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User information for Mr. Tact

Real Name Mr. Tact   
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Nickname Mr. Tact
Email Concealed by request - Send Mail
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Homepage http://
Signed On Apr 9, 2004, 17:38
Total Comments 3878 (Veteran)
User ID 20582
 
User comment history
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News Comments > Spaceship Ahoy - Elite: Dangerous
685. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 15:35 Mr. Tact
 
Vall Forran wrote on Jan 20, 2015, 13:26:
I found a pretty sweet route. It's just between 2 stations that are only 5.4 ly apart. I have 224t of cargo space. Fuel cost is laughable since the distance is so short. I sell beryllium one way and make about $250k. Then I bring Imperial Slaves back for about $230k. I make just under $500k in about 7 minutes. Rinse, repeat. I don't think rare trading can beat that.
Mind giving the specifics?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
680. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 11:10 Mr. Tact
 
*ugh* Insurance on a reasonably equipped Python -- $5.5M  
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News Comments > Spaceship Ahoy - Elite: Dangerous
679. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 10:47 Mr. Tact
 
Something else I've been meaning to ask about..

I've see people indicating that once they had a ship with 200t cargo they could make far more money on 4 jump loops then you could on rare runs. But I haven't ever seen any specifics on this, anyone know if that's true and have an example of a trade you could do?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
677. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 09:29 Mr. Tact
 
SpectralMeat wrote on Jan 20, 2015, 08:51:
Am I the only one still hauling rare goods?
Nah, it did for a part of Sunday when my cash had shrunk to under $500k.
 
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News Comments > Out of the Blue
23. Re: Out of the Blue Jan 20, 2015, 08:49 Mr. Tact
 
I understand what you are saying. Like I said, fine line between being confident and being a dick, and I think he's crossed the line a couple of times...  
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News Comments > Spaceship Ahoy - Elite: Dangerous
675. Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 08:21 Mr. Tact
 
Vall Forran wrote on Jan 19, 2015, 23:57:
Flew back to my clipper and sold the adder. Back to slave trading!
Been meaning to talk about this -- since the Slave missions give reasonable bucks, I was assuming they gave reasonable reputation. Since they always have those long mission times, I've been grabbing them when I see them, save up 5 or 6 of them, then go buy slaves at the only place I know about, Abazi. Where are you getting your slaves?
 
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News Comments > Diablo III "Major Lag"
10. Re: Diablo III Jan 19, 2015, 21:37 Mr. Tact
 
FWIW -- played for 90 minutes without problems. *shrug* I did enjoy the increased stack size (from the 2.1.2 release) on crafting mats. I wasn't out of space in my stash, but it helped neaten things up.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
670. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 21:26 Mr. Tact
 
Vall Forran wrote on Jan 19, 2015, 14:48:
True. Multicannons also lack the range of lasers, so you might end up wasting a ton of bullets. Lasers have a damage drop off, but at least you can needle ships from 2km away.
The multi-cannons don't fire if the target is out of range.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Jan 19, 2015, 20:40 Mr. Tact
 
xXBatmanXx wrote on Jan 19, 2015, 20:27:
Perfect example is the way Lynch acts. Hope he "retires" this year.
He's a weird character for sure. I'd like to be convinced it's just stage shyness or something -- even it is, don't know how you'd prove to an reasonable level.

I find Sherman more annoying -- there's a fine line between confidence and being a dick. He has crossed it a couple of times.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
662. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 13:41 Mr. Tact
 
Yeah, for whatever reason the D grade items have less mass. So if you are doing an exploration ship and want maximum jump capability stock up on those.

I have the cannons and lasers on separate triggers in the same fire group, but usually I'm firing both at the same time. I am considering putting them on the same trigger.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
659. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 12:41 Mr. Tact
 
Yeah, my selection was based partly on your advice. Oh, and it may have been fun -- but I upgraded my life support after that adventure.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
657. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 12:10 Mr. Tact
 
I was flying a Corba with two Class 2 Gimballed Multi-cannons and two Class 1 Gimballed Pulse Lasers.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
655. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 11:49 Mr. Tact
 
Well, I've managed to get up to a rank of Squire in the Empire, but I'm still Neutral -- weird.

Got missions to kill renegade Generals, both were in Clippers. The first time I smoked him with no problem. Second time I think I was a bit cocky and did a poor job of getting and staying behind him. Thought I was dead for sure, was on emergency oxygen and half my canopy was gone. Managed to hyper back to the system I came from, landed in the dock with 32 seconds of oxygen left. Frankly, it was the most fun I'd had in the game to date.

So, just to be safe I loaded up a shield bank and went back after the second General. I did use the shield bank once, partly because I just wanted make sure I understood how to use it. But I pretty much smoked him the second time. Not sure if I was really that sloppy the first time on the second General or if the AI just wimped out on me 2 out of 3 times.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
653. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 09:27 Mr. Tact
 
*ugh* the colors I see on the http://arkku.com/elite/hud_editor/ editor didn't match what I saw in the game This is going to be even more difficult that I thought.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
652. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 09:00 Mr. Tact
 
Okay found this which has several setups. Also, my configuration folder (FORC-FDEV-D-1010) was under

C:\Users\user_name\AppData\Local\Frontier_Developments\Products

not in the

C:\Program Files (x86)\Frontier\EDLaunch

folder

This comment was edited on Jan 19, 2015, 09:07.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
651. Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 08:31 Mr. Tact
 
Go here to try out various color schemes -- frankly, I haven't been able to find one I really like.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
646. Re: Spaceship Ahoy - Elite: Dangerous Jan 17, 2015, 09:13 Mr. Tact
 
Okay, I decided to try working on my Empire reputation thinking I might buy a Clipper some day and I have a couple of questions.

1. Is there someplace specific I should be looking for the rep. jobs? I seem to spend as much time flying around looking for them as doing them.

2. Most of them seem to be for the local system Empire faction, does that count to the "Empire" itself or not?

And as a comment, it sure would be nice if the faction displays and awards were more precise. I have no idea if I need to do 100 of these things or 10,000...
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
637. Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 16:11 Mr. Tact
 
First, having a 3A fuel scoop on a Cobra rocks. Second, am I missing something or is there no way to move all your ships to a different location? Seems like there should be a way to "buy passage" to other systems within a reasonable distance, say 100 ly. That way you could relocate to another system.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
628. Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 13:25 Mr. Tact
 
SpectralMeat wrote on Jan 16, 2015, 12:32:
Is there anything I can fit on there that shoots backwards when I am turning my back to the enemy?
Point Defence Turret does this, maybe?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
623. Re: Spaceship Ahoy - Elite: Dangerous Jan 16, 2015, 11:53 Mr. Tact
 
So, is there a consensus on the pros and cons of Viper vs Corba as a fighting ship?  
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3878 Comments. 194 pages. Viewing page 9.
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