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User information for Kajetan

Real Name Kajetan   
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Nickname None given.
Email Concealed by request - Send Mail
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Description
Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 1966 (Pro)
User ID 20106
 
User comment history
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News Comments > DMS ♥s Steam
6. Re: DMS &#9829;s Steam Feb 23, 2012, 10:27 Kajetan
 
Dev wrote on Feb 23, 2012, 10:17:
BUT PC GAMING IS DEAD, RITE?
Major publisher are dead. Soon!
 
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News Comments > Sins of a Dark Age Announced
1. Re: Sins of a Dark Age Announced Feb 21, 2012, 17:07 Kajetan
 
It's nice that i am free to not play this Free to Play title  
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News Comments > PC Alan Wake Breaks Even
8. Re: PC Alan Wake Breaks Even Feb 20, 2012, 11:29 Kajetan
 
Spektr wrote on Feb 20, 2012, 11:17:
Wow. Maybe some people are going to make Pc games again?
At the end of the current consle generation more companies will make more PC versions until the new console generation requires the usual marketing shitstorm, when suddenly it is no longer POSSIBLE to earn one single fucking cent with PC games and therefore you HAVE TO buy this shiny new console where all the cool games are.

Sometimes, i am so tired of this bullshit that i'm looking for a new hobby which doesn't involve multibillion dollar companies and their marketing lies.
 
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News Comments > Double Fine Adventure Platforms & More Details Revealed
7. Re: Double Fine Adventure Platforms & More Details Revealed Feb 16, 2012, 01:53 Kajetan
 
reisub wrote on Feb 15, 2012, 21:56:
Can I travel back in time and visit Ion Storm? That would be fun.
Fun like watching the Titanic sink live and in color?
 
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News Comments > Steam Breach Follow-up
18. Re: Steam Breach Follow-up Feb 11, 2012, 02:56 Kajetan
 
Mashiki Amiketo wrote on Feb 11, 2012, 00:21:
Yep. More than once I've gotten a authentication codes out of the blue too. I just cycle through a new set of passwords when it happens and go on my way just to be extra paranoid about it.
I have a Steam username which is a quite popular surname in a few countries. I get notifications and attempted password resets all the time.

But I'm guessing that it's them hoping for no steamguard.
I do not use SteamGuard. I change passwords on a regular basis.
 
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News Comments > Double Fine Campaign Update
6. Re: Double Fine Campaign Update Feb 10, 2012, 11:23 Kajetan
 
Beamer wrote on Feb 10, 2012, 11:15:
But hopefully this opens the door a bit wider.
Yup. "Crowdfunding" is not the easy way to get rich quick. And its not THE solution of everything which is wrong in our economy. But its a step in the right direction, making creative people a little bit more independent, democratizing the way products are financed/developed.
 
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News Comments > U.S. Retail Video Game Sales Down 34% in January
13. Re: U.S. Retail Video Game Sales Down 34% in January Feb 10, 2012, 04:12 Kajetan
 
Agent.X7 wrote on Feb 10, 2012, 02:34:
Derp. What did you release in January, again? Isn't that traditionally when you expect sales to slump? Ya know, because of the glut of spending on that holiday that just occurred?
They are NOT comparing sales from January to December. They compare sales from January 2011 to January 2010. As they always do with these comparisons. Always the same month of the last year, NOT the month before.
 
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News Comments > Double Fine Crowdsourcing
11. Re: Double Fine Crowdsourcing Feb 9, 2012, 13:04 Kajetan
 
Verno wrote on Feb 9, 2012, 11:26:
I think everyone reasonable can agree the traditional publishing model is now reaching the point of absurdity when a company can somehow manage to sell a million copies of a title and not make a profit.
Just look at EA. A revenue of billions of dollars a year, no profit at all for years.
 
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News Comments > Unscheduled Ubisoft Downtime
1. Re: Unscheduled Ubisoft Downtime Feb 8, 2012, 11:05 Kajetan
 
You don't say? Offline games with Online-DRM cannot be played because of a problem with said DRM servers? Who could have known?  
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News Comments > Op Ed
23. Re: Op Ed Feb 7, 2012, 03:59 Kajetan
 
Jerykk wrote on Feb 7, 2012, 02:21:
While your extended family may fit into those categories, I imagine that the vast majority of modern gamers do not. Anyone with even a modicum of technical knowledge knows how to start up a torrent, download the files, then follow the included instructions and overwrite the necessary files with the cracked files. And the last part is only necessary if the download isn't pre-cracked, which a lot of torrents are.
Heck, even my slightly technophobic barber told me, he was able to order a modchip and download ROMs for his Nintendo DS after a some simple Google research. And if someone actually dont know, at least he knows someone who does.
 
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News Comments > Steam Top 10
32. Re: Steam Top 10 Feb 6, 2012, 07:28 Kajetan
 
Dades wrote on Feb 5, 2012, 16:52:
That's pretty much how I feel about Warhammer these days in general. They just seem to keep making so many various genre entries with the license that are totally average and uninteresting.
So many games and mostly you play some boring Space Marine.
 
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News Comments > Ubisoft Online Disruption
46. Re: Ubisoft Online Disruption Feb 3, 2012, 05:14 Kajetan
 
Creston wrote on Feb 2, 2012, 22:59:
Funny, the pirates will be able to play these games without any issues whatsoever on February 7th.
DIRTY CHEATERS!!!!!

 
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News Comments > Reckoning Dev: Piracy Prevents PC Exclusives
44. Re: Reckoning Dev: Piracy Prevents PC Exclusives Feb 2, 2012, 18:35 Kajetan
 
PropheT wrote on Feb 2, 2012, 13:05:
And the game only had a rocky, bug-ridden start to people who pirated it ...
Erm ... no? My legally bought copy of TQ 1.0 was bug-ridden piece of shit, a performance hog and unstable. In fact, the moment i tried the warez-exe, the game was little bit better.
 
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News Comments > Reckoning Dev: Piracy Prevents PC Exclusives
11. Re: Reckoning Dev: Piracy Prevents PC Exclusives Feb 2, 2012, 11:42 Kajetan
 
Bhruic wrote on Feb 2, 2012, 11:17:
Some TQ devs have been complaining about piracy continuously since TQ's release, of which, I'm sure, this individual is one of them.
Yes, he is the one of the only one. To my knowledge, no Iron Lore dev has said anything regarding piracy being bad for TQ. As i recall this was ONLY Michael Fitch, THQ Creative Director at that time, who started this propaganda lie after the closure of Iron Lore to cover his employer. THQ killed Iron Lore. TQ sold well, the addon suffered mainly from the bad reputation TQ gathered for its rocky, bug-ridden start. In fact, an Ex-Iron Lore dev said a few months (?) ago, that TQ & addon are actually doing very well on digital plattforms like Steam or others and that they do not receive ANYTHING from these sales.
 
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News Comments > Reckoning Dev: Piracy Prevents PC Exclusives
6. Re: Reckoning Dev: Piracy Prevents PC Exclusives Feb 2, 2012, 11:14 Kajetan
 
Bhruic wrote on Feb 2, 2012, 11:08:
Nothing new here, TQ devs have been blaming everything on piracy for years, so it's no surprise they haven't changed their minds (accurate or not).
Ian Frazier is NOT all TQ devs.

Complaining about TQ piracy was some tool from THQ whom i wish to be fired in the nexr few weeks. Iron Lore studio executives said, that the reason for the closure of their studio wasn't piracy (in fact TQ & addon sold quite well, Iron Lore's W40k addon sold well), but lacking funds from THQ for a new project.

The people behind "Grim Dawn", a spritual sucessor to TQ from former Iron Lore devs, already said that they prefer no DRM, because they think that DRM has no positive effect on sales.
 
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News Comments > EA Financials
17. Re: EA Financials Feb 2, 2012, 02:20 Kajetan
 
xXBatmanXx wrote on Feb 1, 2012, 23:24:
Just a quick scan - and they suck at presenting numbers btw - it looks like they are running at a net loss? hahahaha I love how they try and make it look good by using a NON-GAAP number....Then if you look at total operating expenses and payouts of benefits, etc., they aren't making money.
EA hasn't made a profit in years. They live off their reputation as a big business, their reserves and the patience of their investors, because they can ramp up revenue on a regular basis.

EA is still too big, has still too much value to be bought. So they make loss after loss after loss ...
 
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News Comments > PC PROTOTYPE 2 Delayed
12. Re: PC PROTOTYPE 2 Delayed Feb 1, 2012, 03:56 Kajetan
 
PHJF wrote on Feb 1, 2012, 02:47:
I had the complete opposite experience. Worked right out of the box, controls were fine with either keyboard or gamepad, performance was great, and I didn't hit any big bugs. Great game, just needed more fleshing out.
I agree on the technical side. Prototype was a solid, straight working PC port.

But the game itself was so boooooooring, so full of adolescent "I am teh ubercool killing machine, wohoo" crap! Not my cup of tea
 
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News Comments > Evening Legal Briefs
2. Re: Is it lega to stop people from selling their used games? Jan 31, 2012, 04:23 Kajetan
 
Playing games more than once is PIRACY!!!!!!!  
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News Comments > BioShock Infinite Interview
2. Re: BioShock Infinite Interview Jan 30, 2012, 03:59 Kajetan
 
Suckage wrote on Jan 30, 2012, 00:55:
I'm really looking forward to playing this!
I'm still not interested.
 
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News Comments > Command and Conquer HTML5
5. Re: Command and Conquer HTML5 Jan 29, 2012, 06:52 Kajetan
 
eRe4s3r wrote on Jan 29, 2012, 00:20:
Always astounds me that people make stuff like this (which is revolutionary awesome) but then don't make it an actual unique own project but just rip-off someone else's art to finish it quickly...
People have different talents and interests. This is not a game project, this is a technical show case to show his programming talents.

As a game artist I find this deplorable, even if he had no graphics skills, there is free sprite sets - this demo did NOT need CNC art-assets.
No, it doesn't NEED them. But it doesn't hurt anyone either besides some crappy intellactual property laws, made for the 20th century.
 
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1966 Comments. 99 pages. Viewing page 32.
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