User comment history
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| News Comments > GOG.com: DRM Causes Piracy |
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| 35. |
Re: GOG.com: DRM Causes Piracy |
Apr 12, 2011, 13:52 |
cento |
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Jerykk wrote on Apr 12, 2011, 12:27: You're assuming that piracy and purchases are mutually exclusive. It's entirely possible for someone to buy a game and then download the pirated version so they don't have to deal with the DRM. If they use torrents, that download gets used in piracy statistics regardless of whether or not they own a legitimate copy of the game as well. That's pretty much the boat I am in. I have only used a hand-full of cracks or pirated versions, and in every case it has been for a game that I owned. It started with Half-Life 2 when it first launched and Steam sucked. I literally could not play my retail copy I purchased on Day 1 due to it locking up on every load screen while it tried to connect to Steam (and yes I had an internet connection). Within a week, cracked versions were out, and I played through it all on the cracked copy.
After I got a laptop, I acquired a number of pirated copies of games I already owned just so I didn't have to bother with carrying discs around me to play games on my laptop while on business travel. But again, I have no pirated copies of games that I don't have retail copies I also purchased.
And at this point, any game that I hear about that goes too far in its DRM, I won't buy or play at all, not even a pirated version.
Music is a whole different matter. I only buy music from small indie labels now. Anything from a major label I refuse to pay for at this point. |
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| News Comments > RIFT Patch and Event Plans |
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| 7. |
Re: RIFT Patch and Event Plans |
Mar 25, 2011, 23:21 |
cento |
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Acleacius wrote on Mar 25, 2011, 21:35: What's the server situation, is it possible to find a low to medium population or is there an official Blue Sever? It really kills the fun when 20 people are trying to get THE widgets, from 5 nodes that only spawn every 10 minutes. They keep updating to make quests more group friendly. And since grouping is so quick and painless...
Seriously, I am one of those players that mostly solos even in MMOs, but as long as you are flagged for public grouping, it is a swift motion to join any group in progress, all share credit for whatever quest mob you are all trying to kill, and then immediately part company, all seamlessly. |
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| News Comments > Blizzard Date Leak Follow-up |
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| 5. |
Re: Blizzard Date Leak Follow-up |
Dec 7, 2010, 03:23 |
cento |
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Wildone wrote on Dec 6, 2010, 23:29: They fukin deserve it, for being such stink arses when it comes to release dates leavin fans hangin for what..decades? dickheads.. Games get shipped out before they're done, and people complain about unfinished crap. Games get polished until they shine, and people complain that it takes too long... |
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| News Comments > Blizzard's PC Stance |
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| 23. |
Re: Blizzard's PC Stance |
Aug 11, 2010, 01:57 |
cento |
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One of the other big hurdles that console devs face is time. That one would bite Blizzard in the ass pretty hard. You can't just sit on a console title and polish it until it meets a moving quality criteria.
Bottom line (as someone with extensive dev experience in both console and PC titles) is that both have their challenges. To make it sound like consoles are just inherently easier to develop for (or the reverse) is just ignorance speaking. |
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| News Comments > More on Gunhead |
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| 5. |
Re: More on Gunhead |
Dec 4, 2009, 00:32 |
cento |
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I call BS on this anonymous dev story, the tooth fairy sounds more plausible. I assure you stuff like that is not uncommon in game development.
This comment was edited on Dec 4, 2009, 00:33. |
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| News Comments > "More Broad Appeal" in Blizzard's Next MMOG |
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| 28. |
Re: |
Sep 16, 2009, 14:47 |
cento |
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Sci-fi tends to have less appeal than fantasy. I don't think that is true at all.
Within MMOs, fantasy has been far more successful than sci-fi, but that has less to do with the inherent mainsteam popularity of the genres and far more I think to do with ranges/distances.
MMOs are inherently social, even in PvP play. Fantasy lends itself to close ranges that reinforce that social interaction. Traditional Sci-fi with it's longer range weapons and tech too easily lends itself to breaking down that social bond. |
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| News Comments > "More Broad Appeal" in Blizzard's Next MMOG |
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| 16. |
Re: |
Sep 15, 2009, 13:55 |
cento |
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they're actually great guys, but they beautifully perpetuate the stereotype when they're all yapping like that. Contrast that with what dragged my wife and I into WoW...
About a month after launch, we would go out to a night club in San Francisco and our friends at the club were talking about this game. And the bouncers. And the club promoter. And the bartenders. And the DJ... So we got sucked in pretty quick after that.
But not the stereotypes you would think at all... |
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| News Comments > Out of the Blue |
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| 14. |
Re: Foxtrot? |
Dec 7, 2006, 13:17 |
cento |
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Yeah, right... Like Bill Amend really plans on getting out and doing other things?
He is so obviously a Warcraft player, and he happens to be quitting dailies just before the first expansion releases??
I think the comic was eating into his gaming time...
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| News Comments > X-Men Game Talent |
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| 9. |
Re: Hoofah |
Mar 27, 2006, 21:37 |
cento |
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Must be a failure to publicize it's impending release sooner. Most of the PS2 dev team is done with this project and moved or moving on already to other projects.
As I understand it, the game focuses on one character at a time with a lot of effort to really get into the style of THAT character. I also gather that the three characters were chosen for offering really different gameplay styles.
But I haven't played it either, so we shall see...
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| News Comments > Ships Ahoy - KOTOR 2 |
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| 11. |
Re: No subject |
Feb 8, 2005, 17:53 |
cento |
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i would have been excited but i have WoW now... sweet sweet WoW So true. I never got into kotor, but my wife was diehard for that game and really looking forward to the PC release of KOTOR2.
Then I got her to try WoW 10 days ago.
No other game exists anymore...
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| News Comments > Torque gets Jacked |
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| 10. |
Jacked |
Jan 27, 2005, 13:50 |
cento |
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Funny. This isn't a new name for the game. It is a return to the original name. This is an old 3DO game that was in development when they closed up shop. Jowood bought the partially completed title. That game started development over 3 and a half years ago...
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| News Comments > Op Ed |
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| 7. |
Re: not exactly surprising |
Nov 11, 2004, 19:32 |
cento |
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Rest assured that it is true. I know a number of the people personally that have left anon comments in that LJ. They of course posted anon out of fear of reprisal since they are still working there.
And that said, EA is merely an extreme example of an attitude endemic to the entire games industry.
The pressures have been building for a while, and just get worse as the market goes mainstream due to the family strains. This industry is down right hostile to the concept of family...
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| News Comments > LucasArts Bash |
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| 14. |
Re: No subject |
Jul 15, 2004, 13:36 |
cento |
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And while I am no LucasArts fan, to be fair, not everything they showed yesterday was StarWars. They also showed Mercenaries, but it just wasn't noted in the headlines here...
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| News Comments > Battlefield Vietnam Patch Plans |
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| 13. |
No subject |
Jun 5, 2004, 12:30 |
cento |
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Well, I have played a lot of BFV and BF1942. I still play both heavily, since they really play out as different games.
I have no problem finding large player servers in 1942. Nvidia has been hosting the 64 players servers for quite some time.
In BFV, the sides seem unbalancing at first, but outside the m60 cheese (which is now fixed), the sides really are fairly well balanced just complexly balanced. If you just give it a trial run, you will never know how the game actually balances out because some of the NVA advantages take experience to use well.
There still ARE some issues I'd like to see adressed. Get rid of the parachutes. It is really stupid to have troops drop in from high altitude from heli's over an enemy spawn. It's really kinda gay (though both sides do it, so at least it is fair if stupid). I'd like to see vehicles buffed a little bit. RPG's and LAWs should drop them, but the fact that they die so easily to hand grenades is lame and makes them death traps. And I am sure I still have some more gripes, but it is early and I am still trying to get coffee in me.
But overall, I like the game quite a bit. And the style of gameplay has evolved quickly while the game has been out.
And there ARE jungles. And the jungles really feel more like jungles than any of the other FPS's I have played...
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44 Comments. 3 pages. Viewing page 2.
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