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User information for Kajetan

Real Name Kajetan   
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Nickname None given.
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Homepage http://
Signed On Feb 6, 2004, 13:18
Total Comments 1890 (Pro)
User ID 20106
 
User comment history
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News Comments > Minecraft Patent Lawsuit
5. Re: Minecraft Patent Lawsuit Jul 22, 2012, 16:07 Kajetan
 
Dev wrote on Jul 22, 2012, 15:51:
That last line is just giving ammo to his opponent.
What ammo?
 
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News Comments > Dead Space 3 Co-op & Scariness
21. Re: Dead Space 3 Co-op & Scariness Jul 20, 2012, 15:51 Kajetan
 
shihonage wrote on Jul 20, 2012, 14:58:
I guess the problem is that I do not see the inherent value in the concept of a "horror franchise".
You do not, others do. Different people, different taste, you know


Horror is not gameplay.
Yes, it isn't. Its a setting. A setting to which gameplay has to fit to make the setting work

You can't fine-tune it to work well for everyone. It is highly subjective.
That is why horror games are for people, who like that kind of game. I dont, but that's not the point. EA is destroying a brand because they desperately NEEEEEEEED revenue. DS3 is targeted for 5 mio. units to be sold. Which does not happen with a horror game, i understand that. For that to accomplish you need a mass appeal action game.

So, why isn't EA just making this kind of game?

Because they already tried that and failed. See Bulletstorm. Sold not even 2 mio. units. Is considered a commercial flop for EA. So they thought: "Hey, let's just use this Dead Space franchise. Perhaps that'll work."

It won't. And that is a good thing. To sell 5 mio. units of an established game brand, where you just changed target groups, you need MASSIVE marketing which will eat up a lot of revenue which will require even more units to be sold.

I like what EA is doing. It all speeds up their final demise.
 
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News Comments > Dead Space 3 Co-op & Scariness
18. Re: Dead Space 3 Co-op & Scariness Jul 20, 2012, 14:42 Kajetan
 
shihonage wrote on Jul 20, 2012, 14:19:
Do you guys realize how rare it is these days to get a game with campaign coop?
And this justifies the slaughter of a once promising horror franchise?

Does EAs need for crappy F2P games justify the slaughter of the Ultima brand?
 
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News Comments > Call of Duty: Black Ops II Trailer
2. Re: Call of Duty: Black Ops II Trailer Jul 19, 2012, 09:32 Kajetan
 
There is creativity in a CoD game? Do say ...  
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News Comments > Torchlight 2 Progress Report
21. Re: Torchlight 2 Progress Report Jul 18, 2012, 04:52 Kajetan
 
InBlack wrote on Jul 18, 2012, 03:55:
In other words, they made a very similar game to D3 and are delaying it because it turns out that its the same piece of shit D3 turned out ot be...
Have you played the beta? According to players who did, TL2 wasn't anything similiar to D3 besides clicking things dead and looting dead things.
 
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News Comments > Ubisoft DRM Glitch Ends
13. Re: And... Jul 16, 2012, 11:37 Kajetan
 
morose wrote on Jul 16, 2012, 11:27:
This is a great example of why I have stopped buying Ubisoft games.
I buy Ubisoft games, when they are relased on GOG.com. Like Asassins Creed 1. Without any UbiDRM at all.
 
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News Comments > Ultima Forever: Quest for the Avatar Announced
1. Re: Ultima Forever: Quest for the Avatar Announced Jul 12, 2012, 10:41 Kajetan
 
*yawn*

I just keep my golden, warm memories of learning the runic alphabet, of baking bread and slaying dragons, while convincing a whisp to give me the Armaggeddon spell which i used to destroy Britannia.
 
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News Comments > Vivendi Seeking Activision Buyers
8. Re: Vivendi Seeking Activision Buyers Jul 11, 2012, 11:39 Kajetan
 
Bosanac wrote on Jul 11, 2012, 11:22:
I don't get it.. Blizzard is a cash cow.. COD is a cash cow. Why call it liability?
Because Blizz alone is not enough and Activision has no substitute when people start losing interest in CoD, which WILL happen. Activision is so dependent on CoD, its no longer healthy.
 
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News Comments > Star Wars: The Old Republic Free Trial
3. Re: Star Wars: The Old Republic Free Trial Jul 11, 2012, 10:46 Kajetan
 
ASeven wrote on Jul 11, 2012, 10:39:
I want to point this article to everyone.

According to it, the game cost $500M.

That's HALF A BILLION FUCKING DOLLARS,

Holy fucking shit.
Even if its "only" the more or less official $150M ... still a little bit too few players to make a decent profit. If they're lucky, they reach break even in a few years. Developement of new content not included ...
 
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News Comments > KAOS Studios Postmortem
56. Re: KAOS Studios Postmortem Jul 9, 2012, 05:15 Kajetan
 
Jerykk wrote on Jul 9, 2012, 04:32:
Your view of F2P is pretty outdated.
I know, that F2P can be done "right". But thats not the point.

The majority (!) of all available F2P games are doing it "wrong", being addictive time sinks to lure the player into spending money on shortcuts.
 
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News Comments > KAOS Studios Postmortem
54. Re: KAOS Studios Postmortem Jul 9, 2012, 04:15 Kajetan
 
Jerykk wrote on Jul 9, 2012, 00:10:
I don't think Zynga's products really qualify as games. The only thing you do in them is grind. There's no actual gameplay. As such, Zynga's "games" aren't really representative of F2P games as a whole.
But they are. The vast majority of all F2P games are horrible time sinks and grinders, designed to force people to buy shortcuts. Just look at EAs attempts to cash in this market with browser games like "Lords of Ultima" or this C&C thingy. Fun for half an hour and then you hit a wall, waiting for ressources, waiting for "action points" or whatever you can buy in the ingame shop to speed things up.

Zynga is the epitome of F2P. Every F2P, which does NOT suck is the big exception which confirms the rule: F2P game are horrible time sinks to force the player into buying shortcuts. Thats the basic principle of the business model F2P, which most F2P games follow.

Sure, it can be done better. But that requires effort. Effort most F2P companies put only in graphics, because its easier to create nifty pictures than to invent a different business model.
 
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News Comments > New ZDoom and ODAMEX
6. Re: New ZDoom and ODAMEX Jul 9, 2012, 03:52 Kajetan
 
Dmitri_M wrote on Jul 8, 2012, 21:31:
id games will never die
EARLY id games will never die

Doom 3 is only a lesson in how NOT to make a horror game and this other game from id is already forgotten, even by its creators.
 
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News Comments > KAOS Studios Postmortem
44. Re: KAOS Studios Postmortem Jul 8, 2012, 16:45 Kajetan
 
ASeven wrote on Jul 8, 2012, 15:34:
These freemium games will rule the mobile landscape for a while but their constant milking will ensure their demise unless they change to another, better model.
In know, anectodal evidence and all ... but a buddy of mine recently realised, how much effin money he poured into some of these F2P-P2W games. He was so shocked, he stopped playing these games for good and promises to never touch anything, which labels itself "Free to play".

They burned him, burned him good. He stops being a freemium customer. I dont know if this will happen to other people, but knowing the greed inside this industry, F2P will be over in a few years, due to the stupid greed of executives, who dont know when to stop.
 
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News Comments > KAOS Studios Postmortem
37. Re: KAOS Studios Postmortem Jul 8, 2012, 13:39 Kajetan
 
theyarecomingforyou wrote on Jul 8, 2012, 12:48:
Don't forget that the movie industry has just as many flops - just look at Disney's John Carter. That doesn't mean the entire movie industry is going to collapse.
True. But they have had always enough movies, which were so profitable that they can cover the cost of the flops and still grant the studio a decent overall profit. EA was a master in perfecting its release efficency, therefore dominating the whole industry for a whole decade. Now look at them.

In the gaming industry this profit margin is shrinking year for year, because budgets go up, markting costs go up, but revenue isnt growing as strong as needed. The market is saturated, there is not enough growth to sustain the increased budgets. Publisher are terrified of the new console generation instead of welcoming it. Because they all know, that this new generation will produce not enough market growth to cover the increasing budgets necessary to make games for these consoles.

Growth will be only possible by fusions and takeovers. For example EA swallows THQ, ActiBlizz buying Take2, EA swallowed by Disney, Ubisoft is new entertainment division of some east asian corporation trying to get in the western video game market. There will be rough times high up, where the majors tread. There will be no crash, but a constant market consolidation until only three or four majors remain. Including Sony, Nintendo and MS.
 
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News Comments > KAOS Studios Postmortem
30. Re: KAOS Studios Postmortem Jul 8, 2012, 08:52 Kajetan
 
ASeven wrote on Jul 8, 2012, 08:34:
"Moodyís Investors Service and Fitch Ratings warned Vivendi this past week that its debt ratings could be threatened if it doesnít reduce liabilities. Fourtou on June 28 ousted Chief Executive Officer Jean-Bernard Levy, who had resisted major changes in Vivendiís structure.

A shifting market for video games may limit Activisionís attraction to buyers."
Yep, this is most single reason to be alarmed. To be told to sell Activision (!!) & Blizzard (!!!), because right now there is no economic future in making and selling AAA games.

And what is more disturbing (from a business view) ... the next console generation isnt seen as the upcoming saviour.
 
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News Comments > On Sale
5. Re: On Sale Jul 7, 2012, 08:01 Kajetan
 
nin wrote on Jul 6, 2012, 23:13:
So, since it's on gog, are we finally getting a DRM free version of Riddick?
We do.
 
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News Comments > id Hasn't Forgotten RAGE
37. Re: id Hasn't Forgotten RAGE Jul 6, 2012, 07:53 Kajetan
 
finga wrote on Jul 6, 2012, 07:23:
Nine months isn't really "recent".
Its nine MONTHS, not nine years. When Blizz says, they have not forgotten SC1 and will promise to patch it further ... that makes sense. If id says, they have not forgotten about Rage ... this is hilarious! And id hasnt released anything new after Rage. It is still their latest game.
 
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News Comments > Diablo III Hotfixes; Magic Find Debate; Endgame Woes
63. Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Jul 6, 2012, 04:58 Kajetan
 
Cram wrote on Jul 6, 2012, 04:06:
They also made Hellgate: London. The original Diablo developers were not, are not, and will never be gods no matter how much some people on this site think they are in their attempts to bash today's Blizzard.
HGLs demise was caused by lack of proper project management, NOT by lack of talent. Look at Runic and you see, how much the former Flagship crew learned from their mistakes.

No, they are not gods. Not everything they do is pure gold and gaming awesomeness. But at last the people at Runic know what they are doing. This could change in time, but right now its looking good. TL2 could be the game people expected from D3. A simple but clever H&S, with LAN-Support and open to modding for a decade of gaming fun.

If not, well, we all wait for Grim Dawn & Path of Exile to carry our hopes
 
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News Comments > Op Ed
18. Re: Op Ed Jul 6, 2012, 04:01 Kajetan
 
ASeven wrote on Jul 5, 2012, 22:01:
Cutter wrote on Jul 5, 2012, 21:59:
Blizzard, Bioware, Epic, et al...face it, man...they're not what they used to be.

There's a reason Indies are becoming more popular than ever before and that's because these studios have become brown, faceless entities that care for money and not about gamers and the game.
Aaaand ... many indies consists of former employees of said companies. Many indies are industry veterans, who just had enough of their old working conditions, where mediocrity and management infights prosper like mould on bread on a humid and hot day.
 
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News Comments > Diablo III Hotfixes; Magic Find Debate; Endgame Woes
55. Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Jul 5, 2012, 11:03 Kajetan
 
PHJF wrote on Jul 5, 2012, 10:32:
They were clearly dicking around the entire time. Just during the beta we saw that GIGANTIC paradigm shift in the skills/rune system, the kind of thing that should NEVER be happening so late in development.
But why? I know, never underestimate the Power of Stupid, but why? Was there a specific reason for this change other than "Guys, we were bored this morning, so we changed everything. Do you like it?"?
 
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1890 Comments. 95 pages. Viewing page 20.
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