User comment history
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| News Comments > Unlock RAGE Hi-Rez Textures |
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| 48. |
Re: Unlock RAGE Hi-Rez Textures |
Oct 5, 2011, 18:25 |
Darks |
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venomhed wrote on Oct 5, 2011, 18:08: Terrible game! What a waste of a Torrent download.... hahaa.
Seriously, it sucks! Aside from static background graphics that are truly beautiful, as a game it is a JOKE!
Don't bother. I’ll bet your one of those people who just loved Borderlands and thought it was the shit.
But seriously, the only jokes here are your lame comments. There is nothing at all lame about RAGE. Since you obviously pirated it, I’ll bet your still playing it even though it’s a joke. |
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| News Comments > Unlock RAGE Hi-Rez Textures |
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| 41. |
Re: Unlock RAGE Hi-Rez Textures |
Oct 5, 2011, 17:43 |
Darks |
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Mad Max RW wrote on Oct 5, 2011, 17:40: I feel like one of the few people in the world playing Rage without a single problem. No annoying texture pop-in, screen tearing, crashing, long load times, or generally any technical issues whatsoever all with a constant 60 fps. Using all the tweaks, config files, and a command line the length of a small novel, I must have hit the sweet spot.
Now that I'm pretty well into the game I can say I'm really enjoying it. Guns feel great, environments are nice, AI is good, controls are perfect, characters look amazing, and overall it's fun. Rage is just a straight up id software shooter with a dash of Borderlands. MAX, your not the only one, I have not had any issues either.
I guess were just lucky is all |
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| News Comments > Unlock RAGE Hi-Rez Textures |
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| 38. |
Re: Unlock RAGE Hi-Rez Textures |
Oct 5, 2011, 17:36 |
Darks |
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Dmitri_M wrote on Oct 5, 2011, 17:26:
Elessar wrote on Oct 5, 2011, 16:52: Thankfully indies are still putting out fun titles, but corporatism has completely fucked this industry. Urg. I wish people would stop bringing indies up as the salvation of PC gaming. PC gamers are complaining about a lack of "serious" high budget PC titles. A two man indie title cannot return us to 2000. Most indie titles are designed to sell well on XBLA as cheap purchases. I have no idea what that has to do with wishing that mid to large size studios were producing "proper" PC titles uncorrupted by all the cookie cutter console influenced titles. Is it that indies are somehow "cool" and apart from the studios? Ok great, but they're still not the sorts of games we wish were produced today. You know what cracks me up Dmitri_M, is that people are pissing and moaning over the textures in this game bitching and whining about indie games. But, they will spend hours playing Minecraft and not utter one word about how shitty those textures are.
Ill just add, that yes Minecraft is fun for those people, so they over look the textures becasue its fun and an intersting game.
Well, I think RAGE is a very fun and intertesting game too, and the textures look 100 times better.
Boggles my mind!!
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| News Comments > Unlock RAGE Hi-Rez Textures |
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| 32. |
Re: Unlock RAGE Hi-Rez Textures |
Oct 5, 2011, 17:12 |
Darks |
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Fion wrote on Oct 5, 2011, 16:08: I'm using the fix on a card with 1.25gb of vram and have no issue with it (GTX 570 to be specific). Updated textures are 'much' improved but there are still some textures that are very very limited. Even without this Rage's graphics are astounding on the whole. With this fix, they are breath taking. I agree, I’m loving the look and feel of the game. Granted there are issues for some out there, mainly the ATI owners. And that has to fall on ATIs shoulders for not getting their drivers ready for this game. That is not IDs fault. NVidia did a pretty good job at getting their drivers ready. Given some time ID will fix this the Auto Adjusting issues. It’s a new engine there are going to be issues that need to be worked out. I think after ID gets this fixed, the engine is going to produce some really nice games in the future.
People need to stop freaking out about the game and calm down. The game is really good. If it’s not your cup of tea, then move on and give it a rest already. |
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| News Comments > RAGE Interview |
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| 6. |
Re: RAGE Interview |
Oct 4, 2011, 21:52 |
Darks |
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Prez wrote on Oct 4, 2011, 21:44: This is all very disappointing. I got the impression that the reviewer was being overly critical in places, seeing as how a lot of the complaints he has could apply equally to other games, including Borderlands, which he praises in his review. Still, there is quite a bit of his review that touch on what sound to be genuine problems with the game. I expect things will only get worse when he reviews the PC version, as by many accounts it's a very lazy port.
Still, the game isn't off my wishlist - I'm just not paying 60 bucks for it. I got DNF for 10 bucks; I expect it might not be too long before I see a sale for Rage. The interviewer is stupid and is being an asshole about the whole thing. When you look at most games there are always similarities. Let’s take a COD and BF series of games; they all look similar to me. You have the same things going on in each of those games.
The interviewer is just being a total asshole about this.
I’ve played all three of the games, and I never once said oh look, this looks just like Borderlands. In fact I never once got that impression. Fallout either. None of the game sport anything the same except they are all post-apocalyptic in nature.
I never once found a Dead city like in RAGE. Borderlands have none of those. And the closest thing in Fallout was Washington. But again, they all look different.
I mean, what is a post-apocalyptic city supposed to look like? That’s what I want to know from the interviewer. I need an explanation and not just some rhetoric and opinion based BS from him.
Totally Lame Interview on their part. |
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| News Comments > RAGE Tweaks |
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| 15. |
Re: RAGE Tweaks |
Oct 4, 2011, 16:18 |
Darks |
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Verno wrote on Oct 4, 2011, 15:07: You can just add them to the launch options in Steam as well. There is base.cfg in the games directory too but I haven't tested it yet. Modifying or adding any CFG files will not work. They have locked it down. I know of many who have tried and no one has gotten it to work.
Steam launch is the only way or dropping down the console in game and manually typing in commands. |
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| News Comments > More id RAGE Midnight Madness |
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| 77. |
Re: More id RAGE Midnight Madness |
Oct 4, 2011, 11:37 |
Darks |
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^Drag0n^ wrote on Oct 4, 2011, 11:05:
Verno wrote on Oct 4, 2011, 10:24:
As for Texture poping, Ive had none of that, so the AMD\ATI might be the issue. Nah that's everyone, I'm seeing tons of complaints from people with 570s and 580s as well on other forums. Turn quickly and look in the corners of the screen. The game isn't caching them properly or something. It's related to how id is using texture streams or something along those lines, most likely just a setting that needs to be changed for the PC version. The mouse thing is acceleration apparently and its turned on for everyone. There's some videos showing both on Youtube now. AMD users are having a whole set of other issues too apparently, flickering hud elements, poor framerates and etc.
Doesn't sound like a big deal but they should definitely fix it up.
edit: just for kicks I loaded it up briefly on my 560 Ti (wow that was a long decryption) and I noticed the texture thing immediately once you leave the ark, it's very apparent in the outdoor areas. Yeah, it's very apparent, and I agree with your assessment: it probably is a caching/streaming problem. I have an i7 / SLI rig, so I know it's not for lack of power or memory. Nonetheless, that was the one blemish I saw straight off. Hopefully they fix it quickly.
The dynamic scaling does work pretty well to keep the framerate at 60, no hiccups/stutters/glitching at all.
Default mouse acceleration: definitely felt wrong for an id game; it really made aiming feel clumsy and imprecise, something id normally is spot on with.
The game itself is pretty awesome, although I will admit, I HATE all the "invisible walls" that prevent me from going places/falling. To me, that was a bigger distration than any of the normal technical issues we're seeing out of the gate.
Technical merit: Definite 10. The glitches will parse out soon enough.
Game itself? After 1-1/2 hubs, I'd definitely say it's the deepest id game yet, but it does lose points for not having DM because, well, it is an id game. But the single player experience is stunning, jaw dropping graphics, and has a good pace with reasonable branching for sidequests. It's almost like someone shook an id engine in with Borderlands and a little Fallout3.
I haven’t noticed any of this happening on my system, but I’m sure ID will get this worked out soon enough. As with any new game patches are inevitable. ID is usually pretty good about getting this sort of issues resolved. |
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| News Comments > More id RAGE Midnight Madness |
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| 74. |
Re: More id RAGE Midnight Madness |
Oct 4, 2011, 10:14 |
Darks |
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Orly wrote on Oct 4, 2011, 03:51: Hey Darks how did you get 16x FSAA and what do you mean by everything turned up all the way? Have you looked at the textures up close? There are hundreds of users complaining of the terrible low-res textures on high-end rigs. My textures SUCK!!
But I agree the game is awesome.
Anyone figure out how to get better textures???
In the option under graphics, the FSAA, if you click it you can choose 16X. I got it on mine at least.
BTW, there are mouse options to slow or speed it up. But, in the invintory screen, yes the mouse is way to fast. that needs to be looked at.
As for Texture poping, Ive had none of that, so the AMD\ATI might be the issue. But Ive had no issues at all so far. loving the game. but I would also recomend to that if your a hard core gamer, then normal difficulty will not be hard enough. Ive only had about 2 fights where I was getting beat up good and that was becasue I took chances.
This comment was edited on Oct 4, 2011, 10:22. |
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| News Comments > More id RAGE Midnight Madness |
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| 48. |
Re: More id RAGE Midnight Madness |
Oct 4, 2011, 02:38 |
Darks |
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WyldKat wrote on Oct 4, 2011, 02:23: Not regretting deciding to wait on this one right about now.
Oh well, 1 more week for Forza 4. You should regret it, I just finished playing it for the past 2 and a half hours and it kicks all kinds of ass. AI is smart and tricky. Full on 16X FSAA and everything turned up. The game looks great on the PC. Best Game ID has made yet.
I have had no performance issues at all on my GTX 580 Card. Game runs smooth and looks great. Love the atmosphere and the feel of the game. Weapons are killer too, the Wing Sticks Rock. Don’t know why some of you are so hell bent, but you’re missing out. |
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| News Comments > Aliens: Colonial Marines Trailers |
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| 25. |
Re: Aliens: Colonial Marines Trailers |
Oct 1, 2011, 11:32 |
Darks |
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MrRadicalEd wrote on Oct 1, 2011, 09:17: "hells yeah" ?
Well I am starting to be turned off the more I see this. I love the visuals and many other elements, but the pacing is off for my taste. Not every encounter has to be a batch of aliens after you.
So far from what I've seen, it is a roller coaster ride filled with aliens being tossed at you. As I recall from the original movie, the space marines seem to be thwarted with just as many situational problems as alien encounters. Apparently you don’t know anything about the Aliens movie. Every encounter was a batch of Aliens encountering the Marines. You forget this game is modeled after the movie. The slogan in the original movie trailers back in the day stated. "This time it’s War” That means shit loads of Alien hordes attacking you relentlessly. This is Aliens 2.5 not Aliens 1, get with it dude.
And BTW, did you not follow that both Starships crashed on the planet and the Marines are now faced with trying to survive until help can reach them? Id say thats pretty dramactic in terms of facing hordes of Alien attacks and figuring out how your going to survive there. |
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| News Comments > Aliens: Colonial Marines Trailers |
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| 24. |
Re: Aliens: Colonial Marines Trailers |
Oct 1, 2011, 11:27 |
Darks |
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Prez wrote on Oct 1, 2011, 04:54: I am a HUGE Aliens universe fan. I pretty much eat up anything released that is based in that universe, so I'm gonna be all over this. The video has a really nice "Aliens" atmosphere and the signature dread build-up prior to encountering the aliens is definitely there, so that's good. Here's hoping that it turns out to be a good game. Totally agree with you Prez, I love anything Aliens. Anyone who is bitching about the game being highly scripted is a moron. Everything fricking game you play is highly scripted. Don’t kid yourself thinking there not. Listen to what Mark says in his comments; the AI is highly scripted, what he’s saying is that they are smart. Doing things on their own using that adv AI they wrote for them. This is a day one buy for me, the 4 player Coop alone sold me. |
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| News Comments > RAGE Steam Preloads Begin |
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| 13. |
Re: RAGE Steam Preloads Begin |
Sep 30, 2011, 23:49 |
Darks |
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^Drag0n^ wrote on Sep 30, 2011, 22:16: Yay! it's just like the good old days!
"Not enough FTP connections to grant your request. Please try again later."
(only now, it's the Steam equivalent). Got mine on Direct 2 Drive, downloading the 17 gig file now. Big ass game!! |
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| News Comments > RAGE Trailer |
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| 14. |
Re: RAGE Trailer |
Sep 30, 2011, 01:48 |
Darks |
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Stolk wrote on Sep 30, 2011, 00:52:
Creston wrote on Sep 30, 2011, 00:03:
Dr. D. Schreber wrote on Sep 29, 2011, 23:31: A shotgun blast to the chest, close-range or otherwise (close range would actually lessen the chance of it hitting the heart, since it hasn't spread as much yet) can still leave someone mortally wounded but alive long enough to keep going on adrenaline, shock and willpower, I think FPS Russia would probably very much disagree with you.
There's a four weapon limit? WTF? Yeah, that'll be modded out in a heartbeat. Even if I have to do it myself.
Creston 4 weapon limit? I remember reading Tim Willits specifically say there would be no limits of the kind, giving a dig at DNF at the same time even. When I played the game at E3 I dont recall there being a limit on the weapons. |
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| News Comments > MechWarrior Reboot News Nears |
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| 25. |
Re: MechWarrior Reboot News Nears |
Sep 29, 2011, 15:59 |
Darks |
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Rossafur wrote on Sep 29, 2011, 13:49: Gah, why do they insist on continuing to make every MechWarrior from the perspective of the Inner Sphere? Clans > Inner Sphere. And in every way: mech designs look better, their technology is better, their pilots are better, and their lore is far more interesting. But nooo, they've decided that the Inner Sphere is "more relatable" I guess, and the Clans are the evil warrior clones. Though here it looks like House Kurita are painted as the evil-doers, attacking the home of this Adrian Khol dude who just wanted to party and take advantage of being a nobleman, man! That plot has totally never been done before! Grumble grumble. (haters gonna hate, though I *have* been waiting for another MW game for a long long time now, but a *good* one for even longer, ha) give it time dude, they first have to get the cast of chars setup and story before the Clans invade. Give it time, if the series does well they will milk this cow to-death. Then we get the Clans. and I do agree, the clans is the best part of the Mech Universe. |
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| News Comments > MechWarrior Reboot News Nears |
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| 6. |
Re: MechWarrior Reboot News Nears |
Sep 29, 2011, 12:01 |
Darks |
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Verno wrote on Sep 29, 2011, 11:16: You kid but it's probably not far from the truth Don’t kid yourself; MW will never have anything like that. It’s always been about in field repairs, and that was always been minimal at best to get those. You fight with what you got and make it last. That’s the Mech Warrior way. I think these guys know all too well not to screw this part of the game up. |
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| News Comments > Skyrim Voice Cast Announced |
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| 9. |
Re: Skyrim Voice Cast Announced |
Sep 27, 2011, 10:50 |
Darks |
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| A Medieval Wonder woman is going to show up in the game. Too much emphasis on getting big name actors in the game. I just hope this game is better than Oblivion was. The combat in oblivion wasn’t over the top great. I liked MM Dark Messiah combat way better. |
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| News Comments > Warhammer 40,000: Space Marine Patch |
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| 11. |
Re: Warhammer 40,000: Space Marine Patch |
Sep 25, 2011, 00:07 |
Darks |
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theyarecomingforyou wrote on Sep 24, 2011, 20:45:
Darks wrote on Sep 24, 2011, 20:11: They said in Oct we would see that patch, If it doesnt come out Im gettimg my money back. That was the whole reason I bought this game was for the Coop. I'm not trying to be funny but if you only wanted the title for co-op then wouldn't it make sense to buy if AFTER it included that feature, not before. Afterall, history has shown us many developers that promise features but cannot or do not deliver. If it underperforms then there is an obvious incentive to abandon plans for support and move on to something that will earn them money instead of cost it, despite the bad will it generates.
Also, buying it immediately undermines your position, as if they look at the sales figures and they don't see an increase in sales after the release of co-op they may consider that it wasn't successful. Yes that would have been, but I had it pre ordered through steam months before they announced the coop patch being added. so I jsut waited figuring that Relic will kepe their word. we will see!! |
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1337 Comments. 67 pages. Viewing page 29.
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