Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Kajetan

Real Name Kajetan   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 2022 (Senior)
User ID 20106
 
User comment history
< Newer [ 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 ] Older >


News Comments > Star Wars: The Old Republic Free Trial
3. Re: Star Wars: The Old Republic Free Trial Jul 11, 2012, 10:46 Kajetan
 
ASeven wrote on Jul 11, 2012, 10:39:
I want to point this article to everyone.

According to it, the game cost $500M.

That's HALF A BILLION FUCKING DOLLARS,

Holy fucking shit.
Even if its "only" the more or less official $150M ... still a little bit too few players to make a decent profit. If they're lucky, they reach break even in a few years. Developement of new content not included ...
 
Reply Quote Edit Delete Report
 
News Comments > KAOS Studios Postmortem
56. Re: KAOS Studios Postmortem Jul 9, 2012, 05:15 Kajetan
 
Jerykk wrote on Jul 9, 2012, 04:32:
Your view of F2P is pretty outdated.
I know, that F2P can be done "right". But thats not the point.

The majority (!) of all available F2P games are doing it "wrong", being addictive time sinks to lure the player into spending money on shortcuts.
 
Reply Quote Edit Delete Report
 
News Comments > KAOS Studios Postmortem
54. Re: KAOS Studios Postmortem Jul 9, 2012, 04:15 Kajetan
 
Jerykk wrote on Jul 9, 2012, 00:10:
I don't think Zynga's products really qualify as games. The only thing you do in them is grind. There's no actual gameplay. As such, Zynga's "games" aren't really representative of F2P games as a whole.
But they are. The vast majority of all F2P games are horrible time sinks and grinders, designed to force people to buy shortcuts. Just look at EAs attempts to cash in this market with browser games like "Lords of Ultima" or this C&C thingy. Fun for half an hour and then you hit a wall, waiting for ressources, waiting for "action points" or whatever you can buy in the ingame shop to speed things up.

Zynga is the epitome of F2P. Every F2P, which does NOT suck is the big exception which confirms the rule: F2P game are horrible time sinks to force the player into buying shortcuts. Thats the basic principle of the business model F2P, which most F2P games follow.

Sure, it can be done better. But that requires effort. Effort most F2P companies put only in graphics, because its easier to create nifty pictures than to invent a different business model.
 
Reply Quote Edit Delete Report
 
News Comments > New ZDoom and ODAMEX
6. Re: New ZDoom and ODAMEX Jul 9, 2012, 03:52 Kajetan
 
Dmitri_M wrote on Jul 8, 2012, 21:31:
id games will never die
EARLY id games will never die

Doom 3 is only a lesson in how NOT to make a horror game and this other game from id is already forgotten, even by its creators.
 
Reply Quote Edit Delete Report
 
News Comments > KAOS Studios Postmortem
44. Re: KAOS Studios Postmortem Jul 8, 2012, 16:45 Kajetan
 
ASeven wrote on Jul 8, 2012, 15:34:
These freemium games will rule the mobile landscape for a while but their constant milking will ensure their demise unless they change to another, better model.
In know, anectodal evidence and all ... but a buddy of mine recently realised, how much effin money he poured into some of these F2P-P2W games. He was so shocked, he stopped playing these games for good and promises to never touch anything, which labels itself "Free to play".

They burned him, burned him good. He stops being a freemium customer. I dont know if this will happen to other people, but knowing the greed inside this industry, F2P will be over in a few years, due to the stupid greed of executives, who dont know when to stop.
 
Reply Quote Edit Delete Report
 
News Comments > KAOS Studios Postmortem
37. Re: KAOS Studios Postmortem Jul 8, 2012, 13:39 Kajetan
 
theyarecomingforyou wrote on Jul 8, 2012, 12:48:
Don't forget that the movie industry has just as many flops - just look at Disney's John Carter. That doesn't mean the entire movie industry is going to collapse.
True. But they have had always enough movies, which were so profitable that they can cover the cost of the flops and still grant the studio a decent overall profit. EA was a master in perfecting its release efficency, therefore dominating the whole industry for a whole decade. Now look at them.

In the gaming industry this profit margin is shrinking year for year, because budgets go up, markting costs go up, but revenue isnt growing as strong as needed. The market is saturated, there is not enough growth to sustain the increased budgets. Publisher are terrified of the new console generation instead of welcoming it. Because they all know, that this new generation will produce not enough market growth to cover the increasing budgets necessary to make games for these consoles.

Growth will be only possible by fusions and takeovers. For example EA swallows THQ, ActiBlizz buying Take2, EA swallowed by Disney, Ubisoft is new entertainment division of some east asian corporation trying to get in the western video game market. There will be rough times high up, where the majors tread. There will be no crash, but a constant market consolidation until only three or four majors remain. Including Sony, Nintendo and MS.
 
Reply Quote Edit Delete Report
 
News Comments > KAOS Studios Postmortem
30. Re: KAOS Studios Postmortem Jul 8, 2012, 08:52 Kajetan
 
ASeven wrote on Jul 8, 2012, 08:34:
"Moodyís Investors Service and Fitch Ratings warned Vivendi this past week that its debt ratings could be threatened if it doesnít reduce liabilities. Fourtou on June 28 ousted Chief Executive Officer Jean-Bernard Levy, who had resisted major changes in Vivendiís structure.

A shifting market for video games may limit Activisionís attraction to buyers."
Yep, this is most single reason to be alarmed. To be told to sell Activision (!!) & Blizzard (!!!), because right now there is no economic future in making and selling AAA games.

And what is more disturbing (from a business view) ... the next console generation isnt seen as the upcoming saviour.
 
Reply Quote Edit Delete Report
 
News Comments > On Sale
5. Re: On Sale Jul 7, 2012, 08:01 Kajetan
 
nin wrote on Jul 6, 2012, 23:13:
So, since it's on gog, are we finally getting a DRM free version of Riddick?
We do.
 
Reply Quote Edit Delete Report
 
News Comments > id Hasn't Forgotten RAGE
37. Re: id Hasn't Forgotten RAGE Jul 6, 2012, 07:53 Kajetan
 
finga wrote on Jul 6, 2012, 07:23:
Nine months isn't really "recent".
Its nine MONTHS, not nine years. When Blizz says, they have not forgotten SC1 and will promise to patch it further ... that makes sense. If id says, they have not forgotten about Rage ... this is hilarious! And id hasnt released anything new after Rage. It is still their latest game.
 
Reply Quote Edit Delete Report
 
News Comments > Diablo III Hotfixes; Magic Find Debate; Endgame Woes
63. Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Jul 6, 2012, 04:58 Kajetan
 
Cram wrote on Jul 6, 2012, 04:06:
They also made Hellgate: London. The original Diablo developers were not, are not, and will never be gods no matter how much some people on this site think they are in their attempts to bash today's Blizzard.
HGLs demise was caused by lack of proper project management, NOT by lack of talent. Look at Runic and you see, how much the former Flagship crew learned from their mistakes.

No, they are not gods. Not everything they do is pure gold and gaming awesomeness. But at last the people at Runic know what they are doing. This could change in time, but right now its looking good. TL2 could be the game people expected from D3. A simple but clever H&S, with LAN-Support and open to modding for a decade of gaming fun.

If not, well, we all wait for Grim Dawn & Path of Exile to carry our hopes
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
18. Re: Op Ed Jul 6, 2012, 04:01 Kajetan
 
ASeven wrote on Jul 5, 2012, 22:01:
Cutter wrote on Jul 5, 2012, 21:59:
Blizzard, Bioware, Epic, et al...face it, man...they're not what they used to be.

There's a reason Indies are becoming more popular than ever before and that's because these studios have become brown, faceless entities that care for money and not about gamers and the game.
Aaaand ... many indies consists of former employees of said companies. Many indies are industry veterans, who just had enough of their old working conditions, where mediocrity and management infights prosper like mould on bread on a humid and hot day.
 
Reply Quote Edit Delete Report
 
News Comments > Diablo III Hotfixes; Magic Find Debate; Endgame Woes
55. Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Jul 5, 2012, 11:03 Kajetan
 
PHJF wrote on Jul 5, 2012, 10:32:
They were clearly dicking around the entire time. Just during the beta we saw that GIGANTIC paradigm shift in the skills/rune system, the kind of thing that should NEVER be happening so late in development.
But why? I know, never underestimate the Power of Stupid, but why? Was there a specific reason for this change other than "Guys, we were bored this morning, so we changed everything. Do you like it?"?
 
Reply Quote Edit Delete Report
 
News Comments > Diablo III Hotfixes; Magic Find Debate; Endgame Woes
51. Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Jul 5, 2012, 09:39 Kajetan
 
Verno wrote on Jul 5, 2012, 09:29:
The game just needed actual play testing, less MMO influence and more time in the tank.
One does wonder, what Blizzard has done all these years? Was the dev team not competent enough? Or were there ordered changes from the company board, who just had this neat idea to maximize profits. Changes, which didnt fit into the original gameplay design so that everything has to be torn apart and hastily thrown together to meet certain release deadlines?
 
Reply Quote Edit Delete Report
 
News Comments > EU to Allow Digital Software Resales?
96. Re: EU to Allow Digital Software Resales? Jul 5, 2012, 08:32 Kajetan
 
Jerykk wrote on Jul 5, 2012, 06:29:
Sigh. Bethesda Softworks (aka Zenimax Media) is a publisher. Bethesda Game Studios is a developer. They are not the same thing.
This is a technicality. Bethesda was always its own publisher, published its own games. But unlike Looking Glass Studios, who had only some distribution deals with Eidos, they were smart enough to handle the publishing part of this business. LG folded, Beth prospered.

All the ressources they poured into Skyrim was earned by selfpublished, selfdeveloped games. Beth does what some indies do want in the long run. Make yourself independent AND make grandios games with lots of production value.

I repeat: You dont need publishers anymore. You only have to stay focused and get your fucking games on the most popular download plattforms.
 
Reply Quote Edit Delete Report
 
News Comments > Independence Day Mobilization
2. Re: Independence Day Mobilization Jul 5, 2012, 05:42 Kajetan
 
DangerDog wrote on Jul 4, 2012, 22:11:
They should have come out with a tablet and an e-store to buy games cheap from.
Nintendo makes products for the japanese market.
 
Reply Quote Edit Delete Report
 
News Comments > Diablo III Hotfixes; Magic Find Debate; Endgame Woes
46. Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Jul 5, 2012, 05:30 Kajetan
 
eRe4s3r wrote on Jul 4, 2012, 19:51:
Diablo 3 is a shell of what it could have been. The greatest failure of Blizzard so far.
Nobody at Blizzards knows how to make a H&S worthy of the fame Blizz has in this genre. The people mainly responsible for D2 left long ago.
 
Reply Quote Edit Delete Report
 
News Comments > EU to Allow Digital Software Resales?
94. Re: EU to Allow Digital Software Resales? Jul 5, 2012, 03:36 Kajetan
 
Jerykk wrote on Jul 4, 2012, 19:53:
Bethesda IS a publisher.
I know. Isn't this the beauty of it? Bethesda is, like Valve, in the comfortable position to finance and distribute their own games. They do not need EA or sme other major. Beth and Valve are ... independent!

So, Skyrim is an indie game, not requiring any involvement of a big publisher at all. Just look at that ...
 
Reply Quote Edit Delete Report
 
News Comments > EU to Allow Digital Software Resales?
91. Re: EU to Allow Digital Software Resales? Jul 4, 2012, 08:17 Kajetan
 
Jerykk wrote on Jul 4, 2012, 06:37:
Good luck making games like Skyrim, Arkham City, Deus Ex, GTA, etc, without a publisher.
Bethesda was able to make Morrowind and Oblivion and Skyrim without a typical publisher, who prefinanced the whole shebang.

Really, you dont need to have publishers anymore. Start small, be effective, dont grow too fast, keep small & effective teams, keep a focused developement schedule. Make money with your first game, make the second game a little bit bigger. Grow organic, do not explode.

Look at Runic and the production values of TL2. No need for any fucking publisher at all. Look at Hard Reset and it gorgeous destruction orgy. Publisher are on the way out, there are and will be more and more far better alternatives to make a profit with even huge games like GTA.
 
Reply Quote Edit Delete Report
 
News Comments > EU to Allow Digital Software Resales?
87. Re: EU to Allow Digital Software Resales? Jul 4, 2012, 01:52 Kajetan
 
Jerykk wrote on Jul 3, 2012, 22:47:
One of the big reasons why publishers are supporting digital distribution is the lack of used sales.
And how does Steam, biggest distribution plattform with digital games lure the customer into buying games the customer cannot resell?

With heavy price drops.

A game costs 40$? Nahh, let's wait for a sale. Only 20$? Nahh, let's wait for 10$. Steam devalues games in the long run. And i dont know if thats what the majors really want.

The purchasing power of the customers stays roughly the same. You cannot spend more on games only because the publisher want that to happen. You resell your old games to free some of your purchasing power to buy new games or you wait for budget releases or sales to buy games for a very low price. Thats how the economy principles and the available purchasing power dictate your consumer behaviour. You cannot spend more than you have. You, the customer, are not the Federal Bank or a state, who can just print more money.

But heck, just fight the reselling market if you, the publisher and stupid dev think you have to do that. Best luck in coping with the consequences.

This comment was edited on Jul 4, 2012, 01:59.
 
Reply Quote Edit Delete Report
 
News Comments > EU to Allow Digital Software Resales?
86. Re: EU to Allow Digital Software Resales? Jul 4, 2012, 01:44 Kajetan
 
Devinoch wrote on Jul 3, 2012, 19:42:
"Considerably small budget"? You're kidding, right?
No 10 to 12 mio. dollars is a hoot compared to the outcome. Then look at Bulletstorm, coming from another polish developer with dev costs around 20 mio. dollars.

AAA games are very expensive, because the majors are not able to produce games in an effective, low cost enviroment. Too much people have too much to say. There is too much work on unimportant features which add nothing to the gameplay, catering only to the checkpoints of the feature list marketing pulls out in every meeting.

THIS part of the industry has to go away, because it destroys gaming. Fortunately, it will go away.
 
Reply Quote Edit Delete Report
 
2022 Comments. 102 pages. Viewing page 27.
< Newer [ 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 ] Older >


footer

Blue's News logo