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User information for Jerykk

Real Name Jerykk   
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Nickname Jerykk
Email Concealed by request
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Homepage http://
Signed On Apr 23, 2004, 02:42
Total Comments 14016 (Ninja)
User ID 20715
 
User comment history
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News Comments > Battleborn Co-op Video
2. Re: Battleborn Co-op Video Sep 21, 2014, 04:45 Jerykk
 
This looks pretty boring. It's like a MOBA where you only fight minions. The whole appeal of MOBAs is the PvP. Remove that and you're just killing stupid cannon fodder.  
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News Comments > TOXIKK Gameplay Trailer
9. Re: TOXIKK Gameplay Trailer Sep 21, 2014, 04:32 Jerykk
 
I don't think advertising a lack of features is really going to sell your game. Does this game actually do anything new or interesting with the genre? If this was released ten years ago, people would have just dismissed it as a generic shooter. I'm all for old-school shooters but just rehashing the same old stuff isn't going to cut it. You have to put an interesting spin on it.  
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News Comments > Saturday Crowdfunding Roundup
3. Re: Saturday Crowdfunding Roundup Sep 21, 2014, 04:26 Jerykk
 
This is almost exactly like Quake. They're even using Quake maps, Quake weapons and Quake physics. While I'm all for arena shooters, you need to do something fresh with the genre. Pumping out a Quake remake isn't very interesting when I can just go play Quake.  
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News Comments > Styx: Master of Shadows Trailer
3. Re: Styx: Master of Shadows Trailer Sep 18, 2014, 23:08 Jerykk
 
Nice to see that the AI can handle the player's various means of hiding. AI is a huge part of a stealth game's appeal.  
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News Comments > Alien: Isolation Survivor Mode DLC Plans
8. Re: Alien: Isolation Survivor Mode DLC Plans Sep 18, 2014, 04:18 Jerykk
 
It's best not to think of Season Passes as DLC pre-orders and simply buy them once all the DLC is out and the Season Pass is available at a good price. The Season Pass for Bioshock Infinite, for example, has dropped as low as $5 before, which is a fantastic deal for the DLC you get.

There's nothing forcing you to buy Season Passes before the DLC is even out. If Season Passes allow me to eventually get a bunch of quality DLC for a low price, I'm all for them. Hell, I wish EA would have offered Season Passes for the ME games. If they had, I probably would have been able to get them all for $10 total, as opposed to the $50+ it costs to buy them individually.
 
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News Comments > Alien: Isolation Survivor Mode DLC Plans
4. Re: Alien: Isolation Survivor Mode DLC Plans Sep 18, 2014, 01:54 Jerykk
 
This mode doesn't seem to justify a $30 season pass. $10, maybe, but $30? Not a chance. Then again, season passes are never worth buying at full price and they go on sale pretty quickly. At $10, most season passes are a good deal.  
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News Comments > Torment: Tides of Numenera Gameplay Video
11. Re: Torment: Tides of Numenera Gameplay Video Sep 18, 2014, 01:40 Jerykk
 
MoreLuckThanSkill wrote on Sep 17, 2014, 23:48:
Icewind wrote on Sep 17, 2014, 23:19:

Wait. I can see Wasteland 2, but you think Eternity fell short? How so? Was it due to the pause based combat? Because I thought Eternity was amazing.

Well, unfortunately I am reduced to watching Backer Beta videos, I only supported that Kickstarter at a lower tier. However the stamina system, no combat experience, healing system, a lot of things seem way out of whack at this stage. Tanking seems impossible in the current build, some stats are currently pointless. The Rest Bonus seems like it'd drive me crazy also...it seems to encourage going back to town every time.

Of course, a lot of these are just numbers to be tweaked here and there, maybe it'll be fine by release. A lot of discontent on the Backer forums also, and no noticeable response by any developers. I'm not sure if that's good or bad at this point, maybe there are plans in motion, etc.

I am leaning towards not paying any more attention to Pillars of Eternity until it's actually out, I'm just getting annoyed at details via second hand accounts at this point.

I don't really see much value in playing or reading about these games before release. RPGs have to go through a ton of tuning before they're sufficiently balanced. PoE and WL2 are no different.

As for no combat experience, I'm fine with that. It means that non-combat approaches will be just as viable as combat ones. When a game rewards specific playstyles, it encourages said playstyles and discourages others. That's not what an RPG should do. Limiting XP rewards to quest completion ensures that you can resolve quests however you like rather than the manner that the designers decided was most worthwhile.

Back on topic, is the trailer representative of how much VO is going to be in the game? If so, that's cause for concern. VO limits how much dialogue you can have and how much you can iterate on that dialogue.
 
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News Comments > Styx: Master of Shadows Trailer
5. Re: Styx: Master of Shadows Trailer Sep 12, 2014, 03:25 Jerykk
 
Fion wrote on Sep 11, 2014, 10:52:
This comes out in october? How is it I just heard about it like a week ago. Seems interesting, though perhaps one-dimensional.

One-dimensional? As in, it's not an action/stealth/RPG hybrid? I love stealth games so I'm fine with pure stealth.
 
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News Comments > Dead Rising 3 Patch
7. Re: Dead Rising 3 Patch Sep 12, 2014, 03:23 Jerykk
 
Zanthar wrote on Sep 11, 2014, 23:30:
I already know what is causing the initial load screen hangs... Somewhere in the DRM an idiot hardcoded C: drive as the drive that MUST have the game installed.

Everytime I want to play, I have to open to oped the CMD window and type subst C: E:\ to map a virtual C: drive that redirects to my E: drive that contains Win7 and the game. After that it loads and plays just fine.

Pretty sure that isn't the cause. I have the game installed on my G: drive and I haven't had a single crash or hang (except when quitting the game but the patch fixes that).
 
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News Comments > Dying Light Early
17. Re: Dying Light Early Sep 12, 2014, 03:21 Jerykk
 
The Half Elf wrote on Sep 12, 2014, 00:10:
Dead Island had an amazing CGI trailer, gameplay was bland (jump kick everything to death), Riptide wasn't much better. Reason for the Aliens CM reference is that even with gameplay footage, what we are getting on our computers isn't living up to what was shown.

To each their own. I enjoyed the combat in DI but then, I didn't jump kick everything to death. Slicing off specific limbs was way more fun.
 
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News Comments > Dying Light Early
11. Re: Dying Light Early Sep 11, 2014, 22:39 Jerykk
 
The Half Elf wrote on Sep 11, 2014, 20:15:
Sorry Devs,
After Aliens CM and Dead Island/Riptide, there is just no way in hell that I'm pre-ordering anything from ya.


For those of you who don't understand, tired of really awesome cgi video's and gameplay video's only to be highly disapointed later.

There's been plenty of gameplay footage from Dying Light so you don't need to rely on CGI videos. And really, if you ever bought a game based on a CGI video, you were kind of asking for disappointment.
 
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News Comments > Middle-earth: Shadow of Mordor Trailer
4. Re: Middle-earth: Shadow of Mordor Trailer Sep 11, 2014, 03:23 Jerykk
 
They've already streamed quite a bit of footage. Probably more than an hour's worth.

Here's 20 minutes worth of open-world stuff
 
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News Comments > Middle-earth: Shadow of Mordor Trailer
2. Re: Middle-earth: Shadow of Mordor Trailer Sep 11, 2014, 01:08 Jerykk
 
Eh, Monolith has been a bit disappointing as of late. FEAR2, Gotham City Imposters, Guardians of Middle-Earth... though, if they ever make another NOLF game, all will be forgiven. In any case, I think Shadow of Mordor is looking pretty sweet. I do have some concerns about how repetitive it'll be but there's definitely plenty of potential for greatness.  
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News Comments > Alien Isolation Specs
14. Re: Alien Isolation Specs Sep 11, 2014, 01:06 Jerykk
 
Fantaz wrote on Sep 10, 2014, 23:56:
you can't really run from the alien in this game. it comes over and instant kills you the moment it sees your face.

i did notice in the preview build when someone was playing that the alien got stuck in a corner jittering a bit like in the A:CM video below, so many they need to tweak the A.I.

http://www.youtube.com/watch?v=8J8SzBhjqaQ

ChaosEngine wrote on Sep 10, 2014, 23:52:
Icewind wrote on Sep 10, 2014, 22:38:
35GB. Wow. I guess the days of sub 20GB installs are gone. I easily meet the recommended requirements, but with a 250GB HD that only has 65GB left on a good day, I'm really going to have to invest in more storage.

I really hate to, but it's getting annoying having to uninstall 2-3 of my favorite games to make room for a new one that may or may not suck.

You can get a 1TB hard drive for about the same cost as the game these days!

it's all about SSDs nowadays. who installs games on traditional HDDs anymore? you get around 4x faster loading times on SSD.

4X the speed for 10X the price. SSDs are still too expensive to be good for storage. You can get a 1 TB HDD for $50. A 1 TB SSD will cost close to $500.
 
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News Comments > Morning Crowdfunding Roundup
4. Death To Spies 3 Sep 9, 2014, 15:53 Jerykk
 
I'd love to see DTS3 get funded but I seriously doubt it's going to happen. I think they ended up with $100 after a 40-ish day Indiegogo campaign.

I feel like pure stealth games just don't sell anymore. Hitman, Splinter Cell, MGS, Dishonored... all allow you to completely ignore stealth and just shoot your way to victory. Making a hybrid action/stealth game seems to be the only viable route these days.
 
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News Comments > Ships Ahoy - PC Dead Rising 3
26. Re: Ships Ahoy - PC Dead Rising 3 Sep 9, 2014, 02:12 Jerykk
 
Sorry to hear about your issues. I played all of the games you mentioned and didn't have issues (aside from Saints Row 2 which was an admittedly crappy port). FNV looked and ran great on my Nvidia card. Same with RAGE (aside from the inherent shittiness of id Tech 5). No problems with GRAW or Dead Space. GTA4 was poorly optimized but still looked and ran a lot better than the console versions. ATI cards in general tend to have more issues than Nvidia cards so it's better to stick with the green brand.

Now I'll list a bunch of other ports that were superior to the console versions:

DmC
DMC4
Dishonored
FO3
Oblivion
Skyrim
Max Payne 3
Sleeping Dogs
Deus Ex: Human Revolution
Thief (2014)
Kingdoms of Amalur: The Reckoning
The Last Remnant
RE5
RE6
Dark Souls
Dark Souls 2
RE: Revelations
Lost Planet
Lost Planet 2
Dark Void
Dead Rising 2
Dead Rising 2: Off the Record
Dead Rising 3
Splinter Cell
Splinter Cell: Chaos Theory
Splinter Cell: Conviction
Splinter Cell: Double Agent
Splinter Cell: Blacklist
Tomb Raider Legend
Tomb Raider Anniversary
Tomb Raider Underworld
Tomb Raider (2013)
Far Cry 2
Far Cry 3
Assassin's Creed
Assassin's Creed 2
Assassin's Creed: Brotherhood
Assassin's Creed: Revelations
Assassin's Creed 3
Assassin's Creed: Black Flag
GTA3
GTA:VC
GTA:SA
Alan Wake
Hitman: Blood Money
Hitman: Absolution
Singularity
Wolfenstein (2009)
Wolfenstein: The New Order
Castlevania: Lords of Shadow
Rainbow Six: Vegas
Rainbow Six: Vegas 2
Prince of Persia: The Forgotten Sands
Prince of Persia: Sands of Time
Prince of Persia: The Warrior Within
Prince of Persia: The Two Thrones
Prince of Persia (2008)
Mass Effect 1-3
Remember Me
Darksiders 1 & 2
Red Faction: Guerrilla
Red Faction: Armageddon
Batman: Arkham Asylum
Batman: Arkham City
Batman: Arkham Origins
Every Need For Speed game
Dead Space 2
Dead Space 3
Crysis 2
Crysis 3
Castlevania: Lords of Shadow 1 & 2
Bioshock 1 & 2
Bioshock Infinite

I could go on but I think I've gotten my point across. I played all of the games listed above on PC without issue and enjoyed significantly higher framerates and image quality, along with superior controls in games that benefit from precise aiming and hotkeys. The fact that your particular hardware configuration has issues with a small set of games doesn't mean that ports in general are inferior.
 
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News Comments > Ships Ahoy - PC Dead Rising 3
24. Re: Ships Ahoy - PC Dead Rising 3 Sep 8, 2014, 23:00 Jerykk
 
Well, if you watch the video, you'll see that the drops are only for a second or two.

Longer than that. The problem is that the frame drops occur while the player in the video is driving around, which means that the scene being rendered is constantly changing. So if the player plows through a street a zombies and then pulls into an empty alley, of course the frame drops will end.

Regardless, it doesn't change the fact that the Xbox version can't maintain a constant 30 FPS while the PC version can (on a decent rig).

Actually, I've played quite a few (most PC games nowadays are ports), and they all seem to have problems of some sort, such as driver issues, multiplayer issues, performance problems, microstutter, low FOV, poor controls, and bugs not in the console versions. When the bulk of the money is in console game sales, publishers simply refuse to spend the time and money to properly port and beta test a game for the niche PC market... I wish that wasn't true, I always took pride in being a PC gamer, but it's just the reality of the market right now.

I feel like your frame of reference is Steam forums, which is a poor frame of reference because that's where people complain the most. The people running games perfectly have no reason to post there.

Also... low FOV? Poor controls? When has a PC port ever had a lower FOV than its console equivalents? Never. Conversely, PC ports often have the ability to adjust the FOV. And controls? I assume you're talking about poorly implemented mouse & keyboard controls. It's true that some ports (or games in general) just don't play well with M/KB. Thankfully, most ports support gamepads as well, in which case you get the exact same controls as the console versions.

It's extremely rare for a PC port to look, run or control worse than the console versions. Not all ports are perfect and many don't offer everything that PC gamers would want but they are almost never inferior to the console versions. In fact, the last example I can think of was the original RE4 port which shipped with no lighting effects. The new RE4 HD port? Way better than the console versions.

You're using the same broken logic that many people seem to use when judging port quality.

"What, the game drops below 60 FPS at 1080p!? What a shitty port! Stick with the console version that struggles to maintain 30 FPS at 720p!"
"This game has mouse acceleration while aiming?! What a piece of shit! Stick with the console version that has inherently imprecise analog stick aiming, complete with acceleration and smoothing! Also, ignore the fact that you can use gamepads on your PC if you really want to replicate console controls!"
"What?! I'm stuck with this shitty FOV and can't change it?! Worthless port! Stick with the console version that has the same shitty FOV that can't be changed either!"
 
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News Comments > Game Reviews
7. Re: Game Reviews Sep 8, 2014, 04:42 Jerykk
 
I feel like he's trying way too hard. He rants about the controls being awful when he's specifically referring to the mouse acceleration while aiming. While it's not ideal, DR3 is not a shooter. You spend 99% of your time using melee weapons. On the rare occasion that you do need to aim, it's really not that bad because you're aiming at slow-moving zombies. Certainly no worse than using an analog stick (which makes his comment about gamepad controls being flawless pretty silly).

He then complains about it being too easy to run through crowds of zombies. This may be true on normal difficulty but when you play on Nightmare Mode, it's certainly not true (with tougher zombies that do more damage and are more aggressive). As for the game being shallow, again, Nightmare Mode makes the game more tactical because zombies are a much bigger threat and you have to deal with a time limit. When every second counts, every choice you make has more meaning and you can't afford to dawdle. I'm curious to know if he even tried Nightmare Mode. He spent a good portion of the video ranting about how the game isn't hardcore or immersive enough so presumably he tried the mode intended to be more hardcore and immersive... right?

Ugh. Being a hyperbolic douche is okay if your arguments are well-reasoned and informed. That doesn't seem to be the case with this guy.
 
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News Comments > Ships Ahoy - PC Dead Rising 3
22. Re: Ships Ahoy - PC Dead Rising 3 Sep 8, 2014, 04:16 Jerykk
 
Of course it didn't exceed 30fps on the XB1... DR3 was capped at 30, just like on the PC. The occasional drops below 30fps (usually to about 28fps) were minimal until later in the game when the streets were filled with walking dead or during explosions/fireballs; Even then, it wasn't that bad, maybe a second or two at 22-24fps then back up to 30. Here's a Digital Foundry clip to prove my point: http://youtu.be/51skfolgTyI

22-24 FPS is awful, even if it's only for a few seconds (which I find unlikely if the performance drops are caused by a large amount of zombies onscreen). The PC version never drops that low during gameplay if you have a decent system.

However, I would argue that DR3 actually looks better on the XB1 (aside from resolution) with a more consistent, albeit lower, framerate. There's a comparison video online that proves as much. Since you're fond of Digital Foundry, here's what they had to say...

It's only more consistent if you're playing the PC version at an unlocked framerate. If you have a decent system and cap the framerate at 30, it'll be more consistent than the Xbox version. Keep in mind that with such a system, the framerate will never drop below 30 during gameplay. With a high-end system, you can add 10-20 FPS to that number.

Digital Foundry is correct in saying that the PC version should look and run better than it does. However, that doesn't mean it's in any way inferior to the Xbox version. Quite the contrary. If you have a decent system (such as your $3000 gaming PC), the PC version objectively looks and runs the best. And you really can't judge image quality based on highly-compressed Youtube videos. The increase in render resolution alone makes the PC version look a lot sharper than the upscaled Xbox version.

You may not be a console fanboy but when you say stuff like "it's too bad about the PC port... but it's usually best to play consoles games on a console, and PC games on the PC," you must not have played many ports over the last decade.
 
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News Comments > Ships Ahoy - PC Dead Rising 3
20. Re: Ships Ahoy - PC Dead Rising 3 Sep 7, 2014, 18:03 Jerykk
 
PHJF wrote on Sep 7, 2014, 12:04:
Having a good time playing with Helf. Got my Dual Shock 4 going and throw the game up on The Big Screen. Performance on my middling system is sluggish but not awful. Had one crash during ~10 hours, not noticing any real bugs either. Biggest issue is the default difficulty is waaayyyyyyyyyyyyyyyyyyy too easy.

Nightmare is a lot harder but they don't give you enough time. You essentially have to focus exclusively on the main story missions and can only do side-missions or exploration when the game occasionally tells you to go out and waste time until the next story mission is ready. Dead Rising 2 gave you enough time to explore and do a large portion of side-missions.

shades of the RE4 port they did years ago. The mouse/key controls are fucking abysmal, no matter how you try to tune them.

How so? The only issue I had was needing to hold down MMB to aim with certain items. Holding down MMB is always awkward.
 
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