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Real Name Kajetan   
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Signed On Feb 6, 2004, 13:18
Total Comments 1979 (Pro)
User ID 20106
 
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News Comments > Bulletstorm Sequel Cancelled; PC Piracy Mentioned
131. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 18:04 Kajetan
 
Kosumo wrote on Apr 10, 2012, 17:30:
Piracy is real,
Nobody denies it.

it does have a econmic effect on many industries.
Prove it. Show us numbers. It's an economic effect. It should be easy.

Oh, wait. The United States Government Accountability Office couldnt find any reasonable, clear numbers:
http://www.gao.gov/new.items/d10423.pdf

Good luck!
 
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News Comments > Bulletstorm Sequel Cancelled; PC Piracy Mentioned
111. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 17:12 Kajetan
 
CJ_Parker wrote on Apr 10, 2012, 17:06:
All evidence is pointing towards that being the case.
Show us. Show us numbers, show us facts, show us evidence. Not just quoting someone, who utters only unproven assumptions. Please. A proof. Something. Something you can use as an actual argument based on facts. Please?
 
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News Comments > Bulletstorm Sequel Cancelled; PC Piracy Mentioned
110. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 17:07 Kajetan
 
ViRGE wrote on Apr 10, 2012, 16:58:
You've covered the first one: it's hard. Compared to downloading a file and running it, modding an 360 isn't nearly as easy.
It is THAT easy. Just download some instructions and a flash tool, follow some simple steps and your 360 is ready for playing copies.

360 piracy is still mostly in the realm of a smaller number of competent, capable techies.
No. Really, no. Flashing your 360 is easy, EASY!!!! When you can read and follow simple instructions, you can modify your 360. Modding a PS3? Thats not so easy. But the PS3 being "unbreakable" for years also being the least successful console of its generation ... well, i guess copies arent that dangerous at all.

The second reason it's lower is that unlike the PC there's a death penalty if you get caught.
People have two 360s. One for playing copies, the other one for playing their legit games. And if you get banned, most people learn from their mistakes and use a second, cheaply bought 360 for their copied games.

This comment was edited on Apr 10, 2012, 17:15.
 
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News Comments > Bulletstorm Sequel Cancelled; PC Piracy Mentioned
105. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 16:46 Kajetan
 
Verno wrote on Apr 10, 2012, 16:26:
Sure but he said usually, not every single time.
Yeah, you're right. As a basic rule, quality sells, non-quality not so much.

I think the only game I've seen that was (IMO) affected by piracy in a way that severely impacted it financially was Titan Quest.
The TQ release version had severe bugs and hefty hardware requirements. The main game sold quite good, but the addon tanked, people were deterred. But according to an ex-IronLore employee TQ sold very good in the longrun on digital platforms like Steam.
 
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News Comments > Bulletstorm Sequel Cancelled; PC Piracy Mentioned
100. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 16:24 Kajetan
 
Dev wrote on Apr 10, 2012, 16:18:
Protip: Make a good game and it usually sells, see skyrim.
There are plenty good quality games, which were commercial failures like Psychonauts or Beyond Good & Evil.
 
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News Comments > Epic Making PC Exclusive Game
97. Re: Epic Making PC Exclusive Game Apr 10, 2012, 08:46 Kajetan
 
Sepharo wrote on Apr 10, 2012, 01:02:
Spiral Knights is hugely successful and it's one of the games that work on "energy" that is limited unless you pay. I've seen what it's done to my friends' wallets despite them saying early on that they would never need to pay.
Do they still pay or have they learned their lesson?
 
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News Comments > Epic Making PC Exclusive Game
92. Re: Epic Making PC Exclusive Game Apr 9, 2012, 16:07 Kajetan
 
Slashman wrote on Apr 9, 2012, 13:13:
Kajetan wrote on Apr 9, 2012, 11:17:

And thats the main problem the majors have nowadays. Budgets are exploding, marketing costs are going through the roof, revenue has to be bigger every year, which requires even MORE marketing. These companies are simply too big. They CANNOT produce games with less money anymore.

That would be valid if the money was going to the development costs of the game instead of buying reviews and 4-page magazine spots.
It IS valid because more and more money has to go into marketing. The more expensive a game, the more marketing you have to make to maximize potential sales. The more saturated the market is (which it is), the more marketing you have to make to make your expensive game stand out. A revenue giant like EA apparently is not any longer capable of making profit, partially due to an extensive marketing budget. The actual production budget, as high as it is, is no longer the major part of all costs combined. Marketing is.

I'm not saying AAA games should disappear altogether, I'm saying that only doing AAA games is insane. Bigger earning doesn't mean anything if its accompanied by bigger marketing and dev costs.
It is insane, because there is no more diversity, all eggs in one basket. One or two potential blockbusters failing and the company folds. Or becomes a perfect candidate for a takeover.

Something will eventually give. Making the same game with 'AAA' production every year can't work for everyone.
This "something" is called market concentration. There is no more room for more growth, so one or two or even more major publisher will diappear in the next few years. Or they survive as a subsidary of a big asian company trying to get into the western gaming market. Things will change.
 
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News Comments > Quoteworthy - Pachter on Other People's Opinions
17. Re: Quoteworthy - Pachter on Other People's Opinions Apr 9, 2012, 12:27 Kajetan
 
Beamer wrote on Apr 9, 2012, 12:14:
The entitlement is thinking they're entitled to the game under any circumstances.
Why not? Whats so wrong about that? I have a certain expectation which can be met by offering a certain product matching my expectation. Fine. A sale. Hooray! If not, than no sale. No harm done.

If a company wants my money, they have to offer me something i like. Its easy. DLC crippled games isnt something i want. I'd rather wait for a cheap GotY version. Or i pirate the game. Or not. Maybe i just loose complete interest in it. My descision. And mine alone. And if someone thinks i behave like a spoiled child wanting certain things, than so be it. Especially if this someone is Pachter.
 
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News Comments > Quoteworthy - Pachter on Other People's Opinions
9. Re: Quoteworthy - Pachter on Other People's Opinions Apr 9, 2012, 11:23 Kajetan
 
nin wrote on Apr 9, 2012, 11:17:
The fact that gamers call him out on his mistakes when shareholder don't is a little scary...
Shareholders have no interest in the inner workings of this weird gaming market. Thats why they pay people like Pachter to translate into understandable biziness speak, what to expect from a new product or how a publisher will perform in the next six months.

Sure, a lot of shareholders will be burned, but the greed is stronger than everything else. They all look at Zynga and ActiBlizz and their record earnings and high stock price. They know they can make it too!!!
 
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News Comments > Epic Making PC Exclusive Game
85. Re: Epic Making PC Exclusive Game Apr 9, 2012, 11:17 Kajetan
 
Slashman wrote on Apr 9, 2012, 10:23:
There is a huge amount that can be done with a moderate budget. If the Witcher 2 can get made for around 35 million, why the hell are companies pouring 100 million into a game that may or may not sell well based on nothing but the 'AAA' nametag?
AFAIK Witcher 2 development costs were about 10-12 million dollars.

And thats the main problem the majors have nowadays. Budgets are exploding, marketing costs are going through the roof, revenue has to be bigger every year, which requires even MORE marketing. These companies are simply too big. They CANNOT produce games with less money anymore.

And that is the one of the reasons why the majors are incapable to diversify. They are no longer able to produce cheaper games, which is a requirement for a middle ground game being profitable. They can only go AAA, their whole structure and business model only works with expensive high profile games. They are stuck, they cannot go backwards anymore.
 
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News Comments > Epic Making PC Exclusive Game
74. Re: Epic Making PC Exclusive Game Apr 9, 2012, 07:46 Kajetan
 
Lorcin wrote on Apr 9, 2012, 07:37:
I know but in their minds they think PC is riff with piracy and that's why it's not as profitable.
I dont know what's in the minds of Epic executives. I guess they just lost contact with reality after GoW provided them with gazillions of dollars.
 
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News Comments > Epic Making PC Exclusive Game
72. Re: Epic Making PC Exclusive Game Apr 9, 2012, 07:34 Kajetan
 
Lorcin wrote on Apr 9, 2012, 07:18:
It would virtually get rid of any piracy factor.
No. For every popular MMO, there are quite a few freeshards.

Not being able to "pirate" a game doesn't lead to instant success. More and more evidence suggests, that revenue and piracy are probably two isolated events.
 
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News Comments > Epic Making PC Exclusive Game
69. Re: Epic Making PC Exclusive Game Apr 9, 2012, 06:27 Kajetan
 
ASeven wrote on Apr 9, 2012, 06:03:
Also, the indie scene has grown tremendously with tons of success stories.
The devs of "Dungeon Defenders" proudly announced that they sold (!) one million units of their game, when Midway only reported that they shipped (!) one million units of UT3, both PC and PS3 together. Considering the smaller production budget and the increase of revenue through Steam sales, i guess that "Dungeon Defenders" might be more profitable than UT3.

You are thinking that any dev needs gazillions of profits to be relevant, indies on the PC need only enough money to keep on going, that's the major difference.
Nowadays, one million units of a typical expensive AAA game is a major commercial dissapointment. The market is saturated with nearly identical games, therefore the marketing budgets have to grow bigger and bigger, reducing profits. There is a reason why EA is in the red despite billions of revenue.

Sick and tired of this PC gaming makes no money bullshit. It does and the indies are a perfect example of that, not to mention a lot of AAA publishers also starting to become more PC centric.
Be patient. They will once again call the PC a dying gaming platform when the new console generation is out and the sheeple have to be told once again what to buy and what not.
 
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News Comments > Warhammer 40,000: Dark Millennium Dropping MMO; THQ Cuts
30. Re: *relieved* Mar 30, 2012, 09:15 Kajetan
 
InBlack wrote on Mar 30, 2012, 09:07:
*well they did attempt one, it was a Playstation console exclusive and featuerd a neutered Tau robot as the main protagonist...talk about FAIL...
Firewarrior was a multiplattform shooter. And choosing a Tau as playable charakter was NOT the reason for the horrible quality :), but the general lack of competence the developer had. "Firewarrior" is a game which sucked so hard, it was bad even if you are totally drunk and wasted.
 
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News Comments > Warhammer 40,000: Dark Millennium Dropping MMO; THQ Cuts
27. Re: *relieved* Mar 30, 2012, 06:16 Kajetan
 
Asmo wrote on Mar 30, 2012, 06:03:
... voice overs ...
This i don't understand at all. Only a few people actually READ the quest descriptions in MMOs. Once. Because most quests consist of "Fetch this, kill that!" Most MMO players just skip or use an auto-skip feature. A lot of money for a feature only a fraction of players actually use. And the quests in SWTOR? "Kill this, fetch that!"

Truly, an exercise in stupidity.
 
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News Comments > SimCity Online Requirement Clarified/Corrected
30. Re: SimCity Online Requirement Clarified/Corrected Mar 29, 2012, 11:39 Kajetan
 
Creston wrote on Mar 29, 2012, 10:53:
Hey EA: If I succesfully passed your "ARE YOU A FILTHY PIRATE?!!!1!!!11" check the first time, why the fuck do I have to pass it every single fucking time I try to play your game?
Because it isn't about you or TEH PIRATES. Publisher love control. The more they can control the game, the more they hope to monetise the whole gameplay experience with slices of DLC (no mods, you have to buy stuff), the happier the investors will be.

As one BluesNews member (forgot his name) already said last year: "They do no longer make games. They now make interactive money accumulation services."
 
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News Comments > Confessions of an EA Viral Marketer?
26. Re: Confessions of an EA Viral Marketer? Mar 29, 2012, 08:11 Kajetan
 
ASeven wrote on Mar 29, 2012, 07:33:
It is a sad statement about mankind when fanboys exist and don't realize how pathetic they really are. I will always say, fanboys are the reason many entertainment industries have gone to shit.
In the Golden Days of Yonder such fanboys ran to join their kings army to slaughter some evil fiend. Because the king or his advisor or his chancellor or his priest said so and therefore it has to be true.

Compared to that I do really prefer fanboyism on the internet. A little bit more civilized. Yes, still stupid, but no bloodshed anymore
 
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News Comments > Confessions of an EA Viral Marketer?
16. Re: Confessions of an EA Viral Marketer? Mar 29, 2012, 04:08 Kajetan
 
InBlack wrote on Mar 29, 2012, 03:28:
Just out of curiousity how much does it pay to be EA's bitch?
Not that much. But it's an easy job. You surf all day and post stuff. The (now defunct) gaming company i worked with years ago, hired a lot of students to do this job.

I mean if companies pay people to troll sites and the like, fuck it where do I sign up???
Look for marketing agencies who work for EA. They hire these people, they do the "viral" stuff.
 
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News Comments > Another Mass Effect 3 Bounty Weekend
18. Re: Another Mass Effect 3 Bounty Weekend Mar 29, 2012, 02:22 Kajetan
 
Rilcon wrote on Mar 28, 2012, 23:16:
Shipped or Sold doesn't matter much to EA.
It matters to retailers. If a game collects dust on the shelves they will order less from this type, series, even publisher in the future. And the big retailers can send unsold copies back to EA. No sale, no money.
 
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News Comments > New SimCity Only Playable Online
25. Re: New SimCity Only Playable Online Mar 28, 2012, 12:00 Kajetan
 
Bhruic wrote on Mar 28, 2012, 11:18:
I'm really wondering about this decision. Leaving aside the "EA is evil" debate for a moment, who thought this would be a good idea?
EA thought, this would be a good idea to show the investors that they are really, REALLY eager to protect their precious assets from those filthy pirate scum. Last business year EA lost again (!) a lot of money, despite of increased sales. EA introduced Online securom the first time the had a really bad quarter. Take2 used Online securom for Bioshock because the REALLY needed those sales and tried to keep their investors happy. Ubisoft announced UbiDRM after some heavy unexpected losses.

You ask what is the reason for Always-On? The desire to please the investors, to show them that the company wants to protect its revenue, that they can tap into more revenue by controlling the entire gameplay experience, by slicing the game into little DLC packages and feeding them to the stupid customer through gamer accounts on UbiPlay, Origin, Steam or XBOX Live.
 
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1979 Comments. 99 pages. Viewing page 30.
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