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User information for Mr. Tact

Real Name Mr. Tact   
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Nickname Mr. Tact
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Homepage http://
Signed On Apr 9, 2004, 17:38
Total Comments 3925 (Veteran)
User ID 20582
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
723. Re: Spaceship Ahoy - Elite: Dangerous Jan 23, 2015, 06:51 Mr. Tact
 
Well, that has cost me some bucks, as I have sold upgraded ships. Oh well, live and learn.  
Truth is brutal. Prepare for pain.
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News Comments > Spaceship Ahoy - Elite: Dangerous
714. Re: Spaceship Ahoy - Elite: Dangerous Jan 22, 2015, 14:50 Mr. Tact
 
Yeah, knowing this would be useful indeed.  
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News Comments > Out of the Blue
43. Re: Out of the Blue Jan 22, 2015, 08:19 Mr. Tact
 
My sister swears by the standup desk she has at her office. It would take me a while to build up the stamina to stand most of the day, As far as carpal tunnel and other related sitting at a computer issues -- it is all very individual. I've been using computers for play since 1980 (on mainframes) and work since 1988 and I have never had any issues.  
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News Comments > Out of the Blue
40. Re: Out of the Blue Jan 21, 2015, 19:45 Mr. Tact
 
I've heard the entire spectrum about deflate-gate. From the Colts should be allowed to go to the SuperBowl to equating this to having too much pine tar on a baseball bat. In case anyone hasn't heard, the issue was discovered and fixed at half time. Personally, I suspect the comparison to pine tar is an apt one, but it's just a guess.  
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News Comments > Diablo III Lag Fixed
7. Re: Diablo III Lag Fixed Jan 21, 2015, 19:36 Mr. Tact
 
Slick wrote on Jan 21, 2015, 18:02:
who the fuck still plays this? or i guess a better question is: how many times can a sane person repeat the exact same dungeons over and over and over? 5? 10? 50? 100? 1000?
Or kill the same raid bosses over and over, or blah blah blah. Does it matter? Is there a game where you don't do the same thing over and over? Some are more repetitive than others but they all repeat.

This comment was edited on Jan 21, 2015, 19:42.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
704. Re: Spaceship Ahoy - Elite: Dangerous Jan 21, 2015, 16:35 Mr. Tact
 
Vall Forran wrote on Jan 21, 2015, 00:08:
Also, this route uses Imp Slaves. They cost $15.5k to buy and sell at $16.5 or so.

If you buy them times a hundred, well, you get where I'm going.

This is why the T9 is so expensive. You can buy 500t of fish and make tons of cash.
Just like the real world, it takes money to make money!
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
687. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 15:56 Mr. Tact
 
Really? Wow, did realize that figured it was static.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
685. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 15:35 Mr. Tact
 
Vall Forran wrote on Jan 20, 2015, 13:26:
I found a pretty sweet route. It's just between 2 stations that are only 5.4 ly apart. I have 224t of cargo space. Fuel cost is laughable since the distance is so short. I sell beryllium one way and make about $250k. Then I bring Imperial Slaves back for about $230k. I make just under $500k in about 7 minutes. Rinse, repeat. I don't think rare trading can beat that.
Mind giving the specifics?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
680. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 11:10 Mr. Tact
 
*ugh* Insurance on a reasonably equipped Python -- $5.5M  
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News Comments > Spaceship Ahoy - Elite: Dangerous
679. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 10:47 Mr. Tact
 
Something else I've been meaning to ask about..

I've see people indicating that once they had a ship with 200t cargo they could make far more money on 4 jump loops then you could on rare runs. But I haven't ever seen any specifics on this, anyone know if that's true and have an example of a trade you could do?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
677. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 09:29 Mr. Tact
 
SpectralMeat wrote on Jan 20, 2015, 08:51:
Am I the only one still hauling rare goods?
Nah, it did for a part of Sunday when my cash had shrunk to under $500k.
 
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News Comments > Out of the Blue
23. Re: Out of the Blue Jan 20, 2015, 08:49 Mr. Tact
 
I understand what you are saying. Like I said, fine line between being confident and being a dick, and I think he's crossed the line a couple of times...  
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News Comments > Spaceship Ahoy - Elite: Dangerous
675. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 08:21 Mr. Tact
 
Vall Forran wrote on Jan 19, 2015, 23:57:
Flew back to my clipper and sold the adder. Back to slave trading!
Been meaning to talk about this -- since the Slave missions give reasonable bucks, I was assuming they gave reasonable reputation. Since they always have those long mission times, I've been grabbing them when I see them, save up 5 or 6 of them, then go buy slaves at the only place I know about, Abazi. Where are you getting your slaves?
 
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News Comments > Diablo III "Major Lag"
10. Re: Diablo III Jan 19, 2015, 21:37 Mr. Tact
 
FWIW -- played for 90 minutes without problems. *shrug* I did enjoy the increased stack size (from the 2.1.2 release) on crafting mats. I wasn't out of space in my stash, but it helped neaten things up.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
670. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 21:26 Mr. Tact
 
Vall Forran wrote on Jan 19, 2015, 14:48:
True. Multicannons also lack the range of lasers, so you might end up wasting a ton of bullets. Lasers have a damage drop off, but at least you can needle ships from 2km away.
The multi-cannons don't fire if the target is out of range.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Jan 19, 2015, 20:40 Mr. Tact
 
xXBatmanXx wrote on Jan 19, 2015, 20:27:
Perfect example is the way Lynch acts. Hope he "retires" this year.
He's a weird character for sure. I'd like to be convinced it's just stage shyness or something -- even it is, don't know how you'd prove to an reasonable level.

I find Sherman more annoying -- there's a fine line between confidence and being a dick. He has crossed it a couple of times.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
662. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 13:41 Mr. Tact
 
Yeah, for whatever reason the D grade items have less mass. So if you are doing an exploration ship and want maximum jump capability stock up on those.

I have the cannons and lasers on separate triggers in the same fire group, but usually I'm firing both at the same time. I am considering putting them on the same trigger.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
659. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 12:41 Mr. Tact
 
Yeah, my selection was based partly on your advice. Oh, and it may have been fun -- but I upgraded my life support after that adventure.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
657. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 12:10 Mr. Tact
 
I was flying a Corba with two Class 2 Gimballed Multi-cannons and two Class 1 Gimballed Pulse Lasers.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
655. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 11:49 Mr. Tact
 
Well, I've managed to get up to a rank of Squire in the Empire, but I'm still Neutral -- weird.

Got missions to kill renegade Generals, both were in Clippers. The first time I smoked him with no problem. Second time I think I was a bit cocky and did a poor job of getting and staying behind him. Thought I was dead for sure, was on emergency oxygen and half my canopy was gone. Managed to hyper back to the system I came from, landed in the dock with 32 seconds of oxygen left. Frankly, it was the most fun I'd had in the game to date.

So, just to be safe I loaded up a shield bank and went back after the second General. I did use the shield bank once, partly because I just wanted make sure I understood how to use it. But I pretty much smoked him the second time. Not sure if I was really that sloppy the first time on the second General or if the AI just wimped out on me 2 out of 3 times.
 
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3925 Comments. 197 pages. Viewing page 11.
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