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User information for Kajetan

Real Name Kajetan   
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Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 2108 (Senior)
User ID 20106
 
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News Comments > Roberts on Star Citizen in 2015: "No Finish Line"
62. Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 07:25 Kajetan
 
Creston wrote on Jan 3, 2015, 17:40:
That's how it should be, yes, but every interview with the guy I read, that seems to not be what he's saying. He seems to be saying that the money NEEDS to keep coming in in order for this game to be made (which goes 100% against what crowdfunding is, eg, you promise to do this for this much money, and you need to deliver what you promised, or something close to it, when you get that money.)
He seems to do that to some people. To others, not.

I backed SC with a few dollars at the Kickstarter campaign because i wanted a new "Wing Commander" style game. This year they will release the first part of SQ42. If this turns out to be an enjoyable game, good. If not, well, its called backers risk for a reason

Concerning the PU, the shooter module, the MP in general ... perhaps i will look into it someday, perhaps not.
 
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News Comments > Roberts on Star Citizen in 2015: "No Finish Line"
45. Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 12:33 Kajetan
 
Quboid wrote on Jan 3, 2015, 11:33:
Do you expect whatever modules that they are working on at that time to get finished, and for most of the promised (supposedly funded but at that time undelivered) content to eventually see the light of day?
The modules they work on will see a release. Because the developement of these modules with a certain feature set is already funded.
 
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News Comments > Roberts on Star Citizen in 2015: "No Finish Line"
40. Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 10:34 Kajetan
 
panbient wrote on Jan 3, 2015, 09:25:
And I'd say your optimism is due to fear of admitting fault. If Roberts is refusing to establish any sort of tangible objective goal he's creating an escape plan on his get rich quick scheme, which is what this really seems like now.
Please, explain me this "escape plan". How is investing incoming money into the project "escaping"?

Yes, he'll keep 'working on it' while the money keeps coming in, but what is he really working on?
SQ42, the PU with all its modules. Isnt THAT hard to figure out

What's the actual goal? Not your personal interpretation / expectation, but the actual stated goal by the people collecting all the money... how feasible is that goal and how likely are they to succeed in achieving and delivering that goal?
The goal is to create the project Star Citizen, which consists at the moment of several modules. The SP module called Squadron 42, the MP module for hosting your own MP games, the Persistent Universe module which is basically some kind of Freelancer MMO. Just look it up on the SC webpage, follow announcements and videos and status updates from the teams.

It's not necessarily a scam, but what do you call something that they will just keep working on -indefinitely- with no actual conclusion until the money stops coming in.
An open project with no end date. As long as money comes in, there will be new content and new features. SC is NOT like a typical game project with a fixed feature set because of a fixed budget. Roberts has the freedom to expand the game according to the amount of money still coming in. When the funding money stops, we will get "only" the game he and his employees are already working on. Whats wrong with that?

Who do you think he'll blame once the money stops and the production ends?
No one? Why should he? He already is making the game he wanted.

His own hubris and the unchecked scope of the product design? Or the community that 'abandoned' his vision once they finally smartened up and stopped dumping money, into as previously stated, the biggest sunk cost fallacy in the history of gaming (if not the entire internet).
Where ever your reality is, its not part of mine.
 
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News Comments > Roberts on Star Citizen in 2015: "No Finish Line"
34. Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 09:01 Kajetan
 
Mr. Tact wrote on Jan 3, 2015, 08:47:
I'd say that's the first solid proof I've read indicating this game is in real trouble.
I'd say you misunderstand him on purpose. He just says that he scales production according to the amount of money coming in. The more money comes in the bigger the scope gets. There is no fixed end of developement. When some more millions are coming in, he spend this money on making more content, polishing existing content or introducing new features.
 
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News Comments > Aliens: Colonial Marines and AvP 2010 No Longer Sold on Steam
9. Re: Aliens: Colonial Marines and AvP 2010 No Longer Sold on Steam Jan 1, 2015, 14:12 Kajetan
 
TheEmissary wrote on Jan 1, 2015, 13:44:
I a have feeling it was a case of the game not selling at all on the service.
Where is the harm in keeping it available on Steam?
 
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News Comments > Outcast 1.1 Released
15. Re: Outcast 1.1 Released Dec 21, 2014, 08:05 Kajetan
 
Orogogus wrote on Dec 21, 2014, 03:04:
Everyone talks about the music, but to be honest all I can remember is that one alien who keeps playing the Star Wars theme on a warbly flute unless you pay him to stop; like nails on a chalkboard. And every time you backtrack through that area there it is again.
There is a solution: First time you enter this region, kill him before speaking to everyone else. The music stopps, you dont have to pay and you STILL can keep up a positive reputation.
 
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
43. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 11:46 Kajetan
 
SpectralMeat wrote on Dec 17, 2014, 11:37:
Tentacle Simulator 2015 almost made it onto Steam but got voted down!
DAMMIT!
 
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
40. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 11:20 Kajetan
 
ItBurn wrote on Dec 17, 2014, 09:59:
Good decision. You may not like the game, but freedom of speech should prevail.
I want my rape sim games on Steam!!
 
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News Comments > Warhammer Quest Announced
4. Re: Warhammer Quest Announced Dec 15, 2014, 16:47 Kajetan
 
SimplyMonk wrote on Dec 15, 2014, 12:51:
Warhammer Quest though I think suffers from the same problem Space Hulk's video game incarnations do. Great to play with some creative friends on a table top in someone's garage. Less to to play by yourself versus an AI.
Thats why its better to use W40K just for the setting and use for video games some solid and established video gameplay mechanics.
 
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News Comments > The Witcher 3: Wild Hunt Delayed Again
23. Re: The Witcher 3: Wild Hunt Delayed Again Dec 9, 2014, 02:36 Kajetan
 
Cutter wrote on Dec 8, 2014, 22:04:
No, they're delaying this because they saw the clusterfucks like BF4 and Ass Creed Unity, and firmly resolved not to go down that path. Good on them.
They just looked at their own games. TW1 and 2 had a terrible release quality. There are quite a few people, who gladly wait with TW3 until the usual 2.0 Enhanced Edition.
 
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News Comments > Another RPG Revival Planned by inXile
13. Re: Another RPG Revival Planned by inXile Dec 5, 2014, 11:32 Kajetan
 
eRe4s3r wrote on Dec 5, 2014, 11:19:
But you both have good argment actually.. I loved Anachronox and wouldn't mind if that were the game they are making. That would be awesome.... but I don't think inExile can make 3rd person RPG's ;p
And Anachronox isnt THAT popular. I'll guess it will be probably Bards Tale. inXile already have all rights, there will be no hassle with licencing, no additional costs, no sharing of profits. All mine!

Having said that, i desperately wish someone would do a remake or a HD version of Anachronox. And the conclusion of the story line. I dont care much for Bards Tale, but Sylvester Sly Boots and the rest of the gang revived ... that would be AWESOME!

Btw. who has the rights to the old Gold series games from SSI? Is that Ubisoft now?
 
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News Comments > Evening Previews
4. Re: Evening Previews Dec 5, 2014, 07:15 Kajetan
 
Slick wrote on Dec 4, 2014, 18:56:
can we get the monthly E:D newsletters then? I think Star Citizen has had enough free press for a while now.
No, "we" don't.
 
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News Comments > Free Age of Wonders with GOG.com Winter Sale
5. Re: Free Age of Wonders with GOG.com Winter Sale Dec 4, 2014, 11:06 Kajetan
 
Sales aside ... does anyone know whats up with this Cyberpunk 2077 project from CD Projekt?? The website is down several weeks now, no news, no new screenshots on the Facebook page since summer, nothing. Is this project on "hiatus"? Or even cancelled?  
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News Comments > Star Citizen at $65M
39. Re: Star Citizen at $65M Dec 1, 2014, 09:44 Kajetan
 
John wrote on Dec 1, 2014, 08:16:
I just hope some of this additional money is going to expand the SP part of the game because that's what I'm interested in.
Probably. But i guess most money will be spent on the PU. Developing a MMO with AAA production values is expensive, very expensive. Sure, they will share a lot of assets, but ... the 100 mio. Roberts is aiming at, is not too much to ask for, if you consider the scope of the whole SC project. This isnt just "one game some dudes are working on".

Well ... lets just wait and see. If everything works out, i'm happy, especially when Squadron 42 turns out to be a pleasant SP game. If not, meh, it was only 30 bucks.
 
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News Comments > Op Ed
13. Re: Op Ed Dec 1, 2014, 08:08 Kajetan
 
BobBob wrote on Nov 30, 2014, 23:37:
Why can't most game engine developers simply do what Carmack did -- allow you to set the FPS cap to what you want? com_maxfps ftw!
Because some of them, mostly the ones under contract from a major publisher, are not allowed to that. Because this feature is not identified as "revenue friendly". AAA game projects are all about maximizing profit and minimizing developement costs. Everything, which the producers do not seem important to reach this goal, is cut.
 
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News Comments > Broken Age Part Two Next Year
11. Re: Broken Age Part Two Next Year Nov 30, 2014, 19:27 Kajetan
 
wtf_man wrote on Nov 30, 2014, 19:01:
Just because he can barely keep the studio afloat for 14 years doesn't make him a good business man.
No one said that he is. But Double Fine is still around.

What he or DF are clearly lacking is some form of professional communication. Which is absolutely necessary when doing crowdfunding projects. Adressing problems early, adressing them clearly, so that everyone can understand what DF does to solve them. Broken Age was mostly a major communication fuckup. Schafer thought, that the documentation videos were enough to explain the situation. Well, the videos shed some very interesting light on the developement process of Broken Age, and backers werent THAT surprised when Schafer said that the game will be broken up into two parts. But ... even backers were sightly pissed, because Schafer explained it very vague and wide open to misunderstanding.
 
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News Comments > Star Citizen at $65M
14. Re: Star Citizen at $65M Nov 30, 2014, 16:09 Kajetan
 
Kosumo wrote on Nov 30, 2014, 15:24:
Is Star Citizen anything like what the orignal kick starter was pitch on at this point?
Yes. SC was never announced as an adventure or a RPG. Still it is a space sim with heavy emphasis on dogfighting. Everything else is just an addon. In its core, its still the game from the kickstarter campaign.
 
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News Comments > Broken Age Part Two Next Year
7. Re: Broken Age Part Two Next Year Nov 30, 2014, 15:52 Kajetan
 
--- bahh, why cant i delete my own crappy posts when pressing "post reply" instead of "edit" ---

 
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News Comments > Broken Age Part Two Next Year
6. Re: Broken Age Part Two Next Year Nov 30, 2014, 15:52 Kajetan
 
Sho wrote on Nov 30, 2014, 15:31:
It's also not abnormal for them to fold, unfortunately.
Sure. Of course not. "Damocles Sword of Chapter 11 +2" is always hovering above their heads.

Maybe this is really a genre for scrappy indies and startups, not established companies with developers in their late 30s.
One might think so, but DF is "special" because Schafer is a creative genius which unfortunately is also boss of his own company. That said ... you know how many years Double Fine is around with him as the boss? 14 years. And they survived the Brutal Legend publishing debacle, they survived the poor sales of Psychonauts, they released several games over the years. Maybe Schafer is not very good at handling tight production schedules and fixed budgets, but he seems proficient enough in keeping DF alive somehow.
 
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News Comments > Broken Age Part Two Next Year
3. Re: Broken Age Part Two Next Year Nov 30, 2014, 14:52 Kajetan
 
Sho wrote on Nov 30, 2014, 14:31:
You certainly see a lot of anxiety and nervousness around finances in the Broken Age documentary lately.
DF is an independent developement studio without big contracts. There is ALWAYS tension about finances. This is normal.

Unless they get lucky on something I think they'll at the very least continue to downsize, and maybe not survive 2015.
They got the Grim Fandango-Remake, Massive Chalice seems to be managed and developed quite good. I wouldnt write them off so easily. But when you are looking for a secure working place, a company like DF is not it. A lot of studios in the industry are always struggling.
 
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2108 Comments. 106 pages. Viewing page 5.
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