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User information for Mr. Tact

Real Name Mr. Tact   
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Nickname Mr. Tact
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Homepage http://
Signed On Apr 9, 2004, 17:38
Total Comments 3895 (Veteran)
User ID 20582
 
User comment history
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News Comments > Spaceship Ahoy - Elite: Dangerous
995. Re: Spaceship Ahoy - Elite: Dangerous Feb 15, 2015, 12:55 Mr. Tact
 
Well, currently I'm about 5,000 ly from Sol. IIRC, my Type-6 is stored in the Juan system. But as Spectral indicatded -- wherever is fine.  
Truth is brutal. Prepare for pain.
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News Comments > Spaceship Ahoy - Elite: Dangerous
990. Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 23:14 Mr. Tact
 
I wondered if I might be able to get there by going the long way around or something -- looks like that was the case...  
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News Comments > Spaceship Ahoy - Elite: Dangerous
984. Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 21:15 Mr. Tact
 
Got within 600 yl when I finally identified it. It appears it is a series of black holes in the "NGC 7822 Nebula" -- it is a feature easily find-able in the galaxy map. But apparently there is a "gap" around the Nebula, I get "route unavailable" when attempting to get a route there.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
981. Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 18:59 Mr. Tact
 
Exactly, what the hell? Getting closer...  
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News Comments > Spaceship Ahoy - Elite: Dangerous
979. Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 17:37 Mr. Tact
 
Currently I'm trying to get to this whatever it is..

Edit: The issue is I can't see that in the galaxy map... so it going through all the jump points one at a time hoping one goes generally in that direction....

This comment was edited on Feb 13, 2015, 18:21.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
976. Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 10:03 Mr. Tact
 
I've actually started into stations a couple of times now without requesting docking... always a scary moment. So far I've gotten out quickly enough each time, usually with a 400CR fine.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
967. Re: Spaceship Ahoy - Elite: Dangerous Feb 12, 2015, 21:21 Mr. Tact
 
I'll bet if you go back and look, you'll see you were selecting lower class Thrusters.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
965. Re: Spaceship Ahoy - Elite: Dangerous Feb 12, 2015, 21:14 Mr. Tact
 
Vall Forran wrote on Feb 12, 2015, 20:37:
Just to be devil's advocate...you're not trying to install a class 6 thruster are you? Asp can only go up to 5. I don't mean to sound dickish...I actually had this problem before I realized what was going on.
Other way around... I'll bet you are selecting a Class 4 Thruster, which would have a much lower mass capacity. Be sure you are selecting a Class 5 Thruster.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
959. Re: Spaceship Ahoy - Elite: Dangerous Feb 12, 2015, 13:56 Mr. Tact
 
SpectralMeat wrote on Feb 12, 2015, 12:51:
I don't understand why I can not upgrade the thrusters on my Asp. It says exceeds limit or something. So do I need a better power plant, or do I have to remove some stuff like cargo expanders to make the ship lighter?
Hmmm. Try putting your current build into the ship builder site. It will show you the power usage.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
953. Re: Spaceship Ahoy - Elite: Dangerous Feb 12, 2015, 12:34 Mr. Tact
 
Man, I'm surprised you could bear doing it at all that way. It's tough enough with the normal jumps. Nice commitment!  
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News Comments > Spaceship Ahoy - Elite: Dangerous
951. Re: Spaceship Ahoy - Elite: Dangerous Feb 12, 2015, 12:19 Mr. Tact
 
Wow -- that is crazy strange.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
949. Re: Spaceship Ahoy - Elite: Dangerous Feb 12, 2015, 12:06 Mr. Tact
 
Wait, are you saying you plotted the route and THEN switched to fastest? You'd have to click on the route planning a second time in that case. I did have that happen to me once or twice...  
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News Comments > Spaceship Ahoy - Elite: Dangerous
947. Re: Spaceship Ahoy - Elite: Dangerous Feb 12, 2015, 11:05 Mr. Tact
 
SpectralMeat wrote on Feb 12, 2015, 05:11:
Yup
Literally a 70-80Ly distance was around 15-20 jumps
Whether I had shortest distance or economical route selected made no difference what so ever.
The last patch fixed that.
I thought it was like that for everyone that is why I did not say anything
Very odd. The pre 1.1 the planner would default to economic instead of fastest (or whatever the monikers are) and that I couldn't do routes over 100 lys. But once I switched off economic and the paths plotted, I always got capacity length jumps. Never had an issue with it doing the route as you are indicating.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
935. Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 20:33 Mr. Tact
 
As expected a lot of the systems in and around the California Nebula were scanned previously. Off in another direction now.. I think I might go a REALLY long way. 5-6 thousand light years, it's a lot easier now with the longer, faster route planning.  
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News Comments > Out of the Blue
9. Re: Out of the Blue Feb 11, 2015, 11:48 Mr. Tact
 
BobBob wrote on Feb 11, 2015, 11:13:
After a few are built and perfected across the coast-line, the rest of the country will be asking us for water (since we live near the biggest body of water on the planet)
Now that is funny. Desalination might reduce the problem some but it's not a solution on a large scale. Not unless we suddenly resolve cold fusion and get cheap, easily available energy.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
930. Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 09:45 Mr. Tact
 
I think I probably overdid it on the fuel scoop, got a 5b -- at full tilt it fills the tank ridiculously fast.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
928. Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 09:26 Mr. Tact
 
Bought my Asp and I'm headed out on an exploration run. Headed for the California Nebula. I assume plenty of people have already been there, so after that I'll head off in a less obvious direction and see if I can get my name as first discovery on some systems.

$1.4m on the insurance. Woof. Have $5m cash though.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
908. Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 07:19 Mr. Tact
 
Vall Forran wrote on Feb 9, 2015, 22:40:
You are the one running the rare trade loops though, right? Have you ever tried actually dropping some cargo? I know it's appalling, but it's not that big a deal.

I just am not happy with the schism in the game. Everyone plays solo, thinking they will get ganked every two minutes...when that's not true.

Edit:
Seriously, I'm not kidding, most everyone is friendly or will outright ignore you.
True, I ran quite a while before being interdicted by a player. It was just my luck I guess to run into someone who took being a pirate seriously, I can't afford the ships I want now, I'll be damned if I'm going to dump cargo. If there was an upside to running in Open when doing cargo runs, I'd consider it. But since there isn't why bother?
 
Truth is brutal. Prepare for pain.
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News Comments > Spaceship Ahoy - Elite: Dangerous
904. Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 22:09 Mr. Tact
 
I had grade A Thrusters, and Power Distribution and didn't get away in my Type-6 when another player interdicted me -- well, I did, but he finally killed me on the 4th interdiction about 10 Ls from the station. As I've said before, I see no upside to be in Open when I am running my Type-6. Player to player comms aren't good enough that I could be talking with people. And in Solo I don't have to worry about a busy station being full enough to refuse me docking.

Now, when I am running my battle ready Cobra. Sure, no problem.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
875. Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 16:14 Mr. Tact
 
Hmm, interesting. I've been running 2 1 3 when I'm fighting.  
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3895 Comments. 195 pages. Viewing page 7.
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