many people like Steam. Put two and two together and I think it's safe to assume that using Steamworks will result in more sales than using Uplay.
It's all well and good to state that you don't like Steam and would prefer DRM-free games. That's fine. However, don't assume that your tastes represent the majority of PC gamers.
The mass amount of stupid people that buy a steam copy of a game on gog.com amazes and saddens me. So... you basically agree that people are more likely to buy games that support Steamworks. |
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| News Comments > Ubisoft Financials |
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| 11. |
Re: Ubisoft Financials |
May 16, 2013, 01:23 |
Jerykk |
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| Ubisoft's PC games would sell more if they just ditched Uplay completely and switched to Steamworks. Also, simultaneous release dates with the console versions makes a huge difference too. |
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| News Comments > DARK Trailer |
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| 4. |
Re: DARK Trailer |
May 16, 2013, 01:20 |
Jerykk |
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| People expecting this to be the next Bloodlines will likely be disappointed. It looks like a thoroughly mediocre stealth/action game based on everything I've seen and read. |
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| News Comments > Metro: Last Light HUD "Fix" Inbound |
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| 62. |
Re: Metro: Last Light HUD |
May 16, 2013, 01:15 |
Jerykk |
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Are they really using the same render layer for both the viewmodel and world? That's stupid. If you're making an FPS, the viewmodel should be on a separate layer from the world, allowing you to adjust the FOVs separately. If you need the viewmodel to interact with something in the world, just temporarily change the viewmodel FOV during these interactions. Or you could just change the world FOV. I think Bioshock Infinite did that. Seeing the camera zoom in is a bit weird at first but a worthwhile compromise for overall playability when it actually matters. Or you could temporarily put the interactive objects on the same layer as the viewmodel.
There are a lot of ways to work around this problem and other games have done it before. |
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| News Comments > Resident Evil Revelations Demo |
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| 10. |
Re: Resident Evil Revelations Demo |
May 16, 2013, 01:07 |
Jerykk |
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Tried out the demo for a bit on the highest difficulty. Pretty good challenge, though some of that is due to the wonky mouse controls. Basically, if you try to make slow and subtle movements while aiming, the game doesn't detect them at all. It's like the game still has the deadzone carried over from the 3DS version or something.
Also, enemies can't go through doors. Theoretically, this would make the game really easy except you're forced to fight them because they're big and the corridors are very narrow, so running past isn't an option in many cases.
Based on the demo, I'll probably pick this up when it goes on sale for $15 or less. |
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| News Comments > Metro Last Light FOV Locked; DX9 & Aiming Workarounds; Reviews; Sale |
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| 50. |
Re: Metro Last Light FOV Locked; DX9 & Aiming Workarounds; Reviews; Sale |
May 14, 2013, 12:29 |
Jerykk |
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mag wrote on May 14, 2013, 02:29:
eRe4s3r wrote on May 14, 2013, 01:33: 19 purchases 0 issues
(also i fixed my GMG store checkout issues, was on my end.. bah) I've only made one GMG purchase, and it went through and all, but my CC company did contact me very quickly about a potentially fraudulent use of my card. And they've never said a word about what on paper would seem sketchy uses (various other international purchases online, purchases in other countries with no warning or other connection). So I'm not sure what makes GMG seem so sketchy to banks. I think they assume that any site with "gaming" in it is related to gambling. GMG is also based in the UK. If you've never bought anything from the UK before, it's not surprising that banks would consider it suspicious. |
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| News Comments > On Sale |
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| 1. |
Re: On Sale |
May 14, 2013, 01:04 |
Jerykk |
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| Square is wasting opportunities for compelling DLC. Why is there no tomb DLC for Tomb Raider? Why are there no level-based DLC for Hitman? Both games were criticized for missing levels similar to the ones in the previous games, so why not remedy that through DLC? Instead, they offer multiplayer levels and worthless cosmetic DLC. |
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| News Comments > Metro Last Light FOV Locked; DX9 & Aiming Workarounds; Reviews; Sale |
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| 21. |
Re: Metro Last Light FOV Locked; DX9 & Aiming Workarounds; Reviews; Sale |
May 13, 2013, 23:08 |
Jerykk |
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I assume they'll add a FOV slider and aim-assist toggle to the options in a patch.
Even with those things, I can't say I'm too interested in the game. The first game was far too linear and scripted for my tastes. Also, the AI was pretty terrible and using bullets as currency in a game that revolves around shooting was a really stupid idea.
I wish someone would make another STALKER game with the production values of the Metro games. |
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| News Comments > Steam Top 10 |
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| 19. |
Re: Steam Top 10 |
May 13, 2013, 02:28 |
Jerykk |
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nin wrote on May 12, 2013, 14:39:
Overon wrote on May 12, 2013, 14:08: Preorder Metro and you get ranger mode? Really so no ranger mode for anyone who does not preorder? You got to be shitting me. Pretty sure you can buy it later for $5, but it's still fishy. They place the blame on retail contracts, but I'm skeptical of that... It's true that you have to offer retailer-exclusives if you want to get prominent shelf space and advertising in-store. It's a trend that GameStop started years ago and won't die until retail dies. |
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13179 Comments. 659 pages. Viewing page 1.
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