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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Signed On Apr 23, 2004, 02:42
Total Comments 14375 (Ninja)
User ID 20715
 
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News Comments > Fallout 4 "Basically Done"
59. Re: Fallout 4 Jul 30, 2015, 00:02 Jerykk
 
ItBurn wrote on Jul 29, 2015, 08:43:
chickenboo wrote on Jul 28, 2015, 19:51:
I'm fed up with developers sticking to what works and creating entry upon entry within each series. Elder Scrolls 5: Skyrim; C&C Red Alert 3; Assassin's Creed 5 Unity; Fallout 4; Far Cry 4; Wolfenstein TNO (tho I did love The Old Blood); the list goes on. It's just like the rehashing of films from the 90s and 80s, it's not fresh material, it's just remaking the same thing I've already experienced.

The games which have delighted me the most in the last five years have been Faster Than Light, Alien Isolation, Trine 2 (coop, never played Trine 1), and Team Fortress 2. All have been fresh, exciting experiences for me that had me pining for more time to play them when I was out doing things.

If you think that Alien Isolation, Trine and Team Fortress 2 were fresh experiences, you're pretty out of it. These 3 games are carbon copies, with a different paint job, of a lot of other games.
Alien : Penumbra series, Amnesia, Outlast, etc...
Trine : Lost Vikings, every flash platformer
TF2 : Team Fortress, TFC
FTL is the only original thing in your list.

What? TF2 doesn't play anything like the original TF or TFC. Trine was unique in that it was a physics-driven puzzle platformer with three player co-op. Alien Isolation was unique in that it was a big-budget survival horror game where you actually needed to hide and run away instead of killing stuff.

No game is ever going to be 100% original. However, that doesn't make them "carbon copies" as you put it.

As for innovation, it was a lot easier to innovate in the 80's and 90's because gaming was a brand new medium. Innovation is a lot harder after 20+ years worth of games have been developed.
 
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News Comments > Mafia 3 Confirmed: Full Reveal Next Week
20. Re: Mafia 3 Confirmed: Full Reveal Next Week Jul 28, 2015, 15:18 Jerykk
 
2K and Rockstar are owned by Take-Two but are run by different people. 2K has a history of strong PC support (XCOM, Civ, Mafia, Borderlands, Bioshock) so I'm not really worried about the quality of Mafia 3's port.  
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News Comments > The Witcher III: Wild Hunt Game+ Mode Coming
30. Re: The Witcher III: Wild Hunt Game+ Mode Coming Jul 27, 2015, 22:53 Jerykk
 
It's "New Game+", not "Game+"

That aside, I'm not sure what the point of this is. You only have 12 skill slots and those will all be filled by the time you beat the game. After that, leveling is pretty pointless because you won't be able to use any new skills that you unlock.

I guess you could reset your skill assignments and try different builds, but you could do that in the first playthrough as well.

On another note, about the "too much content" argument, I don't think it's a case of too much content. The problem is how the content is presented. In Skyrim for example, there's a ton of content and it's never "too much". The problem with Witcher 3 is that the content is pushed into your face as soon as possible and you clearly know where it is at all times. You quest list becomes massive really fast because of the flashing job boards that you feel obligated to click on. Having these hundreds of quests makes you stressed about completing them, especially since if you wait too long, some quests will no longer give you worthwhile rewards. It's just stressful and unpleasant. You eventually get tired of the game before completing it because you've pretty much done everything.

I only felt that was a problem in Skellige where there are about 5 billion POI markers on the map and the vast majority of them point to loot chests. The loot you find isn't good enough to justify the time and effort spent in retrieving it. Unlike Novigrad and Velen, where POI markers almost always pointed to something interesting, most of the markers in Skellige do not.

This comment was edited on Jul 27, 2015, 23:01.
 
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News Comments > New DOOM is Fast; Want Co-op? Not So Fast
23. Re: New DOOM is Fast; Want Co-op? Not So Fast Jul 27, 2015, 04:58 Jerykk
 
Also, Doom was fucking fast. It was faster than any iD game ever released before or since.

Eh, not so sure about that. Quake with strafe jumping is pretty damn fast.
 
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News Comments > On Sale
2. Re: On Sale Jul 26, 2015, 05:58 Jerykk
 
I've never had any issues with Indie Gala. Bought quite a few bundles from them.  
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News Comments > Bombshell Trailer
17. Re: Bombshell Trailer Jul 25, 2015, 06:25 Jerykk
 
I have to assume that the VO is placeholder and done by the devs themselves. There's no way that could be final.  
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News Comments > The Technomancer Next Year
3. Re: The Technomancer Next Year Jul 24, 2015, 23:30 Jerykk
 
Looks like it takes place in the same setting as Mars: War Logs. Hopefully it has better writing and less janky combat.  
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News Comments > Fallout 4 Trailer
48. Re: Fallout 4 Trailer Jul 19, 2015, 18:18 Jerykk
 
shihonage wrote on Jul 19, 2015, 00:37:
Quinn wrote on Jul 18, 2015, 08:19:
I don't agree. In fact, I call utter bullshit.

Have you ever played Mass Effect? If you did, you probably did get attached to characters. None of them were not immortal in combat. None.

In fact, any important NPC in any game I can come up with is immortal in this sense.

The fact that they CAN die in the story depending on your decisions, that's what matters. The interaction you have with the characters outside of combat, that's what matters -- that's what develops a relationship, like that first moment you meet Dogmeat in this video.

Ahem. Actually Dogmeat originated in Fallout 1, where he was killable. And so was every single NPC in the game, including quest givers and other potential companions.

Fallout 2 and Arcanum followed a similar design.

They key word here being "design". RPGs hit their apex mechanically in the late 90s, and console dudebro abominations like "Mass Effect" mutilated the genre into something utterly unrecognizeable.

At some point the publishers interpreted RPG as "Really Profitable Game", and thus it became an amalgamation of genres.

"Mass Effect" does not know how to make player care. Its NPCs are autistic infodumps, they talk like no one ever, and what you say to them is disconnected from what is shown on the screen.

Mass Effect is a generic action franchise with a few stats thrown in, and a few IF-THEN pivot points to give it that RPG flavor without any of the substance.

Its idea of emotional involvement revolves around hackneyed "tearjerker" cutscenes (my eyes were even drier than usual), and awkward bumping-mannequins "lovemaking".

The success of dudebro RPGs like Mass Effect is a symptom of the general decline of the audience. Consoles made games a form of passive entertainment, a set of clowns juggling chainsaws on your TV while you lay back on the couch and absorb content.

Like COD series, it was a big step back toward reducing interactivity in games, essentially neutering the strongest feature that makes them unique, and instead trying to play off genre's secondary qualities of being able to poorly, very poorly, imitate a really crappy movie.

Bioware/Bethesda wouldn't know how to make the player feel immersed, involved, or make him care. That art was lost a long time ago. It requires actual thought, design, innovation, writing. It requires an innate understanding that an interactive world is the holy grail of an RPG.

Eh, to be fair, Dogmeat was basically worthless in FO1 because he was killable and you had no real control over him. He'd attack Deathclaws and Super Mutants armed with gatling lasers or he'd just walk through a laser forcefield.

At a certain point, you either said "screw it" and let him die or reloaded your save every time he died. Making him invincible (but still get knocked out if his health reaches 0) means he can still be useful but not OP and won't feel like a burden either.
 
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News Comments > Batman: Arkham Knight PC Patch Next Month
5. Re: Batman: Arkham Knight PC Patch Next Month Jul 18, 2015, 17:36 Jerykk
 
Gadzooks wrote on Jul 18, 2015, 15:36:
Ubisoft, "at least we gave out free DLC when we goofed up this bad..."

I'd heard rumors that WB would be giving the season pass to owners for free but nothing since then.
 
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News Comments > Metal Gear Solid V: The Phantom Pain NVIDIA Bundle Plans?
3. Re: Metal Gear Solid V: The Phantom Pain NVIDIA Bundle Plans? Jul 18, 2015, 16:44 Jerykk
 
Flak wrote on Jul 18, 2015, 14:09:
These bundles almost always suck, I got Tomb Raider and Splinter Cell with a GPU a while back...but it was only redeemable on UPlay, despite both games being available on Steam.

I emailed Ubisoft about providing a solution so I could redeem those games on Steam, basically told to pound sand.

Needless to say, I haven't played either of those games, or any Ubisoft game since.

Splinter Cell is a first-party Ubisoft game so it requires Uplay. Tomb Raider is a Steamworks game so the key they gave you should have been redeemable on Steam. In fact, it literally had to be redeemable on Steam because it requires Steam.
 
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News Comments > Fallout 4 Trailer
44. Re: Fallout 4 Trailer Jul 18, 2015, 15:06 Jerykk
 
jacobvandy wrote on Jul 18, 2015, 12:48:
Jerykk wrote on Jul 18, 2015, 04:05:
jacobvandy wrote on Jul 18, 2015, 02:16:
Jerykk wrote on Jul 18, 2015, 00:52:
HorrorScope wrote on Jul 17, 2015, 23:28:
Wasn't all this shown a few weeks back?

No, this video has some new footage.

It was new the morning after the game was announced, when they showed it again during the MS conference. This is that exact demo reel.

It seems the industry on the whole likes to recycle this stuff a month later, putting out official clean video of what they showed in LA.

Watch the full video. There is footage that has never been shown before (looking at the stats on the PipBoy, talking to the NPC in the town, etc). The E3 reel had parts of this video but not everything.

I did... A month ago, I watched it live on stage with Todd narrating. Look here if you don't believe me, compare shot for shot: https://www.youtube.com/watch?v=BRFAuDOlK5Q

Blue even says in the blurb that it's from E3. It says Phil Spencer on the Pip-boy, which they did for that specific presentation. The stuff you're referring to was not in the original reveal video from the Bethesda conference, but it was shown the next day, for Microsoft.

Huh, weird. I totally don't remember seeing some of those scenes in the E3 reel. Guess I skipped the MS conference.
 
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News Comments > Fallout 4 Trailer
28. Re: Fallout 4 Trailer Jul 18, 2015, 04:05 Jerykk
 
jacobvandy wrote on Jul 18, 2015, 02:16:
Jerykk wrote on Jul 18, 2015, 00:52:
HorrorScope wrote on Jul 17, 2015, 23:28:
Wasn't all this shown a few weeks back?

No, this video has some new footage.

It was new the morning after the game was announced, when they showed it again during the MS conference. This is that exact demo reel.

It seems the industry on the whole likes to recycle this stuff a month later, putting out official clean video of what they showed in LA.

Watch the full video. There is footage that has never been shown before (looking at the stats on the PipBoy, talking to the NPC in the town, etc). The E3 reel had parts of this video but not everything.

As for looking like FO3, people really need to go back and replay that without mods. It had pretty awful lighting and textures. It didn't even have exterior shadows. FO4 looks way better than FO3.

What's baffling is that people are fixated on graphics when there are other, far more troubling issues like the 4-option dialogue wheel, a voiced protagonist with an established backstory and relationships and the replacement of skills with perks. Fallout fans (of the first two games) should be far more concerned with those issues than an underwhelming presentation.

This comment was edited on Jul 18, 2015, 04:10.
 
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News Comments > Fallout 4 Trailer
23. Re: Fallout 4 Trailer Jul 18, 2015, 00:52 Jerykk
 
HorrorScope wrote on Jul 17, 2015, 23:28:
Wasn't all this shown a few weeks back?

No, this video has some new footage.
 
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News Comments > Fallout 4 Trailer
16. Re: Fallout 4 Trailer Jul 17, 2015, 23:22 Jerykk
 
Basically confirms that skills have been replaced with perks, ala Skyrim. That, coupled with the 4-option dialogue wheel and voiced protagonist, probably means that skill checks are a thing of the past. Disappointing but probably not that great of a loss considering how awful they were in FO3. Really wish Obsidian was making this instead of Bethesda.  
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News Comments > Dead Island 2 Developer Dropped
13. Re: Dead Island 2 Developer Dropped Jul 15, 2015, 01:58 Jerykk
 
ItBurn wrote on Jul 15, 2015, 00:13:
From what I saw of Dead Island 2, this is good news. I don't really see room for Dead Island 2 now that we have Dying Light though...

Pretty sure they're still going to make DI2. They've milked the franchise plenty already and have no reason to stop. They're just going to give the project to another dev.
 
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News Comments > Satellite Reign Next Month
12. Re: Satellite Reign Next Month Jul 13, 2015, 03:07 Jerykk
 
Squirmer wrote on Jul 12, 2015, 22:29:
Early access allows games to get made that would otherwise not be made. You take the bad with the good, and do some research before you buy something.

Mount and Blade was sold as a 'beta' for about 4 years before its retail release, and that worked out well.

This. There are many benefits to early access, for both developers and consumers. Developers get a revenue stream during development and lots of feedback and playtesting and consumers get a more polished final product. There are plenty of early access games that have turned out well. As with all purchases, it's up to the consumer to do research and make sure they know what they're paying for.
 
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News Comments > The Witcher 3 Patch Notes
5. Re: The Witcher 3 Patch Notes Jul 12, 2015, 01:59 Jerykk
 
Apparently they're holding back the PC patch so they can launch it at the same time as the console patches. Pretty stupid, really.  
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News Comments > Batman: Arkham Knight PC DLC Delay Confirmed
11. Re: Batman: Arkham Knight PC DLC Delay Confirmed Jul 12, 2015, 01:58 Jerykk
 
Quinn wrote on Jul 11, 2015, 21:37:
Linksil wrote on Jul 11, 2015, 20:50:
Sooo basically for those of us playing the PC version and have NO problems your delaying the promised content. This is fine if you hadn't insisted on taking all the money up front of said content. This is saying that you really don't care at all about the PC players and are willing to shaft us even more. If you really cared and wanted to make amends you would do something like just refund us the Season pass and still give us full access.

I've been loving the game... have no issues with it... but having finished it and not wanting to cut my wrists on riddler trophys to get the proper ending there's no reason for me to keep this game around on my HD.

Lets make one thing absolutely clear: You most probably do not have a better rig than mine and you do have the same stutters I was having, but you are simply less susceptible to it. Krovven posted with the same bravado as you and even uploaded a video to proof his game did not have performance issues, which it obviously had to me a person who is EXTREMELY susceptible to fps drops and stutters.

So, with that in mind... GFY.

Performance and stability are highly variable. After a few ini tweaks, I had minimal stuttering and the framerate was pretty consistently 60 FPS. I think I crashed twice in my ~50 hour, 100% completion playthrough. Texture streaming was almost never an issue either.

Not saying that the port was well done but not everyone is suffering the same severity of issues.
 
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News Comments > CONSORTIUM: The Tower Prophecy Trailer
8. Re: CONSORTIUM: The Tower Prophecy Trailer Jul 6, 2015, 22:59 Jerykk
 
Looking forward to this. Looks to be more like DX than the previous game (which was more like an adventure game).  
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News Comments > Batman Console DLC This Month
18. Re: Batman Console DLC This Month Jul 4, 2015, 06:37 Jerykk
 
jdreyer wrote on Jul 4, 2015, 04:52:
Squirmer wrote on Jul 4, 2015, 01:25:
Rattlehead wrote on Jul 3, 2015, 20:44:
Bullshit, they've said on Twitter that there would be no DLC worked on until the PC version is fixed, and guess what? DLC released. Money talks, bullshit walks.

Actually said this on Twitter a week ago:

To clarify: PC is top priority for engine team but there'll still be updates for consoles too. Not all issues are fixed by same people.
https://twitter.com/Seftonhill/status/614555527830466562

Regardless of who is working on what and when, that's not how publicity works. Nobody cares that Studio X is fixing the PC bugs while Studio Y is making the DLC. All people see is that B:AK PC was such shit at release that it was pulled from shelves. To then announce the DLC for any version while the situation with the PC is still in the red is perhaps the best way to infuriate your customers.

Except the majority of customers own the console versions which don't have any of the PC problems. This DLC was announced before the game's released and WB planned to release it shortly after launch in order to discourage trade-ins and keep the game in the headlines.

I, like everyone else, agree that WB fucked up the PC release and that they should fix it ASAP. However, from a financial standpoint, it doesn't make any sense for them to withhold DLC on every platform when customers on two platforms are happy with the game and are looking forward to the DLC. People enjoying Arkham Knight on PS4 and XBOne don't really care that the PC version is broken, just like PC gamers didn't really care that the PS3 version of Skyrim was broken.
 
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