User information for Eberron

Real Name
Eberron
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Email
Concealed by request
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Signed On
February 13, 2004
Total Posts
31 (Suspect)
User ID
20167
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31 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
191.
 
Re: Ships Ahoy - Diablo III
May 15, 2012, 18:35
Re: Ships Ahoy - Diablo III May 15, 2012, 18:35
May 15, 2012, 18:35
 
xXBatmanXx wrote on May 15, 2012, 18:22:
Well, lets see...it has been up since Midnight, and now is down for maintenance for 3 hours. 82% uptime out of the gate. Not bad.

I started playing around 7 and finished up at 8. I tried logging in again at 11 and no luck. Noon. 1. 2. It's now 3 and according to the timestamps at http://us.battle.net/d3/en/forum/topic/5051765603 it's been down for 5 hours now. More importantly it was down 5 out of the 6 times I tried to play, and I was patient each time. I wouldn't sugar coat this; it is pretty stupid and a bad direction for gaming in general.
188.
 
Re: Ships Ahoy - Diablo III
May 15, 2012, 18:31
Re: Ships Ahoy - Diablo III May 15, 2012, 18:31
May 15, 2012, 18:31
 
Krovven wrote on May 15, 2012, 18:16:
You mean like you didn't in response to him asking you to name one big game that hasn't had launch issues and you just redirected.

There isn't a single AAA Online game that hasn't had major issues launch day. Most of those still never even saw the numbers that are hitting the D3 servers.

Um how about none of them have had launch issues? Their single player components at least. I have never had an experience like this in any single player campaign on 'launch day'. Making him sound like he's to blame for not mentioning a game is nonsense when there have never been ANY games that have done this.

I was in for an hour this morning and made it to level 5. I have never played beta so I thought it would be a fun day to spend some money and find out. I'm glad I was busy most of the day or I might be upset.
2.
 
Re: Morning Previews
May 14, 2012, 14:45
2.
Re: Morning Previews May 14, 2012, 14:45
May 14, 2012, 14:45
 
It isn't like Neverwinter Nights but Paizo is trying to kickstart a Pathfinder MMO.
63.
 
Re: Op Ed
May 8, 2012, 22:15
63.
Re: Op Ed May 8, 2012, 22:15
May 8, 2012, 22:15
 
If there is a 'bubble' of too much cash going to Kickstarters that will eventually 'burst' then why are so few titles being funded? Add all of the Kickstarter has given so far and it doesn't even come close to the budget of a single 'AAA' title.

Take Starlight as an example. All you naysayers who do not contribute to this game right now with the last two hours to go are preventing them from making this game. You cannot preorder a game that isn't going to be developed at all.

Everyone please go here:
http://www.kickstarter.com/projects/732317316/starlight-inceptiontm

Please order this game for $15. If it comes out and you don't want it then fine, sell your copy before it's activated. If games like this can't get funded at such a meager asking price then how can there be a 'bubble' of funds overflowing developers?

There are alot of people here who read these comments so this will be my good deed of the day in support of the 'there is no bubble or fountain of free money from Kickstarter' cause. They have an hour left and are at 91% of their 150K goal!
51.
 
Re: Op Ed
May 8, 2012, 15:29
51.
Re: Op Ed May 8, 2012, 15:29
May 8, 2012, 15:29
 
Starflight? I would love to see a remake.

Starlight Inception? I think people were turned off by the fact it is a PSP Vita title.

(Also I like Order of the Stick, and I do have bad taste. So what?)
44.
 
Re: Op Ed
May 8, 2012, 14:47
44.
Re: Op Ed May 8, 2012, 14:47
May 8, 2012, 14:47
 
Beamer wrote on May 8, 2012, 14:38:
There's a difference between failing to launch and failing to fulfill. I'm talking more something like Zeyez. These guys got completely overwhelmed, ironically in large part due to how many orders they got.

And that is the difference between being a backer and being a customer. You are paying to help them launch, not necessarily to fulfill. People who don't understand that should stay away from Kickstarter. There is a legitimate demand from gamers like myself to help launch certain projects just to see what the developers can do.

Honestly, there is a demented side of me that wants to see a couple of developers fail just to watch the drama unfold. Isn't that worth $15? The whole process is a game in and of itself.
39.
 
Re: Op Ed
May 8, 2012, 14:41
39.
Re: Op Ed May 8, 2012, 14:41
May 8, 2012, 14:41
 
Beamer wrote on May 8, 2012, 14:33:
Like that guy that just spent $10k to be a villain in Carmageddon. Honestly, does anyone have much faith in Stainless being able to go from 10 years of horrible crapware to a fun game? Someone bet $10k they will.

That is the main difference. This guy isn't 'investing' $10K.

People invest in stocks. People invest in real estate. They aren't doing it for fun. They want money to return. If it doesn't return then the bubble is burst.

Some people have fun simply because they can waste so much money. If you can afford upper tiers then it's probably more for vanity and the fun of flying out and hob nobbing with developers and feeling "important". People spend $10K on vacations all the time that turn to shit but that doesn't stop them from going on another one the next chance they get.
33.
 
Re: Op Ed
May 8, 2012, 14:28
33.
Re: Op Ed May 8, 2012, 14:28
May 8, 2012, 14:28
 
Beamer wrote on May 8, 2012, 14:18:
Yeah, and most restaurants fail, too. Most bands fail. Most movie production houses fail. So long as some make it big people will keep trying.

Most Kickstarters also fail. I would say it's much higher than 40%. Here's one struggling right now:

http://www.kickstarter.com/projects/732317316/starlight-inceptiontm
24.
 
Re: Op Ed
May 8, 2012, 14:11
24.
Re: Op Ed May 8, 2012, 14:11
May 8, 2012, 14:11
 
The going rate for most of these games is $15. (I spent a little more on Wasteland and Shadowrun because I wanted the box sets and T-Shirts because I'm a fan of the IP.)

Even if the games suck they can't be that bad for $15.

Most people will wait until they're released but the entire point of Kickstarter is that without preorders these games would have less of a chance of being developed at all. It's tough to invest in a niche game if you don't know how big the niche really is and Kickstarter codifies that.
13.
 
Re: Op Ed
May 8, 2012, 13:20
13.
Re: Op Ed May 8, 2012, 13:20
May 8, 2012, 13:20
67.
 
Re: The Elder Scrolls Online Next Year
May 3, 2012, 18:44
67.
Re: The Elder Scrolls Online Next Year May 3, 2012, 18:44
May 3, 2012, 18:44
 
I hope they instance the entire world. Everyone gets their own server and you can transfer characters to another player's world with their permission.
22.
 
Re: Double Fine Kickstart Ending; Wasteland 2 Kickstart Beginning
Mar 13, 2012, 14:26
22.
Re: Double Fine Kickstart Ending; Wasteland 2 Kickstart Beginning Mar 13, 2012, 14:26
Mar 13, 2012, 14:26
 
I would donate to a new Starflight game.
36.
 
Re: problems
Sep 30, 2008, 17:38
36.
Re: problems Sep 30, 2008, 17:38
Sep 30, 2008, 17:38
 
During the first week or so of WAR the queues for scenarios were about 5-10 min long. Lately our server pop has increased and it only takes a few seconds.

10.
 
Bioware!
Jul 17, 2008, 17:21
10.
Bioware! Jul 17, 2008, 17:21
Jul 17, 2008, 17:21
 
Bioware hasn't proven they can make MMOs.

Oh wait, neither did Blizzard...

Go go KOTORO!

26.
 
Re: No subject
Apr 22, 2006, 13:55
26.
Re: No subject Apr 22, 2006, 13:55
Apr 22, 2006, 13:55
 
Uh, anyone think maybe they're offering a free trial to show off their lastest module, Dragon's Vault?

I suspect they'll offer a free trial after every new expansion...

7.
 
Re: How to play a cleric
Feb 6, 2006, 12:50
7.
Re: How to play a cleric Feb 6, 2006, 12:50
Feb 6, 2006, 12:50
 
In DDO the healer model is a little different. Anyone can take use magic device, wield wands and play the healer roll. Over half of the classes can heal without wands (bard, paladin, cleric, wizard, sorcerer), thanks to the warforged race. And if you ONLY PLAY DUNGEONS AT YOUR LEVEL (most people play dungeons that are too hard for their characters) you should be able to rely on rest shrines, even without a full party.

15.
 
Re: D&D DM
Aug 17, 2004, 11:50
15.
Re: D&D DM Aug 17, 2004, 11:50
Aug 17, 2004, 11:50
 
The Harbinger set of D&D mini's had mediocre sculpts and bad paint jobs. They were still very successful, selling over a million units in a few months. After 3 more sets the line has sold over 10 million now and going strong. Each new set has improved. The Giants of Legends mini's are a bit overpriced, but be sure to check out the Aberrations set this fall.

12.
 
Re: D&D DM
Aug 17, 2004, 00:39
12.
Re: D&D DM Aug 17, 2004, 00:39
Aug 17, 2004, 00:39
 
Check out the movies just put up on Gamespot and IGN. The combat is very action oriented. The main city, Stormreach, reminds of cs_italy!

6.
 
First Action RPG MMO
Aug 16, 2004, 14:47
6.
First Action RPG MMO Aug 16, 2004, 14:47
Aug 16, 2004, 14:47
 
This game will not be a clone. Taking advantage of some of the more advanced features of the Havoc engine and heavy use of instanced areas, this game will be closer to an action RPG than a traditional MMO.

There are already complaints on other forums that say Turbine's direction is not a good representation of D&D; these complaints are wrong. Pen and paper D&D uses a turn-based simulation of real combat. Most MMOs use real-time gameplay that simulates a turn-based simulation of real combat. D&D combat focuses on the real combat. Success is still dependant on stats, but when all numbers are even then a player's reflexes becomes a factor.

In turn based combat, you have control the path of your characters. You have precise movement that doesn't exists in current or planned MMOs (EQ2, WoW, etc). In a real time game, if you can't move your character around in a somewhat arcadish, slightly Dark Alliance way and instead use a simple target and attack model then battlefield tactics are oversimplified and not in the spirit of D&D. With enforced collision detection, you'll have to watch and quickly respond to opportunities for charging and you'll have to manually manipulate your fighters to avoid AoOs.

Instead of leaving combat up to computer generated dice for "attack, hit, attack miss", you get to fill in the blanks for what happens. By watching your enemies movement you can block attacks. You can dodge and tumble. You can increase your chance of success by watching for when your enemy is vulnerable. Autotargeting is a reward reserved for spellcasters, balancing their limited use of magic.

The real test is balancing the benefits of a player's gaming skills and the benefits inherit from stats. Obviously a 1337 CS player with a 3rd level fighter shouldn't be able to take down anyone with an 11th level monk. Stats (feats, skills, weapon bonuses, magic items, etc) should have a huge impact on gameplay, since this is one of the cornerstones of D&D.

You will have to pay attention to combat in this MMO. After a few hours you might have to actually rest. So no, I definately don't see this as a clone.

This comment was edited on Aug 16, 15:01.
5.
 
Re: D&D online
Jun 4, 2004, 13:41
5.
Re: D&D online Jun 4, 2004, 13:41
Jun 4, 2004, 13:41
 
It's slated for a 2005 release. No screenshots yet, just concept art.

31 Comments. 2 pages. Viewing page 1.
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