User comment history
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| News Comments > Trion Layoffs |
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| 3. |
Re: Trion Layoffs |
May 17, 2013, 20:47 |
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Cutter wrote on May 17, 2013, 20:02: I knew they were full of shit. Yeah, 1 million registered to try the beta and 100 sales. For all we know, Defiance may have sold 1mil copies. Unfortunately, for a big budget title released to console, 1million sold is NOT a success. For a console title, too little of the revenue actually goes to the developer. And I seem to recall hearing that Defiance's best-selling platform was on 360 - would have been better if those sales were all PC and the profit margin better. |
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| News Comments > Defiance DLC Plans |
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Re: Defiance DLC Plans |
May 10, 2013, 02:45 |
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Seriously - why do people keep talking about a monthly fee?
There is none. Talking about one is just a huge red flag that the person in question doesn't actually know anything about the game. |
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| News Comments > Notch Backtracks on Psychonauts 2 Support |
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| 49. |
Re: Notch Backtracks on Psychonauts 2 Support |
Feb 5, 2013, 19:52 |
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jdreyer wrote on Feb 5, 2013, 19:33: And good talent will live where they can find another job easily, if they want or need to. This is HUGE. Almost 2 decades of industry time here - if I relocate, it'll only be to another hub, especially as I have a family dependent on me.
**edit** to add: I should note that my reference to AAA budgets were for console titles. I don't know if traditional PC oriented titles would be cheaper, since most of my PC platform dev time is over the last 4 years and THAT is MMO development which is a whole other tier higher in terms of costs.
This comment was edited on Feb 5, 2013, 20:01. |
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| News Comments > Notch Backtracks on Psychonauts 2 Support |
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| 46. |
Re: Notch Backtracks on Psychonauts 2 Support |
Feb 5, 2013, 16:06 |
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15-25mil is COMPLETELY inline with any kind of AAA console title. You want to relocate to a more remote location or structure the deal to pay off royalties or what have you? Cool, but you are severely limiting your available talent pool, mostly down to the people that are desperate or naively hopeful. And good luck getting a quality product out of the desperate and the naive. And for the veteran staff that you are going to want to be your core team - those vets don't want to keep moving around for a job, especially if they have a family. So the talent pool tends to concentrate.
A staff of 10 people is laughably small. It's going to be much bigger, just on actual dev staff alone, not to mention support staff. The last console title I worked on had a budget of $22mil. The one before that was even bigger (much bigger, actually, but also extremely poorly managed and colossal waste of resources).
Anyway, simply put, 2mil doesn't buy much of what most people think of for a AAA console title. |
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| News Comments > etc. |
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Re: etc. |
Sep 15, 2012, 18:54 |
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Those saying it is the WORST game trailer must have little context for that statement.
It is bad, however. Even the crappy EQOA "It's time to slay the dragon." schlock is still better than this. |
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| News Comments > etc., etc. |
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| 15. |
Re: etc., etc. |
Sep 6, 2012, 16:14 |
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Been in the game industry for 17 years now, through ups and downs, but I can't imagine doing anything else.
In the end, I think many of us find it is part of who we are rather than what we do. I would be designing games even if I wasn't hired to do so. Hell, I _was_ designing games before I was hired to do so - not because I thought it would lead to a job (I honestly fell into it as a profession), but because it is just something I do and have always done, like an artist or musician.
I consider myself lucky to get paid to do what I do, even with the crunches and bad cycles and everything else.I can't imagine working a normal desk job. It makes me cringe.
As far as the "reviews" on Glassdoor? No thanks. It stinks of the old Fatbabies discontent to me. Many of those people are the same people that would be angry no matter where they worked... |
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| News Comments > Op Ed |
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| 12. |
Re: Op Ed |
Aug 14, 2012, 12:53 |
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As a 17 year vet of this industry, having worked on both console and PC games... This article is worthless garbage. Revolting, masochistic garbage.
It is so awful that I feel like I have been trolled into commenting, that something so idiotic could not have been written sincerely. |
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| News Comments > Digital Chocolate Layoffs? Hawkins Out As CEO |
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Re: Digital Chocolate Layoffs? Hawkins Out As CEO |
May 28, 2012, 22:18 |
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| Oh don't forget about that last E3 push just before the doors got locked - so many people who fronted the money to go out of pocket and got left with unpaid expense reports. Such a damn disaster. |
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| News Comments > 38 Studios Makes Payment; Copernicus in June 2013? |
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Re: 38 Studios Makes Payment; Copernicus in June 2013? |
May 19, 2012, 04:16 |
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NKD wrote on May 18, 2012, 23:26: Vanguard would have been a lot better had the studio not been headed up by a drug addict with delusions of grandeur who wasted a lot of time. But that describes so many people with power in the game industry... |
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| News Comments > RIFT Patch and RIFT Lite Plans |
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| 14. |
Re: RIFT Patch and RIFT Lite Plans |
Feb 1, 2012, 22:04 |
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Cutter wrote on Feb 1, 2012, 21:54: Hardly. Talk to me after everyone and their dog is playing GW2. You have revised your timeline for Rift going F2P yet again? I am so, SO surprised...
And I am actually quite looking forward to GW2, but I also know it is just a game, not the second coming. |
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| News Comments > RIFT Patch and RIFT Lite Plans |
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| 12. |
Re: RIFT Patch and RIFT Lite Plans |
Feb 1, 2012, 20:55 |
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Plus the additional Slivers, plus the constant flow of world events, plus the new play mode of Instant Adventure (I've done almost nothing but IA in Rift since it released), plus an additional warfront, plus tons of other features ad improvements...
I think Cutter is just mad that his F2P prediction for Rift is a total bust... |
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| News Comments > etc. |
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| 13. |
Re: etc. |
Jan 28, 2012, 23:02 |
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| Man, if they are this up in arms about a feature that may or may not eventually appear in a game, they will surely have a fit when the next Rift patch comes out that is adding in-game marriages and IS clearly allowing same-sex marriages in the next week or two. |
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| News Comments > Evening Metaverse |
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| 4. |
Re: Evening Metaverse |
Oct 7, 2011, 01:03 |
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^Drag0n^ wrote on Oct 7, 2011, 00:46: I may be mistaken, but I'm pretty sure Trip was referring to casual gaming, not hardcore/enthusiast... I don't think any of us that have ever worked for him care what he was talking about. He can still go fuck himself gently with a chainsaw. |
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| News Comments > Cancelled Avengers Game Footage |
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| 26. |
Re: Cancelled Avengers Game Footage |
Sep 18, 2011, 23:50 |
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Cutter wrote on Sep 18, 2011, 21:03: That's why that cancelled Marvel game from EA was looking like the bomb. I saw one clip where the Hulk rips a lampost out of the ground and bats Cap through - fucking through!!! - a building! And this was actual gameplay, not CGI. It's the first superhero game I ever saw that looked like something out of the comics with the environmental destruction and what not. That lack of kinetic interaction is always what's bothered me most about superhero games. If I'm the Hulk and I punch someone I want to see them flying backward 20ft and through a brick wall, you know? As I understand it (talking to co-workers that had friends working in the Chicago studio), none of what the EA game was doing was procedural. All of those assets were being custom built to destruct into hand built pieces, and in the end, it was FAR too costly. The project was over-scheduled and over-budget.
No matter how good of a demo reel that makes, it was a case of throwing money at it as a solution instead of figuring out a smart solution and it helped run that studio out of business.
I have no idea what may be the reasons behind the Avengers game, but am just pointing out that there is a lot of moving pieces to making a game, and that most of us rarely have the full picture. I am sure that even with insider gossip and my own professional interests in how the EA game was going that there are plenty of other factors feeding into its demise of which I am unaware. |
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44 Comments. 3 pages. Viewing page 1.
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