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User information for Rick Francis

Real Name Rick Francis   
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Nickname Darks
Email Concealed by request - Send Mail
ICQ None given.
Description Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.
Homepage http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
Signed On Apr 1, 2004, 16:54
Total Comments 1810 (Pro)
User ID 20498
 
User comment history
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News Comments > Game Reviews
19. Re: Game Reviews Mar 26, 2013, 12:18 Darks
 
wrlwnd wrote on Mar 26, 2013, 11:09:
Verno wrote on Mar 26, 2013, 09:46:
The game isn't perfect but after spending some time with it I have no problem recommending it to people for $60 or less.

Sorry, but 15 hours of gameplay isn't worth $60.

I'll wait until it hits about the $20 price point.

Iím sorry, but I have to laugh and shake my head when I read this kind of comments. So, 10 to 15 hours of game play is not worth 60 dollars. But many of the same people claiming that this game is not worth that price will go out and have gone out and spent just as much on a 5 hour game like COD.

How do you all justify that reasoning when this game is far superiour in all regards? Iím truly baffled at comments like this. Just because a game does not have MP does not make that game any less of a game especially when the game play and story are far better.
 
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Ships Ahoy - BioShock Infinite
16. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 11:55 Darks
 
Ratty wrote on Mar 26, 2013, 11:46:
vrok wrote on Mar 26, 2013, 11:32:
Checkpoint system combined with resurrection drives me nuts.
So what does that mean, checkpoint system? And why does it suck? By resurrection do you mean something like the old Vita chamber system? No way to turn it off?

I was going to wait for the price to come down but goddamit if I don't have a stinkin 4-day weekend coming up.

Truthfully, if you guys did not take advantage of all the pre Sales then you lost out. But you will not be disappointed in the game. Itís been an absolute blast. It was getting pretty late for me last night and because I had to go to work today, I did not want to stop playing it. It just pulls you in and keeps you wanting to play more. Just sitting here counting down the hours till I can get home and play some more.

Verno, I have not had any crashes related to Check points. Personally I have not had any of that happen to me. If you guys own an NVidia card you should update your drivers, new ones came out yesterday for this game.


BTW, I think you should be able to return, I remember finding a key and it told me that you can return to areas you had already visited. I did that since there was a chest I left behind that I found the key.

This comment was edited on Mar 26, 2013, 12:12.
 
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Ships Ahoy - BioShock Infinite
6. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 11:16 Darks
 
Ill just add this about the start of the game; It blew me away when youíre in the city walking around exploring and enjoying the setting. Then you come to a part in the game where you were not expecting what is about to happen and all hell breaks loose. That was a great opening.  
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Ships Ahoy - BioShock Infinite
2. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 11:11 Darks
 
I spent three hours playing the game last night. Absolutely love the game and the environments. The actions has been really good and the AI is fun to watch and tricky how they dodge you when youíre trying to attack them.

By far this is the best game out this year and in a long while. I almost took today off just to try and finish the game, but decided I want to take my time and enjoy this masterpiece.

It defiantly deserves many of those high rated scores itís been getting. 9.6 Without a doubt.
 
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Magicka: Wizard Wars Announced
1. Re: Magicka: Wizard Announced Mar 25, 2013, 19:32 Darks
 
I really tried to like this game a lot. Love how it is and all but the Magic system is just obnoxious to try and learn and remember when in a sticky combat situation. Too damn many combos to try and recall. You end up only using a few that you like or remember.  
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > BioShock Infinite Budget Rumor Denied
13. Re: BioShock Infinite Budget Rumor Denied Mar 22, 2013, 12:16 Darks
 
Verno wrote on Mar 22, 2013, 12:11:
SpectralMeat wrote on Mar 22, 2013, 11:59:
Some nice friends you got there

Haha I know how it sounds but if it was me I'd have more to say about it, I've only seen him play for about 2 hours. Game looked pretty damned cool though, I'm going over there tonight to watch more.

Come on Verno, just admit it, your the dirty pirate
 
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Torment Kickstarter Adds Chris Avellone Goal
20. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 12:05 Darks
 
Kristian Joensen wrote on Mar 22, 2013, 11:21:
Darks wrote on Mar 22, 2013, 10:33:
Somehow, I seriously doubt that they will be using the funds from this game fully. When they sit here and defend that they we will be using the funds just for the game. That raises a red flag to me. And 700K to add Chris, I dont see it.

Are you high? There are several stretch goal in between the current funding level and the Chris Avellone stretch goal so they aren't spending even remotely near 700k on hiring Chris Avellone + a lot of the money is being spent on other things like art, animation, code, etc to go with his writing/design work.

So even the 150k between the prior stretch goal and the Chris Avellone stretch goal isn't Chris's fee. 150k USD more in pledges implies more Amazon and kickstarter fees and more used on rewards. So the budget of the game won't be increased by that full amount.

Excuse me for not believing you, but you sound like an advocate supporter or work for them. My feelings on Kick starters are there are no checks and balances on how they are using the money.

Just because someone puts up a KS page and says I need 1 Million to make this happen, does not mean that they are using all of that money to fund the project. Itís idiotic to even assume that they are using all of the money as they say they are.

Are you sure you are not one of their stretch goals?
 
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Torment Kickstarter Adds Chris Avellone Goal
8. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 10:33 Darks
 
Somehow, I seriously doubt that they will be using the funds from this game fully. When they sit here and defend that they we will be using the funds just for the game. That raises a red flag to me. And 700K to add Chris, I dont see it.  
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > BioShock Infinite Budget Rumor Denied
1. Re: BioShock Infinite Budget Rumor Denied Mar 22, 2013, 09:19 Darks
 
I donít see this being true, I donít know how anyone could possibly spend 200 Million on developing and advertising a game. You would be pretty much out of your mind to do that. I look at games and wonder how anyone could possibly spend 10 or 20 million on developing a game. Most likely this is just a rumor.  
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > etc.
6. Re: etc. Mar 20, 2013, 11:52 Darks
 
ldonyo wrote on Mar 20, 2013, 10:46:
nin wrote on Mar 20, 2013, 08:58:
Team Meat: DRM worse for devs than piracyÖ

Beautiful.

He went on to say that consumers were much more likely to buy from distributors they trust rather than ones they have been frustrated or slighted by before, with consumer confidence playing a huge role in how they spend money.

Holy shit, someone gets it.

Now, if only more publishers would get it...

Most of them wont, they are too busy blaming piracy rather than trying to understand why it happens. As this guy stated, how do you determine what would be a sale verses those who pirated a game. I have always believed that.

Most of the games pirated are by people who had no intention of ever buying a game. And yes there are some who would buy if it was not easy to pirate it. But the publishers are to busy blaming pirates for their own failures on making a game thatís worth buying. How many times have many of us been burnt by a bad game? I canít even count how many times over the past 15 years.
 
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > John Riccitiello Leaving EA
7. Re: John Riccitiello Leaving EA Mar 18, 2013, 16:55 Darks
 
This is a Ruse; EA thinks that if they get this guy to step down, people will lay the blame solely on this guy for all of EAS short coming in the past few years. This nothing but a move to try and get people to have that happy feel good feeling. Sorry EA your Jedi Mind tricks donít work on me.  
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > SimCity: Maxis Working on Traffic Jams; Deleting "Hack" Posts
8. Re: SimCity: Maxis Working on Traffic Jams; Deleting Mar 15, 2013, 10:33 Darks
 
I love how they support mods, but not hacks. Since when is a mod not a hack to the game? Anytime you use a mod, itís a way of changing how the game works. That is a hack no matter how you try to paint it.  
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Mar 14, 2013, 10:43 Darks
 
Count me as one of those 600K. I still have not received mine yet because their stupid computers did not account for one of my sons forms for education. So, Iím still waiting on my refund. Thank you Mr. Obama!!  
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Game Reviews
4. Re: Game Reviews Mar 13, 2013, 12:13 Darks
 
No, Iíve know this for a long time. I was just stating the obvious.  
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Game Reviews
2. Re: Game Reviews Mar 13, 2013, 11:28 Darks
 
Blizzard has lost its creativity; they are now a company that is all about long development cycles and pretty CGI. Short on story and overpriced.

When was the last time blizzard came up with a new game? A completely different IP that has nothing to do with their Three Prime Evils? Thatís right, nothing!

The keep force feeding the masses with updated games that are nothing more than an over lay of new graphics over an old concept.
 
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Ships Ahoy - StarCraft II: Heart of the Swarm
51. Re: Ships Ahoy - StarCraft II: Heart of the Swarm Mar 12, 2013, 16:33 Darks
 
AngelicPenguin wrote on Mar 12, 2013, 15:15:
RollinThundr wrote on Mar 12, 2013, 15:09:
AngelicPenguin wrote on Mar 12, 2013, 15:05:
RollinThundr wrote on Mar 12, 2013, 14:31:
Fati wrote on Mar 12, 2013, 14:24:
RollinThundr wrote on Mar 12, 2013, 13:20:
There's a difference between sending a scout or 2, and sending 15 starter troops all aimed directly at your resource gatherers. Sure sometimes I micro quick enough to counter it, but every game is just about the same unless playing with friends. It's the mentality of SC players apparently that every game needs to hurry up and end. At least that's been my experience with SC2.
I don't think RTS is for you. You need to learn how to defend early pressure. Once you realize that the players who pressure early put themselves at a significant economic disadvantage, you'll see that all you need to do is successfully defend, counter-attack and it's gg.

Right, but what if I want to enjoy the game I paid for? What if I'd like to go up the tech tree and not have the game end in 10 minutes? I can do this just fine in every other RTS that is MP. Blizzard titles? Hell you're lucky if you don't have shit in your base 2 and a half minutes in.

I always thought the same thing about the NBA. I want my team to play methodical defense and push the shot clock to the limit, so I think they should ban fast breaks and teams that like to run.

Who said anything about banning playstyles? holy strawman batman.

How can I strawman talking about myself? Nothing fast should happen in the NBA darn it!

edit: I'm just messing with you, but it does sound like competitive RTS isn't really your thing. Most RTS games have some sort of early game rush - in fact I can't think of a single one that didn't.

This is the main problem I have with this game. Blizzard purposely designed this game so matches only last 20 mins. They purposely give you limited resources and force you to expand. They also made defense practically useless. Most of the time when being rushed, your defense fall faster than units. Most defenses felt like they were made of paper. They get ripped through so fast.

This is what turned me off about SC and why I will never go back to it.

Blizzards track record recently is 0 - 2
 
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Ships Ahoy - Dead Space 3: Awakened
6. Re: Ships Ahoy - Dead Space 3: Awakened Mar 12, 2013, 15:00 Darks
 
Tumbler wrote on Mar 12, 2013, 14:38:
So this is a side mission you do on that snow planet? Does the Terra Nova ship have some meaning to the universe I'm not aware of?

*checking Wiki*

Hunh, this is already a ship you spend some time on in the main game. It's a plot point before you go down to the planet, weird why you'd be going back to that. I'm confused.

Because they saw an opportunity to rehash levels. Easier to re use assets then to make new ones. But, yes kind of dumb seeing how you really donít have a ship since you crashed the one that got you on the planet to begin with.
 
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Ships Ahoy - StarCraft II: Heart of the Swarm
2. Re: Ships Ahoy - StarCraft II: Heart of the Swarm Mar 12, 2013, 10:10 Darks
 
Lookout for the Korean Invasion.  
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Co-op a "Big Focus" of Diablo III 1.0.8
3. Re: Co-op a Mar 7, 2013, 23:52 Darks
 
PHJF wrote on Mar 7, 2013, 21:37:
Improve farming efficiency?

My my my how low Diablo has fallen.

Yep, thatís why they are changing the loot all over again. To force players to go out and re farm the shit out of the game again.. The note about town portaling was funny to me, the reason people go back to town so much is because the fucking games inventory is so small. How about they make that shit bigger?
 
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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News Comments > Torment Kickstarter Soars; Stretch Goals in Play
11. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 12:04 Darks
 
After watching that video for Wasteland, I have no doubt they are going to use that same engine for this game. Iím going to call it now, this game will not come close to being what the original was and is.  
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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1810 Comments. 91 pages. Viewing page 28.
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