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User information for Kajetan

Real Name Kajetan   
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Nickname None given.
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Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 1922 (Pro)
User ID 20106
 
User comment history
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News Comments > "No Firm Decision" Yet on S.T.A.L.K.E.R. 2 DRM
12. Re: Oct 10, 2011, 04:56 Kajetan
 
AnointedSword wrote on Oct 10, 2011, 04:37:
*Disclaimer: I am not talking to everyone*
Yes. It seems you are talking to yourself. Oh, and less (!) DRM will most likely reduce piracy:

http://www.media.rice.edu/media/NewsBot.asp?MODE=VIEW&ID=16282&SnID=107477196
 
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News Comments > "No Firm Decision" Yet on S.T.A.L.K.E.R. 2 DRM
10. Re: Oct 10, 2011, 03:37 Kajetan
 
Cornholio wrote on Oct 10, 2011, 00:31:
What's fucked up is id used to be quick to help/work with the community.
But the community doesnt matter anymore, because they all use the wrong plattform
 
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News Comments > "No Firm Decision" Yet on S.T.A.L.K.E.R. 2 DRM
1. Re: "No Firm Decision" Yet on S.T.A.L.K.E.R. 2 DRM Oct 9, 2011, 14:10 Kajetan
 
GSC: We proudly announce Steamworks as DRM solution.
Customers: Yay!
Hackerz: *yawn* *day_one_releasing*
 
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News Comments > S.T.A.L.K.E.R. 2 Always-on DRM?
82. Re: S.T.A.L.K.E.R. 2 Always-on DRM? Oct 9, 2011, 13:57 Kajetan
 
Beamer wrote on Oct 9, 2011, 13:45:
Developers complain about piracy so they create more obtrusive DRM.
There, RIGHT THERE is the problem.

Developers have to learn that "fighting" software piracy is as effective as attacking windmills in hope of defeating them. There is no proof that software piracy decreases sales. There is more and more evidence, that more DRM leads to more piracy and less DRM to less piracy.

Just stop fighting. Its useless.
 
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News Comments > S.T.A.L.K.E.R. 2 Always-on DRM?
69. Re: S.T.A.L.K.E.R. 2 Always-on DRM? Oct 9, 2011, 04:56 Kajetan
 
NicklePop wrote on Oct 8, 2011, 23:39:
I'm drunk, and pissed that people think theft is OK.
And tomorrow you're sober and still have no clue at all.
 
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News Comments > Op Ed
8. Re: Op Ed Oct 9, 2011, 04:32 Kajetan
 
Jerykk wrote on Oct 9, 2011, 01:36:
Games journalism has become a joke.
Has become? It always was.

Gaming journalism always was only an extension of the marketing. There was never ever a tradition of "real journalism", where you investigate the truth behind the curtain and uncover reality. Gaming journalism always was nothing more than a hype machine.

And why? Because no one with a proper journalistic education wants to work in this business. Gaming journalism consists monstly of enthusiastic amateurs and people who just picked that job up, because they wanna try something different or circumstances led them to this job. There are NO journalistic principles in gaming journalism because no gaming journalist had heard of them.
 
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News Comments > S.T.A.L.K.E.R. 2 Always-on DRM?
36. Re: S.T.A.L.K.E.R. 2 Always-on DRM? Oct 8, 2011, 16:43 Kajetan
 
Creston wrote on Oct 8, 2011, 16:13:
*dipshit industry exec*
Most of the industry execs can hear real well. But their investors cant. And to please the investors, companies will use DRM to ensure the steady flow of venture capital. I suspect that GSC will receive some heavy dose of external funding IF they promise to minimize the potential risk of revenue losses through piracy, because many investors still believe in that lie.
 
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News Comments > S.T.A.L.K.E.R. 2 Always-on DRM?
21. Re: S.T.A.L.K.E.R. 2 Always-on DRM? Oct 8, 2011, 13:55 Kajetan
 
Mashiki Amiketo wrote on Oct 8, 2011, 12:12:
That's funny. Because DRM like this doesn't seem to affect the pirates at all. It seems to be driving people towards piracy because they're being treated as a criminal.
Meanwhile, there is scientific evidence that LESS DRM will REDUCE content piracy:

http://www.media.rice.edu/media/NewsBot.asp?MODE=VIEW&ID=16282&SnID=107477196
 
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News Comments > Evening Metaverse
5. Re: Evening Metaverse Oct 7, 2011, 09:22 Kajetan
 
cento wrote on Oct 7, 2011, 01:03:
He can still go fuck himself gently with a chainsaw.
I still have the cries of unborn single player games in my ears when Garriott and others said, that MMOs are TEH FUTURE and traditional gaming IS DEAD. And look, we have 2011 and MMOs are still only a fraction of the entire games market, the single player game is far from extinct and ... *yawn*

Yes, he can go fuck himself.
 
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News Comments > Quoteworthy - Newell on PC Gaming
10. Re: Quoteworthy - Newell on PC Gaming Oct 7, 2011, 05:28 Kajetan
 
Kawlisse wrote on Oct 6, 2011, 23:33:
But but but ... they said PC gaming was dying !!!
Just wait until the new console generation is out.

3 - 2 - 1: THE PC IS DEAD! ALL HAIL THE NEW 720PS4-OVERLORD! FUCK YEAH!!!!
 
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News Comments > Duke Nukem Forever DLC Next Week
19. Re: Duke Nukem Forever DLC Next Week Oct 6, 2011, 11:54 Kajetan
 
Ratty wrote on Oct 6, 2011, 11:18:
Heh, first ever comment about Daikatana I've seen that didn't rip it to complete threads.
You should have asked me the week Daikatana was released I picked it up again a few years later and to my great suprise it wasnt that bad at all.
 
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News Comments > Microsoft Planning Cloud Gaming?
6. Re: Microsoft Planning Cloud Gaming? Oct 6, 2011, 10:43 Kajetan
 
Beamer wrote on Oct 6, 2011, 10:38:
Was Apple the first to make an mp3 player? Was it the first to blend an mp3 player with a phone?
According to some emotional stressed people today, Steve Jobs created the world all by himself.

But Microsoft is the copycat, always was.
 
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News Comments > Microsoft Planning Cloud Gaming?
3. Re: Microsoft Planning Cloud Gaming? Oct 6, 2011, 10:37 Kajetan
 
nin wrote on Oct 6, 2011, 10:26:
Microsoft Planning Cloud Gaming continues plan of chasing other companies? Then doing it really half assed, before abandoning it and moving to the next big thing.


Fixed.
But, but ... MICROSOFT!!!!!
 
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News Comments > Duke Nukem Forever DLC Next Week
17. Re: Duke Nukem Forever DLC Next Week Oct 6, 2011, 06:45 Kajetan
 
MUGWUMP wrote on Oct 5, 2011, 23:33:
I didn't really follow it after the initial release.
Was it really worse than Daikatana?
No. The DNF desaster is something different.

Daikatana had some major, game breaking bugs at release and was "only" a standard shooter with some nice ideas like RPG elements (choosing between making you stronger or your sword). Most people were upset because of this horrible and highly arrogant marketing campaign. The game itself was quite enjoyable after some patches. Nothing spectacular, but ok.

DNF on the other hand might be a solid standard console shooter, coming from Activisions Value Label, targeting Wallmart buyers and such, who are only out for some quick, cheap thrill. Nothing to write home about. But DNF isnt just a standard console shooter. Its Duke Nukem Forever. And being that, its just horrible. Its a blasphemy to the Duke franchise and in the long run DNF might have damaged this IP beyond repair. Take2 should have scrapped this project. Releasing those charred remains of more than ten years of dev hell was not a good idea at all.
 
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News Comments > Notch: Mojang Offered "To Give Up the Trademark" for Scrolls
27. Re: Notch: Mojang Offered Oct 4, 2011, 08:08 Kajetan
 
Beamer wrote on Oct 4, 2011, 07:26:
Well yeah. How else could they sign a contract?
A company has no need for such rights to make legally binding contracts.
 
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News Comments > Steamships Ahoy - A Game of Thrones: Genesis
9. Re: Steamships Ahoy - A Game of Thrones: Genesis Sep 29, 2011, 09:49 Kajetan
 
eRe4s3r wrote on Sep 28, 2011, 23:10:
piracy rate is prolly going to skyrocket for this
To achieve this, a game has to be popular. Unpopular games are being less pirated than popular ones. Games like CoD have a much higher ratio P2P copy to sold copy than games like this title. Just compare P2P charts with sales charts. Its mostly identical.
 
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News Comments > Skyrim Voice Cast Announced
29. Re: Skyrim Voice Cast Announced Sep 27, 2011, 13:35 Kajetan
 
Creston wrote on Sep 27, 2011, 11:19:
I kind of like having recognizable voices in games.
A few years back, i was pleasantly surprised hearing Patrick Stewart in this D&D Demonstone Hack&Slay-Thingy. Boring game, he didnt made it better, but i like hearing his voice. He should do more gaming voice-overs.
 
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News Comments > Square Enix: FINAL FANTASY XIV "Greatly Damaged" The Brand
8. Re: Square Enix: FINAL FANTASY XIV Sep 27, 2011, 13:22 Kajetan
 
Verno wrote on Sep 27, 2011, 13:13:
it makes you wonder what the hell they did with their massive budget and all that time.
You said it yourself ... visual assets extravaganza. The producers already admited, that they spent too little time on the gaming content, too much on creating tools and art and had to rush to meet deadlines.
 
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News Comments > Jade Empire Sequel Possible
4. Re: Jade Empire Sequel Possible Sep 25, 2011, 14:04 Kajetan
 
Fion wrote on Sep 25, 2011, 13:24:
So I'd definitely like to see another Jade Empire game.
One of my worst gaming dissapointments ever. Not realizing that this was a BeatEmUp with a few RPG elements (and not a Bioware RPG like NWN or Kotor), i stumbled through the first few minutes until i reached the beach where i just gave up. No exactly the genre i'm capable or even willing of playing
 
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News Comments > Diablo III in Early 2012; Beta to Expand
18. Re: Diablo III in Early 2012 Sep 23, 2011, 10:57 Kajetan
 
InBlack wrote on Sep 23, 2011, 10:45:
Does this make me a fanboi or just uninformed?
I dont care what this makes you. If you want to buy D3 then by god, have fun with it. But dont come running, if the DRM will do something you dont want. You are informed, you can choose.
 
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1922 Comments. 97 pages. Viewing page 37.
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