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User information for Kajetan

Real Name Kajetan   
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Nickname None given.
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Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 2109 (Senior)
User ID 20106
 
User comment history
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News Comments > Newell on Half-Life
62. Re: Newell on Half-Life Mar 18, 2015, 16:57 Kajetan
 
Mr. Tact wrote on Mar 18, 2015, 16:42:
But what exactly has Valve been doing for the past 5 years?
- Expanding Steam with new features, a new data structure and more content servers around the globe for better, faster updates and content delivery.

- Left 4 Dead 2

- SteamOS

- Steam Controller

- Steam Switch

- and many experimental project, including VR concepts and game
concepts like "Prospero"

Considering that Valve is not a big company, its not like they did nothing ...
 
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News Comments > Newell on Half-Life
56. Re: Newell on Half-Life Mar 18, 2015, 15:47 Kajetan
 
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News Comments > Newell on Half-Life
55. Re: Newell on Half-Life Mar 18, 2015, 15:47 Kajetan
 
Beamer wrote on Mar 18, 2015, 15:18:
If Valve says they're working on it, then the somewhat quiet rumblings of "are you working on it?" which is one question every so often, becomes a constant deluge of "what is it?!" "when is it?!" "is Alyx back?!" "where does it take place?!" "when are you revealing more?" "will you be showing it at PAX?"
There are jobs, specialising in dealing and communicating with current or potential customers. You might heard of them. This is no witchcraft. Nobody gets hurt.

If Valve says they aren't working on it, it's "why aren't you working on it?" "were you working on it?" "can you show what you worked on?" "why didn't it work?"
What is wrong with "It didnt work out because ..." or "Here, some examples of art work and design documents.". Or even "Hey, we will not work on that anymore, but you might. Here are some pointers, what we wanted to do. If you want to make/mod a HL3, we will encourage that."?
 
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News Comments > Newell on Half-Life
42. Re: Newell on Half-Life Mar 18, 2015, 13:41 Kajetan
 
Caslon wrote on Mar 18, 2015, 13:33:
Making Half Life: Episode 3 would have been dumb. Why make another "Episode" when the first two "Episodes" looked and played exactly the same? Why?
To complete the story? To provide the same level of high quality shooter gameplay?
 
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News Comments > Newell on Half-Life
23. Re: Newell on Half-Life Mar 18, 2015, 10:53 Kajetan
 
Ratty wrote on Mar 18, 2015, 10:47:
I'm thinking Valve thinks of Half-Life 3 as a carrot way to valuable to waste as a mere game.
But ... the longer they wait the less nutritous this carrot becomes. Its already a little bit stale and wrinkly.
 
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News Comments > Steam EU Refunds Now Available [Updated]
13. Re: Steam EU Refunds Now Available Mar 18, 2015, 09:57 Kajetan
 
Overon wrote on Mar 18, 2015, 09:38:
Can you actually waive your rights away in EU like that? Don't we have some people with legal training that can tell us on these boards?
You actually can. Valve follows the law to the letter. You, the customer, have the right to return your purchase within 14 days. But ... the shop you bought something from, has the right to inform you BEFORE the purchase, that this right is invalidated, when you want to buy something from them.
 
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News Comments > Newell on Half-Life
1. Re: Newell on Half-Life Mar 18, 2015, 09:30 Kajetan
 
Oh Gabe, just say it: "We will never make another HL game."
Just say it already!
 
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News Comments > Steam EU Refunds Now Available [Updated]
2. Re: Steam EU Refunds Now Available Mar 18, 2015, 08:57 Kajetan
 
THERE IS A REASON THOSE LEGAL TEXTS ARE FORMATTED LIKE THIS.

To make it hard to read.
 
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News Comments > Gone Gold - Pillars of Eternity
12. Re: Gone Gold - Pillars of Eternity Mar 17, 2015, 13:58 Kajetan
 
bhcompy wrote on Mar 17, 2015, 13:46:
Damn, how far as Obsidian fallen that they need to be published by Paradox?
They dont NEED to be published by Paradox. Paradox distributes the retail version. Which is something Obsidian clearly cannot do. Like Namco had only retail distribution rights for Witcher 2.
 
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News Comments > Descent Reboot Kickstarter
38. Re: Descent Reboot Kickstarter Mar 11, 2015, 15:13 Kajetan
 
Tumbler wrote on Mar 11, 2015, 14:05:
That would be awesome.
May be it would. But it will be NO LONGER have anything to do with "Descent".

If someone wants to make a new "Descent" game, it should be at the core an action game about flying through confined spaces and shooting stuff to smithereens. This central gameplay mechanic can be enhanced by other elements, but not replaced. So, not the other way around, some other genre mechanics with a few action elements tacked on and named Descent, because someone spend money on aquiring the licence.
 
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News Comments > Descent Reboot Kickstarter
28. Re: Descent Reboot Kickstarter Mar 11, 2015, 09:29 Kajetan
 
Tom wrote on Mar 11, 2015, 08:52:
Descent without single player is not Descent IMO.
I too am not interested in a MP only game, but in defense of this Kickstarter project ... Descent still has a strong and loyal MP fanbase, supporting projects like D2X-XL and other ports, introducing MP via Internet and such.
 
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News Comments > etc.
3. Re: etc. Mar 9, 2015, 05:06 Kajetan
 
mag wrote on Mar 8, 2015, 23:19:
Kinda feel like their numbers for the F2P games must be completely broken, though. I've never even heard of most of the games they list.
Your knowledge of these games is not relevant
For years i thought WoW was the biggest MMO in the world until i learned of Runescape, which dwarfed everything i knew about MMOs.
 
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News Comments > Star Citizen Videos
18. Re: Star Citizen Videos Mar 8, 2015, 16:48 Kajetan
 
Bradley wrote on Mar 8, 2015, 16:21:
It's not just a simple paint job. If you look closely in the video where they pan around the wing damage (about 55 seconds in) you can clearly see that the damage exposed internal wing supports and even holes that you can see the background and other parts of the ship through.
Yeah, you're right. I was slighty exaggerating Still, looks convincing! And thats the whole point of this feature. To maximize the illusion with little CPU requirement.
 
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News Comments > Star Citizen Videos
11. Re: Star Citizen Videos Mar 8, 2015, 15:12 Kajetan
 
Flak wrote on Mar 8, 2015, 14:53:
I'm still as skeptical as anyone, but you have to admit that procedural damage tech is very impressive, and to me, is finally something that's ACTUALLY next gen.
This feature, the tech behind it, isnt very next gen at all. It seems "new", because visualizing dynamic battle damage by pre-defined textures and model parts is a feature seldom used in games from the last ten years or so.

Really next gen would be a softbody physics model, where all of the ships geometry is simulated to be influenced by kinetic or energy impact, according to the properties of the part being hit and its surroundings. This current model is just a superficial paint job. A very good looking paint job, but not next gen. Its a classic, pimped with modern visuals. It gets its job done, it delivers, but its not rocket science, sry
 
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News Comments > Star Citizen FPS Module Nears
29. Re: Star Citizen FPS Module Nears Mar 8, 2015, 10:53 Kajetan
 
harlock wrote on Mar 8, 2015, 10:05:
that looks like ass...20-30 fps with tons of hitching whenever things explode or lots of weapons are firing
Its not a release version. Therefore i said: Seems promising! When the release version has this performance even on high end machines i'll bitch with you all day long. Until then ... have fun hating something you dont know.
 
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News Comments > Star Citizen FPS Module Nears
26. Re: Star Citizen FPS Module Nears Mar 8, 2015, 09:52 Kajetan
 
BadIronTree wrote on Mar 8, 2015, 09:38:
PTU 1.1 from 2 days ago

Video!
Seems promising, thnx!
 
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News Comments > Into the Black
5. Re: Into the Black Mar 6, 2015, 07:40 Kajetan
 
1badmf wrote on Mar 6, 2015, 01:08:
i'm pretty sure if that was ANY dude that door would've been locked the moment they entered the park.
Looking at all those EIA videos on Youtube, where (mostly) men and (less) women are doing VERY stupid stuff ... you are wrong!
 
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News Comments > On Sale
8. Re: On Sale Mar 6, 2015, 02:26 Kajetan
 
jdreyer wrote on Mar 6, 2015, 02:22:
Hey, how is X Rebirth these days? Anyone playing it? Have they fixed it yet?
Most technical bugs have been fixed, but the game design is still broken. Which can only be fixed by making a new game.
 
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News Comments > EA Closing Maxis?
17. Re: EA Closing Maxis? Mar 4, 2015, 17:46 Kajetan
 
Creston wrote on Mar 4, 2015, 17:43:
You can only resist the Borg mind implants for so long...
Sure, but ... i'm with Picard on this matter
 
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News Comments > EA Closing Maxis?
15. Re: EA Closing Maxis? Mar 4, 2015, 17:42 Kajetan
 
Creston wrote on Mar 4, 2015, 17:22:
Another once great studio ruined and then murdered by EA. Well done, fellas.
Remembering all the lies, Maxis employees willingly told us before and after the release of Sim Shitty ... my sympathy for them losing their jobs is limited.
 
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2109 Comments. 106 pages. Viewing page 3.
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